SWTOR: Catch-All

Is it wrong that I am actually considering purchasing the Razer associated peripherals?

SpyNavy wrote:

Is it wrong that I am actually considering purchasing the Razer associated peripherals?

Do it you should not! That level of fanboy-ism to the dark side will lead you!

IMAGE(http://farm4.static.flickr.com/3490/3224154977_358cfeec1c.jpg)

SpyNavy wrote:

Is it wrong that I am actually considering purchasing the Razer associated peripherals?

Yes, it's wrong to buy them. But it's perfectly fine to have put your name in for Razer's giveaway of said peripherals. Or at least that's what I said when I did it.

I'm not a big fan of the theme thing—but the LCD trackpad and dynamic keys on that keyboard are pretty sweet.

Tanglebones wrote:

Just signed up my wife for a SW:TOR account to increase the odds of getting a beta invite

/obsessed

Hah, I did that over a year ago. Come to think of it, I should probably log into her account, wouldn't put it past her to delete a beta invite as spam.

Elycion wrote:
SpyNavy wrote:

Is it wrong that I am actually considering purchasing the Razer associated peripherals?

Do it you should not! That level of fanboy-ism to the dark side will lead you!

IMAGE(http://farm4.static.flickr.com/3490/3224154977_358cfeec1c.jpg)

Gah!

Trying to get Tron guy off the news page!

So, I was listening to the TOROcast yesterday, and their discussion about the potential larger Beta gave me a thought. Would it make good fiscal sense to EA to limit pre-order beta keys to people who pre-order through Origin? I can see that as being one of the best ways to incentivize their service.

I think that depends on if there will be other pre-order bonuses elsewhere. Let's say Gamestop gets an exclusive pre-order bonus of a jawa skull helmet. If the pre-order beta keys are tied to Origin pre-orders, you are now forcing customers to choose between a pre-order bonus and beta access. I know that I hate when there are multiple exclusive pre-order bonuses, because I can't get them all. I think my head might explode if you tossed beta access into the pool of mutually exclusive pre-order bonuses.

Edit: Since I didn't really address the actual question of whether it makes fiscal sense. I think it would be a good boost to the Origin service, but I'm not sure if they would want to deal with the backlash from retailers. I imagine gamestop and the like would be furious if they found out that only pre-orders through origin would grant early beta access, since that's a huge incentive for users to pre-order from Origin.

nvm

A Massively article of a few people's hands-on impression from E3 all seemed to come back to "It's really polished and fun but nothing really new." And honestly, I'm fine with that. If I get Rift in the Star Wars universe I'm a happy camper. At the end of the day it's still an MMO.

I'm becoming increasingly perplexed by people who seem to be pinning all their hopes and dreams on this title imagining it to be some great harbinger of change in MMOs. Of course I'm equally confused by those who keep screaming at the tops of their lungs that this game is going to go down in flames and be one of history's greatest flops. I guess I shouldn't be that surprised though. I've been playing MMO's for a bit over a decade now and I should simply accept the fact that there really is no room for moderation in ones opinion of MMOs. All patches or balances are game killing nerfs. Everyone who beats you in PvP is using hacks. Whatever game you're enjoying right now is the greatest MMO to ever be and everyone else is stupid for playing anything else. *sigh* Okay, I went off the tracks there. Back to waiting on Bioware to announce a release date.

That is why we post here Kehama ;P

Kehama, I want the story, and I want it to be integrated fairly well with the standard MMO stuff, but I'm not looking for a reinvention of the wheel.

Tanglebones wrote:

Kehama, I want the story, and I want it to be integrated fairly well with the standard MMO stuff, but I'm not looking for a reinvention of the wheel.

Speeder bikes, Tanglebones. We don't need wheels!

Wembley wrote:
Tanglebones wrote:

Kehama, I want the story, and I want it to be integrated fairly well with the standard MMO stuff, but I'm not looking for a reinvention of the wheel.

Speeder bikes, Tanglebones. We don't need wheels!

IMAGE(http://media.tumblr.com/tumblr_lfja3iR4ts1qbw44e.jpg)

Don't you mean:
IMAGE(http://i.imgur.com/o0PYL.jpg)

That is amazing.

