Which MMO had the biggest Goodjer dropoff after launch?

I'm a little bit LTTP regarding the goodjer point of view on MMOs, but I have noticed from time to time a particular title gets a lot of forum hype here, and then following it launch, out come the critics and the apologists simultaneously, then the buzz dies down, then a patch or expansion rekindles the excitement a bit, and then....silence.

Just out of curiousity, of all the MMOs which we've seen rise and fall with hype, popularity and then apathy, which one rose the fastest and fell the hardest?

DC Universe Online?
Age of Conan?
Rift?
Champions Online?
Star Trek Online?
WoW: Cataclysm?
Another one?

(Added)
Warhammer Online?
EVE Online?

As a comparator, LOTRO seems to have enjoyed a nice even level of hype over the years. It's almost Taoist in its lack of extremities - noone goes too nuts over the game for too long, but it's never completely out of the spotlight either.

All of them?

Probably Age of Conan. Big hype, nice size group at launch then the non-content of the mid levels and some other game issues just killed it for most.

karmajay wrote:
Probably Age of Conan. Big hype, nice size group at launch then the non-content of the mid levels and some other game issues just killed it for most.

+1. I had high hopes for it and actually believed alot of the crazy promises. When I fell out of the game a few months later, I fell hard.

ya AoC had the biggest hype and biggest fall

I played AoC at launch... prob for about a month. That game REALLY failed after level 20-30 or so.

TheGameguru wrote:
All of them?

QFT

I think Rift is the one that kept the most. The Star Trek thread is also still active but i think its just a vocal 3 or 4 people that play it

A few months ago Rift seemed like the one game that could knock off WoW, at least based on the forum threads. Now, the guild has already merged into another one.

Thanks for reminding me not to buy an MMO in the first month and only decide if I want a game afterwards.

Thanks for reminding me not to buy an MMO in the first month and only decide if I want a game afterwards.

Then you will miss out on a month or two of fun with friends from this site...

I'd have to say Age of Conan. I know I played WAR for a while but that one had some major ship abandoning. We gave it a healthy chance and then we realized they were never going to add or improve the PvE or scenarios or crafting. It was RvR or nothing which still amazes me how boneheaded a decision it was.

fangblackbone wrote:
Then you will miss out on a month or two of fun with friends from this site...

I'm in Europe, the goodjer population here is pretty thin on the ground, so that's really a problem I want to have.

mindset.threat wrote:
A few months ago Rift seemed like the one game that could knock off WoW, at least based on the forum threads. Now, the guild has already merged into another one.

Well, the Rift thread count was artificially inflated, so it was kinda like the dot-com bubble. It still amuses me!

I would say that AoC would be the biggest drop. I was in on many of them, but that one really felt like after the first month or so it just fell off a cliff on GWJ (me included).

Second biggest, I'd give to WAR.

AoC at launch really was a mess, nice intro, but thin pickings to get you to the end game which is where people are going to establish themselves and pay a steady subscription. It does amaze me the decisions that get made in some projects.

Having said that, the stories of world PvP were great.

Scratched wrote:
AoC at launch really was a mess, nice intro, but thin pickings to get you to the end game which is where people are going to establish themselves and pay a steady subscription. It does amaze me the decisions that get made in some projects.

Having said that, the stories of world PvP were great.

They were great. Couple of nights it was us vs another clan for control of a zone

My first few days on White Sands still some of my best MMO memories...

armedbushido wrote:
My first few days on White Sands still some of my best MMO memories...

Me too. The whole first couple of weeks, really. Other than the FFA pvp, I'm not sure what made that experience so different, though.

fangblackbone wrote:
Thanks for reminding me not to buy an MMO in the first month and only decide if I want a game afterwards.

Then you will miss out on a month or two of fun with friends from this site...

I'd have to say Age of Conan. I know I played WAR for a while but that one had some major ship abandoning. We gave it a healthy chance and then we realized they were never going to add or improve the PvE or scenarios or crafting. It was RvR or nothing which still amazes me how boneheaded a decision it was.

Damn I forgot about WAR. That one had an excellent chance of challenging WoW's dominance, never mind the fact that Half oftheir content was "borrowed" by Blizzard anyway. It's amazing how many of these MMOs get SO close and have one or two fatal flaws that just hamstring them from ever getting to the next level.

And yet LOTRO keeps plugging along, slowly but efficiently printing up cash.

From what I heard one reason for WAR's faults was a tunnel vision attack on WoW, they deprioritised what made it a unique game and towards being a clone. No idea if you can blame EA for that.

To me it's not too much of an issue. I don't play too many MMO's, mostly due to time constraints but when I do I treat them as any other game. If I get a month or two enjoyment out of them, I'm happy.

I'm with Guru; from a pure hype standpoint, pretty much all of them. WoW had a very strong resurgence for Burning Crusade and has stayed fairly strong since then. But elsewhere, EVE is fairly devoid, WAR had a strong start along with AOC, but no more than any other MMO that I've seen launch around here.

The first few weeks of AoC were absolutely amazing despite the bugs and problems. It still ranks as my biggest all time letdown......

Scratched wrote:
From what I heard one reason for WAR's faults was a tunnel vision attack on WoW, they deprioritised what made it a unique game and towards being a clone. No idea if you can blame EA for that.

Hell yes. Dark Age of Camelot has some great features that would have worked to great benefit in WAR, and Mythic threw them out the window in a single-minded pursuit of what made WoW popular.

I wanted to see three realms in WAR; one realm against another never produced the dynamic, unpredictable battlefield environment we enjoyed in DAoC. I loved the Darkness Falls concept in DAoC; it gave you something to fight for in a way I never felt in WAR. WAR was also too linear in the PvE world; it felt like it was quests on rails compared to the more open feel of DAoC. Same for the RvR areas; the sparseness of the DAoC frontier, interspersed with key battle points (milewalls, keeps, border gates) made for a more wide-open experience.

Even the WAR skirmish model, which I liked, took away from open-world RvR.

I think the biggest failure was the lack of a third realm, though. Maybe they couldn't do that and stay faithful to the Warhammer IP, but I still think another RvR-style game with three factions instead of two has the potential to be very successful.

Yea AoC was fun for awhile but it dropped off fast.. WAR is still my biggest disappointment though. Love the IP but man they let this one go

Vanguard?

I don't know that Vanguard ever really got off the ground around here, after Elysium's article.

AnimeJ wrote:
I don't know that Vanguard ever really got off the ground around here, after Elysium's article.

Could be argued that it ever got off the ground anywhere.

Certainly nowhere near as much of a rise as most of the others, but oh what a fall...