SWTOR: Catch-All

London event is going on right now. So we should have more tidbits in a couple days after the embargo.

I thought this game was not releasing until next year?

karmajay wrote:

I thought this game was not releasing until next year?

In theory, it should be out later this year - probably between July and October.

Tanglebones wrote:
karmajay wrote:

I thought this game was not releasing until next year?

In theory, it should be out later this year - probably between July and October.

Yar, current official release date remains 2011.

On Mos Eisley Radio newest podcast they hinted at a possible announcement @ E3.

They might announce the beta, and plans for more testers, but that's just a guess. Would be nice to get a release date, though.

karmajay wrote:

I thought this game was not releasing until next year?

It's next year now!

Fedaykin98 wrote:
karmajay wrote:

I thought this game was not releasing until next year?

It's next year now! :grin:

It was next year last year!

ukickmydog wrote:
Fedaykin98 wrote:
karmajay wrote:

I thought this game was not releasing until next year?

It's next year now! :grin:

It was next year last year!

Next year is the year after this one!

Hey look, we wrote a new Rebecca Black song.

When you boxes on the shelves, let me know, I want to watch, so I can see what the hell that means.

Badferret wrote:
ukickmydog wrote:
Fedaykin98 wrote:
karmajay wrote:

I thought this game was not releasing until next year?

It's next year now! :grin:

It was next year last year!

Next year is the year after this one!

Hey look, we wrote a new Rebecca Black song. :)

I'll go ahead and say its coming out next year. Remember, you heard it hear first! I won't get excited till I SEE boxes on the shelves

karmajay wrote:
Badferret wrote:
ukickmydog wrote:
Fedaykin98 wrote:
karmajay wrote:

I thought this game was not releasing until next year?

It's next year now! :grin:

It was next year last year!

Next year is the year after this one!

Hey look, we wrote a new Rebecca Black song. :)

I'll go ahead and say its coming out next year. Remember, you heard it hear first! I won't get excited till I SEE boxes on the shelves

Well when EA states a quarter for a release they pretty much have to stick to it with them being a public traded company. They control when its released not Bioware.

Reviews from those able to play the game in London yesterday. The Devs have consolidated all the game play impressions into the first post of the linked thread, just hit the "click hear to read more" option for each one.

Great stuff, lots of good impressions.

Signed up for the Republic guild, name Stormspain, though really want to sign up for the Sith guild if anyone ever starts that. I will be playing a Smuggler prolly on republic side, bounty hunter on Sith side;)

*growl*

*rezzes the stupid name thread again*

Rainsmercy wrote:

Signed up for the Republic guild, name Stormspain, though really want to sign up for the Sith guild if anyone ever starts that. I will be playing a Smuggler prolly on republic side, bounty hunter on Sith side;)

Smugglers for life!

You can only be in one guild at a time until the game starts.

well in this case can only be in the republic guild, cuz the sith guild doesn't exist....

lol true enough. I blame OP.

/glare

/glare

If the flipper fits....

Lots of juicy info on Advanced Classes in today's Dev blog.

Big news seems to be that the Jedi Consular (Shadow) and Seth Inquisitor (Assassin) can now trait into what sounds like a dodge tank role.

Hmm. Based on that, I think I'm picking Jedi Consular for my class. It sounds like the most gimped available tanking class, and that's my traditional poison of choice. >_>

During the UK event they had someone stumble upon a Datacron. Which seem to be similar to Cairns in Rift except instead of gear you get a stat bump.

Just to clarify a few things here, to avoid unnecessary panic attacks.

We put a lot of focus in SWTOR on making your character's journey mean something.

We're trying to eliminate grinding as much as possible, make your character's story matter and give you meaningful things to do on your way through the game.

We're also not shying away from rewarding or encouraging certain activities. The primary example, of course, being story. It's very hard to ignore, definitely not something we consider optional. It's hard to convey to people just how much impact it has on our game, but if you look at the feedback from all our recent events, people usually walk away surprised by just how powerful of an impact the feature has.