Kehama wrote:

I'm becoming increasingly perplexed by people who seem to be pinning all their hopes and dreams on this title imagining it to be some great harbinger of change in MMOs.

Why is this perplexing? I've been playing online RPGs since the days of MUDs, and I never want the next game to just be more of the same. When WoW came out, it was a pretty big change in how people played an MMO. Fixed raid sizes. Fresh takes on classes. Quests as the primary method of leveling. A "golden age" of MMO-ing. And when games came out afterwards, I wanted more changes. Abandon shards. Let me play with my friends. Stop using levels to break up content. Make raiding fun. So on and so on.

My point is not to specifically argue that SWTOR won't be good. But, I always hope that the next MMO will finally stop being a WoW retread and take a risk on being radically different, and potentially very fun to play. I still think there are lots of ways to make an MMO interesting without just rehashing the past. The only sad part is that SWTOR probably won't be that game.

Tanglebones wrote:

Kehama, I want the story, and I want it to be integrated fairly well with the standard MMO stuff, but I'm not looking for a reinvention of the wheel.

I'm with you there. Since I primarily play MMOs while soloing and I actually enjoy large quest chains this seems to be tailored made for me. If this turns out to be a several hundred hour KotOR campaing, again, I'm fine with that. I fully expect to max out a few characters while largely ignoring end game raid content. I just want to see the various companions and quest chains.

Scratched wrote:

Don't you mean:
IMAGE(http://i.imgur.com/o0PYL.jpg)

Best ever!

I am with kehama as well. Give me a polished game in the Star Wars Universe and I am good.

BadMojo wrote:
Kehama wrote:

I'm becoming increasingly perplexed by people who seem to be pinning all their hopes and dreams on this title imagining it to be some great harbinger of change in MMOs.

Why is this perplexing? I've been playing online RPGs since the days of MUDs, and I never want the next game to just be more of the same. When WoW came out, it was a pretty big change in how people played an MMO. Fixed raid sizes. Fresh takes on classes. Quests as the primary method of leveling. A "golden age" of MMO-ing. And when games came out afterwards, I wanted more changes. Abandon shards. Let me play with my friends. Stop using levels to break up content. Make raiding fun. So on and so on.

My point is not to specifically argue that SWTOR won't be good. But, I always hope that the next MMO will finally stop being a WoW retread and take a risk on being radically different, and potentially very fun to play. I still think there are lots of ways to make an MMO interesting without just rehashing the past. The only sad part is that SWTOR probably won't be that game.

Lot of it is also the mmo pedigree. SWG while not perfect and then changed completely over time still had and to some degree still has some of the best mechanics in an MMO. People that arent paying attention to what the devs are saying are going to be disapointed. Even for myself i know that if the hooks arent in there deep enough story wise i could bounce away from the game to at least check out games that are trying something different.

Darthhater.com had this today:

During a conference call this morning to William Blair and Company analysts, CEO of Electronic Arts John Riccitiello stated "we're in mid-scale beta, we've got a high scale beta at the end of June." Riccitiello continued with "and only the foolish assume they know the outcome of a beta in terms of whether it's just six weeks ahead or not."

Which prompted a Stephen Reid post on the forums:

Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a Closed Beta for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.

Cant remember if i posted here or not but they confirmed at E3 that there will be NO OPEN BETA. They have too many people interested and wouldnt be able to support it. Still knowing they're expanding the # of invites gets me excited... f*cking teasing bastards.

Poor Stephen Reid,

Sounds like the TOR boards are blowing up. He did make another comment on the Riccitiello quote, saying that the transcription below sounds accurate.

Sounds like a Aug-Sept release is plausible. I wonder if any of this will spur them towards advancing the guild system, announcing pre-order details.

If nothing else, it sounds like our odds at beta will be better by the end of the month.

General Discussion -> High Scale Beta at the end of June
Quote:
Originally Posted by Gumstumdar View Post
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?

From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!

Badferret wrote:

Poor Stephen Reid,

Sounds like the TOR boards are blowing up. He did make another comment on the Riccitiello quote, saying that the transcription below sounds accurate.

They're really busting his balls. He has to take the good with the bad and seems to do so with a grace i definitely wouldnt have.

