Tabletop RPG Catch All

Hack the planet sounds really interesting.

Igneus wrote:

Hack the planet sounds really interesting.

The "you may also like" book under that one called Operators looks pretty good, too. It's FATE based, but has some cool ideas.

it is weird and cool and surreal that someone liked one of my little published adventures enough to commission some custom music to accompany it!

Commissioned by Anna from Transparent Games for her adaption of Song of the Mountain that she is running,
Music: @mdomagalamusic on twitter
Art: Adam Biszewski | instagram.com/adambiszewskiart

Neon Black is another Forged in the Dark cyberpunk game, I played a demo session once and it was pretty fun.

I'm reading through Cyberpunk Red right now. I do think Scum & Villainy would be adaptable as well to what you are looking for. There are direct comparisons between the character roles of both ttrpgs. The only thing missing from Scum & Villainy is a robust cybernetic implant inventory, but they do have rules for some (bionic arms). And the only thing added is space travel.

I ended up buying SIGMATA because I read way more RPGs than I play and it sounded like a really cool read and is perfect for the radical left political headspace I am in right now.

Already loving the intro!

Ran Winter’s Daughter this weekend for my group. I converted the OSE version to PF2 since that’s what we’re doing right now (there’s also a 5e version). It was really fun. I loved the key (easily the best I’ve seen in a published module). We didn’t finish, but my players are excited to see what happens next, so we’ll finish next session.

Now if I could somehow parley that into our giving OSE a try ….

Pathfinder (1ed) Monsters out da booty:

https://www.humblebundle.com/books/p...

-BEP

Holy crap, that's a ridiculous amount of content for $18; a rough count of 26 PF1 books.

Also, sticking with Humble Bundle, the Campaign Cartographer 3 bundle has been back again for a while, looks like about 2 week left on it. If you want to build maps and be confused by an impressively unintuitive user interface, this is the bundle for you. I picked it up in the first bundle earlier this year and it really does let you do cool things, but the learning curve is, shall we say, not exactly gently sloped, but if you want to use repurposed CAD software to make some cool stuff after swearing a lot, it's yours for $30 forever.

bepnewt wrote:

Pathfinder (1ed) Monsters out da booty:

https://www.humblebundle.com/books/p...

-BEP

And while the rules are PF1e, a lot of the content of those books is fluff that can be used for any D&D-ish game.

misplacedbravado wrote:
bepnewt wrote:

Pathfinder (1ed) Monsters out da booty:

https://www.humblebundle.com/books/p...

-BEP

And while the rules are PF1e, a lot of the content of those books is fluff that can be used for any D&D-ish game.

Ed Zachary!

-BEP

MilkmanDanimal wrote:

Holy crap, that's a ridiculous amount of content for $18; a rough count of 26 PF1 books.

Also, sticking with Humble Bundle, the Campaign Cartographer 3 bundle has been back again for a while, looks like about 2 week left on it. If you want to build maps and be confused by an impressively unintuitive user interface, this is the bundle for you. I picked it up in the first bundle earlier this year and it really does let you do cool things, but the learning curve is, shall we say, not exactly gently sloped, but if you want to use repurposed CAD software to make some cool stuff after swearing a lot, it's yours for $30 forever.

I was looking at that and wondering if I wanted/needed that.

I picked up CC3+ years ago and have tried to learn how to make maps with it several times. You can do something basic easily, but it looks terrible. It takes a lot of work to make something that looks only kind of like crap.

The GM thread here had a decent discussion of Dungeondraft back in October. It’s comparatively priced and a lot easier to use. It also natively supports macOS and Linux, which CC3+ does not.

Could always pay me to draw your maps. Much less steep learning curve *innocent whistling* :p

pyxistyx wrote:

Could always pay me to draw your maps. Much less steep learning curve *innocent whistling* :p

I was just about to ask....

I saw your module Song of the Mountains and was wondering what other stuff I needed to purchase to effectively run it. I saw it referenced the primer, but do I need Icewind Dale as well?

First time 5e DM. Wondering if that is a good place to start.

It's pretty self contained. You might want the Primer just because it covers the factions included (and has some character setup stuff) but it was released prior to Rime of the Frostmaiden so doesn't specifically tie into any of that content.

Most of that you can look up on the Forgotten Realms wiki though if need be.

There are a fair few NPCs involved, which can be a little tricky for new DM's to handle. But other than that it's probably a good starting point. (in my humble opinion). Especially if you're then going to go on to run Rime of the Frostmaiden.

As a warm up exercise to get back into the creative mood post-break i've been making custom creature tokens, using Curse of Strahd - specifically Death House for now - as a basis. (full high-res versions on the patreon although I'll probably stick them up on the Dms Guild if i get through the whole set too.)

So yeah. Making good progress through that particular intro adventure...

