Legend Of Grimrock

Yeah, that puzzle was really hard, I had to look it up.

Spoiler:

The red gem is important.

Just finished my 2nd playthrough. Hard, old-school, 2 rogues as front-line fighters (minotaur, lizardman), two mages for the back (insectoids). I used printed maps to keep everything straight.

Now I'm gonna do the special NG+ on easy to get the last 2 achievements.

Got it.

Thanks for the help!

Spoiler:

I forgot all about the red gem. I think I found it, then saved for the night and when I started the next day, it never even occured to me. I did think to grab it before I left the level and that paid off one level below. Like someone said earlier in the thread, keep everything!

Quintin, what stat are you building on your rogues? I split points between assassin and dagger and wish I had specialized more, my front line rogue has not impressed me but I may not be "playing him right".

Back to the dungeon!

Tim

infromsea wrote:

Quintin, what stat are you building on your rogues? I split points between assassin and dagger and wish I had specialized more, my front line rogue has not impressed me but I may not be "playing him right".

Back to the dungeon!

Tim

The game kind of punishes you for not specialising, as far as I can tell splitting points results in a much weaker character than specialising. That said, on my first (normal difficultly) run I did split my points and it didn't really hinder progress too badly.

One rogue went unarmed and dodge (for armor), the other went daggers and dodge and some assassin.

DanB wrote:
infromsea wrote:

Quintin, what stat are you building on your rogues? I split points between assassin and dagger and wish I had specialized more, my front line rogue has not impressed me but I may not be "playing him right".

Back to the dungeon!

Tim

The game kind of punishes you for not specialising, as far as I can tell splitting points results in a much weaker character than specialising. That said, on my first (normal difficultly) run I did split my points and it didn't really hinder progress too badly.

I agree. With every character I'm wishing I'd kept to one trait. I did that with my mages, one fire and one ice, they are both powerful but I spent some points on spellcraft and it looks like there is no way I'm gonna hit 50 on either one because of that.

I'm on level 12 and have 3 out of 4 you know what's. I'm at that bittersweet point where I want to finish the game but I don't want the game to be finished. I'm looking forward to another run at but it's never the same once you finish it the first time.

I forgot to add, why do I get the sneaky suspicion that:

Spoiler:

I'm about to release something that probably shouldn't be released? I don't now but I get the feeling this is about to get ugly, that the "thing" talking to me in my dreams is the lost hero mentioned in the user manual, but he's not going to be pleasant to meet.

Tim

Ugh! I've been trying to get the 1st level in under 4 minutes achievement but it's tough. Always miss by a few seconds.

What the fuuuuuuuuuck? The time you spend making your characters counts towards the 4 minutes.

Finished the game last night.

The last level was wicked hard. I got lucky and stumbled onto something early and didn't have to spend too much time dying, still took me 45 minutes to beat that last level. There is a pretty large plot hole from what I can tell but, still a great game. I think I'm gonna start another play through and put what I've learned to good use.

Good game, really enjoyed it. 15.00 for 25+ hours of playtime, worth it.

Tim

I just finished up Legend of Grimrock, and it was quite the trip. As I was playing I couldn't help but compare the game to Dark Souls.... I love it for all the same reasons:

- Obscure game mechanics
- A sense of discovery (systems/loot/puzzles)
- Tough combat
- Lots of secrets
- Personal growth matters more than character growth - I had to learn HOW to fight each different enemy type in order to succeed.

Man, level 6 is a beast. The game has really upped the ante in terms of obscure puzzling.
I'm not sure how obsessive I should be here. Are any of the secrets on this level must-haves?

I should get to completing this game. That damn spidey room took the will out of me even after I cleared it.

More easy-to-use level creators. Make some room, Portal 2.

Okay, that looks awesome. I'll definitely try my hand at designing some dungeons when this comes out.

I have to get around to finishing this, too. I think I'm on level 9.

Demiurge wrote:

I have to get around to finishing this, too. I think I'm on level 9.

There's not much left then. It's totally worth the effort to finish - it was a satisfying game to beat.

I'm tempted to try and create the original Dungeon Master levels (and no doubt others are already planning this). The tricky part is the differences, like doors & walls being between tiles rather than on them.

Quintin_Stone wrote:

I'm tempted to try and create the original Dungeon Master levels (and no doubt others are already planning this). The tricky part is the differences, like doors & walls being between tiles rather than on them.

Grimrock was an outstanding game on its own, but part of the reason I bought it so readily is because I imagine 3-4 weeks after the editor is out this will be fully done.

SO. How many recreations of the original Dungeon Master will there be in the first week?

I'm personally tempted to recreate the old Mordor: The Depths of Dejenol dungeon.

What, no one is planning to redo Eye of the Beholder?

Grimrock on GOG for 7.49 USD.

wanderingtaoist wrote:

Grimrock on GOG for 7.49 USD.

So, can you guys convince me NOT to buy this? My pile is growing, and it's full of looong games (sRPGs, jRPGs). Getting another long dungeon crawler ain't gonna help...

(I played EoB 1 and 2, and M&M 4+5 is my #1 game ever though I only played it once).

It's not a ridiculously long game. I think I finished in about 25 hours. Totally worth $7.50 if you're jonesing for something EOTB-like.

It must be much easier than either Dungeon Master or EOTB, since I actually finished Grimrock.

MsbS wrote:
wanderingtaoist wrote:

Grimrock on GOG for 7.49 USD.

So, can you guys convince me NOT to buy this? My pile is growing, and it's full of looong games (sRPGs, jRPGs). Getting another long dungeon crawler ain't gonna help...

(I played EoB 1 and 2, and M&M 4+5 is my #1 game ever though I only played it once).

Buy it.

Gah! You're not helping. My wallet hates your guts.

EDIT: OK, too late. Bought it...

Muahahaha!

MsbS wrote:

Gah! You're not helping. My wallet hates your guts.

EDIT: OK, too late. Bought it...

You're in luck, it's a good game.

Launched the game yesterday, and all the memories of EoB came back, complete with constant strafing when battling monsters.

My only gripe is that there should be MOAR: races, classes, traits.

So, $5.99 on Steam today. Never heard of this before. Enable me.

82 on metacritic is promising. I think what I need is "if you liked x, then buy this." It looks... a little different.

Stele wrote:

So, $5.99 on Steam today. Never heard of this before. Enable me.

82 on metacritic is promising. I think what I need is "if you liked x, then buy this." It looks... a little different. :?

If you liked Dungeon Master, Eye of The Beholder or Bloodwych then you'll love this...

Slightly more seriously; it's a lot like playing through a D&D map (which you spent hours perfecting when you were 12).

Apparently I missed some of those early 90s games. I was busy playing King's Quest, X-Wing, or some other PC games.