The Playstation Vita Catch-All

Am I the only one in the world who thinks gravity rush is awful? The controls make my head spin. Don't like playing it one bit

Cobble wrote:

Am I the only one in the world who thinks gravity rush is awful? The controls make my head spin. Don't like playing it one bit :(

It can cause a bit of vertigo when you first start playing it. But to answer your question, yes. Or at least I haven't heard anyone else say they didn't like it at all.

Cobble wrote:

Am I the only one in the world who thinks gravity rush is awful? The controls make my head spin. Don't like playing it one bit :(

Maybe this belongs in the confessions thread, but I'm in a similar boat. I wouldn't call it awful, but the game requires a certain set of skills that I knew I'd have to work on. Instead, my entrance to Vita gaming was dominated by P3 and now P4. I think the combination of screen size and crazy disorientation threw me for a loop. I'll be returning to it, though, as I've heard too many people pile on praise and the aesthetics of the game really clicked for me.

mateofalcone wrote:
Cobble wrote:

Am I the only one in the world who thinks gravity rush is awful? The controls make my head spin. Don't like playing it one bit :(

Maybe this belongs in the confessions thread, but I'm in a similar boat. I wouldn't call it awful, but the game requires a certain set of skills that I knew I'd have to work on. Instead, my entrance to Vita gaming was dominated by P3 and now P4. I think the combination of screen size and crazy disorientation threw me for a loop. I'll be returning to it, though, as I've heard too many people pile on praise and the aesthetics of the game really clicked for me.

Awful is a bit strong a word, I am keeping at it to see if maybe I can break through the wall. I do really like the art style but I really can't wrap my head around the combat. Why is it making me take my hands off the controls to swipe the screen to evade?? I also struggle managing that gravity timer resource while messing with orientation everytime i go zero grav.

If you're having trouble with low health or death, which can be a worry early game, I'd recommend gem collecting to upgrade your skills. Health is obvious, but the two best skills that aren't specials are the sliding kick and the homing aerial kick.

Cobble wrote:

Awful is a bit strong a word, I am keeping at it to see if maybe I can break through the wall. I do really like the art style but I really can't wrap my head around the combat. Why is it making me take my hands off the controls to swipe the screen to evade?? I also struggle managing that gravity timer resource while messing with orientation everytime i go zero grav.

Evade - You can swipe anywhere on the screen, and it only takes a tiny swipe. I've never had to take my hand off the controls to do it, I just swipe the lower left corner with my left thumb, and it works. Give that a try, see if it makes things easier.

Gravity timer & shifting - This took me some practice, and it also gets easier as you level up your timer. It is a bit awkward at first, but once you get through a few missions and get a few upgrades it should start to smooth out.

Also regarding combat, for most of your tracking attacks you don't have to aim the cursor at the enemy, just close enough. A thin red circle will appear on your screen when you are close enough to target an enemy, so you can be fairly loose about targeting and still have your attacks land.

I barely used evade. I invested heavily in the lock-on flying attack early on... very satisfying and mitigates most of the imprecision.

Also, if the enemy is moving, you can slightly adjust the trajectory of the gravity kick with the left stick in mid flight. But yeah, run around and grab a bunch of gems as soon as you get the chance to upgrade your gravity meter (aka the let me have fun meter). It makes a big difference.

Just sent out 12 friend requests to catch up on the Vita spreadsheet. I don't know why, but I get completely addicted to community features. I always look at the friends log on Vita and Steam. If there's any type of community feature in a game it's usually something I like to focus on, be it leaderboards, co-op, or MP. In fact, there's a good amount of games I like, or want to play, but don't because they lack a decent community here.

Cobble wrote:

Am I the only one in the world who thinks gravity rush is awful? The controls make my head spin. Don't like playing it one bit :(

I played it for about an hour and couldn't stand it, beyond the controls the game story and characters just didn't do anything for me.

20 % off memory cards for the vita atm, grab up them 32 gig cards newcomers! (I also threw this in the game deal catch-all)

http://store.sony.com/c/S_Weekly_Dea...

thinkklinck wrote:

20 % off memory cards for the vita atm, grab up them 32 gig cards newcomers! (I also threw this in the game deal catch-all)

http://store.sony.com/c/S_Weekly_Dea...

The 20% off brings them down enough to be competitive with Amazon's normal pricing.

EDIT: I take that back. Amazon had been running $80 for a 32GB card and jumped to $90 sometime over the last 2 days.

ahrezmendi wrote:
Cobble wrote:

Awful is a bit strong a word, I am keeping at it to see if maybe I can break through the wall. I do really like the art style but I really can't wrap my head around the combat. Why is it making me take my hands off the controls to swipe the screen to evade?? I also struggle managing that gravity timer resource while messing with orientation everytime i go zero grav.

Evade - You can swipe anywhere on the screen, and it only takes a tiny swipe. I've never had to take my hand off the controls to do it, I just swipe the lower left corner with my left thumb, and it works. Give that a try, see if it makes things easier.

