Hitman: Absolution Catch-All

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After a few ho-hum trailers that didn't show much about the game, the devs finally presented something a bit more substantial.

I love hitman games, complete with their flaws. I think its the exploration element to find all the bits of the levels where you might be ablt to do something, then re-playing before deciding on your chosen method of execution, followed by nuerous playthoughs to acheive that perfect 'hit'.

One of those games that only works if you play it in the spirit it was intended (i.e. going for stealth / silent killer), far too easy just to run around with a machine gun.

Yeah, this is one of my favorites as well. Can't wait for this!

Loved all the Hitman games, except Contracts which was lazy. Some intriguing new ideas in this new game. Not sure how I feel about the "instinct".

Quintin_Stone wrote:

Not sure how I feel about the "instinct".

Yeah, I'm a little wary of that. Better tools for hiding in plain sight are good, but I'm not a fan of the whole x-ray vision thing.
Still, it's more Hitman so I'm excited.

I think the second Hitman game was my favourite of them all. But I love to see the franchise come back and be taken seriously. Maybe this will take care of the itch that DX:HR sort of failed to scratch.

So far, that video looks right on the money.

MoonDragon wrote:

I think the second Hitman game was my favourite of them all. But I love to see the franchise come back and be taken seriously. Maybe this will take care of the itch that DX:HR sort of failed to scratch.

Hitman 2 was my favourite as well. I never played the first one or Contracts, and Blood Money was a little too dependent on gimmicks like falling pianos.

Tagging. I really liked Hitman 2 and Blood Money. Looking forward to this one, too.

I saw a trailer that had 47 killing a bunch of cops. For a murderer by trade, it seemed grossly out of character.

Whatever, I've learned long ago that judging a game by its trailer is the path to petulant nerd rage, so I'll just say I'm pretty excited too and am looking forward to see what they will add to the series.

Would love some roleplay / character building / skill tree type set up in this hitman, the levels always feel totally standalone to me - a clever skill tree could bring alot of replay value giving totally different paths through the game.

ggb1979 wrote:

Would love some roleplay / character building / skill tree type set up in this hitman, the levels always feel totally standalone to me - a clever skill tree could bring alot of replay value giving totally different paths through the game.

The thing about Hitman games, though, is that there are already multiple paths through each level because Agent 47 is technically adept at everything. I've replayed Blood Money quite a few times, and you can accomplish hits in a variety of ways, which keeps it feeling pretty fresh.

I'm not sure a skill tree would work all that well in the Hitman series, since 47 was genetically engineered and trained from birth to be the perfect assassin, plus he's been working as a hitman for years. What's left for him to learn?

How to love.

Quintin_Stone wrote:

How to love.

IMAGE(http://www.hellonearth.com/movies/conair/plot11.jpg)
He loves his guns.

ebarstad wrote:
ggb1979 wrote:

Would love some roleplay / character building / skill tree type set up in this hitman, the levels always feel totally standalone to me - a clever skill tree could bring alot of replay value giving totally different paths through the game.

The thing about Hitman games, though, is that there are already multiple paths through each level because Agent 47 is technically adept at everything. I've replayed Blood Money quite a few times, and you can accomplish hits in a variety of ways, which keeps it feeling pretty fresh.

Very much agree with this. In addition, it seems they copied some gameplay mechanics from DeusEx:HR. But instead of making them upgrades, they are always available to you, and instead of chocolate bar batteries, you have your single continuous "instinct" bar that recharges over time.

Umm...what the hell?

EDIT: P&C derail commentary removed.

Not a fan of the new trailer. I think the devs/marketing forgot what made Hitman such a great series. Yes, the games could be a bit janky and the scenarios contrived, but role playing a silent assassin was awesome -- making hits look like accidents, etc. All I've seen of the game so far is cop killing and this fake nun fire fight. The point of the older games was to avoid fire fights.

ebarstad wrote:

Not a fan of the new trailer. I think the devs/marketing forgot what made Hitman such a great series. Yes, the games could be a bit janky and the scenarios contrived, but role playing a silent assassin was awesome -- making hits look like accidents, etc. All I've seen of the game so far is cop killing and this fake nun fire fight. The point of the older games was to avoid fire fights.

I was listening to the Giant Bombast and heard Ryan Davis say that IO developers told him that marketing a Hitman game is very difficult since a stealthy trailer can be rather boring to watch. Whether or not that means the new game will stick close to its roots, I do not know. I do however, feel comfortable ignoring the trailers for and waiting to hear some hands-on impressions.

