SWTOR: Catch-All

Kehama wrote:

You also have to consider that the new hotness, Rift, currently allows a single character to have 4 roles that they can switch between and that are mixed and matched from multiple class combos. Between that and WoW, a lot of theme park MMO players are hooked on the idea of not being locked into a single role with their main character.

For SWTOR if I'm playing a trooper would I like to be able to switch between a tank spec and a dps spec? Sure. Will it kill me if I can't? No, but I'd probably be expecting it in a patch within the first year of play.

Still even in Rift do you know how many times i would respec during a session? I've emptied my bank on multiple respecs on every character i made. More than once unfortunately. Its almost a game unto itself.

Having the ability to switch to another spec is nice, but hardly needed. Makes people be more concious of their decisions with their character and this is something Bioware has stated they wanted in the game.

Here's a thought - is the game going to have in-game representation of holidays? If so, I'm down for Life Day. I want to collect all of the traditional Life Day entertainment - Jefferson Starship, Bea Arthur...

Tanglebones wrote:

Here's a thought - is the game going to have in-game representation of holidays? If so, I'm down for Life Day. I want to collect all of the traditional Life Day entertainment - Jefferson Starship, Bea Arthur...

I'm trying to figure out whether to be horrified at the suggestion or shocked that I don't think this reference has been made in a SWTOR thread here yet...

I agree with Kehama - Not having dual spec is no big deal while leveling, but when it's time for the end game, it ought to be there. Anything else and they are intentionally surrendering an issue to WoW.

Info translated from the French forums.

http://www.swtor.com/community/showt...
Translated:
"About the quality of the objects we have so far shown the following: Low quality (gray), standard (bronze, a sort of dull orange), premium (green), prototype (blue) and artifact (purple) .
Here's a little info: Initially we used a schematic of metallic colors (bronze /gold/platinum) because everyone is familiar with the values ​​of these metals. It was a good theory, but in practice it ended with a variation of gray and yellow, one that did not really so great! After many trials and some errors, we ended up using more or less like the standard MMO players are already familiar with it.

About linked objects, we showed "Bind on Equip" and "Bind on Pickup" We had some discussion about the mechanics of the binding of objects and how this could work in our settings the game we ended up use these two types of binding because even if these concepts are somewhat artificial, they are very useful to keep a balanced economy game. We also ended up creating a new system, about which we are confident that gamers will really enjoy and they will find appropriate in the Star Wars universe. This is something we are not yet ready to discuss."

http://www.swtor.com/community/showt...
Translated:
"The inquisitor Sith healing methods that follow a theme really dark and sinister, with skills like "Infusion"Black, "Consumption" etc..
Despite this, in principle, the game mechanics in care of the Inquisitor is similar to the Jedi Consular, purely for reasons of balance.

Now, about having a class of soldiers on the side of the Empire ... We thought it would be too much duplication with the history of Secret Agent (who is a member of the imperial elite military forces) and too much duplication with the gameplay of the Bounty Hunter (long range, based on technology, combined with damage heavy armor). This is a good idea that we discussed at length at the beginning of the project."

The Sith spaceships look a lot cooler than any of the Republic ones, especially the Imperial Agent and Bounty Hunter ships.

NathanialG wrote:

The Sith spaceships look a lot cooler than any of the Republic ones, especially the Imperial Agent and Bounty Hunter ships.

I'm partial to the freighter which i think the smuggler uses.

ranalin wrote:

Now, about having a class of soldiers on the side of the Empire ... We thought it would be too much duplication with the history of Secret Agent (who is a member of the imperial elite military forces) and too much duplication with the gameplay of the Bounty Hunter (long range, based on technology, combined with damage heavy armor). This is a good idea that we discussed at length at the beginning of the project."

I honestly don't know why they couldn't just make the bounty hunter profession a neutral faction so that both sides could use them. I mean, by their very nature they're for hire. It's not like the bounty hunters guild is going to turn down Republic credits on principle and every big empire/republic has contractors they hire, right?

Even though it's not the primary focus SWTOR seems to be taking I just see the bounty hunter as serving more of a controller role in a party than a tank. Snares, dots, roots, mez, etc. Since all of these classes seem to be based on the definitive Star Wars characters, it's hard to imagine Boba Fett telling the rest of the guys in his group to stay behind him while he draws attention to himself and takes all the damage.

The in-game logic is that the bounty hunter character you'll be playing is probably Mandalorian, and the Mandalorians have allied themselves with the Imperials.

Kehama wrote:
ranalin wrote:

Now, about having a class of soldiers on the side of the Empire ... We thought it would be too much duplication with the history of Secret Agent (who is a member of the imperial elite military forces) and too much duplication with the gameplay of the Bounty Hunter (long range, based on technology, combined with damage heavy armor). This is a good idea that we discussed at length at the beginning of the project."

