Battlefield 3

DSGamer wrote:

I'm happy to play both, honestly. Bad Company 2 is one of my favorite games ever. Definitely way up there in terms of MP games. But I'd gladly give Battlefield 3 a try. Maybe even grab a competent cheap PC for it as I'd love to check out that scene.

Yeah, me too! Between the BF computer series and Bad Company I have had some of my most fun FPS experiences. They compliment each other nicely.

I've been a Battlefield player since Desert Combat got me hooked. Vietnam, BF2 (had to skip 2142 'cause my computer sucked), BC1, BC2, BC2: Vietnam, etc.

Honestly, I don't noticed a huge difference in actual playstyle between the PC crowd and the console crowd. We talk about "sniper fests" in Bad Company - don't even try to tell me you never got spawn camped on BF2. I remember a map where the last uncapturable spawn point was in a trailer and they just parked a couple tanks outside the trailer. I also felt like it was pretty fast-paced - I remember a lot of jets flying over me, riding into battle in an M1A1 tank while Blackhawks thundered overhead, etc. For all the complaining I do about people being jerks on Xbox Live, if you've never seen a line of PC players teamkilling each other for the jet/chopper, I don't know which version of BF2 you played.

For me, honestly, the only thing I really miss is the gigantic maps and tons of players. If I could have that experience on my console I'd be super happy. I really don't have the means to assemble a PC that can handle a modern 64 player FPS.

InspectorFowler wrote:

For me, honestly, the only thing I really miss is the gigantic maps and tons of players. If I could have that experience on my console I'd be super happy. I really don't have the means to assemble a PC that can handle a modern 64 player FPS.

You could always play MAG.

Seriously, though, I agree. I'd love to play this on the 360. But my love for Battlefield could convince me to finally get a PC of some kind to play the game with GWJers. 20 man battlefields are fun as is. I can't imagine that many players and the kind of coordination required. That's part of why BC2 has become my favorite MP game. Because it demands a certain level of cooperation that no other game can encourage the same way aside from Horde-style games.

InspectorFowler wrote:

If I could have that experience on my console I'd be super happy. I really don't have the means to assemble a PC that can handle a modern 64 player FPS.

On console you're going to have 24 person games in BF3. I suppose this is a good point on the "when is the next console generation?" discussion, as it's a limit of the console hardware. Some game creators want to make games beyond what the mass market game playing hardware can handle.

Yeah, while I would love to play this on PC — that's just not going to happen in my house. It's 360 or nothing. (Well, or PS3.)

I am concerned about playing 24v24 on maps built for much larger groups, however.

InspectorFowler wrote:

If I could have that experience on my console I'd be super happy.

Looks like consoles will still be 24 player with BF3.

BNice wrote:

Press play then continue to read this thread. It makes your thread reading experience better, trust me.

dundundun du-dun dun!

I can listen to this all day! It should be the BG music to everything.

Battlefield had a special place in my heart as one of the best Series on PC. Im talking about 1942+ Expansion, Vietnam, 2, and 2142.

I liked BC2 but there is nothing like flying a Jet with a joystick. I am so unbelievably excited for this that I am bummed it wont be out soon. PLus that fact they are keeping it 64 players is awesomesauce. I just don't see how this series could be as fun on a console with 24 v 24.

I think this is when I upgrade my computer.

Aw yeah! Not only does this mean hundreds of hours of BF3 goodness, it means that all those wonderful moders, like the folks that did POE and Project Reality, get to work their magic on the Frostbite 2 engine. Can't wait.

Honestly I never played on the 64 player BF2 servers b/c I felt the maps weren't designed well for them. I always found that 32 players seemed to be the sweet spot. It seemed more like a selling point back then. I imagine this time around the maps will be designed for 64 then scale down accordingly.

Edit: When this was first announced I was sure that this was going to be PC only. This may actually be the first game I want to double dip on.

OG_slinger wrote:

Aw yeah! Not only does this mean hundreds of hours of BF3 goodness, it means that all those wonderful moders, like the folks that did POE and Project Reality, get to work their magic on the Frostbite 2 engine. Can't wait.

Have they announced modding for BF3? The excuse they gave for BC2 was that their tools weren't in a good shape for public consumption. Allowing modding also means they need to let people mod servers, and run their own outside of an official server provider.

Scratched wrote:

Have they announced modding for BF3? The excuse they gave for BC2 was that their tools weren't in a good shape for public consumption. Allowing modding also means they need to let people mod servers, and run their own outside of an official server provider.

