GWJ BCS League - NCAA 12 (360): Season I, Week 3

Leroyog wrote:

Buffalo Wings or dirty needles.....tough call. :p

I see there's a lot of glass houses in this league.

Moving on, the XBox is striking back at the league with a vengance! Claimed another victim last night, that's 6 XBox wins in a little over 2 weeks.

XBox = Honey Badger

Well, I played a practice game against Iowa last night and got SPANKED 42-16. Their main HB had ~380 yards rushing (seriously). Let's hope I can do a bit better this morning against them.

So TCUs defense had five balls thrown right at their hands and they dropped all of them. Meanwhile, Baylor intercepts three balls that were merely on the same field as the defenders. Additionally, the entire team forgot how to tackle. No one could stop their rushing QB. Missed tackled galore. TCU managed to storm back in the second half, but a late FG by Baylor put the game out of reach. f*ck you, EA.

Sounds like the AI RB's are having a field day.

Leroyog wrote:

Sounds like the AI RB's are having a field day.

I have noticed that it takes more than just one person to take down a running back or quarterback that is running. All I need to do is have nore than guy there to make the tackle.

ND squeaks out a win over Iowa, 31-27. The winning drive late in the 4th quarter was a 99-yard, 14 play drive. Lost my starting HB for several weeks on the first drive of the game. Had to overcome 3 INTs by my QB to win. Somehow I'm still not use to the safety play. Plus, those LBs not only leap high, but wide.

Oh, and Iowa *still* has a beast of a tailback.

I'm wondering about the user tackling/run defense. It seems that 95 rated LBs are just slipping down HBs that they meet in the hole as if they were buttered up. Now, I know that Iowa is home to a lot of butter, and that their HB is damned good, but my MLB is one of the best in the game this year. Anyone else have any thoughts on this? (Aside from Hoppa, who just expressed his!)

shag26 wrote:
Leroyog wrote:

Sounds like the AI RB's are having a field day.

I have noticed that it takes more than just one person to take down a running back or quarterback that is running. All I need to do is have nore than guy there to make the tackle.

But that shouldn't necessarily be the case, especially for the QBs. If I hit Denard Robinson with a 200+ lb MLB, he should go down! (Oh, how I dream of hitting him hard after my debacle against Michigan...)

Iowa has a good running team but Manti Teo is one of the top 3 LB's in college football. He should be bringing people down with just a look...

We just might have to turn down the RB ability or juice up the human run defense.

Stopping the run is way too hard. The Penn State RB would break through the line, bust a tackle (or two) and was off to the races. This happened time after time, and it didn't matter what defense I called.

I tend to think that messing with sliders causes just as many problems as it fixes, it's just that they are different problems.

I'll play mine tonight! Kill the XBox!!

Anybody consider going conservative with Big Hits and Strip Ball? Are some of you going aggressive? I also switched to a 4-3 from the 3-4 that I ran in the first two games. I do think defense is tough, as I mentioned my troubles with it.

I played two exhibition games vs. Nebraska yesterday in prep for week 4. The first one probably became my all-time #1 game, scoring more than 1000 points on the greatness scale.

I gave up a 70+ yard TD run in the first that was exactly like what folks are seeing. I hit the guy twice in the backfield, then whiffed on what should have been another tackle 10 yards later. But I got out of of the first quarter down just 7-0.

Then the Cornholers started beating my ass. Two more long runs, a crazy long pass that was caught despite me having two guy blanketing him, and an INT returned 50+ yards for a TD, and I was looking at a 31-3 deficit at half. I nearly decided to shut it off. I had even missed a 30 yard FG, wide right.

I went no-huddle in the second half and finally put a TD on the board. Nebraska put up another FG, and then thy blocked a FG attempt by me! But then I started shutting Nebraska down. And Padron started finding guys open. While in no huddle, I only went deep if I saw my outside guy beat his man at the line. I hit another bomb for l. I missed the two-point conversion, and Nebraska put up another FG. I was down 37-16.

Not only did I shut Nebraska down, I finally got the ball back, down 37-30 with just under two minutes left. That's when I saw #11 break free and I tied the game with 1:50 left, which was way to freaking soon!

Nebraska had the ball on their 22 to start a rive for a game winning FG, but on the first play I sacked their QB, and stripped the ball. I ran up the gut until tme ran out and kicked a game inning FG to win 40-37. Padron had 547 yards passing. My #1 receiver had 10 catched for more than 200 yards. My #2 was out for most of the game, but caught 5 for 50 yards or so. My #3, which is my TE if I am not running the Run and Shoot, caught another five for more than 100 yards. Meanwhile, my HB was held to 12 yards on 14 carries.

