The Playstation Vita Catch-All

SuperDave wrote:

I imagine you have a similar beef with RC Pro Am and the fifteen other games that also don't do this?

EDIT:

Obligatory: :D

Sure, but its not like its that hard. RealRace did it (although that POS had other major issues).

Just seems like a missed opportunity, and makes me think they didn't have anyone who actually drives RC cars around on staff.

Atras wrote:

But what about the rich lore?

I'm not actually suggesting a full on RC sim. I'm just saying, its a gap. Not a HUGE gap, but a gap nonetheless, for anyone who every bought an RC car to jump off stuff in their backyard. I get that this way lies madness, when you can start changing the viscosity of your shock oil and the camber of your front tires and all that.

rabbit wrote:
SuperDave wrote:

I imagine you have a similar beef with RC Pro Am and the fifteen other games that also don't do this?

EDIT:

Obligatory: :D

Sure, but its not like its that hard. RealRace did it (although that POS had other major issues).

Just seems like a missed opportunity, and makes me think they didn't have anyone who actually drives RC cars around on staff.

I'd argue that if they went that route, they'd have to introduce more options that makes the game more of a RC simulation, like customizing your vehicle. To me, the RC competitive community is like a group of never-nudes ("There are dozens of us! DOZENS!"), that couldn't support a triple-a or even 'b'-type budget. Worse off, I think implementing half of the features would fragment the audience. One side wouldn't understand what's going on, and a lot of work would be involved in introducing that party to the intricacies of RC racing. The other would complain to no end about niggling details, like how the car shouldn't be able to corner that fast on that type of surface. It's a lose-lose situation that probably wouldn't have been free because a car company decided to sponsor it.

I understand your gripe, but it doesn't fit in this context. A RC simulator is too big of a risk.

EDIT: Fixed one of probably many grammatical errors.

interstate78 wrote:

Unless you have people like Baladec and Cyrax on your friends' list that is. Then you're knee deep in poop. If they see you beat their time they won't stop until they've beat you.

I know what you mean. I actually changed my strategy to try and race on tracks Baladec and Cyrax (and the rest of you guys for that matter) haven't completed yet just so I can be number one on my friends list, however fleeting that may be.

Then I try and accept various challenges and spend half an hour on a single race, typically without beating the challenge. I still find it fun and addicting though.

On a somewhat related note, I really like the fact that Motorstorm RC lets you override the soundtrack. (Dubstep? I'm too old to know for sure.) I've been listening to old GFW Radio podcast recaps while playing and the humor of the podcasts erases any frustration from failing challenges.

rabbit wrote:

I'm not actually suggesting a full on RC sim. I'm just saying, its a gap. Not a HUGE gap, but a gap nonetheless, for anyone who every bought an RC car to jump off stuff in their backyard. I get that this way lies madness, when you can start changing the viscosity of your shock oil and the camber of your front tires and all that.

Ah! But I don't have a backyard, and I don't have a RC car for the backyard that I don't have. Nor to I have one to jump off a custom ramp on the Kotatsu and, frankly, what you've suggested is missing from the game would very likely frighten me away from it and its instant pick-up-and-play appeal. Yes, I'm a moron, but Sony's probably trying to sell to morons like me.

I finally caved on Rayman: Origins. I beat the game on the PS3, but I had to give it another go after abusing the demo so much. The pacing is completely different playing it solo, but I'm loving every second of it.

I did notice one thing. The game definitely is rendering at 60fps, but the controls don't feel as precise as they did on my PS3. I haven't gone back to confirm this. It's not a terrible thing at the end of the day, seeing as I've gotten a medal on most of the levels I've played, but it is a bit of a niggling itch I've started scratching.

Is there any word yet on the RPG front? I had the chance to poke around with a Vita at a Gamespot recently and thought it seemed pretty spiffy, although a bit cluttered; all those buttons/sticks + touch screen seems slightly odd. Gorgeous screen.

Any news on traditional non-SRPG single-player turn-based exploration RPGs appearing on the system? I'm especially looking forward to another game in any of the following series:

Arc the Lad
Shadow Hearts
Suikoden
Xeno-xxx
Valkyrie Profile

If the Vita gets the rumored CuldceptV I'm definitely onboard. (CULDCEPT!)