Don't think so, but I certainly hope they do. Those POE and PR guys did some wonderful stuff with the BF2 engine and I would love to see what they could do with destructible environments.

EvilDead wrote:
Pikey26 wrote:

The fact that they're bringing back prone alone makes me feel less pessimistic about how 'PC' it will be instead of a 'good port.'

The never took it away. Bad Company is a spinoff that was designed around the consoles for faster paced action.

I will be super pissed if they don't somehow limit prone movement. I want it, really I do, but after seeing dolphin diving in BF2 game footage....it's just looks ridiculous.

lostlobster wrote:

Yeah, while I would love to play this on PC — that's just not going to happen in my house. It's 360 or nothing. (Well, or PS3.)
I am concerned about playing 24v24 on maps built for much larger groups, however.

I believe they simply limited the map size in BF: Modern Combat, which was the console version. I may even try to pick that up and give it a spin.

MannishBoy wrote:

Looks like consoles will still be 24 player with BF3. :(

Still a lot of fun though. At this point I bet BF3 will really be pushing the bounds of the 360's hardware with Destruction 2.0 and all. I loved the chao of MAG, but I honestly didn't think it looked or sounded that good.

Caddrel wrote:

As long as it has the same pacing as ArmA 2, I'll be happy.

You won't be happy.

Thin_J wrote:
Caddrel wrote:

As long as it has the same pacing as ArmA 2, I'll be happy.

You won't be happy.

I hope not

Ballotechnic wrote:
EvilDead wrote:
Pikey26 wrote:

The fact that they're bringing back prone alone makes me feel less pessimistic about how 'PC' it will be instead of a 'good port.'

The never took it away. Bad Company is a spinoff that was designed around the consoles for faster paced action.

I will be super pissed if they don't somehow limit prone movement. I want it, really I do, but after seeing dolphin diving in BF2 game footage....it's just looks ridiculous.

Dolphin diving was patched out a long time ago (v1.41) so I kind of doubt they'll let it slip through again. I'm more concerned with the view distance and foliage-- All the Battlefield PC games (except 2142 which I never played but I bet this issue was in that one too) would remove foliage at a certain distance, so a sniper in a ghillie suit stuck out of the environment like a sore thumb. I want to be able to lie in the bushes on the side of a mountain and snipe without the graphics giving my location away (my rapid fire tactics notwithstanding).

Hawt. I picked up BC2 on sale and I am now a huge fan. Hope this turns out good.

Island Dog wrote:

Yes, Back to Karkand!

Unlike BC2 where if you bought new you got the VIP content, this looks like it's a PREORDER thing, much like Dragon Age 2.

EA, you are quickly losing my goodwill.

WipEout wrote:
Ballotechnic wrote:
EvilDead wrote:
Pikey26 wrote:

The fact that they're bringing back prone alone makes me feel less pessimistic about how 'PC' it will be instead of a 'good port.'

The never took it away. Bad Company is a spinoff that was designed around the consoles for faster paced action.

I will be super pissed if they don't somehow limit prone movement. I want it, really I do, but after seeing dolphin diving in BF2 game footage....it's just looks ridiculous.

Dolphin diving was patched out a long time ago (v1.41) so I kind of doubt they'll let it slip through again. I'm more concerned with the view distance and foliage-- All the Battlefield PC games (except 2142 which I never played but I bet this issue was in that one too) would remove foliage at a certain distance, so a sniper in a ghillie suit stuck out of the environment like a sore thumb. I want to be able to lie in the bushes on the side of a mountain and snipe without the graphics giving my location away (my rapid fire tactics notwithstanding).

Well if you want to be able to hide a sniper like that then we need something realistic to counter that, as in 60mm mortars. Maybe even a role of mortar-man?

MannishBoy wrote:
Island Dog wrote:

Yes, Back to Karkand!

Unlike BC2 where if you bought new you got the VIP content, this looks like it's a PREORDER thing, much like Dragon Age 2.

EA, you are quickly losing my goodwill.

I did see something, it could have been speculation, that the maps are exclusive to VIP/original buyers for a month before going available to everyone, and presumably any paid map packs would just be a head start period of exclusivity. For a multiplayer game they do need to be careful with things like this, as it splits up their community, it's a bit less important for a side mission in a singleplayer game. They need to be crystal clear how this is going to work. It has the capacity to fragment their players, or no one buys the maps they're putting time/effort into, or they give them out for good will and people stay playing their game rather than someone else's game.

