Legend Of Grimrock

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How can we not have a topic on this already? Or at least why isn't the search function showing anything about it?

Official Blog

Rock Paper Shotgun article.

My only complaint is that it doesn't appear to be turn-based combat. And unfortunately, that makes a huge difference to me.

This is the way I think Minecraft should go in regards to adventure mode (although there really is no need for "stepping".. movement can be smooth). So much potential and these types of games are always a blast!

PAR

Not sure which thread will be "the one".

I kind of wish it was turn-based instead of real-time. Still interested, though!

Needs to be on Steam for me to get it. $15-$20 at most, I'd say.

Tyrian wrote:

Not sure which thread will be "the one".

Naturally, I vote for this thread. It's where classy gentlemen gather to discuss the finer points of gaming unlike that uncouth and unkempt thread on the wrong side of the forum.

Real-time combat was always my big beef with the EOB games and looks like it may be the same sort of issue here.

Still, looks interesting.

Looks like an updated Ultima Underworld, which means I'm interested. Interesting that it is real time, and you have 4 characters all controlled at once. I'm guessign you can select who you are using as your current character and there will be different skills and stat bonuses.

Watching the video I wasn't entirely sure it was real time. It seems more like an JRPG active time sort of thing without the bars showing. It seemed like there was a pause between actions. Otherwise wouldn't they just spam the attacks?

Yoreel wrote:

Looks like an updated Ultima Underworld, which means I'm interested. Interesting that it is real time, and you have 4 characters all controlled at once. I'm guessign you can select who you are using as your current character and there will be different skills and stat bonuses.

Based on the gameplay movie, it looks like you manage the party at the same time. Attacks are triggered by clicking those boxes in the lower right. I'd assume the party leader is the one performing any in environment actions (pushing buttons, pulling levers, etc). It may have a system in which the best person for a job (picking a lock) is used for those specific tasks.

It kinda looks like an Eye of the Beholder/Lands of Lore clone. I'm more of "the summoning " fan.

Well whatever the details of it are, if it ends up being 15 bucks or so on steam I'm all in.

Dungeon Crawler + Adventure game. Yes.

And there hasn't been a thread yet because I'm pretty sure this is the first public exposure, minus their blog, and who knows how much they promoted that.

Norfair wrote:

Watching the video I wasn't entirely sure it was real time. It seems more like an JRPG active time sort of thing without the bars showing. It seemed like there was a pause between actions. Otherwise wouldn't they just spam the attacks?

I'd assume there are built in delays / cooldowns for specific actions (possibly including moving). The main site's faq indicates that the game is indeed real-time.

This looks great. Old school goodness, and it reminds me of Wizardry 8. Make it highly moddable where others can create and upload adventures, skins, items, etc, and this could be a winner.

Subscribing now that we have the One True Thread. Definitely put me in the "$15-$20 on Steam and I'm in" club.

I'd be interested in trying it, but it would stir more fond memories for me if it were turn based rather than real time. I loved The Bard's Tale ( which is where my nick Cragmyre comes from ) as well as all the other games that came out during that time period.

This thread makes me feel old. No one played any of the Eye of the Beholder games back in the day?

This looks like a fantastic reboot of the genre.

Duffman wrote:

This thread makes me feel old. No one played any of the Eye of the Beholder games back in the day?

So old you're getting senile. It's been mentioned a few times in the thread already and there's a reason we're interested.

I just remember getting aggravated in the EOB series constantly click-click-clicking on the attack buttons. That and stupid floor plate puzzles. But I loved the sense of exploration, the constant sense of danger and progression in those games. I just wonder if the real-time nature of the combat as shown in the video would be more or less aggravating to me now. Also, the casting system looked like it could be frustrating to a mouse-spaz like I have become.

Not trying to put down the game at all based on 3:43 of video, just trying to reconcile what it looked like and my memories of similar looking games. I do love some old-school dungeon romping and I hope this turns out to be good.

Oh I remember Eye of the Beholder... I'm pretty sure it came later then other games I played with similar play styles.

My first introduction to this sort of game play would be Might and Magic 2 on the Apple IIe.

plavonica wrote:

This reminds me strongly of the Wizardry series.

So it's not just me then.

Jeff-66 wrote:
plavonica wrote:

This reminds me strongly of the Wizardry series.

So it's not just me then.

Yea I think this will be a day one purchase for me. Ahh the days of Sir Tech... I'll go back and visit the "I feel old" thread.

PAR

LiquidMantis wrote:
Duffman wrote:

This thread makes me feel old. No one played any of the Eye of the Beholder games back in the day?

So old you're getting senile. It's been mentioned a few times in the thread already and there's a reason we're interested. :D

Not senile, I've just lost my capacity for reading comprehension.

Norfair wrote:

Oh I remember Eye of the Beholder... I'm pretty sure it came later then other games I played with similar play styles.

My first introduction to this sort of game play would be Might and Magic 2 on the Apple IIe.

But M&M was truly turn-based, right? You could be in a battle, go eat lunch then come back and click the next attack (well for M&M 1 and 2, hit the A key). Similar for the old Wizardry games (and Ultimas too, except that was top-down not first-person). From the video, this did not appear to be the case, it was more like the EOB series where if you were slow to click the attack buttons you would be killed. Sometimes, very quickly.

He was the leader of the Dinobots, right?

Norfair wrote:

Oh I remember Eye of the Beholder... I'm pretty sure it came later then other games I played with similar play styles.

I'm reasonably sure the first "real time" 1st person crawler was Dungeon Master. Stuff like M&M and Bards Tale, etc all had random encounters and turn based combat.

Still hoping one of the EA games in GOG's next new batch are the Lands of Lore games

par wrote:
Jeff-66 wrote:
plavonica wrote:

This reminds me strongly of the Wizardry series.

So it's not just me then.

Yea I think this will be a day one purchase for me. Ahh the days of Sir Tech... I'll go back and visit the "I feel old" thread.

PAR

Edit to add: fireball only affects the target square, according to the video. Thats kinda lame, unless it was some other fire spell he was casting.

I played through quite a bit of Wiz 8 earlier this year. Such a great tactical game. Grimrock does remind me of earlier Wizardrys and EoB, but seems simpler than 8. Also picked up Stonekeep from gog.com a couple of months ago but the graphics were just too crappy and no mods to clean them up.

While I'd prefer turn-based combat, this looks fine as long as we can pause to micromanage to our hearts' content. Hope it arrives on iPad this year.

WANT!

Reminds me of this:
IMAGE(http://osx.iusethis.com/screenshot/osx/dungeonmaster.png)

That snail looks rad.

more games need giant snails I think.

I watched the video, and dammit if I don't really want this game even though it's not turn-based. I hope they have keyboard shortcuts for the attacks/spells though.

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