
Here's a thought - is the game going to have in-game representation of holidays? If so, I'm down for Life Day. I want to collect all of the traditional Life Day entertainment - Jefferson Starship, Bea Arthur...
Here's a thought - is the game going to have in-game representation of holidays? If so, I'm down for Life Day. I want to collect all of the traditional Life Day entertainment - Jefferson Starship, Bea Arthur...
I'm trying to figure out whether to be horrified at the suggestion or shocked that I don't think this reference has been made in a SWTOR thread here yet...
I agree with Kehama - Not having dual spec is no big deal while leveling, but when it's time for the end game, it ought to be there. Anything else and they are intentionally surrendering an issue to WoW.
The Sith spaceships look a lot cooler than any of the Republic ones, especially the Imperial Agent and Bounty Hunter ships.
Now, about having a class of soldiers on the side of the Empire ... We thought it would be too much duplication with the history of Secret Agent (who is a member of the imperial elite military forces) and too much duplication with the gameplay of the Bounty Hunter (long range, based on technology, combined with damage heavy armor). This is a good idea that we discussed at length at the beginning of the project."
I honestly don't know why they couldn't just make the bounty hunter profession a neutral faction so that both sides could use them. I mean, by their very nature they're for hire. It's not like the bounty hunters guild is going to turn down Republic credits on principle and every big empire/republic has contractors they hire, right?
Even though it's not the primary focus SWTOR seems to be taking I just see the bounty hunter as serving more of a controller role in a party than a tank. Snares, dots, roots, mez, etc. Since all of these classes seem to be based on the definitive Star Wars characters, it's hard to imagine Boba Fett telling the rest of the guys in his group to stay behind him while he draws attention to himself and takes all the damage.
The in-game logic is that the bounty hunter character you'll be playing is probably Mandalorian, and the Mandalorians have allied themselves with the Imperials.
ranalin wrote:Now, about having a class of soldiers on the side of the Empire ... We thought it would be too much duplication with the history of Secret Agent (who is a member of the imperial elite military forces) and too much duplication with the gameplay of the Bounty Hunter (long range, based on technology, combined with damage heavy armor). This is a good idea that we discussed at length at the beginning of the project."
I honestly don't know why they couldn't just make the bounty hunter profession a neutral faction so that both sides could use them. I mean, by their very nature they're for hire. It's not like the bounty hunters guild is going to turn down Republic credits on principle and every big empire/republic has contractors they hire, right?
I had the same thought about the smuggler, actually. You'd think the smugglers would be smuggling for whoever is paying the most credits. It's really weird that they've somehow allied themselves with the republic. It's not like the republic is just going to let smugglers run around free, transporting whatever illegal goods they want when the war is over.
Edit: I realize there is supposed to be some sort of suspension of disbelief here, and that theoretically your characters story will justify your alignment. It's probably a bit much to ask, but it would be cool if both bounty hunters and smugglers started out neutral, and then the decisions you make as you progress determine whether you are aligned with the empire or the republic.
Even though it's not the primary focus SWTOR seems to be taking I just see the bounty hunter as serving more of a controller role in a party than a tank. Snares, dots, roots, mez, etc. Since all of these classes seem to be based on the definitive Star Wars characters, it's hard to imagine Boba Fett telling the rest of the guys in his group to stay behind him while he draws attention to himself and takes all the damage.
It will be interesting to see how they handle this, but it's worth noting that the roles of CC and tanking aren't as far apart as they might seem. I remember back in DAoC vanilla days making trade-offs at times between a good CC and an extra tank—because a tank is essentially keeping mobs under control by having them attack him (at the expense of needing healing maintenance). (The other trade-off is attention: a CC class can control mobs and then go do other stuff, while a tank has to focus on what they're controlling. This cuts both ways, since a tank will never lose track of what they're tanking, but a CCer might get distracted while trying to mix DPS and CC.)
Still, I think that "taking lots of hits" in the Star Wars universe isn't really a good fit—and that holds for Jedi Knights as much as for Bounty Hunters. It will be interesting to see how they handle that.
Still, I think that "taking lots of hits" in the Star Wars universe isn't really a good fit—and that holds for Jedi Knights as much as for Bounty Hunters. It will be interesting to see how they handle that.
Actually, the idea of a Jedi or Sith holding off a massive wave of enemies fits pretty well. Lightsabers flashing in all directions deflecting shot after shot while the occasional bolt makes it through whittling the tank down till they drop. The force actually makes tanking semi-believable in a Star Wars universe.
But a trooper or bounty hunter? I just have to imagine they'll give some sort of excuse as to how the armor in the old republic was much better than the plastic stuff the Storm Troopers wore in the movies which seemed to not provide any defensive benefit against even small arms fire.
Note that I said "hits". Not "blaster bolts deflected by lightsabers". I did think about the whole deflection angle, though—but if deflecting stuff wears down your HP, we've entered a different (and not necessarily bad) world.
Note that I said "hits". Not "blaster bolts deflected by lightsabers".
I did think about the whole deflection angle, though—but if deflecting stuff wears down your HP, we've entered a different (and not necessarily bad) world.
The Old Republic setting also has melee weapons that can hold their own against lightsabers established in game continuity, so armor that can do the same isn't too weird.
I just have to imagine they'll give some sort of excuse as to how the armor in the old republic was much better than the plastic stuff the Storm Troopers wore in the movies which seemed to not provide any defensive benefit against even primitive bows/arrows wielded by small bears.
FTFY.
I only have one question: Is there a boob slider?
I had a curious notion today... Whats everyone's computer specs are that are looking at playing this or what will you think they'll be by launch?
Curious specifically about those that may or may not be in beta. wink wink.
These are my current specs on the pc I built last fall, though when I signed up for the beta way back when, my specs were completely different:
RAM - G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600
CPU - CPU INTEL|CORE I5 760 2.80G R
GPU - Radeon HD5770
PSU - OCZ Fatal1ty OCZ550FTY 550W ATX12V v2.2 / EPS12V SLI Ready 80 PLUS Certified Modular Active PFC
HDD - SAMSUNG Spinpoint F3 HD502HJ 500GB 7200 RPM 16MB Cache SATA
CASE - ROSEWILL|CHALLENGER RT
AUDIO - Creative Sound Blaster SB0570 Audigy SE 7.1 Channels 24-bit 96KHz PCI Interface Sound Card
OS - Windows 7 Ultimate
Yeah, my beta application was with a MacBook Pro 17" running boot camp. Now I'm on an m11x r2
I think you can resubmit your specs to update your beta application if that sort of thing interests people who have since gotten upgrades. I think I did it when I updated my OS, but that was a while ago so I could be wrong.
Right now, i'm running:
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
4.0 GB
GeForce GTX 275
Windows 7 64bit
Was planning an upgrade to Sandy Bridge and new video card whenever SWTOR ships.
My pc is 3 years old as of this month...time for a new one. I keep forgetting to sign up for beta while at home so I can actually get my system specs.
FYI if anyone is interested in the Agent and Bounty Hunter info some of it has already leaked in Europe and has been translated. I havent posted it here yet because it is a bit on the spoilery side.
Still i know some of you unwashed masses are definitely going Imp and may want to know some of whats in store.
Let me know.
I'm all for spoilers, let's see em.
PVE Fansite embargo has been lifted, the usual suspects (Torocast, Darthhater) are swimming with new info.
Listening to audio Q&As. As of their current build, there is Light/Dark side specific gear in the game, and they are trying to get Gray gear in before launch.
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