"Orcs Must Die!" Catch-All

I would highly recommend disabling the DLC and just using the traps in the order the game introduces them to you. The acid bomb is very much a "so you finished the game here is some more neat tools to mess around with" piece of equipment. The original campaign is designed to be well paced without the DLC stuff. Using it is like playing fallout 2, reading a FAQ and rushing directly to the free power armour.

Tamren wrote:

I would highly recommend disabling the DLC and just using the traps in the order the game introduces them to you. The acid bomb is very much a "so you finished the game here is some more neat tools to mess around with" piece of equipment. The original campaign is designed to be well paced without the DLC stuff. Using it is like playing fallout 2, reading a FAQ and rushing directly to the free power armour.

Oh. That's good to hear. Thanks.

Tamren wrote:

I would highly recommend disabling the DLC and just using the traps in the order the game introduces them to you. The acid bomb is very much a "so you finished the game here is some more neat tools to mess around with" piece of equipment. The original campaign is designed to be well paced without the DLC stuff. Using it is like playing fallout 2, reading a FAQ and rushing directly to the free power armour.

Yeah, definitely seconded. Playing the vanilla game with the progression they've devised is excellent. By the time you're done, you'll be ready for Nightmare mode or for a few more traps to play with. The levels are very well balanced for the intended equipment, while redoing the levels on Nightmare mode really needs all the extra stuff, because they're throwing damned near unfair stuff at you. Good times.

How does one disable the DLC?

There should be a button on the main menu for DLC. You can enable and disable stuff with a single click.

There's the menu but it seems like you can't turn it off? Left and right clicking did nothing.

Ah I see what you mean. The only thing you can pick is what costume you want to use. If you want to stick with the default towers just stick with em and ignore the new stuff for now.

The more I go through this game for the second time, 5-starring everything, the more that I see that upgraded spike traps, upgraded arrow walls and the fire-ring are the basis for a successful 5-skull level. Once you have those set up, adding the other things to round it out is just the gravy and becomes very situational.

mudbunny wrote:

The more I go through this game for the second time, 5-starring everything, the more that I see that upgraded spike traps, upgraded arrow walls and the fire-ring are the basis for a successful 5-skull level. Once you have those set up, adding the other things to round it out is just the gravy and becomes very situational.

The swinging mace is awesome, but very situational.

For those of you on my Steam friends list, I'm killing all of you in the leaderboards. I just want you to know that.

For those of you not on my friends list, the link is in my sig.

Consider the gauntlet thrown.

Lex Cayman wrote:

For those of you on my Steam friends list, I'm killing all of you in the leaderboards. I just want you to know that.

For those of you not on my friends list, the link is in my sig.

Consider the gauntlet thrown.

I tried to add you to my friend's list, but got some sort of error. I think you're on there, but I'll check tomorrow when I have more time. You'll know if it went through, because my name will be the one above yours on the leaderboards.

Lex Cayman wrote:

For those of you on my Steam friends list, I'm killing all of you in the leaderboards. I just want you to know that.

For those of you not on my friends list, the link is in my sig.

Consider the gauntlet thrown.

Challenge Accepted!

Although I'm pretty low down even amongst the people I have now, so yeah.

I wish there was a way to compare the Steam scores to 360 scores...

I love squeezing orcs through a one tile width lane of tar traps and poofing them into lava/water. Until the crossbow orcs come. Then its time for the fireball...

Lex Cayman wrote:

For those of you on my Steam friends list, I'm killing all of you in the leaderboards. I just want you to know that.

For those of you not on my friends list, the link is in my sig.

Consider the gauntlet thrown.

YOUR CHALLENGE IS ACCEPTED, COWARD. I know that a knave like you could never measure up to a gentleman like myself.

Coldstream wrote:
Lex Cayman wrote:

For those of you on my Steam friends list, I'm killing all of you in the leaderboards. I just want you to know that.

For those of you not on my friends list, the link is in my sig.

Consider the gauntlet thrown.

I tried to add you to my friend's list, but got some sort of error. I think you're on there, but I'll check tomorrow when I have more time. You'll know if it went through, because my name will be the one above yours on the leaderboards.

This happened to me too. Convenient, huh? Friending you up though Coldstream. Lets just see who ends up on top here.

Logged in today to find a 300mb patch. Any idea what this is?

No patch notes on Steam, nor was there any information on the steam forums.

Tamren wrote:

Logged in today to find a 300mb patch. Any idea what this is?

Safe money is on "more DLC".

Posted by SixOkay on the steam forums:

You guys always beat me to posting the notes.

I'll post notes, but all this one has is updates to Russian translation strings that were incorrect or missing info.

Oh man, did not realize that the acid satchel & tar traps were DLC. I was depending heavily on those. Time to go back and replay it without them!

Note to self: No more Alchemist's Satchel, Vampiric Gauntlets, Shock Zappers or Floor Scorchers.

mudbunny wrote:

The more I go through this game for the second time, 5-starring everything, the more that I see that upgraded spike traps, upgraded arrow walls and the fire-ring are the basis for a successful 5-skull level. Once you have those set up, adding the other things to round it out is just the gravy and becomes very situational.

Yep, of the traps I have made 95% have been those two placed correctly, then generally a bunch of archers.

Jolly Bill wrote:

Oh man, did not realize that the acid satchel & tar traps were DLC. I was depending heavily on those. Time to go back and replay it without them!

Note to self: No more Alchemist's Satchel, Vampiric Gauntlets, Shock Zappers or Floor Scorchers.

Maybe I'm mistaken, but I don't think tar traps are DLC.

They are however part of my favorite setup in the game. Back to back upgraded Clockwork Mace with the entire floor under them covered in upgraded tar traps. Only kobolds get through.

Good times .... good times.

And as for use, arrow and spike are the big two until you get brimstone. Brimstone is the shiz-nit.

And still no DLC for the 360.

*sigh*

Yeah tar traps are too integral, with the fast moving mobs. Not DLC.

Still going to have to rethink my strategies if I want to try without DLC. Not sure I do yet. Just got that fire/lava block, need to try it out.

I like the brimstone traps more than tar traps. They are expensive but each time it activates its a guaranteed double kill. It even works on kobolds and orcs with shields.

Well, I accepted 4 friend requests this morning, so those of you reporting an "error" seem to have a convenient excuse.

Finished up Act 2 tonight. Very fun stuff. Really like the pendulum. Definitely going to have to replay some earlier areas with these new toys and upgrades I have.

Also passed 10k orc kills!

I also picked up this game during the Steam sale, and have started playing it "for real" (I played the demo in October) now that I'm a little less consumed by SR3 (but still playing).

Maybe it's just me, but when I start up OMD and listen to the music at the main menu, I can't help but get the urge to fire up Warcraft 2 - the game that's mostly responsible for converting me to a PC gamer.

OMD
WC2

Clockwork mace + tar traps = awesome!