Frozen Synapse "The Ultimate Tactical Game" from Mode 7

Tkyl wrote:
SocialChameleon wrote:
liquid wrote:

I have some problems figuring out what is cover and what isn't. Some blocks on the map provide no cover at all while the same looking objects do some other time.

Light blue colored blocks only provide cover if your dude is crouching. Dark colored blocks are taller and provide cover when you're standing. However, corners never provide cover, so be very careful around them.

While true, that's not entirely accurate.

Dark blue objects provide full standing cover.

Light blue objects provide waist high cover.

However, it gets a little more complicated. In essence, the game draws a line from your head to the other person to see if you can see them. So they might be behind a waist high cover block, crouching, but if you get close enough to it, you still might be able to see them behind it (Assuming they aren't directly behind it.) So the further you get from waist high cover and the closer the opponent gets to it, the worse cover it provides.

In addition, even if you are standing behind waist high cover, it provides a penalty to the opponent when trying to shoot you. The game basically takes several things into account to determine how long it takes for you to hit a target. Those things are:

Cover
Movement
Weapon Type
Distance
Aiming

So, are you behind cover? Then add a bit to the opponents time to hit you. Are you moving when you encounter the enemy? Add some time to your to hit timer. Did the opponent show up in your peripheral vision? Add some more time.

Once those are calculated, the person with the lowest time wins and will kill the other person. But also keep in mind that once a fight has started between two people, there are times when you can tell your dude to run instead of sticking in the fight. This is most useful when the fight overlaps a turn and in your simulations of the next turn you notice that your guys loses. So set him to "Continue on Sight", have him duck and run. This will save you a number of times.

One thing I don't quite understand is how grenades work. Sometimes they'll get stuck in light blue objects/tables? Sometimes they can shoot over light blue objects if you're close enough? there's no good indicator on the interface about the arc.

TempestBlayze wrote:

If everyone could please switch over to the TEXAS server. It would be so much easier if people were in one spot. If you have a lot of stats on another server I can understand not switching but if you only payed a couple games switch over.

The multiple server thing seems to be temporary. Found this on their blog:

"We will re-sync all data when everything’s calmed down, but for now please choose a server and stick with it"

Which Texas server?

pop58 wrote:
TempestBlayze wrote:

If everyone could please switch over to the TEXAS server. It would be so much easier if people were in one spot. If you have a lot of stats on another server I can understand not switching but if you only payed a couple games switch over.

The multiple server thing seems to be temporary. Found this on their blog:

"We will re-sync all data when everything’s calmed down, but for now please choose a server and stick with it"

Which Texas server?

He means the one without a number after it.

carrotpanic wrote:

One thing I don't quite understand is how grenades work. Sometimes they'll get stuck in light blue objects/tables? Sometimes they can shoot over light blue objects if you're close enough? there's no good indicator on the interface about the arc.

Grenades are a little wonky. However, when you aim the grenade, you'll see if the green line passes over the light blue object, intersects it, or bounces off. That should give you a good indication of what is going to happen to it.

Tkyl wrote:
carrotpanic wrote:

One thing I don't quite understand is how grenades work. Sometimes they'll get stuck in light blue objects/tables? Sometimes they can shoot over light blue objects if you're close enough? there's no good indicator on the interface about the arc.

Grenades are a little wonky. However, when you aim the grenade, you'll see if the green line passes over the light blue object, intersects it, or bounces off. That should give you a good indication of what is going to happen to it.

Yeah, I do that, but it's kind of a pain to go up to a window and shoot it into a room and then not be able to angle it into one side of the room because of the unknown geometry...know what I mean?

The multiplayer and server situation in this game is a convoluted mess. Hopefully they'll get it fixed before long.

SocialChameleon wrote:
Rezzy wrote:

Has anyone figured out a decent way to check sight-lines? It has happened multiple times now that an enemy spots one of my guys across the map diagonally through multiple doorways and windows while my guys are standing right outside of a window and can't spot the guy standing slightly to one side.

I think you can use the V key to do this.

Can't wait to get home and try this!

Please Mr SocialChameleon can you add me to the steam group.

Much appreciated.

http://steamcommunity.com/profiles/7...

Torq wrote:

Please Mr SocialChameleon can you add me to the steam group.

Much appreciated.

http://steamcommunity.com/profiles/7...

