Legend of Zelda: Skyward Sword Catch-All

Okay, thanks. I don't particularly care about the gold vs. white thing, but I was at least hoping to get a bit of savings on an intergrated M+ controller.

Not entirely sure what the status is, but here's what I'd guess...

They used to sell the M+ adapter for $20 I think? Haven't seen those in a while though. All the regular WiiMotes in stores have M+ built in now, have for a year or so at the regular $40, since the WSR Wii System bundle released. So you'd definitely have that option.

Most stores should have the M+ Zelda bundle, but stock will probably be limited. As someone said above, Walmart is already advertising them for Black Friday for $10 off, so at the very least there will be some more stock at those stores Wed or something. And it must be more than pre-order only, for them to have more later. Or Walmart just might not sell any tonight and hold them for Fri...

I'd guess it will be more like the Monster Hunter Tri classic controller bundle, available for a while. Then again they might only have so many gold ones and just start packing it with the M+ regular Wiimotes at some point?

Just in case, I wanted to pre-order. That was well before the Walmart BF ad was out that let us know it would be available past tomorrow... although we're not sure how long it will be.

As with most Nintendo special items, the only way to be sure is pre-order. You never know when something will be limited edition and/or just sell out and not get another run.

Only a little over an hour now! My Wal-mart says they'll have it stocked at midnight. ^_^ Guess who's spending all (ok, most) of Sunday playing Zelda?

edit: And it's mine!

Cool.

Not sure if I can sleep, but I need to so I can be up early for it.

I don't agree with some critics option that the opening is slow. I'd say it's a measured introduction. Annoying things still in Zelda? Unskippable dialogue, cutscenes, and misc in game messages. Sure, five years in the making, but please Nintendo. Maybe next time? Still haven't gotten use to 1-to-1 combat, in fact, right now, flailing still works better. Now back to Zelda. I think the first dungeon is next.

Jealous... Two more hours! Rawr!

For the record, my Wii is not dusty. The shelf of Wii games, though, is terrible.

And the usual Wii System Update with first-party games.

Slightly annoyed with the sticker that peeled off part of my cardboard box. When will they learn?

Soundtrack looks nice, will listen later.

Fresh batteries are in my shiny new wiimote, 4 more are charging. See you guys in a few hours.

I watched the review for Skyward Sword, and honestly, I'm sick of hearing people bitch and complain that Zelda doesn't have actual voice acting. Need I remind people of Other M? I loved the gameplay, but the story and voice acting was bad.

If Nintendo wants to leave it as gibberish, then dammit, let 'em leave it as gibberish. Besides, that means there will be more room on the DVD for NOT audio files.

ccesarano wrote:

I watched the review for Skyward Sword, and honestly, I'm sick of hearing people bitch and complain that Zelda doesn't have actual voice acting. Need I remind people of Other M? I loved the gameplay, but the story and voice acting was bad.

If Nintendo wants to leave it as gibberish, then dammit, let 'em leave it as gibberish. Besides, that means there will be more room on the DVD for NOT audio files.

As much dialogue as this game has, I've honestly been wanted regular VO. Gibberish and exclamations works for some things, but I feel the presentation, and the authenticity of the tale, suffers when you have three sentences that emotes only cover two seconds of. Less so, dialogue animations are frequently repeated. It feels like less of a style choice than laziness or some designer's weird option. Or, Japan.

I'm a little more accustomed to combat, no thanks to the first puzzle area in the the first dungeon. Man, they don't take it easy on you if your mind isn't sharp, or you're just a little imprecise with the wiimote. I honestly thought if it was challenging for me, how is a kid going to handle this without some RAGE?

Best Buy had a bunch of the controller bundles behind the counter. They also give you a $10 gift card with it, which was a nice surprise. I still think the controller's butt-ugly, but for the same price as the game and motion plus dongle thing, I'll take it. Now to see how much time I get in before I have to leave this afternoon.

ccesarano wrote:

I watched the review for Skyward Sword, and honestly, I'm sick of hearing people bitch and complain that Zelda doesn't have actual voice acting. Need I remind people of Other M? I loved the gameplay, but the story and voice acting was bad.

If Nintendo wants to leave it as gibberish, then dammit, let 'em leave it as gibberish. Besides, that means there will be more room on the DVD for NOT audio files.