Scratched wrote:

I did see something, it could have been speculation, that the maps are exclusive to VIP/original buyers for a month before going available to everyone, and presumably any paid map packs would just be a head start period of exclusivity. For a multiplayer game they do need to be careful with things like this, as it splits up their community, it's a bit less important for a side mission in a singleplayer game. They need to be crystal clear how this is going to work. It has the capacity to fragment their players, or no one buys the maps they're putting time/effort into, or they give them out for good will and people stay playing their game rather than someone else's game.

If that image in the link is real, it pretty much says they will sell you those four maps a month after release. So you get them free if you pre-order, and probably pay $10 if you don't. Also has additional weapons and achievements. Again the DA2 model.

The whole reason they did the VIP maps for free they said on BC2 was that they didn't want to split the community. So you bring up a good point, that's also a change in philosophy.

MisterStatic wrote:
WipEout wrote:
Ballotechnic wrote:
EvilDead wrote:
Pikey26 wrote:

The fact that they're bringing back prone alone makes me feel less pessimistic about how 'PC' it will be instead of a 'good port.'

The never took it away. Bad Company is a spinoff that was designed around the consoles for faster paced action.

I will be super pissed if they don't somehow limit prone movement. I want it, really I do, but after seeing dolphin diving in BF2 game footage....it's just looks ridiculous.

Dolphin diving was patched out a long time ago (v1.41) so I kind of doubt they'll let it slip through again. I'm more concerned with the view distance and foliage-- All the Battlefield PC games (except 2142 which I never played but I bet this issue was in that one too) would remove foliage at a certain distance, so a sniper in a ghillie suit stuck out of the environment like a sore thumb. I want to be able to lie in the bushes on the side of a mountain and snipe without the graphics giving my location away (my rapid fire tactics notwithstanding).

Well if you want to be able to hide a sniper like that then we need something realistic to counter that, as in 60mm mortars. Maybe even a role of mortar-man?

I highly doubt they pulled distant foliage from the engine as a form of gameplay balance. Besides that, there are all sorts of counters to a sniper-- radar, the sniper's rifle reports, etc. I've never played a single BF2 game in which I could camp one spot indefinitely-- sometimes a tank would kill me, helicopter, artillery, or other infantrymen clever enough to sneak around and kill me from behind. I doubt retaining distant foliage would skew th egameplay in a Battlefield game. But having a mortar guy would be cool still.

MannishBoy wrote:

map pack stuff

This is the reason I hate the slow drip feed of information, and it goes for DA2 as well. I think EA marketing is doing a good job of keeping an unreleased game in player's thoughts, but they do an absolute horrid job of dropping a little detail but not telling you all the relevant information that can lead to these situations. In the weeks that follow you often get a back and forth with a few developers who can't say what they want to clear it up without messing up the 'marketing message'. It seems more and more these problems are caused by a shoehorned not-fully-thought-out 'DLC strategy', which is disappointing as there are some games with great DLC implementations.

MannishBoy wrote:
Thin_J wrote:
Caddrel wrote:

As long as it has the same pacing as ArmA 2, I'll be happy.

You won't be happy.

I hope not :D

I don't think Battlefield ever had the same pacing as the ArmA games... maybe the first one initially, sort of, but they quickly moved away from that style.

BF1942 was pretty much point-and-shoot arcade style, but as vehicles were in fairly short supply for a team of 32 there was often a load of walking, and in 2002 we liked it. When you died it wasn't fast to get back in the action.

Snippets of information from http://twitter.com/Demize99 , collated by Blues

-Huge Maps. Tanks Defibrillators. Jets. Team play
-The focus of BF3 isn't special forces... we'll leave that to MOH
-Yes, there will be spotting
-Dolphin Diving is out. Period
-There will be a knife, there will be dogtags. No details for now
-I want players to have to chose between CQB and Long Range, there won't be hybrid scopes because it kills that choice
-Vehicle/Infantry balance is a focus for me, it will be awesome this time
-No plans for ziplines or grapple hooks no
-BF3 will be deeper than BF2. That said we've paid a lot of attention to keeping depth while pacing the learning curve."

Scratched wrote:

I want players to have to chose between CQB and Long Range, there won't be hybrid scopes because it kills that choice

Wonder what that means. Is that no 4x scopes on ARs and SMGs, no 4x's on sniper rifles, or no 4x's in general?

I think I'd prefer just removing the option of 4x scopes on sniper rifles in general than any thing else. That would greatly increase difficulty for many if they want to run and gun with a sniper rifle.

I just wish they'd release a whole bunch of info/screens/video so I could actually see it. I'm more than likely buying it since I've been loving BC2. But really EA, just give us some solid info on what to expect.

I think GDC is when they're going to reveal a load of details.