SPAZ - Space Pirates and Zombies

I have this on Impulse, but I'm tempted to just shell out for the Steam version again. Sounds like the guys who made it could do with the help, and it's well worth the price 2 times over and more.

Redwing wrote:

I have this on Impulse, but I'm tempted to just shell out for the Steam version again. Sounds like the guys who made it could do with the help, and it's well worth the price 2 times over and more.

That thought crossed my mind also, but then I realized I can wait a few hours or days.

Redwing wrote:

I have this on Impulse, but I'm tempted to just shell out for the Steam version again. Sounds like the guys who made it could do with the help, and it's well worth the price 2 times over and more.

Not to talk you out of double-dipping, but Impulse keys are supposed to transfer to Steam too. If you're serious I'd do that and just donate $15 to them. I'm probably picking up another copy for my kids to play. Today I signed up my 9 year old for a Steam account to begin his personal pile.

I bought this during the beta and it seemed a little grindy. I wasn't able to advance as quickly as I would have liked, and since my ancient claws aren't that great with action games any more, some of it was a little challenging for me. I loved the art style, ship building and combat though.

My key just worked in Steam, so I guess I'll give it another shot!

BadKen wrote:

I bought this during the beta and it seemed a little grindy. I wasn't able to advance as quickly as I would have liked, and since my ancient claws aren't that great with action games any more, some of it was a little challenging for me. I loved the art style, ship building and combat though.

My key just worked in Steam, so I guess I'll give it another shot!

Turrets. They'll do the work for ya.

Tagged. Hope that Impulse key will work on Steam soon.

garion333 wrote:
BadKen wrote:

I bought this during the beta and it seemed a little grindy. I wasn't able to advance as quickly as I would have liked, and since my ancient claws aren't that great with action games any more, some of it was a little challenging for me. I loved the art style, ship building and combat though.

My key just worked in Steam, so I guess I'll give it another shot!

Turrets. They'll do the work for ya. ;)

Yep, that large chassis that looks like the end of a trident facing backwards is the frame of my ship of choice. Mount a high power beam on the turret and put some beam-boosters in the utility slots when you don't need tractors beams or scanners, and that thing rips through enemies, all without needing to aim!

I've been wondering what the best combination of boosters and weapons is. A while back, I read that the best combination is a 1:1 ratio of boosters and weapons of the same size. Has anyone done some testing of this?

I'm not sure what's going on with impulse . I can't see the game there . Are they not distributing the game after the beta?! Do I have to transfer it to steam?

The game haven't been updated on release and I'd prefer to play the game as intended and not a beta version.

I agree that harassing my friends while they are playing games through steam a great feature but I'm not a "loyal customer" ( everyone deserve some cash). I do agree Steam got a better digital distribution network. I don't think I can get impulse to run over 300KB/s and downloading MOW I got free from from green men gaming took about 3 days :lol:. Steam is still not max bandwidth (15mbps =1.8MB/s but the ISPs are congested) but I don't think it's entirely their fault. They got a server in Israel but not all the games are there I think my record high is about 700KB/s

This is relevant to my interests. Played 15 minutes of the demo this morning and will probably buy it this evening. Even dragged Space Miner out of retirement on the iPhone on the way in.

So how does cloaking work? I still haven't figured it out. Do cloaks still defend the ship like normal shields? Does the cloak drop if I fire a weapon?

Tamren wrote:

So how does cloaking work? I still haven't figured it out. Do cloaks still defend the ship like normal shields? Does the cloak drop if I fire a weapon?

It replaces your shields. A cloaking device is just a very weak shield and your ship is visible when it's down. You usually just "blink" when you fire it doesn't take it down. I think It's a good Idea to put a cloak on missile ships like the Volley.

When you're cloaked, you're invisible, and you have a weak shield. If you're hit by anything or if you fire, you become semi-visible, and the AI will know right where you are. But if you can avoid being hit or firing for a few seconds, you'll disappear again. AI ships will fish around for you, but if they don't find you fairly quickly, they'll give up and go do something else.

If you're hit by enough damage, your shield will actually drop and you'll become fully visible. You will stay fully visible until your cloak field regenerates, which it will only do if you can avoid getting hit by anything for a fair bit of time. Different cloaks take different amounts of time... generally, ones that make you move very slowly while cloaked will regenerate very quickly, where if you can move fast while invisible, the cloak takes a long time to re-establish after being disrupted.

If you're close enough to a ship with a scanner, it 'fires' on you automatically, like a turreted weapon might. This does no damage, but it will make you semi-visible, as if you'd fired. There's also a type of missile that will detect and home in on cloaked ships, but I've never really used it or had it used against me, so I don't know how effective it is.

I don't want to give away too much strategy, because a lot of the game is experimenting to find stuff that works. If I just say 'do X and Y in ship Z', it'll wreck a substantial part of the fun, which is experimenting. Suffice it to say that there's a fair bit of exploration of mechanics to be done.