What I like most about the text-only dialogue is how quiet and Zen-like it is. I especially love the cutscenes where there is absolute silence except for the soft chime of advancing the text. Reading it myself makes it a much more internal experience.

In addition, I think having text-based dialogue means the developer can't rely on the dialogue to tell the story, so the actions on screen have to speak for themselves. Or if there is a moment where a character runs off screen shouting "no!", for example, there is a great tension where you don't know what happened until you advance the text and the camera shifts.

There's something humble about Zelda's minimal use of voice, and I love it for that.

ccesarano wrote:

I watched the review for Skyward Sword, and honestly, I'm sick of hearing people bitch and complain that Zelda doesn't have actual voice acting.

I haven't played SS yet, but I second this for the entire game industry. Voice acting should not be required in a game, but welcomed if it's done well. Just like a novel, you can get so much out of reading dialogue. And Link should never, ever speak. Ever.

Through the intro and into the main quest now. Very fun so far.

Certis wrote:

Been watching Karla play this for a bit. Love the art direction and animation in it. Shame it has to run on that ancient Wii hardware, but they do a good job of making you forget about the jaggies after a while.

It really does look bad, coming off Uncharted 3. I know there's a style to this. But the jaggies even keep that from being fully realized.

I'm sure it will still be great overall, but it looks like a 5+ year old game.

Please keep voice acting out of Zelda. I haven't fallen in love with a game soundtrack since Persona 4, and before that the last time was on PS1. Know why? Nolan North is yammering over every good piece of game music since 2005.

(A bit hyperbolic, but you know what I mean.)

After playing for 45 minutes or so, I don't really understand the complaint of a slow start. Is it action-packed? Not really, but not boring either. But watching Link and Zelda's budding romance was adorable, and invested me in Link as a person with a reason for his goal other than being the hero.

Just finished the first dungeon. Time to explore!

I picked up the bundle this morning at Target and played until right after you acquire the shield and are cleared to follow the green pillar of light.

I'm happy that Nintendo appears to have realized the motion sensor in the nunchuck is garbage and tweaked the shield usage to accommodate that fact. Just flicking it to deploy your shield and flicking it again each time you want to shield bash seems to work very well now. It feels much better to me than the way the shield worked in Twilight Princess where you needed to thrust it forward to bash. Of course, so far I've only had to use it to fend off a log on swinging on a rope in the training room so I'm not sure how it will handle in actual combat.

Wielding the sword using wii motion+ is actually feeling pretty good and the directional swings needed to hit the various training dummies and for acquiring your bird all seemed to work rather well.

I'll agree with Stele that when you first start the game the visuals are a bit jarring if you've been playing other recent games. However, I do like the art direction. After a few hours a lot of the technical ugly bits will likely fade into the background as I focus on actually playing the game. On the issue of VO, put me in the minority with Cyrax in wishing that the dialogue was voiced.

EDIT: To clarify, I quit before the green pillar to let my six year old daughter play, and not because I wasn't enjoying the game.

2nd EDIT: Does everyone else have occasional 5-20 second blank gray loading screens? I first noticed this last year in Metroid:Other M and didn't know if they are normal or just a symptom of a slower dying disk drive in a launch day Wii. Also, my wife got a real kick out of the He-man sword power-up moment.

Yeah I think your Wii is hurting. Maybe a 5-sec load screen here and there, but not too bad. Of course my Wii sometimes used to crash when loading a game from the home screen. Have to unplug to get it to restart.

I'm not fond of the idea of motion for a shield, but I'm at the part where I'm supposed to go buy one, so I haven't actually tried it yet. (Taking an NFL break for a couple hours) It's just pretty obvious from dozens of games I've played that holding a button to block works... so why not use that? It's not like the motion of shaking actually has any direction to it, so therefore it's just waggle for waggle's sake. Kind of like the spin jump in NSMB Wii. :p

Or more appropriately, maybe it's waggle for the Wii's lack of buttons. Not sure why I need a constant help button, or why when the down D-pad is used for things, the other 3 directions can't ever be.

Stele wrote:

Yeah I think your Wii is hurting. Maybe a 5-sec load screen here and there, but not too bad. Of course my Wii sometimes used to crash when loading a game from the home screen. Have to unplug to get it to restart.

