Super Mario 3D Land Catch-All

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I'm buying this, without hesitation, the first moment that I can. Another Mario game from the Galaxy team? Yes, please!

Mainly, I wanted to share this with you all: The 3D display is an important part of the game.

This is the first game that's making me interested in owning a 3DS.

Crud. I may just have to get this when it comes out.

And, you know, a 3DS to play it on.

Ought to be a hoot. Day one for me as well.

I played at Eurogamer Expo. It lives up to the promise. Day one for me.

I guess I'd better finish up Zelda then, I can't wait.

And the 3D stuff sounds really interesting, I hope it's more than just superficial.

I'm skeptical, though I would really like a good game to play on my 3DS.

I'm eager to play this game, I'm just not certain it will be the game that gets me to buy a 3DS. Apparently I want a backlog of games waiting for me when I finally take the dive. Not sure why... I'll think about that one.

For those of you with a 3DS, there's a 3D trailer for this game in the eShop that gives a good sense of what it'll look like when you're actually playing it. (Why do I love Nintendo trailers? Because they're almost always all gameplay footage.)

There's a moment in it, late in the trailer, that really stood out to me. Mario is in a Tanuki suit, hovering over a platform, and there's one of those classic Mario coin columns extending away from the platform and toward the player. It's a scenario that's more or less played out a dozen times in 3D Mario games over the years, but it's one that I've never really gotten used to because I couldn't always tell when I was over the platform, when I was lined up with the coin column just right, and so on. But with full depth perception? Easy as pie. There's just no question about any of that.

Garden Ninja wrote:

Crud. I may just have to get this when it comes out.

And, you know, a 3DS to play it on.

QFT

Ars Technica says: Go buy a 3DS: Super Mario 3D Land is a platforming classic.

I'm just trying to figure out if I'll be able to sneak away from my family for half of Sunday or all of Sunday.

Wait, this is coming out on Sunday?

Yes, 11/13. I know no one is mentioning it because of Skyrim, but it's my most anticipated game of the week month year.

I know I'm playing this game, just not sure if I can wait until Xmas

ClockworkHouse wrote:

Yes, 11/13. I know no one is mentioning it because of Skyrim, but it's my most anticipated game of the week month year.

Oh solid. I probably won't play Skyrim right away since all I ever seem to do is endlessly install and tweak mods for Elder Scrolls games. This, on the other hand, is an unexpected bonus.

Argh. This is like a mini Mario Galaxy game and I don't have the console to play it on. I can thankfully hold out, as I have tons of other games I want to play. Still, it's going to be hard.

If I bring home another game, I know I will be axe murdered.... And yet I can't resist this. Definitely need to pick this up.

ClockworkHouse wrote:

Yes, 11/13. I know no one is mentioning it because of Skyrim, but it's my most anticipated game of the week month year.

I think this is the game I'm most curious about this fall. The problem is that the rest of the 3DS release list is week. So it's tempting, but then you have a 3DS with nothing to play.

DSGamer wrote:
ClockworkHouse wrote:

Yes, 11/13. I know no one is mentioning it because of Skyrim, but it's my most anticipated game of the week month year.

I think this is the game I'm most curious about this fall. The problem is that the rest of the 3DS release list is week. So it's tempting, but then you have a 3DS with nothing to play.

Hmmm. Where's that horse picture again?

I sort of agree, but for those of us who hold onto our handhelds, one 3DS game is better than no 3DS games. And anyway, I'm still hacking away at Zelda, and going to check out Cave Story finally one of these days.

Not that I have a 3DS, but Mario platformers are some of my favorite things in the world. I'm a little bit unhappy to see Jeremy Parish give it a B+. Okay, B+ is fine, it's this:

Review: Super Mario 3D Land Plays It a Little Too Safe to Truly Excel
Like his new Tanooki suit, Mario's latest game is fun, but it never truly soars.

Why does that bother me? Because that's exactly how NSMBWii felt and this is the Galaxy team. I was hoping for a little more magic. That said, it truly uses the 3d effect, which is nice to hear.

Now I just need to wait for the redesigned 3DS with the second thumbstick and then I'll jump on board. (Just clockin ya with that last statement.)

Edit: Bonus! Jeremy's been doing a series of articles entitled "The Road to Mario 3D Land." You can find them below.

Super Mario Bros.

Super Mario Bros. 2 (American)

There's a quick look on Giantbomb. I wasn't really that impressed. I might be able to hold off on getting a 3DS for a little longer.

Who am I kidding. I'll probably get this as soon as I can spare $210.

The frankenstick stuff is part of why I'm hesitant. I feel like the original 3DS hardware is uncomfortable. I regularly play my PSP, Wii and DS, so you can leave the selling systems snark out. I just don't like the system. So until it gets redesigned...

Here's the rest of my 3DS list for the rest of the year:

  • Cave Story 3D, Nov. 8th
  • Shinobi, Nov. 15th
  • Sonic Generations, Nov. 22nd
  • Dr. Lautrec and the Forgotten Knights, Dec. 13th

That's not to mention promising early 2012 games like Tales of the Abyss, Kid Icarus, Heroes of Ruin, and Resident Evil Revelations. That's also not mentioning releases that flat don't interest me like Harvest Moon: A Tale of Two Towns and Mario Kart 7.

That's enough good games that I won't be able to buy them and play them all as they're released, which is really all I'm after.

garion333 wrote:
Review: Super Mario 3D Land Plays It a Little Too Safe to Truly Excel
Like his new Tanooki suit, Mario's latest game is fun, but it never truly soars.