When I played Nebraska again, same settings, I lost 33-10. The last TD came when I had every thing set to aggressive to hopefully force a turnover. Padron through for 180 yards. My HB ran for 80. It was a completely different game.

But both games felt like the kind of battle SMU would find themselves in if Nebraska came to town. God forbid I take the Mustangs to Lincoln.

That said, CPU running ability is set pretty high, and a notch lower would not hurt, I would think. I still think our completion %'s are on the low side, so a bump in accuracy or catching ability would not be bad.

I really don't think these sliders are hard for the sake of being hard. I do think they are purposely harder than default All-American, which I feel is more like a coronation setting, as we beat the tar out of the CPU on a way to regular basis. I feel like if I had Nebraska in those games, it might have gone exactly the same way. And man, I would have been wanting to bitch about a comeback code in the first game!

Anybody consider going conservative with Big Hits and Strip Ball? Are some of you going aggressive? I also switched to a 4-3 from the 3-4 that I ran in the first two games. I do think defense is tough, as I mentioned my troubles with it.

I had these both set to conservative for most of the game against Iowa. It's not that I think we shouldn't make the game harder than the AA settings, it's just that I feel like we're not able to be rewarded when we do things right.

If my D-lineman hits a small HB solidly in the backfield, he should probably go down. If Manti Teo hits a HB pretty much anywhere, that HB should go to the hospital.

It just feels like the HBs are too slippery and nothing aside from a perfect hit or even two will bring them down.

firesloth wrote:
Anybody consider going conservative with Big Hits and Strip Ball? Are some of you going aggressive? I also switched to a 4-3 from the 3-4 that I ran in the first two games. I do think defense is tough, as I mentioned my troubles with it.

I had these both set to conservative for most of the game against Iowa. It's not that I think we shouldn't make the game harder than the AA settings, it's just that I feel like we're not able to be rewarded when we do things right. If my D-lineman hits a small HB solidly in the backfield, he should probably go down. If Manti Teo hits a HB pretty much anywhere, that HB should go to the hospital. It just feels like the HBs are too slippery and nothing aside from a perfect hit or even two will bring them down.

I don't think you are wrong. It seems like CPU rushing totals are a little high.

We had this issue last year in the 2* dynasty. I would hit a guy in the back field and two more times for good measure and he would spin out and sprint 35 yards. Sounds like we have the same issue here. I played against OSU last night and Boom Herron was tearing me up. Boom Herron sucks and MIke Martin would eat his face one on one. If Boom Herron got the football, took one step and ran into Mike Martin, he would NOT throw Mike Martin like a rag doll and then bounce off Kenny Demens and fall forwrd for a 12 yard gain.

Leroyog wrote:

We had this issue last year in the 2* dynasty. I would hit a guy in the back field and two more times for good measure and he would spin out and sprint 35 yards. Sounds like we have the same issue here. I played against OSU last night and Boom Herron was tearing me up. Boom Herron sucks and MIke Martin would eat his face one on one. If Boom Herron got the football, took one step and ran into Mike Martin, he would NOT throw Mike Martin like a rag doll and then bounce off Kenny Demens and fall forwrd for a 12 yard gain.

Those are the kinds of problems you see when you start changing sliders. It's like player ratings no longer matter. Good RB, bad LB gets you the same result as bad RB, good LB. My vote is we consider restarting now, before we get too far, and just use standard AA or Heisman difficulty, without messing with the sliders. Sure, they might not be perfect, but we aren't ever going to have the perfect game. I just want to have fun, rather than throwing down my controller in frustration because I simply cannot stop the computer. If anything, the current setup gives people all the more reason to cheese the game, as that's basically the only way to get anything done.

Jay, I appreciate your points, but just because the game tends to end up with realistic stats doesn't mean that the sliders are good. In general, we should be out performing what real guys do on the field. Plus, winning is fun. Having humans at the top of the polls makes for a fun season. Head to head games are fun. I don't really care if I sleepwalk through a week ten game against a CPU team (as I did lots of times last year), just simming defense and throwing every play with Kellen Moore so that he would win the Heisman. Sure, it wasn't my ideal single player football experience, but it was fun to brag about his stats on the forums, and talk trash to Kush about how bad Rutgers sucks. These current sliders may provide more of a challenge, but I don't think they are any more fun.