I honestly don't know why they couldn't just make the bounty hunter profession a neutral faction so that both sides could use them. I mean, by their very nature they're for hire. It's not like the bounty hunters guild is going to turn down Republic credits on principle and every big empire/republic has contractors they hire, right?

I had the same thought about the smuggler, actually. You'd think the smugglers would be smuggling for whoever is paying the most credits. It's really weird that they've somehow allied themselves with the republic. It's not like the republic is just going to let smugglers run around free, transporting whatever illegal goods they want when the war is over.

Edit: I realize there is supposed to be some sort of suspension of disbelief here, and that theoretically your characters story will justify your alignment. It's probably a bit much to ask, but it would be cool if both bounty hunters and smugglers started out neutral, and then the decisions you make as you progress determine whether you are aligned with the empire or the republic.

Kehama wrote:

Even though it's not the primary focus SWTOR seems to be taking I just see the bounty hunter as serving more of a controller role in a party than a tank. Snares, dots, roots, mez, etc. Since all of these classes seem to be based on the definitive Star Wars characters, it's hard to imagine Boba Fett telling the rest of the guys in his group to stay behind him while he draws attention to himself and takes all the damage.

It will be interesting to see how they handle this, but it's worth noting that the roles of CC and tanking aren't as far apart as they might seem. I remember back in DAoC vanilla days making trade-offs at times between a good CC and an extra tank—because a tank is essentially keeping mobs under control by having them attack him (at the expense of needing healing maintenance). (The other trade-off is attention: a CC class can control mobs and then go do other stuff, while a tank has to focus on what they're controlling. This cuts both ways, since a tank will never lose track of what they're tanking, but a CCer might get distracted while trying to mix DPS and CC.)

Still, I think that "taking lots of hits" in the Star Wars universe isn't really a good fit—and that holds for Jedi Knights as much as for Bounty Hunters. It will be interesting to see how they handle that.

Hypatian wrote:

Still, I think that "taking lots of hits" in the Star Wars universe isn't really a good fit—and that holds for Jedi Knights as much as for Bounty Hunters. It will be interesting to see how they handle that.

Actually, the idea of a Jedi or Sith holding off a massive wave of enemies fits pretty well. Lightsabers flashing in all directions deflecting shot after shot while the occasional bolt makes it through whittling the tank down till they drop. The force actually makes tanking semi-believable in a Star Wars universe.

But a trooper or bounty hunter? I just have to imagine they'll give some sort of excuse as to how the armor in the old republic was much better than the plastic stuff the Storm Troopers wore in the movies which seemed to not provide any defensive benefit against even small arms fire.

Note that I said "hits". Not "blaster bolts deflected by lightsabers". I did think about the whole deflection angle, though—but if deflecting stuff wears down your HP, we've entered a different (and not necessarily bad) world.

Hypatian wrote:

Note that I said "hits". Not "blaster bolts deflected by lightsabers". I did think about the whole deflection angle, though—but if deflecting stuff wears down your HP, we've entered a different (and not necessarily bad) world.

The Old Republic setting also has melee weapons that can hold their own against lightsabers established in game continuity, so armor that can do the same isn't too weird.

Kehama wrote:

I just have to imagine they'll give some sort of excuse as to how the armor in the old republic was much better than the plastic stuff the Storm Troopers wore in the movies which seemed to not provide any defensive benefit against even primitive bows/arrows wielded by small bears.

FTFY.

I only have one question: Is there a boob slider?

E3? Maybe, Maybe Not... I'm starting to think not after this and some other talk

StephenReid wrote:

I seem to recall I was trying to address the idea that the 'only' time a release date would be announced would be at a major show (this was pre-PAX). I have no idea where this idea started, but it's not a definitive suggestion. It's just a possibility.

That said, if we chose to announce a release date at any show, E3 would be a good choice, as it's probably the most high-profile games industry show on the calendar. (It's not the biggest; it's the highest profile. More journalists attend E3 than any other show. More members of the industry itself attend than any other show, etc.)

This is not - in any way - a suggestion, guarantee or intimation that we will announce a release date at E3. Strictly a hypothetical situation.

I had a curious notion today... Whats everyone's computer specs are that are looking at playing this or what will you think they'll be by launch?

Curious specifically about those that may or may not be in beta. wink wink.

ranalin wrote:

I had a curious notion today... Whats everyone's computer specs are that are looking at playing this or what will you think they'll be by launch?

Curious specifically about those that may or may not be in beta. wink wink.