I REALLY enjoyed this game. $15 is probably on the high side for the amount of content on offer, but it's done so very well that I think it's worth it. Everything just fits together so beautifully...in some ways it's a bit simplistic, but damn it's a nice engine, and it's fun just shooting and mining asteroids, much less actually fighting bad guys. It's really fascinating just watching it sometimes. It has a real feeling of craftsmanship to it.

I enjoyed it much, much more than either Gratuitous Space Battles or Starfarer -- but to be fair, Starfarer's not done yet, so I probably shouldn't ding it.

Elysium's comparison with Star Control 2 has some merit; this has some of the same feel, but the humor on display is pretty limited in comparison. And it's fairly mordant, as opposed to the crazy whackjobbery of SC2. Such is the nature of the limited budget.

Niseg wrote:

I'm not sure what's going on with impulse . I can't see the game there . Are they not distributing the game after the beta?! Do I have to transfer it to steam?

The game haven't been updated on release and I'd prefer to play the game as intended and not a beta version.

Yeah, they're behind the curve for some reason. I'm still seeing the beta version in Impulse. I'm just waiting for my registration key to work in Steam.

garion333 wrote:
Niseg wrote:

I'm not sure what's going on with impulse . I can't see the game there . Are they not distributing the game after the beta?! Do I have to transfer it to steam?

The game haven't been updated on release and I'd prefer to play the game as intended and not a beta version.

Yeah, they're behind the curve for some reason. I'm still seeing the beta version in Impulse. I'm just waiting for my registration key to work in Steam.

What? The new Gamestop-Impulse is lagging on some indie PC gaming? Come on Gamestop is a friend to the PC Gamer.

I'm having trouble with mine fields: I just can't kill the mine generator thingy fast enough so it keeps spewing out mines which go directly for my ship, along with every other mine in the field when it's first hit. The enemy AI's fairly good at targetting the mine generators when I first tried it out, but that seems to be because they all instantly target it and kill it, unlike my ships which will happily ignore them. Mine generators are a nice weapon to use because they do a lot of damage even if they are set up in the midst of enemy fire, and will destroy a good three or four small ships if they have time to set up. They help to make an escape because of the AI's high prioritization of them as a target and fairly high helath. I stopped using them because it felt too cheap. Any tips on dealing with them?

So, anyone who purchased through Impulse (read: me) is still not able to register on Steam and still not able to play version 1.0. Apparently they need to convert the keys and then submit them to Steam. Earliest is tomorrow (though yesterday they said today). I'm not mad at the MinMax guys, it's just a sucky situation all around.

So for those who ordered from anywhere else, you can install the 1.0 patch and play to your hearts content. I'm half tempted to pirate it just to play the damn game. I think I'll go play Bastion instead.

F*cking Impulse.

Podunk wrote:

F*cking Impulse with all new Gamestop Technology™.

FTFY

The Impulse keys are now live and can be transferred to Steam if so desired.

Jeff-66 wrote:
Podunk wrote:

F*cking Impulse with all new Gamestop Technology™.

FTFY

Heh, who expected that their store name would become an ironic statement?

ebarstad wrote:

The Impulse keys are now live and can be transferred to Steam if so desired.

I was bashing my head against the wall for a while until I realized I had to let Impulse update the game to my new key.

Podunk wrote:

F*cking Impulse.

It wasn't impulse's fault , the devs told them about release and stuff on Sunday night. I thought I posted about it but I guess I forgot to press the post button :lol:.

It's up on impulse now so we can stop insulting Gamestop . Should I really transfer it to Steam? Impulse does have the advantage that you can start the game without being connected or their client being open. My steam client is open 24/7 and I don't have internet connection problems too often (once every 2 or 3 years). I'm only on impulse because it got a few Stardock exclusives. It's also has some funny zoning compared to steam ( I can buy fable 3 on impulse but not on steam).

Going back to the topic, I hope they did a good job on this patch. There is a lot of grinding and searching to get back to the level I've got to in my previous games ( one is gone along with the hard drive) . I saw the update news is more than a page long.

You also get steam achievements

BlackSabre wrote:

You also get steam achievements ;)

Yep. As with most things, the Steam version becomes superior.

Tried some more of the demo last night. I'm finding the combat really janky and hard to follow. Kills the fun for me.

I don't think I'll ever get to play this game. My exgf is in town for an interview and has the rest of the money she owes me for the computer I built her (we're still friends, btw). So, she wants to do dinner and give me the money.

I just want to play SPAZ. I want my Steam achievements.

So sad.

(And no, this isn't a case of me wanting to turn down sex in order to play games.)

garion333 wrote:

I don't think I'll ever get to play this game.

That is what I was thinking yesterday. Then my internet died, so I couldn't attend the WoW raid I was scheduled for. I fired this up and played all evening.
SPAZ is way more entertaining than it has any right to be.

Muhahahaahaha. Her work just asked her to close, so she'll just be stopping by to drop off the money. Score.

Pointless achievements here I come!

I'm finding the combat really janky and hard to follow.

Hmm... by janky, do you mean choppy? It should be smooth as glass. If it's not, I think there's a DirectX Compability Mode switch on the launcher you could try.