I'll go with whatever the league decides, but I have fun when I play human versus human games that actually mean something. My game against Firesloth was a classic, but it probably won't mean anything at the end of the year for either of us at this rate. Some CPU team will face another CPU team in the league championship. Where's the fun in that?

Edit: I'm having a crappy day, and a crappy week, so read my comments in light of that. That doesn't make them less true, but they might be a tad harsh because of my current mood. My girlfriend is out of town this week, too, and that's not helping. Also, my clients are being really annoying today.

TheCounselor wrote:
Leroyog wrote:

We had this issue last year in the 2* dynasty. I would hit a guy in the back field and two more times for good measure and he would spin out and sprint 35 yards. Sounds like we have the same issue here. I played against OSU last night and Boom Herron was tearing me up. Boom Herron sucks and MIke Martin would eat his face one on one. If Boom Herron got the football, took one step and ran into Mike Martin, he would NOT throw Mike Martin like a rag doll and then bounce off Kenny Demens and fall forwrd for a 12 yard gain.

Those are the kinds of problems you see when you start changing sliders. It's like player ratings no longer matter. Good RB, bad LB gets you the same result as bad RB, good LB. My vote is we consider restarting now, before we get too far, and just use standard AA or Heisman difficulty, without messing with the sliders. Sure, they might not be perfect, but we aren't ever going to have the perfect game. I just want to have fun, rather than throwing down my controller in frustration because I simply cannot stop the computer. If anything, the current setup gives people all the more reason to cheese the game, as that's basically the only way to get anything done.

Jay, I appreciate your points, but just because the game tends to end up with realistic stats doesn't mean that the sliders are good. In general, we should be out performing what real guys do on the field. Plus, winning is fun. Having humans at the top of the polls makes for a fun season. Head to head games are fun. I don't really care if I sleepwalk through a week ten game against a CPU team (as I did lots of times last year), just simming defense and throwing every play with Kellen Moore so that he would win the Heisman. Sure, it wasn't my ideal single player football experience, but it was fun to brag about his stats on the forums, and talk trash to Kush about how bad Rutgers sucks. These current sliders may provide more of a challenge, but I don't think they are any more fun.

I'll go with whatever the league decides, but I have fun when I play human versus human games that actually mean something. My game against Firesloth was a classic, but it probably won't mean anything at the end of the year for either of us at this rate. Some CPU team will face another CPU team in the league championship. Where's the fun in that?

I appreciate that view. For the record, I made no request for sliders to be adjusted at all. That was something Kush decided was useful because he also thought that the human vs. CPU games were way to easy. But he announced it before the season started so that people could either practice against them and make suggestions, or decide it was not for them.

And I get that some people are appreciating something completely different about playing sports games than I do. I want to feel like I have to worry about the execution of every play. While think that the current set could use tweaking, I also think it is really darn close to what I like.

I can tell you that I hate sleepwalking through games. I hate beating a top team, and knowing it really meant nothing, becasue everyone beats the top teams. I'd rather sim all of our CPU games and just play out the human games if we are going to do that.

I want to throw my controller every now and then, because, when I come back and win, it actually means something. there were games last year, where I was down 20+ points in the second half, and I wasn't stressed. Hit a few slot receivers. Take advantage of a CPU that can't run, therefore run out the clock, and boom, it's a win.

But I am always going to favor a sim league. And with the league set up as it is, I think we wll have a human vs. human conference championship game, and a bowl game. I could care less if I get to the top of the polls. I want to win the those games and let everything else fall where they may. But I'd also like to see a stretch run where there is a chance to comeback and overtake someone in the standings because the CPU games are tough enough, rather than waiting for the season to play out becasue a two game lead is insurmountable.

If I had to change one thing abut the league, I think Kush might have gone a little overboard in assigning too many great teams to the conferences. We could have stuck with 12 team conferences and had them be a lot more manageable.

Something else worth considering is that EA will have the patch out to fix the roster names at the end of the month. It could really be worth starting over with real names, and making improvements based on what we have tried so far. I think tweaks to weaken the CPU run game and improve QB accuracy would be welcome. I still thin 8 minutes is better than 7. And I think we could work on a bit better conference set-up.

Kush has done a good job, and everything was done to make it as fun and compelling for everyone as possible. But considering this a trial run is not all bad either.

Jayhawker wrote:

Kush has done a good job, and everything was done to make it as fun and compelling for everyone as possible. But considering this a trial run is not all bad either.