You're all set.

garion333 wrote:
pop58 wrote:
TempestBlayze wrote:

If everyone could please switch over to the TEXAS server. It would be so much easier if people were in one spot. If you have a lot of stats on another server I can understand not switching but if you only payed a couple games switch over.

The multiple server thing seems to be temporary. Found this on their blog:

"We will re-sync all data when everything’s calmed down, but for now please choose a server and stick with it"

Which Texas server?

He means the one without a number after it.

I just realized that I've got games going on three different servers. My apologies to anyone who's waiting on me for a turn.

Sent out some challenges this morning. Anybody else feel free to hit me up as well! FS name is necroyeti.

Just curious here, why do I continue to get pelted with "xxxn00bKiLL3Rxxx wants to play [game type]" type invites, when my flag is clearly set to "does not want a game"?

So multiplayer can be played in a "play by email" style where you wait for your opponent to take a turn (and have multiple games going on) or is it played in real- time, 'cause I'm always getting requests from strangers?

spedman wrote:

So multiplayer can be played in a "play by email" style where you wait for your opponent to take a turn (and have multiple games going on) or is it played in real- time, 'cause I'm always getting requests from strangers?

You can play multiple games at once and take your time.

I'm pretty sure it's always play by email.

Odd problem here. I'm probably missing something. I have a dark extermination game going, turn 2. My grenadier (circled) fires his weapon NO MATTER WHAT I DO.

It's the start of turn 2, none of my units have any orders. I've tried 'cancel aim', he still fires. I have no line of sight on any enemies. When I try to give him waypoints and commands for his turn, he'll follow them, but he always shoots first, and ends up blowing himself up (in test phase).

Is this a bug? I've not used grenadiers before this.

IMAGE(http://i54.photobucket.com/albums/g81/ziffel66/forum/fs001.jpg)

Jeff-66 wrote:

Odd problem here. I'm probably missing something. I have a dark extermination game going, turn 2. My grenadier (circled) fires his weapon NO MATTER WHAT I DO.

It's the start of turn 2, none of my units have any orders. I've tried 'cancel aim', he still fires. I have no line of sight on any enemies. When I try to give him waypoints and commands for his turn, he'll follow them, but he always shoots first, and ends up blowing himself up (in test phase).

Is this a bug? I've not used grenadiers before this.

IMAGE(http://i54.photobucket.com/albums/g81/ziffel66/forum/fs001.jpg)

In turn 1, did you tell your grenadier to fire? Specifically just before the turn end? When you tell him to fire (By using the aim functionality) it takes him half a second or so to fire. If the turn ended while he was still preparing to fire, you can't cancel out of it.

Jeff-66 wrote:
Tkyl wrote:

In turn 1, did you tell your grenadier to fire? Specifically just before the turn end? When you tell him to fire (By using the aim functionality) it takes him half a second or so to fire. If the turn ended while he was still preparing to fire, you can't cancel out of it.

I didn't tell him to fire, as there was nothing to fire at. Besides, even if there were a fire command still active, you'd think it would show on the current turn, and be something I could cancel. As it is, he's standing there with no orders. Thanks for the help anyway. I'll just run the turn and hopefully it won't happen again.

Tykl is right. If you have a guy "in the act of firing" a nade or rocket, it carries over no matter what and you can't tell them to stop.

This situation could be a glitch or something, though.

Tkyl wrote:

In turn 1, did you tell your grenadier to fire? Specifically just before the turn end? When you tell him to fire (By using the aim functionality) it takes him half a second or so to fire. If the turn ended while he was still preparing to fire, you can't cancel out of it.

I didn't tell him to fire, as there was nothing to fire at. Besides, even if there were a fire command still active, you'd think it would show on the current turn, and be something I could cancel. As it is, he's standing there with no orders. Thanks for the help anyway. I'll just run the turn and hopefully it won't happen again.

I just re-read Tkyl's post. Are you saying the mere acting of aiming in a direction is the same thing as a fire command?? I have my MG and shotgun guys aim all the time and they don't fire unless they make enemy contact.

I thought the aim command just meant "face and point your gun in this direction".

KrazyTacoFO wrote:
spedman wrote:

So multiplayer can be played in a "play by email" style where you wait for your opponent to take a turn (and have multiple games going on) or is it played in real- time, 'cause I'm always getting requests from strangers?

You can play multiple games at once and take your time.

Excellent, I may try multiplayer now.

Jeff-66 wrote:

I just re-read Tkyl's post. Are you saying the mere acting of aiming in a direction is the same thing as a fire command?? I have my MG and shotgun guys aim all the time and they don't fire unless they make enemy contact.

