SWTOR: Catch-All

Boosts are absolutely traps in mmo's. Sure they have their perks but they can actually be rage quit inducing.
I've often found that should you run into difficulties playing the boosted class, starting an alt and playing it for the first 40 levels or so with help clear up rotations, role and capabilities.

Another way to use them is as money farming if you chose a class to boost poorly. (unfun or underperforming)

As a pvp player i find them a good shortcut. Jump into some matches and you have a basic understanding of the mechanics and how to chain them together to get your rotations down. Take lessons learned from there and apply them to the pve content. Doing the starting planets over and over again isn't fun either.

Someone brand new to the game or only dabbled at the beginning and not remembering the basics i'd suggest a new character to start with.

Yeah that's another reason I want to throw $5 at being preferred instead of just subscribing outright.

The only thing I did way back in beta was one of the starting planets up to fleet. The same thing I did last weekend but almost 9 years ago? I've got a lot to learn.

Taking at least one character through the story before I tempt myself with skipping everything and doing 60+ content. Trying to enjoy the journey.

But with storage vault access.

I'm very shocked by how dated the design of these beginning areas feel. The dialogue makes up for it though.

Do the boosts get you any Legacy unlocks, or do you have to hit the current level cap to get those?

Is anyone here still a subscriber that would like to share a referral link? Not sure if I'm going to sub but it'd be nice to get the couple of bonuses . I'd rather use someone here's in case I sub rather than some random person on the internet.

Stele wrote:

Is anyone here still a subscriber that would like to share a referral link? Not sure if I'm going to sub but it'd be nice to get the couple of bonuses . I'd rather use someone here's in case I sub rather than some random person on the internet.

Anybody?

Got to the Imperial capital yesterday. Finally set up Legacy name, even though I got a notice about that when I hit 10. Got my Stronghold apartment thingy, and wasted a lot of time setting that up. Reminds me of City of Heroes supergroup bases. I guess lots of MMOs do some player housing. Convenient to jump and sell if my inventory ever got full. Hopefully back to the main quest today while I have some time off.

Friend link

I just re-upped recently to get access to the last 2 xpacs.

Another Friend Link.

I play on Star Forge and am in the Alea Iacta Est guild.

Oh yeah so apparently it didn't work for me. I'm in account limbo. I had a beta account, and got some in game rewards for that, annual gifts and such. So I can't use a friend code for a brand new account. But also even though I have a 9 year old account or something because I have never been a subscriber I can't use the code for those bonuses either. Bah.

Thanks though. I guess if I have enough fun to give them $15 at some point I'll try a code after that.

Right now the most annoying thing is only 2 crew skills. But using a referral code gets you that 3rd skill as an account unlock for preferred. That's what I was after. Oh well.

Finished my 1st story after all the years of playing on and off.

Nice! Which one did you play?

Trooper

karmajay wrote:

Trooper

Nice- that was my first one too. If you like the whole military/ spec ops feel and want to go Empire, I would highly recommend trying the agent. I finished that storyline a few months back and liked it even more.

Consensus on the Internet seems to be that Trooper is the worst of the 8 class stories. I haven't done that one very far myself. I need to go back and sink my teeth into the Republic storylines. My wife and I duoed all the Empire ones back at launch and we enjoyed them all.

It was ok but then again it is the only one I did! I was not fond of the last choice you could make. Basically my Trooper had a LS/DS balance of 100,000/100 hehe

karmajay wrote:

Trooper

If you plan to do more I would avoid the smuggler one. It's really not all that good. Of the 5 I've done(Smuggler, Trooper, Consular, Imp Agent, and Sith Inq) I definitely think Imp Agent is the best. It was the third one I did and afterward became my main class.

b12n11w00t wrote:
karmajay wrote:

Trooper

If you plan to do more I would avoid the smuggler one. It's really not all that good. Of the 5 I've done(Smuggler, Trooper, Consular, Imp Agent, and Sith Inq) I definitely think Imp Agent is the best. It was the third one I did and afterward became my main class.

Smuggler's problem is it's pretty good on the starting planet, and then nothing about the subsequent treasure hunt (that I've seen so far) is as compelling as "gotta get my ship back from the bastard who stole it." If you want a "freelancer sort of falls in with one of the factions" story then Bounty Hunter is the way to go. Though apparently there's a glut of those now thanks to Jon Favreau.

Different strokes and all. I really enjoyed Smuggler.

Imp Agent is by far the best story to play thru. I enjoyed the Trooper well enough. I would say the Jedi Consular was the least enjoyable play through for me. I seem to remember the smuggler story just dragging on with bits of humor and search of fortune and glory.

I was pleasantly surprised with the story in the expansion Knights of the Fallen Order. It was very engaging as once I started I wanted to keep going. I also found it neat how they dealt with the companions. It is worth a play through in my opinion.