Compelling and visceral.

bighoppa wrote:
Jayhawker wrote:

Kush has done a good job, and everything was done to make it as fun and compelling for everyone as possible. But considering this a trial run is not all bad either.

Compelling and visceral.

So good.

Oh sure, start the league over when I have 2 human opponent wins!

I dont care either way. I say tune down the rushing a tad and go from there. I was able to move the ball against OSU's defense so that part of the sliders seems ok to me. The running backs though sound comedic in a rage inducing way.

I stand by the statement of, "Boom Herron should not toss Mike Martin like a ragdoll"

edit...

Jordan Jefferson>Kellen Moore

The funny thing is, I set the conferences up with harder teams to prevent Human team dominance, but I guess the sliders took care of that.

If you guys want, we can start everything over, and maybe find a middle ground between the current sliders and the default. Maybe we can even vote who we want to see in our conferences, and which conferences we should play in. I don't mind pressing forward, I don't mind starting over, but I want the whole league on board.

The good news is, I have a healthy grasp of how to set up a league, so it won't take long to regroup. I would have to completely delete the league for us to start over. Please let me know what you guys want to do.

Oh yeah, and Firesloth and Hansome are out for the next week or so (Hansome returns on 8/22), so we wouldn't be able to start until then.

My vote is....

1. Keep this league and adjust the RB ability or human tackling sliders.

2. Restart and give me only two human opponents since I've already flexed my dominance of Firesloth and beat Sho.

Leroyog wrote:

My vote is....

1. Keep this league and adjust the RB ability or human tackling sliders.

2. Restart and give me only two human opponents since I've already flexed my dominance of Firesloth and beat Sho.

:P

3. Take what the league gives you and like it.

Or that.

I think at the very least we hang on until EA puts out the patch, which is supposed to be late August. That gives us time to tweak anything we want and reassess. It will let us use real player names at that time, as a bonus. It also allows us time to change our minds and just stick with what we have.

So my vote would be to wait for the patch and re-start then. In the meantime, Kush can apply fixes to the sliders as he sees fit, and we can provide feedback.

I vote for starting everything over after the patch. Since Leroy beat me so easily last time, it should be pretty easy for him to win again.

Gdawg27 wrote:

I vote for starting everything over after the patch. Since Leroy beat me so easily last time, it should be pretty easy for him to win again.

Which means I wont. LMAO!!

I like Jayhawker's idea. Adjust sliders, start over with patch.

Leroyog wrote:
Gdawg27 wrote:

I vote for starting everything over after the patch. Since Leroy beat me so easily last time, it should be pretty easy for him to win again.

Which means I wont. LMAO!!

I like Jayhawker's idea. Adjust sliders, start over with patch. :)

You just like the idea of providing feedback to Kush. Any excuse to give him hell, right?

Jayhawker wrote:
Leroyog wrote:
Gdawg27 wrote:

I vote for starting everything over after the patch. Since Leroy beat me so easily last time, it should be pretty easy for him to win again.

Which means I wont. LMAO!!

I like Jayhawker's idea. Adjust sliders, start over with patch. :)

You just like the idea of providing feedback to Kush. Any excuse to give him hell, right?

I vote for a slider adjustment and move forward.

Big East
Division 1: Rutgers (74), USF (30), TCU (14)
Division 2: Marshall (90), SMU (70), UCLA (80)

Big 10
Division 1A: Michigan (33), Michigan St (15), Notre Dame (21)
Division 2A: Hawaii (39), Northwestern (35), Tennessee (41)

I changed the structure of the league here, let me know what you think. I tried to make each half of the conference even, but I was very limited in what I could do. What are people's thoughts? I am also going to add rivals to the divisions. But let's start with here for now. I'm also going to tweak the sliders, and we can test them out.

*EDIT*
This is if we start over after the late August patch, which we can import real player names.

I like the sliders with the exception of the way the running game behaves for the CPU. I like the challenge of rushing the ball against the level of defense I've seen from the CPU. My QB is having troubles (in large part because of me, but in part because of the sliders I imagine), but I can live with that.

I'd say the thing to adjust is human tackling and/or CPU running skill...or both. As Leroy pointed out, we had this issue in the 2* dynasty last year. We adjusted the sliders a bit, and things worked out well for the rest of the season. I like that the CPU teams aren't pushovers, and I appreciate the good teams that are on my schedule.

I'm fine if we choose to reboot after the patch/tuning comes out to take advantage of real names, but I think we should adjust things slightly in this format until we do something like that.