Hitman: Absolution Catch-All

Victoria taking candy from strangers again?

I finished the campaign this weekend. I enjoyed it for the most part, but it's a changed game. The change may not be as drastic as the one Splinter Cell took, but I'd say both games went in the same direction.

In Blood Money, I would always reload if the sh*t hit the fan; in Absolution, with the new cover mechanic and better shooting, I often decided just to run and gun. I think I also often made this choice because I was the one being hunted in most levels, whereas in the other Hitman games the object was to get in, kill the target silently, and get out without anyone knowing I was even there.

In the end, Absolution is its own game and I enjoyed it for what it was. Personally, though, I'd say if you're looking for a game with that old Hitman feeling, Dishonored might be the better bet this year.

I've only been able to mess around with the first tutorial missions a couple times, just because I haven't had to nice chunk of time to do the stealthy run that I want for each level of this game (I know, I am squeezing my first playthrough the wrong way. I just love to see every bit of the game on my first run through instead of finishing then coming back for that tidy run later.)

One thing I wanted to say is that this game looks sooo great on PC! IO's engine is looking super snazzy with all the tesselation and crazy settings turned up. After tweaking a couple settings and using the in game benchmark (I wish more games had this, such a great tool!) I was having a blast just tinkering with the settings, then looking at the Lens Flare from looking at the sun in that first level for wayyy too long!

I finished this the other night. Loved it. I'm seriously considering going for the hard mode completion. Anyone know how you can tell what difficulty you beat a level on? I saw some places say that you had to start a new game and some said you could just level select.

What is the consensus on PC controls? I prefer keep my library on the PC, but not if that means being frustrated by controls. If I was to use an xbox controller on the PC version, would that run well?

Basically, how decent of a port is it?

Bean wrote:

What is the consensus on PC controls? I prefer keep my library on the PC, but not if that means being frustrated by controls. If I was to use an xbox controller on the PC version, would that run well?

Basically, how decent of a port is it?

I prefer the PC controls myself due to the accuracy a mouse affords you during play but the controller is equally viable, I switch to my 360 controller when I move to the couch and suffer no consequence for it. Between this and Deus Ex: Human Revolution last year Square Enix has done a great service for its PC customers, the game plays exactly the same on all platforms but if you want some extra graphical flair PC is the way to go.

I'm on part II, I'm MAYBE missing something, but why upgrade weapons when I can't choose to start with them?

I'm second on the global leaderboard for Io's 'No Hope Streets' contract.

1Dgaf wrote:

I'm second on the global leaderboard for Io's 'No Hope Streets' contract.

Congrats! Last time I was on, the game was having trouble (on PC) staying connected to the leaderboard and couldn't get into Contracts mode. I must admit, it's been awhile and haven't gone back to see. Is that still a thing? Heard some people saying they were having trouble with the online stuff on PC side.

Yes, but I'm on 360. Maybe there are separate leaderboards for each platform.

And apparently I'm down to third, lost the position to a chap on a forum I go to.

I've uploaded a contract. It's in the courthouse and it's called Justice Tomahawk. You have to kill the judge with the Tomahawk. Only kill him, can't be spotted, hide the body. You have to do it in 47s suit. No disguises.

I got 340,166 on it and I think that's taking it a little slow. I'm sure someone can do it faster.

Could someone challenge me on the 360 so I can get the achievement?

If anyone has a weapon/outfit that came from buying from a particular shop, could you create a contract with those items in it? I want to see if I can still use them even if I don't have them. At the moment Io are selling weapons and, I think, disguises for 80MSP on the dashboard, so I'm trying to figure out if people have access through contracts.

What a blunder. I feel sorry for the blokes responsible for developing that mess.

Shaving Lenny

Spoiler:

This was a great mission. I felt so good sneaking in and taking all of Lenny's gang without much trouble. The mission after I had fun just telling Lenny to run and blowing him with a single shot.

I've been going from this game is pretty good to not liking it. The highs and lows are way too extreme for me. The disguise system is my most crushing feeling in this game. On normal levels with a ton of guards, there is usually only two standard disguises. If there is a unique disguise then you can stroll into anywhere like you own the place. If you don't take a guard uniform you are generally okay until they place the same type in a place you can't see unless you are just holding down instinct. The

Spoiler:

Blackwater?

mission pains me. There are a ton of guards everywhere and basically I feel like I should just be in the suit because I can't sneak/disguise my way to the goals.

Finished my hard run. 1k and I am done with the game.

I realized something. That pacification doesn't mean just you screwed up. As long as there are ways to hide a body the game won't penalize you too much. Also about the Saints.

Spoiler:

The girls/saints are dumb. Guards will react to you doing anything while you can be sneaking in front of the girls as long as you are not in alert status. But it feels sometimes way to hard to do a signature kill unless it is fiber wire.

I also enjoy distracting a guard by tossing something and then it is easy pickings to choke them out.

JohnKillo wrote:

I realized something. That pacification doesn't mean just you screwed up. As long as there are ways to hide a body the game won't penalize you too much. Also about the Saints.

Spoiler:

The girls/saints are dumb. Guards will react to you doing anything while you can be sneaking in front of the girls as long as you are not in alert status. But it feels sometimes way to hard to do a signature kill unless it is fiber wire.

I also enjoy distracting a guard by tossing something and then it is easy pickings to choke them out.

As long as you hide the body, the score evens out.