I basically did that. Combined with the motion control over aiming Gravity Rush was almost as much fun as Crackdown for me. I really really liked it for the gameplay.

RoughneckGeek wrote:
thinkklinck wrote:

20 % off memory cards for the vita atm, grab up them 32 gig cards newcomers! (I also threw this in the game deal catch-all)

http://store.sony.com/c/S_Weekly_Dea...

The 20% off brings them down enough to be competitive with Amazon's normal pricing.

EDIT: I take that back. Amazon had been running $80 for a 32GB card and jumped to $90 sometime over the last 2 days.

Yeah it kinda bounces between 80-90 on amazon, I got it for 72 a while back, felt like a badass that day.

DSGamer wrote:
ahrezmendi wrote:
Cobble wrote:

Awful is a bit strong a word, I am keeping at it to see if maybe I can break through the wall. I do really like the art style but I really can't wrap my head around the combat. Why is it making me take my hands off the controls to swipe the screen to evade?? I also struggle managing that gravity timer resource while messing with orientation everytime i go zero grav.

Evade - You can swipe anywhere on the screen, and it only takes a tiny swipe. I've never had to take my hand off the controls to do it, I just swipe the lower left corner with my left thumb, and it works. Give that a try, see if it makes things easier.

I basically did that. Combined with the motion control over aiming Gravity Rush was almost as much fun as Crackdown for me. I really really liked it for the gameplay.

I got a bit of the Crackdown vibe, as well, although it was Crackdown cloaked in Japanese school girl clothing...

firesloth wrote:
DSGamer wrote:
ahrezmendi wrote:
Cobble wrote:

Awful is a bit strong a word, I am keeping at it to see if maybe I can break through the wall. I do really like the art style but I really can't wrap my head around the combat. Why is it making me take my hands off the controls to swipe the screen to evade?? I also struggle managing that gravity timer resource while messing with orientation everytime i go zero grav.

Evade - You can swipe anywhere on the screen, and it only takes a tiny swipe. I've never had to take my hand off the controls to do it, I just swipe the lower left corner with my left thumb, and it works. Give that a try, see if it makes things easier.

I basically did that. Combined with the motion control over aiming Gravity Rush was almost as much fun as Crackdown for me. I really really liked it for the gameplay.

I got a bit of the Crackdown vibe, as well, although it was Crackdown cloaked in Japanese school girl clothing...

Crackdown was just a tad sexier I think. Maybe its just me.

Gravity Rush is still my game of the year! I would suggest holding the Vita a tad farther away from your face until you get used to the crazy, constantly changing perspective visuals. I used the button to right the camera a lot at the start until I got the hang of it. Exploring the town to get gems is simple, yet oh so satisfying!

thinkklinck wrote:

Crackdown was just a tad sexier I think. Maybe its just me.

Yeah, I guess I should have pointed out that it is the annoying super-girly adolescent angst kind of Japanese school girl rather than the really sexy kind.

Jamull99 wrote:

Gravity Rush is still my game of the year!...

Same, I wasn't expecting to love it as much as I did.

Anyone downloaded 2.01? Anything worthwhile?

EverythingsTentative wrote:

Anyone downloaded 2.01? Anything worthwhile?

It said it fixes the ps+ save auto upload feature.

Jamull99 wrote:
EverythingsTentative wrote:

Anyone downloaded 2.01? Anything worthwhile?

It said it fixes the ps+ save auto upload feature.

Yup - was great to check the vita this morning and see the confirmation that saves were uploaded

Picked up DJ Max Technika Tune tonight off of PSN. My Vita is loaded with hundreds of hours of amazing games with others that I had to delete and will hopefully get to someday. This really is an incredible machine with a diverse set of experiences to be had.

I saw that released, let me know what you think and if it's worth it's $45 price tag.

Anyone buy the Uncharted card game? I downloaded it but haven't' gotten to it yet.

EverythingsTentative wrote:

I saw that released, let me know what you think and if it's worth it's $45 price tag.

I'll report back. I probably won't have the most objective point of view. I love playing stuff on the Vita so that adds a few points. I really loved Ouendan. And I think K-Pop is super entertaining. So far the coolest revelation (aside from the fact that most songs so far have full-fledged music videos behind them) is that you play everything on the touch screen. So it's very much like an Ouendan.

Oh man, I would swoon if an Ouendan game came out for Vita. Bonus swoon if it has Phoenix Wright + Elite Beat Agents set to Queen:

Technika Tune appears to be very similar to my initial impressions of Cytus, which I just picked up in the app store last week. If it really is all touchscreen, I'll probably just remain content with DJ Max P3, as that's where my fun is had.

DSGamer wrote:
EverythingsTentative wrote:

I saw that released, let me know what you think and if it's worth it's $45 price tag.

I'll report back. I probably won't have the most objective point of view. I love playing stuff on the Vita so that adds a few points. I really loved Ouendan. And I think K-Pop is super entertaining. So far the coolest revelation (aside from the fact that most songs so far have full-fledged music videos behind them) is that you play everything on the touch screen. So it's very much like an Ouendan.

Completely agree with that!