Yeah, I never played a Hitman game, though I wanted to, I just never got around to it. They sounded neat...and that doesn't look like what was described to me.

IMAGE(http://i.imgur.com/tZRbk.jpg)

"I like the cut of your jib, son."

Hitman: Blood Money was a return to form after the disappointing Contracts. The game actively rewards you for silence, stealth, and prevention of collateral damage (ironically by unlocking weapons designed to encourage none of those things).

Trailer 1 has a mix of stealth and gratuitous shooting.
http://www.gametrailers.com/video/tr...

Trailer 2 is more reserved, only has a few scenes of the player firing an automatic weapon.
http://www.gametrailers.com/video/tr...

So. The ridiculous stripper nun assassins don't speak too well of the game's direction, but as for what to expect from the game itself I'll have to reserve judgment until I see some gameplay videos.

I feel like Ebert will watch that trailer and smugly insist he was right all along.

But then, I decided to go back and look at the trailers for previous Hitman games.

Hitman 2, some believe it to be the best of the series. Game very much did not encourage run-n-gun style of play.

Trailer 1 has shoot outs with automatic weapon fire.
http://www.gametrailers.com/video/tr...

The second half of this trailer is filled with run-n-gun shoot outs that typically meant you done f*cked up good. And it's not prerendered cut scenes, it's real honest gameplay footage.
http://www.gametrailers.com/video/e3...

This trailer has a mix of stealth, sniping, and run-n-gun.
http://www.gametrailers.com/video/tv...

This one has some of the same run-n-gun gameplay footage ironically before touting the game's stealth and silent killing.
http://www.gametrailers.com/video/tr...

Grubber788 wrote:

I was listening to the Giant Bombast and heard Ryan Davis say that IO developers told him that marketing a Hitman game is very difficult since a stealthy trailer can be rather boring to watch. Whether or not that means the new game will stick close to its roots, I do not know. I do however, feel comfortable ignoring the trailers for and waiting to hear some hands-on impressions.

See, I don't understand that point of view. Watching 47 slip in, garroting/tasering/drugging/pistol-whipping people to gain deeper access, tampering with an object, then walking calmly out past the unsuspecting guards as a chandelier drops/barbecue explodes/poison takes effect in the background would be great. The best part of the Absolution trailer is him making half of the nuns ninja-vanish while the others keep walking, unaware of the merciless ambushes going on.

Okay, I'm going to be that guy but I don't care.

Hitman gives you a big arsenal of weapons to run & gun your way through the game. However, if you're running and gunning your way through the game you're doing it wrong.

In every Hitman game I played, I would not move on to the next mission without having earned a Silent Assassin ranking (one casualty [your target], zero detection) on the current mission.

As a 3rd person shooter, Hitman actually kind of sucks mechanically. I guess it's cool that they give you the option if you want to go that way, but it never seemed to play to the games base strengths of puzzle-stealth.

That trailer feels like such a slap in the face to core Hitman philosophies.

Okay, I got that out of my system.

I really have my fingers crossed that this game turns out well, but there’s no way I’m investing until I hear how it winds up.

It always kind of annoyed me that Hitman would give me all these cool guns, including some I could mod, with the caveat that if I ever brought any of them with me I'd no longer be able to get the highest ranking by virtue of trying to hide a shotgun in a tailored suit.

LobsterMobster wrote:

It always kind of annoyed me that Hitman would give me all these cool guns, including some I could mod, with the caveat that if I ever brought any of them with me I'd no longer be able to get the highest ranking by virtue of trying to hide a shotgun in a tailored suit.

I can't remember if HM2 had it (I'm pretty sure it did), but in Blood Money, you could replay all the previous levels with all the bad-ass weapons you'd accumulated throughout the game. I guess as a way to just have fun with it and blow off steam.

Anyone who says that running and gunning is not the way to play Hitman has obviously forgotten the Mardi Gras level in Blood Money.

So many dead revelers.

Can't say I like how weapons just materialize in his hands. Or how no one seems to care that some dude over there just got crushed (I guess horrific accidents aren't worthy of note).

Also not nearly enough boobs, explosions or dubstep.

Other than that, doesn't look so bad.

That looks like Hitman to me. Though I'll be slightly sad if the garrote is gone.

Grubber788 wrote:

Anyone who says that running and gunning is not the way to play Hitman has obviously forgotten the Mardi Gras level in Blood Money.

So many dead revelers.

Took forever, but I managed it with no collateral damage. Watching those tools wander to the same places, spouting the same sh*t to each other about drove me mad though.

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