BadMojo wrote:
Kehama wrote:

I'm becoming increasingly perplexed by people who seem to be pinning all their hopes and dreams on this title imagining it to be some great harbinger of change in MMOs.

Why is this perplexing? I've been playing online RPGs since the days of MUDs, and I never want the next game to just be more of the same. When WoW came out, it was a pretty big change in how people played an MMO. Fixed raid sizes. Fresh takes on classes. Quests as the primary method of leveling. A "golden age" of MMO-ing. And when games came out afterwards, I wanted more changes. Abandon shards. Let me play with my friends. Stop using levels to break up content. Make raiding fun. So on and so on.

My point is not to specifically argue that SWTOR won't be good. But, I always hope that the next MMO will finally stop being a WoW retread and take a risk on being radically different, and potentially very fun to play. I still think there are lots of ways to make an MMO interesting without just rehashing the past. The only sad part is that SWTOR probably won't be that game.

Agreed.. I think we do a disservice to the genre to simply accept "WoW in space with Jedis" BUT at the same time I agree that we all can also simply enjoy a well polished and enjoyable online game. I don't necessarily think a game has to push a genre to be successful or even "good" (see Rift) BUT it would be nice IF we as gamers rewarded those devs that did push forward the MMOG genre in some new and creative ways.

Don't most big MMOs do something they call 'beta' anyway, whether they need to or not for the launch? I think a lot of people see the 'beta' tag as 'stress test' or 'promotional demo' than getting feedback for the game that's going to imminently launch, but I wouldn't see it as a bad thing to get feedback from the great unwashed, even if you can't really implement it for months. Whether or not EA can support a large beta would also seem to be a good indication to me how they can support a live MMO. Not doing one would firmly put it on the 'wait and see' list, as an MMO isn't just a pile of content in a box but a service, and for an online only long term game you need good service.

Actually I think they are stupid not doing either a giant closed beta or an open beta. Usually your launch will be much smoother if you already have the servers in place, up and running and stressed. If their closed beta isn't big enough, the launch could be a fiasco. Its better to have some momentum before launch rather than trying to start from 0 momentum and trying to build it at launch. If anything it will probably save the IT crew some years on their lives.

They also need early access. Its just the way its done. If your game isn't going to break any molds, you probably don't want any giant launch headaches.

Poor launch decisions take 3+ months to fix. Poor beta decisions take a couple of weeks to fix.

TheGameguru wrote:

I don't necessarily think a game has to push a genre to be successful or even "good" (see Rift) BUT it would be nice IF we as gamers rewarded those devs that did push forward the MMOG genre in some new and creative ways.

As we've seen recently with big budget titles, developers seem to prefer refining tried and true designs while leaving the risky innovation to smaller titles. I also have to imagine that someone on the SWTOR team has to have SWG in the back of their mind. When SWG was first launched it tried a lot of new things with levelless, classless builds that you could customize to your hearts content (which I loved) and somewhere along the way they apparently decided this wasn't working and decided to scrap the whole system and go back to the more standard MMO setup of picking a class and gaining levels to get new skills.Matrix Online and Tabula Rasa also tried a lot of innovative things with their MMOs and look where they are now.

To completely mix analogies, for people who view game development as an investment, most of the time they're going to go for the blockbuster popcorn flick that retreads the same old ground but with bigger explosions rather than the art-house flicks that may gain a ton of critical praise but very few people who will pay to see it.

Well, I wonder if it is all about runaway budgets?

Do you have the time and budget to polish previous MMO failed attempts at innovation and make them work well? Or do you have the budget to do the prior in additon to trying to innovate on your own? It seems like each part of these scenarios requires a 10's of millions of dollars budget.

So if you try and polish on prior innovation, innovate on your own, and polish that new innovation so that it works, it will cost your triple the budget of a typical mmo.

The other thing that comes to mind with no beta for such a high profile title is why aren't they showing this off? Which leads my brain to all sorts of ideas, including that they're hiding it.

I know it's kind of presumptuous to expect a beta/demo before actually buying a MMO, but as fang said, it's just the way things are done now.

I wonder if it has anything to do with the theoretically more story based focus of SWTOR. I mean, how do you show off an MMO without revealing the story? If they just strip out the story, then they aren't really showing off the game they claim they are making.