Sooooo, I never cancelled my Ridge Racer pre-order

Got it today in the mail, 25 bucks

It's Not bad. 5 tracks with reverse is Not much but I don't mind. It's very arcadey and is sortof difficult to master. As long as they release new tracks soon I'm good. I don't get why people are mad about the DLC. They DO sell the base game for considerably less than other titles.

I think the gaming public still hasn't made peace with DLC just yet

Keep in mind that it was three tracks in Japan, I think, and barely any cars to boot. People would understandably feel that the game wasn't nearly discounted enough to justify content that slim.

A PSP Suikoden just came out in Japan but the WAHP guys didn't think it was that great.

There's a PS1 version of Suikoden 1 on the PSN; it's just a question of when the Vita gets PS1 compatibility.

So I managed to get a 32GB card for 15% off on an unpublicised Best Buy online sale and tried to migrate all my data over from the 4GB this morning. Gotta' give credit to Sony, while it sucks I had to download and install a PC transfer tool (though I get why they did it, thanks pirates), it was dead easy to do the whole process. I told it to back up the Vita, changed cards, restored the backup and aside from my nice home screen icon arrangement being reset, everything's there and it all works just like it did before I made the switch. Very glad they made that so simple to do.

Grabbed Mutant Blobs Attack this morning too, anxious to try it out at lunch.

Parallax Abstraction wrote:

So I managed to get a 32GB card for 15% off on an unpublicised Best Buy online sale and tried to migrate all my data over from the 4GB this morning. Gotta' give credit to Sony, while it sucks I had to download and install a PC transfer tool (though I get why they did it, thanks pirates), it was dead easy to do the whole process. I told it to back up the Vita, changed cards, restored the backup and aside from my nice home screen icon arrangement being reset, everything's there and it all works just like it did before I made the switch. Very glad they made that so simple to do.

Grabbed Mutant Blobs Attack this morning too, anxious to try it out at lunch.

I'm glad you mentioned that. Now I have now qualms about spending WAY too much money on the next biggest memory stick that comes out.

I'm hoping that by the time I run out this 32GB card, that maybe third parties will start making Vita cards and the prices will come down.

Parallax Abstraction wrote:

So I managed to get a 32GB card for 15% off on an unpublicised Best Buy online sale and tried to migrate all my data over from the 4GB this morning. Gotta' give credit to Sony, while it sucks I had to download and install a PC transfer tool (though I get why they did it, thanks pirates), it was dead easy to do the whole process. I told it to back up the Vita, changed cards, restored the backup and aside from my nice home screen icon arrangement being reset, everything's there and it all works just like it did before I made the switch. Very glad they made that so simple to do.

Grabbed Mutant Blobs Attack this morning too, anxious to try it out at lunch.

Sweet. So when they eventually come out with the 128GB card I can make an easy switch. Assuming it lasts that long. No clue what the numbers are currently.

There are 3 packs available for Motorstorm RC on PSN now that currently have PSN Plus discounts. There are 2 car packs ELITE Vehicle Pack 1 (normally .99/PSN+ FREE), ELITE Vehicle Pack 2 (normally .99/PSN+ .50) and Pro-Am Expansion Pack (normally 2.99/PSN+ 1.50). The catch is these prices aren't reflected on the Vita store front you have to get them from the PS3 store and then transfer them to your Vita.

Is PSN+ usable on the Vita? What does it get you?

DSGamer wrote:

Is PSN+ usable on the Vita? What does it get you?

Yup; so far, just the occasional discounted game, I believe. Maybe there is cloud access as well? I'm waiting for a discounted/free game that I really want before I spring for the service.

Puce Moose wrote:

If the Vita gets the rumored CuldceptV I'm definitely onboard. (CULDCEPT!)

Nothing yet has made the Vita a must-buy for me, but Culdcept and/or a completely new entry in the Monster Hunter franchise would definitely qualify (not just a remake/port of MH2 or 3).

I'm sure this has been said but how are the PSP games on the Vita? Do they look any better? I just broke out my PSP recently and the screen is looking pretty rough.