I'm not fond of the idea of motion for a shield, but I'm at the part where I'm supposed to go buy one, so I haven't actually tried it yet. It's just pretty obvious from dozens of games I've played that holding a button to block works... so why not use that? It's not like the motion of shaking actually has any direction to it, so therefore it's just waggle for waggle's sake.

Kind of like the spin jump in NSMB Wii. :p

Yep, sounds like the drive in my Wii might just be slowly failing. On the bright side, it really only has to make it through this game, and I'm done with it. Then the Wii is off to my daughter's room for her to play on and use as a Netflix device.

I think I might really like actual motion control on the shield if it were like the gladiator game in PS Move sports where you are using a second fully functional motion controller to control your shield. The nunchuck simply doesn't have that fidelity.

In Twilight Princess it felt like they were asking the nunchuck to do more than it could RELIABLY handle. However, this time around I haven't found the motion on the shield to be too bad around because it is simply flick once to guard. You stay guarding until you swing your sword or push a button to put the shield away. Flicking while already guarding causes you to shield bash. Now if they ask the nunchuck to do to much more with the shield later in the game it could suck, but this appears to work well.

ccesarano wrote:

If Nintendo wants to leave it as gibberish, then dammit, let 'em leave it as gibberish.

It's very similar to what they did with Animal Crossing for voicing stuff. Doesn't seem all that bad to me based on watching my gf start playing it a few minutes ago.

Love the art direction on this game

I just saw a twitter:

"According to the GameStop manager at my mall, Skyward Sword represents the most single-day sales on one game @ that location."

Go figure... the 6 pre-orders they had and, being the Gamestop they are, NO copies for the general public... how is 6 sales the most they've done in a day?

It's like Morpheus said: "You think that's air you're breathing? Hrmph."

Ours opened 2 hours early at 9am. And yeah there was a full box (24?) of bundles in the floor and a crapton of standard on the shelf behind them. Maybe more in the back, I dunno.

Only 3 of us in line though, probably because of the early opening. I was actually there at 8:55 and the door was open, so maybe they opened even earlier and I missed some of the crowd?

That doesn't make a load of sense. The GS I got mine from had 55 bundle and 22 standard preorders, about 30 people in line at 11 when I showed up. Maybe it's a slower location?

All the Gamestop hate in the thread makes me glad I've never dealt with it. Never been turned away when I want a new game without preordering, etc. The guys and gals at that location are pretty helpful. I only wish for less upsell at the register, but hey, I work for a greedy company too. I understand.

Blind_Evil wrote:

That doesn't make a load of sense.

Agreed, neither statement in the post makes much sense.

With the mega-launches of Black Ops and Modern Warfare 2 & 3, it seems unlikely (but possible) that any game available only on a single console measured up to their one day sales at a Gamestop store.

However, it really makes no sense that any Gamestop location's all time one day top seller would only have 6 preorders. I know there are many poorly placed Gamestops in the Indianapolis area (we have examples of Gamestops across the street from other Gamestops and Gamestops just around the corner from existing Gamestops, but I can't think of any that are so poorly placed they would only have 6 sales of any big title.

Needs more frequent save points. /ihaveatoddlergrumps

$5 says the Loftwings become the Oocca

ClockworkHouse wrote:

Needs more frequent save points. /ihaveatoddlergrumps

Don't play any older Zelda, then. One big improvement in SS I love Nintendo for.

Warriorpoet897 wrote:

I haven't played SS yet, but I second this for the entire game industry. Voice acting should not be required in a game, but welcomed if it's done well. Just like a novel, you can get so much out of reading dialogue. And Link should never, ever speak. Ever.

Apparently you are not looking forward to Team Ninja's forthcoming "Zelda: Other Z", in which we explore Link's bizarre oedipal relationship with the Deku Tree.

Wow. If I ever needed confirmation that I'm in Nerdvana, this is it. 6 copies was the most they'd sold!? The Gamestop down by the grocery store where I got mine had over 220 special edition preorders, and over 300 regular ones. They also stocked 100 copies of the game above that.

I didn't get there until 1:30 or so due to work silliness. There was only about 20 of the two different preordered stacks left, and like 10 of the general stock ones and they had two lines running in the store.

ClockworkHouse wrote:

Needs more frequent save points. /ihaveatoddlergrumps

This is not what I wanted to hear.

/ihaveaninfantgrumps