Exploration is another example. Exploration is an optional activity, but it is encouraged. If you choose to play just along the critical path, you can beat the game, have a good time, but you will find it is not necessarily the path of least resistance either:

Without exploring the world and stumbling on unique treasures, hidden quests, codex entries, the occasional world boss or encampment of rebels, you will be missing out not only on equipment rewards, XP, chances to further affection with your companion or build your alignment... but also you will deprive yourself of some very interesting stories

Datacrons are an exploration reward.

Yes, their effects are permanent, however they are also predetermined (there are X datacrons with exactly these effects, not randomized) so we can ensure they are balanced and luck has nothing to do with their effect. Their locations are fixed, not randomized and they don't 'spawn', meaning they will always be there for your character when you get to the location.

We're not talking about people having to find the 99 hidden flowers on each planet or something like that; the number of datacrons is small, scaling with the size of the planet. Think single digits. Not the kind of thing you would usually associate with grinding.

Do they matter? In the grand scheme of things, sure, they'll matter. How much? That depends what type of player you are. If you are in pursuit of the most optimized character ever, you will probably want to pick them up, but most people will probably do just fine with finding just a handful of them.

If you are not an explorer - no big deal - datacrons always stay accessible to you, so you can't lock yourself out of them and you can come back and pick them up later in the game when you have your comfy personal transport to get around in.

In short - we think it's a feature that adds to the game, that rewards going off the beaten path and discovering the wonders we put all over the worlds.

Badferret wrote:

Lots of juicy info on Advanced Classes in today's Dev blog.

Big news seems to be that the Jedi Consular (Shadow) and Seth Inquisitor (Assassin) can now trait into what sounds like a dodge tank role.

Here's a list of the Consular Shadow tree. Of course this stuff is in flux. While there is some tankish abilities there doesnt seem to be too much and i hope it keeps the rougish aspects. If it does i'm sticking with my choice of Consular.

Jedi Shadow

Run Through
Rank 1
280 credots
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
Level 10

Stealth
Rank 1
280 credits
Instant
Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
Level 10

Weapon Proficiency: Double Bladed Lightsaber
Rank 1
280 credits
Passive
Ability to equip double bladed lightsabers.
Level 10

Martial Studies
Rank 1
280 credits
Passive
Increases the rate at which your Force regenerates by 3 per second.
Level 10

Combat Trance
Rank 1
280 credits
Passive
The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
Level 10

Shadow Stamina
Rank 1
280 credits
Passive
Increase your total endurance by 24 per rank.
Level 10

Shadow Strike
Rank 1
280 credits
Force: 45
Instant
Range: 4m
Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
Level 10

Double Strike
Rank 1
320 credits
Force: 30
Instant
Range: 4m
Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
Level 12

Deflection
Rank 1
380 credits
Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
Level 14

Mind Maze
Rank 1
440 credits
Force: 50
Instant
Range: 8m
Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
Level 16

Mind Snap
Rank 1
500 credits
Force: 10
Instant
Cooldown: 9s
Range: 15m
Traps the target's current action and prevents that ability from being used for 4s. Ability Prevention doesn't work yet.
Level 18

Hemorrhage
Rank 1
600 credits
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
Level 22

Force Slow
Rank 1
720 credits
Force: 25
Instant
Cooldown: 6s
Range: 15m
Slows the target's movement speed by 500% for 9s.
Level 26

Low Slash
Rank 1
840 credits
Force: 25
Instant
Cooldown: 15s
Range: 4m
Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
Level 30

Hidden Strike
Rank 1
1400 credits
Force: 30
Instant
Range: 4m
Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.
Level 50

Don't give me facts! I was a saracen paladin tank in DAoC. And then later that got too good so I rolled a savage tank. And then in Age of Conan I tried to play a female dark templar! Hah!

Well, I guess we'll see what happens.

GWJ Sith guild is up.

Sith have a catch-all

Tagging for the dark side.