These are my current specs on the pc I built last fall, though when I signed up for the beta way back when, my specs were completely different:
RAM - G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600
CPU - CPU INTEL|CORE I5 760 2.80G R
GPU - Radeon HD5770
PSU - OCZ Fatal1ty OCZ550FTY 550W ATX12V v2.2 / EPS12V SLI Ready 80 PLUS Certified Modular Active PFC
HDD - SAMSUNG Spinpoint F3 HD502HJ 500GB 7200 RPM 16MB Cache SATA
CASE - ROSEWILL|CHALLENGER RT
AUDIO - Creative Sound Blaster SB0570 Audigy SE 7.1 Channels 24-bit 96KHz PCI Interface Sound Card
OS - Windows 7 Ultimate

Yeah, my beta application was with a MacBook Pro 17" running boot camp. Now I'm on an m11x r2

I think you can resubmit your specs to update your beta application if that sort of thing interests people who have since gotten upgrades. I think I did it when I updated my OS, but that was a while ago so I could be wrong.

As for my stats i have:

CPU: E8400 @ 3.0 GHz
GPU: Nvidia 460 GTX
Memory: 4gb

PvP goodness Friday?

StephenReid wrote:
Quote:
Originally Posted by TwinCinema
The "first embargo" I expect refers to the fansites posting information on the content they played at SWTOUR - that is, information on the Agent and Bounty Hunter (I think). I expect this was arranged so that all of the fansites could focus on playing the game and maximising the use of time at SWTOUR rather than Tweeting every little thing that happened during the weekend. This way they can all get home, prepare their articles, and post on a 'level playing field'.

Just my guess.

The second embargo may relate to their PVP experiences and be dropped when Bioware is prepared to release more info on PVP in the coming weeks.

Quoted for truth!

Quote:
Originally Posted by iSweeper
Maybe ground breaking wasn't the best phrase to use. Trust me when I say that when all the fan sites / podcasters seen the update we all were cheering and clapping and not out of respect for BioWare showing us the update earlier but out of the fact that it was pretty awesome.

Ground breaking can be different for everyone....some might think that adding story to an MMO is ground breaking and others may think that it's the wrost idea ever. But trust me when I say you'll want to see this up coming Friday's update. Just don't assume I mean that it's going to be a release date or something so big the entire Internet crashes because the entire world is online trying to check out the update.

In short, it's going to be sweet and worth checking out!

More quoting for truthiness.

FYI if anyone is interested in the Agent and Bounty Hunter info some of it has already leaked in Europe and has been translated. I havent posted it here yet because it is a bit on the spoilery side.

Still i know some of you unwashed masses are definitely going Imp and may want to know some of whats in store.

Let me know.

Right now, i'm running:

Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
4.0 GB
GeForce GTX 275
Windows 7 64bit

Was planning an upgrade to Sandy Bridge and new video card whenever SWTOR ships.

My pc is 3 years old as of this month...time for a new one. I keep forgetting to sign up for beta while at home so I can actually get my system specs.

ranalin wrote:

FYI if anyone is interested in the Agent and Bounty Hunter info some of it has already leaked in Europe and has been translated. I havent posted it here yet because it is a bit on the spoilery side.

Still i know some of you unwashed masses are definitely going Imp and may want to know some of whats in store.

Let me know.

I'm all for spoilers, let's see em.

PVE Fansite embargo has been lifted, the usual suspects (Torocast, Darthhater) are swimming with new info.

New info in from the Fan Site Summit. Here's some of the general highlights from the guys at DarthHater.com