IMAGE(https://smackfolio.files.wordpress.com/2021/01/cos-death-house-wip.jpg)

Finished with all the tokens for Death House! Since i like how they turned out, i figured I'd pop them up on the DMs Guild in case anyone is interested?

Just covering the 14 creatures and NPCs from Death House for now (with a couple of variations for two of the characters (spoilers) but I'm of a mind to maybe work my way through the rest of the book chapter by chapter too if they garner any interest.

Have a peek if you're interested. They'll also work find as horror-themed tokens for any campaign really.

(You can also grab them from my patron if you are a backer, as all of them are available there, too)

https://www.dmsguild.com/product/342225/Tokens-of-Horror-Volume-1--Curse-of-Strahd--Death-House

IMAGE(https://smackfolio.files.wordpress.com/2021/01/cover-lowres.jpg)

tokens included: (warning - visual spoilers)

Spoiler:

IMAGE(https://smackfolio.files.wordpress.com/2021/01/token-sheet.jpg)

I ran pyxistyx's Song of the Mountain last weekend for Dr.Incurable's birthday. It was my first time DMing in over 25 years and the challenge of Roll20 was a pretty steep learning curve. The module, however, was AMAZING.

You probably *can* get through it in 4 hours if you rush it, but the flavor of it is so crunchy that you will definitely want to take your time. Our game ran just over 6 hours and it felt cramped at the end just because folks had places to go.

If you don't get and run this (or play in it), you will be robbing yourself of an amazing experience.

Good to see Goodjers supporting Goodjers.

and many thanks for doing so! glad you all enjoyed it

(just gonna drop a shameless link to it here, doot-de-doot. Oh also it comes in Fantasy Grounds flavour too!)

Luckily with the lack of COVID here, we were able to have our local RPG convention over the weekend.

I had a great time in every game, can't even pick a favourite of these:
1. Agon
2. Unknown Armies (using their "Raiders of the Lost Mart" campaign starter, about the night shift in a weird big box store).
3. Electric Bastionland
4. A playtest of my long-in-development game Heavy Metal Aeons
5. Fall of Magic
6. some more Unknown Armies (carrying on the same scenario a couple more nights)

Agon! The old Harper game? How is it? Holds up? I saw that he made alternate playsets for the game on his itch.io site.

Mixolyde wrote:

Agon! The old Harper game? How is it? Holds up? I saw that he made alternate playsets for the game on his itch.io site.

The new edition is really nicely done. Same idea, but simplified and streamlined. Fantastic as a one shot, and I am keen to play a series some time (the rules for the ongoing journey and final return home look neat).

I have also got the Storm Furies alternate setting, which takes the rules and turns it into a Battlestar Galactica inspired space fighter pilot game. Looks great but haven't played yet.

I have a technical question on 5e rules.

If I successfully polymorph an unwilling creature from, say, a ruthless humanoid assassin and poison fetishist into a tiger mussel and then drop him into a very deep gopher hole (diameter 6", depth 15') and then break my concentration, does he return to his normal form crushed by the earth around him?

Yep...

I am unsure if there are any official rules for how much damage would be dished out... but in my opinion that's a DM specific concern. i.e. Rule of Cool dude is dead.

Paleocon wrote:

I have a technical question on 5e rules.

If I successfully polymorph an unwilling creature from, say, a ruthless humanoid assassin and poison fetishist into a tiger mussel and then drop him into a very deep gopher hole (diameter 6", depth 15') and then break my concentration, does he return to his normal form crushed by the earth around him?

I love this so much.

So now is it a thing to pair stone shape and polymorph... buddy characters dealing out horrific deaths to things too powerful to fight normally.

My gnome (Diamuld Fennelsprig) is all about the play doh machines. From now on, he is turning folks he hates into hermit crabs and tossing them down musket barrels.

I'm the stick in the mud; I'd say no, and instead use the same concept as if you teleport into a solid object. There's some force damage, and the target is shunted out into the largest available space. My standard explanation is this; if it seems like a super-easy way to utterly destroy somebody using a lower-level spell than anticipated, well, if you can do it to them . . . they can do it to you. Why wouldn't this be standard operating procedure and have every Wizard combining Polymorph and Mold Earth to kill everybody off effortlessly? There's kind of a standard newbie idea in D&D with "can I use the Shape Water cantrip to control the water in somebody's blood and cause them to die from an aneurysm" and such, and, well, no, because (A) it's "water you can see" and (B) even more importantly, again, if you can do it to them, they can do it to you. Your enemies should have the capacity to be just as devious as creative as you are, and should be able to do insta-kills just as well as you can.

Basically, if it sounds too good to be true, it's too good to be true. Now, sure, you can Polymorph them into a clam, toss the clam into deep water, and then drop concentration, and they have to figure their way out from down at the bottom of the sea, but that's not instantly killing them, which, to me, violates the spirit of the game, and sets a very, very dangerous precedent for the players.