I traded my physical copy of Wipeout 2048 today. The code to unlock online funcionality doesn't work in my specific case: EU physical copy with a US PSN account. I might buy it online in the future, but for now Motorstorm RC fulfills my racing needs on the Vita. Traded it for a case, nothing special, but it seems sturdy enough, some extra protection for the screen and it can hold several gamecards. Now I can take it with me and play Lumines on the train...

SixteenBlue wrote:

I'm sure this has been said but how are the PSP games on the Vita? Do they look any better? I just broke out my PSP recently and the screen is looking pretty rough.

Tap and hold the touchscreen while playing a PSP game and you can try two settings that could improve graphics. I tried Persona 3 Portable and it definately looked better with Bilinear Filtering activated.

estorino wrote:
SixteenBlue wrote:

I'm sure this has been said but how are the PSP games on the Vita? Do they look any better? I just broke out my PSP recently and the screen is looking pretty rough.

Tap and hold the touchscreen while playing a PSP game and you can try two settings that could improve graphics. I tried Persona 3 Portable and it definately looked better with Bilinear Filtering activated.

That's the game I played today so good to know. P3P and Tactics Ogre are such long games it made me realize a Vita without any games still might be a worthwhile purchase. I finally played a Vita this weekend and the screen blew me away.

SixteenBlue wrote:
estorino wrote:
SixteenBlue wrote:

I'm sure this has been said but how are the PSP games on the Vita? Do they look any better? I just broke out my PSP recently and the screen is looking pretty rough.

Tap and hold the touchscreen while playing a PSP game and you can try two settings that could improve graphics. I tried Persona 3 Portable and it definately looked better with Bilinear Filtering activated.

That's the game I played today so good to know. P3P and Tactics Ogre are such long games it made me realize a Vita without any games still might be a worthwhile purchase. I finally played a Vita this weekend and the screen blew me away.

I'm holding out for a sale on P3P, since I've got a burgeoning backlog, but that's probably the biggest draw from the PSP era.

SixteenBlue wrote:

I'm sure this has been said but how are the PSP games on the Vita? Do they look any better? I just broke out my PSP recently and the screen is looking pretty rough.

It doesn't "upscale" games as Sony promised the PS3 would do with PS2 games, but they look fine. They're definitely a little pixelated compared to their original format, but honestly I'm not finding myself playing PSP games right now. Too many games I'm enjoying on the Vita. FWIW.

I'm really impressed with the battery management in this thing. I know that it may not give me that many hours of constant play, but for the way in which I am using it, it is great.

Just picking it up for ten minutes, or an ad break, a long lobby wait in Mass Effect 3 or whatever, then suspending it, and picking it up again later, I'm getting days between charge. A race on Wipeout or Motorstorm, a level of Mutant Blob, or a planet on Stardust, and then coming back to it half an hour later; I get a more satisfying pick up and play from the Vita than from any other portable device I've got.

I know that Nintendo's DSs have the same suspend function, but Sony really seem to have tried to get games that satisfy that niche with the games available at release. They are all meaty and satisfying games, immediately differentiating themselves from a lot of iOS releases, but the system makes it so easy to put them down and pick them up again.

Anyone want a free copy of Super Stardust? I have 3G on my Vita and just got the code, but I already bought the game (stupidly) when I thought I wasn't going to sign up for 3G. PM me if you're interested. Not sure it will work, but it doesn't hurt to try.

DSGamer wrote:

Anyone want a free copy of Super Stardust? I have 3G on my Vita and just got the code, but I already bought the game (stupidly) when I thought I wasn't going to sign up for 3G. PM me if you're interested. Not sure it will work, but it doesn't hurt to try.

I'm also a dummy. I have a spare code as well, hopefully it's not tied into my PSN id.

DSGamer wrote:

Anyone want a free copy of Super Stardust? I have 3G on my Vita and just got the code, but I already bought the game (stupidly) when I thought I wasn't going to sign up for 3G. PM me if you're interested. Not sure it will work, but it doesn't hurt to try.

PM sent!

Got my Delta code today. MotorStorm and SS: Delta at PAX East, my Vita is set!