  • Crew Skills available for training in Kaas City: Cybertech (Reverse Engineering Tech which leads to creating Tech), Underworld Trading, Slicing, Bio Analysis, Bio Chem, Diplomacy, Investigation Mission, Treasure Hunting, Synthweaving, Archeology, and Artifice.
  • Galactic Market Kiosk is the name of the Auction House, and encountered first on Dromund Kaas.
  • Mailboxes seen in game. Can send items, credits, COD, text message.
  • Trainer icon on the minimap is an upward facing caret (^). If there are new skills you can learn the icon gains a plus symbol under the caret. If you mouse over the trainer symbol it will also tell you if there are new abilities available.
  • Bonus quests now show up alongside the parent quest on your map and minimap as soon as you pick one up.
  • Lightsaber Enhancement, Armor Enhancement, and other Stations/Benches seen on Hutta.
  • Idle banter can be heard by NPCs throughout the game. These conversations normally pertain to local events and are regularly heard from NPCs that don't offer any other dialogue.
  • Cantina music heard in the palace of Nem'ro the Hutt cycles after each song. Some of the music sounds very familiar while other pieces sound completely original.
  • We were unable to see the character creator, but we were told the random name generator was crafted by Daniel Erickson and is species specific.
  • Estimated time to completion seen on phased areas when you mouse over the green doors. This does not appear to be accurate in this current build, because all instances were marked with estimated five minutes regardless of actual length.
  • Estimated time to completion also seen when mousing over the black dialogue bubbles over players currently involved in a dialogue sequence.
  • Evocii Model seen in game for the first time.
  • Lore Objects are throughout the world and give you a codex entry when clicked on. These also yield a small amount of experience upon gathering.
  • Class specific long duration buffs, such as Coordination for the Imperial Agent, stack. If you are in a party with four of the same class you can all buff each other, effectively giving each player a buff four times more powerful than normal.
  • There are long duration buffs that are specific to Advanced Classes and these do not replace the basic class buffs. This means Sniper Imperial Agents can cast both Coordination and a special Sniper buff on themselves and their fellow party members.
  • Companions start with four different abilities. The first two are Attack and Passive with the other two being a unique companion ability and a kit. The companion ability is togglable and will allow the companion to use that ability at will. The kit is an equipable companion item that adds an ability to their bar that can be swapped with other kits. The kits are not currently togglable.
  • Mako starts with a Healing Mode and Concussion Round Kit (deals damage, knocks down lower tier enemies).
  • Kaliyo starts with a Plasma Round Mode and Grenade Kit (deals AOE damage).
  • Companion characters will taunt you if they get close to death with unique lines of dialogue.
  • Some items are only equipable by companion characters. Kaliyo's Jacket is acquired during a class quest and can only be equiped by Kaliyo.
  • When a companion wants to speak with you, a small dialogue bubble will appear above their picture on the companion ability bar. You can only talk with the companions in private areas like your ship and special cantina rooms.
  • Companion Affection Points are added or subtracted during cutscenes depending on your choices. Notification pops up in a small blue box on the bottom of the screen.
  • Companion Affection can also be increased by giving the companions gifts. This system was described as similar to the system seen in Dragon Age. We were also told that in the current build one way to get these gifts was by using the Treasure Hunting crew skill.
  • Aim stat added; modifies critical chance and damage.
  • Character titles can be gained by your character. Some of these titles appear to be class dependent (Agent x) while others appear to be universal (Friendly x, x the Merciless, x the Outgoing) were x is your character name. These titles appear to be connected to your dialogue choices and may also be connected to any and all other game systems.
  • Social points are added whenever you win a roll in a group dialogue scene or achieve a specific objective while grouped. These appear in a small blue box on the bottom of the screen. Social points accumulate to give you new social levels or tiers.
  • Can join party members in group conversations from far away via Holocom. Absent players join the conversation as a hologram. You can also start the quest conversation without party members if you do not want to wait. You are given a count of how many group members have joined in until it reaches the number your group has, at which point the conversation starts automatically.
  • In the cases where you see a cut scene while on a shuttle to another location, you can press escape (same with the way it works in every other cut scene) to stop the transition to the new area.
  • Player ship hangars are separated by class. For example, there's one for Bounty Hunter, Sith Warrior, etc. It should also be noted that the hangars appear on Dromund Kaas.
  • PVP vendors are separated by class.
  • Mako has a minor bonus to Cybertech and significant bonus to Slicing.
  • Current rarities listed as Legacy, Legendary, Artifact, Prototype, Premium, Standard, and Cheap.
  • Banking Terminals are available on Kaas City.
  • If you are bound to another flashpoint and did not complete the flashpoint you can then synchronize your flashpoint instance id to your new group's. This allows players to join up with a new group at the beginning. This does not work the other direction though; we were unable to sync someone forward in a flashpoint they did not participate in.
  • Guild tab seen during the play session. Must visit Regional Administration Office to create guild.
  • You can currently only run each Flashpoint once per day.
  • Disconnected icon is a Lightning Bolt.
  • You can expand your inventory. First time costs 15,000 Credits.
  • There is a conversation mode option for solo or multiplayer when you right click your character's portrait.
  • You continue to earn experience in Flashpoints while dead as long as you don't click "Return to the Med Center."
  • The optional color matching uses the primary color of your chest piece as the color to apply elsewhere. You are currently unable to use any other piece of armor to change the color of your chest piece, but this can be toggled off.
  • Planets have heroic spaces that are non-instanced areas with harder then normal mobs and quests. We saw these before in isolated dungeon-like areas on Tython and Hutta, but we also discovered a large open air heroic area on Dromund Kaas.
  • Mobs do not respawn in Flashpoints.
  • Datacrons appear on the minimap when you are near one. They do not show up on the large map.
  • The Bounty Terminal mentioned in past coverage no longer exists in the same place it did on Hutta, replaced by an NPC droid who gives you quests.
  • The automated taxi system currently doesn't allow for final destination travel; possibly a bug.

Listening to audio Q&As. As of their current build, there is Light/Dark side specific gear in the game, and they are trying to get Gray gear in before launch.