Hmm. That's the first I've heard anyone complain about that. I've heard a lot of the opposite. Then again, Yahtzee decried Super Mario Galaxy 2 as the point where the Mario franchise completely stagnated, so I'm willing to grant that some critics just find different experiences to be "safe" or "innovative."

I think the only other upcoming stuff I'm genuinely interested in are Mario Kart 7, Kid Icarus, Paper Mario and Kingdom Hearts. Cave Story looks fun and all that but I never played any of the previous iterations so I don't know if I'll be grabbing this one. Star Fox 64 and Steel Diver are both flagged as bargain bin grabs for me. I'm eagerly looking forward to seeing what gets announced after the holidays.

DSGamer wrote:

The frankenstick stuff is part of why I'm hesitant. I feel like the original 3DS hardware is uncomfortable.

I've always found the DS setup a bit on the uncomfortable side and I've used the Phat, Lite and 3D versions. Short of rounding the corners or rubber padding everything (maybe with some cashmere or satin lining?) and increasing the thickness back to Game Boy proportions I can't think of a way to make it not bother my hands after an hour or so of continual use. By comparison, the original GB and GBA were downright comfy.

I think it's also partially due to the fact that you have to support the system a lot more in one hand if you're doing a lot of touchscreen stuff which gets tiring after a while. Unlike a PDA (who remembers those?) or touchscreen phone you really can't cradle the system comfortably in one hand which makes it awkward to handle unfortunately.

Love the system, but it's not the most ergonomic design by far.

ClockworkHouse wrote:

[*]Cave Story 3D, Nov. 8th

I watched the GiantBomb Quick Look on this and wasn't impressed. I'll stick with the WiiWare version.

/off-topic

ClockworkHouse wrote:
garion333 wrote:
Review: Super Mario 3D Land Plays It a Little Too Safe to Truly Excel
Like his new Tanooki suit, Mario's latest game is fun, but it never truly soars.

Hmm. That's the first I've heard anyone complain about that. I've heard a lot of the opposite. Then again, Yahtzee decried Super Mario Galaxy 2 as the point where the Mario franchise completely stagnated, so I'm willing to grant that some critics just find different experiences to be "safe" or "innovative."

I wouldn't consider Yahtzee a critic, more like a megaphone of hate. Parish is someone who vibes with me on Nintendo games, so his view matters to me, to a certain extent. He did trick me with his NSBWii A+ cause I don't agree. But anyway.

garion333 wrote:

I wouldn't consider Yahtzee a critic, more like a megaphone of hate. Parish is someone who vibes with me on Nintendo games, so his view matters to me, to a certain extent. He did trick me with his NSBWii A+ cause I don't agree. But anyway.

It's like you and I share a brain.

I got burned by NSMBW (acronym hate) outside of a couple of sessions of 4-player craziness with friends. Apparently what I'm looking for in a Mario game is cool inventive levels, a la Galaxy. Here's hoping.

shoptroll wrote:

I think the only other upcoming stuff I'm genuinely interested in are Mario Kart 7, Kid Icarus, Paper Mario and Kingdom Hearts. Cave Story looks fun and all that but I never played any of the previous iterations so I don't know if I'll be grabbing this one. Star Fox 64 and Steel Diver are both flagged as bargain bin grabs for me. I'm eagerly looking forward to seeing what gets announced after the holidays.

DSGamer wrote:

The frankenstick stuff is part of why I'm hesitant. I feel like the original 3DS hardware is uncomfortable.

I've always found the DS setup a bit on the uncomfortable side and I've used the Phat, Lite and 3D versions. Short of rounding the corners or rubber padding everything (maybe with some cashmere or satin lining?) and increasing the thickness back to Game Boy proportions I can't think of a way to make it not bother my hands after an hour or so of continual use. By comparison, the original GB and GBA were downright comfy.

I think it's also partially due to the fact that you have to support the system a lot more in one hand if you're doing a lot of touchscreen stuff which gets tiring after a while. Unlike a PDA (who remembers those?) or touchscreen phone you really can't cradle the system comfortably in one hand which makes it awkward to handle unfortunately.

Love the system, but it's not the most ergonomic design by far.

I actually have no trouble with the DS Lite. It's turned out to be the most comfortable for me now that my thumb has healed largely. The real pain with the 3DS is the D-Pad being below the Circle pad.

DSGamer wrote:

I actually have no trouble with the DS Lite. It's turned out to be the most comfortable for me now that my thumb has healed largely. The real pain with the 3DS is the D-Pad being below the Circle pad.

Ah. I don't think I've used the d-pad that extensively yet. I'll have to slot NSMB or TWEWY in and see how they feel.

Dang. That quicklook made it look really cool. Mostly from a nostalgia perspective. And better than New Super Mario Bros (which I didn't love).

Picked this up this morning. Initial impressions are it feels tight and fun, like a mario game should. No idea how I'm supposed to find time to play it with Skyrim sitting in the other room though.

Minor spoiler:

Spoiler:

Remember world 1-2? The same trick applies here.

There's going to be so many secrets in this game that I don't find, but I'm enjoying the format. I loved the combination of 3-D and side-scroller in Metroid: Other M, and while this game doesn't quite tickle the same pleasure centers (early levels feel rather calm and paced), it's a lot of fun.

In fact, I'm going to play more.

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