I thought the aim command just meant "face and point your gun in this direction".

Since rockets and grenades are sooooo deadly, you have to make them fire manually. With the shotguns and machine guns, you are only aiming.

Jeff-66 wrote:

I just re-read Tkyl's post. Are you saying the mere acting of aiming in a direction is the same thing as a fire command?? I have my MG and shotgun guys aim all the time and they don't fire unless they make enemy contact.

I thought the aim command just meant "face and point your gun in this direction".

Rocket and nade guys don't aim in a direction, their aim command is their "shoot here" command.

Atras wrote:
Jeff-66 wrote:

I just re-read Tkyl's post. Are you saying the mere acting of aiming in a direction is the same thing as a fire command?? I have my MG and shotgun guys aim all the time and they don't fire unless they make enemy contact.

I thought the aim command just meant "face and point your gun in this direction".

Since rockets and grenades are sooooo deadly, you have to make them fire manually. With the shotguns and machine guns, you are only aiming.

Ok, so if I'm understanding you, with grenadiers and rockets, if I merely drag the aim cursor in a direction, that is saying to him "fire your weapon" ?

carrotpanic wrote:
Jeff-66 wrote:

I just re-read Tkyl's post. Are you saying the mere acting of aiming in a direction is the same thing as a fire command?? I have my MG and shotgun guys aim all the time and they don't fire unless they make enemy contact.

I thought the aim command just meant "face and point your gun in this direction".

Rocket and nade guys don't aim in a direction, their aim command is their "shoot here" command.

Wow. Is there a manual with this info that I missed? This is ridiculous. AIM =/= FIRE. There should be a separate menu choice to instruct a fire command. Anyway, mystery solved. Thanks to all for the help.

Jeff-66 wrote:

Ok, so if I'm understanding you, with grenadiers and rockets, if I merely drag the aim cursor in a direction, that is saying to him "fire your weapon" ?

Correct. It's a little confusing, but once you figure it out, it works. The only issue I have with it is that sometimes I just want my guy to look in a direction instead of actually firing, for sight lines. To do that, you actually have to give him a waypoint command in the direction you want him to look.

Tkyl wrote:
Jeff-66 wrote:

Ok, so if I'm understanding you, with grenadiers and rockets, if I merely drag the aim cursor in a direction, that is saying to him "fire your weapon" ?

Correct. It's a little confusing, but once you figure it out, it works. The only issue I have with it is that sometimes I just want my guy to look in a direction instead of actually firing, for sight lines. To do that, you actually have to give him a waypoint command in the direction you want him to look.

I'm not sure what the point of looking in a direction for a rocket/nade guy is. Turning is no time penalty in Frozen Synapse.

carrotpanic wrote:
Tkyl wrote:
Jeff-66 wrote:

Ok, so if I'm understanding you, with grenadiers and rockets, if I merely drag the aim cursor in a direction, that is saying to him "fire your weapon" ?

Correct. It's a little confusing, but once you figure it out, it works. The only issue I have with it is that sometimes I just want my guy to look in a direction instead of actually firing, for sight lines. To do that, you actually have to give him a waypoint command in the direction you want him to look.

I'm not sure what the point of looking in a direction for a rocket/nade guy is. Turning is no time penalty in Frozen Synapse.

It's to get vision of an area. Obviously this doesn't apply to the Light game modes, but in the Dark game modes you can only see what your guys see. So sometimes you need a rocket or grenade guy to look in a direction to gain vision of the area.

Tkyl wrote:
carrotpanic wrote:
Tkyl wrote:
Jeff-66 wrote:

Ok, so if I'm understanding you, with grenadiers and rockets, if I merely drag the aim cursor in a direction, that is saying to him "fire your weapon" ?

Correct. It's a little confusing, but once you figure it out, it works. The only issue I have with it is that sometimes I just want my guy to look in a direction instead of actually firing, for sight lines. To do that, you actually have to give him a waypoint command in the direction you want him to look.

I'm not sure what the point of looking in a direction for a rocket/nade guy is. Turning is no time penalty in Frozen Synapse.

It's to get vision of an area. Obviously this doesn't apply to the Light game modes, but in the Dark game modes you can only see what your guys see. So sometimes you need a rocket or grenade guy to look in a direction to gain vision of the area.

Aha. Another reason you're the man.

Every time I add people to my friends list they're gone the next time I log in