I wonder. Can you get the Silent Assassin rating if you kill/pacify anyone other than the target? I beat the game and feel... middling about it. It has some great levels with some strange game designs that pull it down. I feel like a remixed version would be even better if you can customize and bring back some Blood Money style changes as well.

Does anyone have the collectible Hitman 47 bobblehead?

My friend does. On a whim, I scanned the barcode on the back of 47's head with my iPhone.

So I finished up the single player campaign today. It took me 18 hours because much like with Dishonored, I was dead set on being stealthy as much as possible and minimising unnecessary casualties. I largely succeeded and killed the average scores (on PC anyway) for nearly every section. I'm conflicted with this game like I haven't been with another for a long time because I totally get where the criticisms of the negative reviews are rooted and they're largely warranted but I also think this was a way better game than those reviews said. I'll basically try to hit the most controversial points:

-It's true, this isn't a traditional Hitman game. It can become much closer to one if you play on Purist difficulty but many of the levels are small, linear and a good chunk of the game revolves around evading something rather than killing it. As someone who actually likes good stealth games though, I thought this did stealth very well. Parts of it felt a lot like the game play of Splinter Cell: Chaos Theory. I think many feel that games have evolved beyond that method but I still really enjoy that type of game. This is a very good stealth game in my opinion, even if a lot of your kills set themselves up in a way no one would in real life. But I would levy the same response to those complaints as I would about the disguise system: This isn't real life. It's a video game.
-The game still keeps its cynically goofy sense of humour but adds an additional grindhouse layer to it. The story's not made to be realistic, it's supposed to be crazy and off-the-wall. I still think the Sexy Nun Assassins were horribly presented in the trailer but in the game itself, I think they're really good the the perfect kind of characters for this type of narrative.
-Like Dishonored, you can choose to play this game stealthy and methodically if you want or you can blast through it guns blazing. The comparisons to Dishonored in that respect are almost identical but this game got slammed for it where Dishonored was praised. I don't think that's really fair, though Dishonored gave you many more ways to approach levels than this does.
-The story is neat but it could have been better. Io Interactive has demonstrated over the years that while they can make good game play systems and a gorgeous engine, they're just bad at storytelling. Hitman games never really had a ton of story before and had they not clearly tried so hard to write a meaningful one here, I don't think it would have been faulted as much on the story front.
-I think the scoring and challenge system are brilliant but I also think you should be able to turn them off and that they shouldn't be tied to upgrades. I love systems like this as they drive me to approach the game in different ways but I can see how they'd be distracting to people as well. It should be optional but I think it was a great addition and it balanced very well.
-Contracts mode isn't getting the amount of praise it deserves. In an era where publishers want an arbitrary, unnecessary multiplayer mode tacked on everything, they went in a totally different direction here and added something really unique that adds a boatload of replayability to the game. I'd love to see more stuff like this done in other games rather than just throwing in an out of place deathmatch and capture the flag pairing.

If you're interested in stealth games or just this type of thing, I'd highly suggest checking it out. It didn't sell very well so it's discounted on PC all the time and I've seen it put on sale for consoles a lot too. I think the negative reviews were too harsh but I do see why some people wouldn't like individual components of the game. I really liked it for the most part and am glad I bought it at launch.

I just tried to clear this from my backlog. Never played a Hitman game before. Enjoyed it, though was occasionally frustrated even on Normal difficulty because I really pushed myself to get high scores.

Anyway, got about 3/4 of the way through. and the game froze my 360 completely. I restarted it, fired up the game again... and my save was gone. All my progress, up in smoke.

I'm not ANGRY, IO Interactive... I'm DISAPPOINTED. I think you should go to your room and think about what you've done.

I finished this yesterday. From a technical aspect, I thought it was well done. However the mission designs left me unsatisfied. Way too much time evading police across multiple areas. Even in disguise you still have to dodge and hide a ton, or use up your Instinct.

Well I've just started playing it and finished the first two contracts. So far it's pretty fun. Hopefully it keeps up with the fun... we shall see.

Yeah, I just picked this up too and am also a couple chapters in. Can't say much so early, but man is this game gorgeous. The art direction (I want to live in the intro mansion compound), the tech (love the NPC population density in Chinatown square), even the menu/UI (levels open with load-screen "page burn", the crazy rattler coiled on guns images). Whoever was overseeing the art direction and production in this game needs a raise. Everything just feels so finely crafted and polished.

The police thing kind of ruined it for me. It didn't make sense that I could ghost an entire level and then somehow the police decided to lock down the entire city over a death that should logically have been pinned on the person staying in the damn hotel room the victim died in. I loved the technical aspect but quit the game halfway through because of the story.

Now that I've been bitten, I did some reading, and I guess losing save games is a known and common issue on consoles. There was a patch to fix it, but I guess it didn't work for everyone, and I doubt we're getting another. Soooooo... unless you are on PC, I would copy your save game to a USB drive on a regular basis.

complexmath wrote:

The police thing kind of ruined it for me. It didn't make sense that I could ghost an entire level and then somehow the police decided to lock down the entire city over a death that should logically have been pinned on the person staying in the damn hotel room the victim died in. I loved the technical aspect but quit the game halfway through because of the story.

You are seen fleeing the scene, and a "very respected member of the community" (with plenty of bribes in) probably reported you.

I am playing devil's advocate to an extent... the story stretches credulity. There's a lot of genetic engineering pseudoscience, some really over-the-top characters, and even the central premise of the cold-blooded hitman suddenly finding a moral imperative is pushing it. It's got the realism level of a grindhouse film, but it would probably have helped the narrative if they'd established some of the weirder stuff early on.