Dungeons of Dredmor

Pages

LiquidMantis mentioned this indie game in the Roguelike games thread, but now it has a release date (07/13/2011).

http://www.gaslampgames.com/

Looks like a pretty decent little roguelike, and will only be $5?

I'm in!

Steam Links:

Trailer - http://store.steampowered.com/video/...

Buy it! - http://store.steampowered.com/app/98...

This one is on my radar. Looks promising but will wait to see some reviews.

"You have discovered the portly redoubt!"

"The Diggle collapses in a pile of flatulence and pewl!"

"Shoddy Dwarven IED"

... I'm in

So glad that I just found out about this, because it looks awesome and I can't wait! Hope it's sturdier and more baked than 100 Rogues.

Been keeping an eye on this. $5 is impulse buy range for sure.

Woohoo! Release date. Apparently they want to avoid the possibility of oversending emails by not sending any emails at all. The only one I've received was the confirmation. Can't believe it's only $5.

I'm all over this one.

The kind of humor employed makes me a bit leery. (It's a bit *too* self-satisfied.) But, well, it *is* a roguelike. I look forward to hearing more about it.

Just a reminder, game goes on sale tomorrow! Once it's available, I'll update the OP with a link to the steam store page.

SOLD

Interesting! I hope someone posts impressions tomorrow, it wouldn't take much for me to be pushed off the purchase cliff, even after the Steam sale.

IjonTichy wrote:

Interesting! I hope someone posts impressions tomorrow, it wouldn't take much for me to be pushed off the purchase cliff, even after the Steam sale.

Assuming I can make some time tomorrow evening, I should be able to post some early impressions.

This thread aligns with my interests.

You have discovered the Legislature of Pork!

yessssss!

$5? Tomorrow? Wow.

I too was signed up for updates, so I don't know why I haven't gotten anything. Regardless ...

And it's on Steam? Nice.

Can't find it on Steam yet, even as a pre-purchase. Guess we'll see it soon, though.

One must explain to the youngsters what Rogue-like means

Isn't it time for your Metamucil?

stevenmack wrote:

"You have discovered the portly redoubt!"
"The Diggle collapses in a pile of flatulence and pewl!"
"Shoddy Dwarven IED"
... I'm in

What the heck is a pewl?

More pewl pewl, less qewl qewl.

Any indications of difficulty? Is DofD going to be as punishing as most R-L's? Will there perhaps be multiple difficulty levels?

mooosicle wrote:

One must explain to the youngsters what Rogue-like means

Roguelike

D-Man777 wrote:

Any indications of difficulty? Is DofD going to be as punishing as most R-L's? Will there perhaps be multiple difficulty levels?

From reading the dev's blogs, it will be punishing. I think there some settings to make it a little easier.

LiquidMantis wrote:

More pewl pewl, less qewl qewl.

Such a sassy mouth! All of this talk of pewl and qewl.
Hmm.. I tried to click your web link Mr. Mantis and it's generating a 'could not find the page'; just a 'eads up.

Nightmare wrote:
D-Man777 wrote:

Any indications of difficulty? Is DofD going to be as punishing as most R-L's? Will there perhaps be multiple difficulty levels?

From reading the dev's blogs, it will be punishing. I think there some settings to make it a little easier.

I believe they also mentioned a soft-core mode where you could save when you wanted and restore following a death. I've also espied a couple of posts about trying to weave a storyline in to the whole affair; that's something I've always wanted (Roguelike+narrative+journal entries) so I have a bit of a beady eye on this one.

Wait, this permanent death is a DESIRED effect? When Witcher 2 and Dead Space 2 have those ultra hardcore difficulties with 1 life or only 3 saves allowed, most of the people on the thread groan.

mooosicle wrote:

Wait, this permanent death is a DESIRED effect? When Witcher 2 and Dead Space 2 have those ultra hardcore difficulties with 1 life or only 3 saves allowed, most of the people on the thread groan.

Roguelikes are a curious beast; lovers of the genre accept, nay, embrace a complete wipe of progress following a mistake or bad luck. As the 100 rogues dev team stated [sic]'It's about player progress, not character progress'. You're expected to learn from your mistakes, and try and go a little deeper, play a little smarter next time.

Part of it is the randomization, and part of it is the lack of cut scenes. You'll probably not directly repeat any content when trying to play after a game-ending mistake, because nearly all of it is randomly generated.

Wait, this permanent death is a DESIRED effect? When Witcher 2 and Dead Space 2 have those ultra hardcore difficulties with 1 life or only 3 saves allowed, most of the people on the thread groan.

Roguelikes are a bit like turn-based arcade games... they even have a high score board. When you look at them that way, permadeath makes sense; after all, no-one complains about Pac-man or pinball machines having permadeath.

Puce Moose wrote:

What the heck is a pewl?

A quick google tells me it's either...

- A specialised distributor of energy efficient products and control systems.
- A short version of Liverpool, in the local dialect
- A slap to the side of ones face with the back of the hand.
- A type of seagull.

Strangely, the last one is on a "Scots" version of wikipedia entry that seems to be written in Doric (Broad Scots). Didn't even know that was a thing

The pewl or white maw (Larus argentatus), whiles kent as the willie gou or gray willie an aw, is a sea-bird fund on the shores that eats fish an ither peedie ainimals sic as partans an is thocht tae be awfu gleg.
IjonTichy wrote:
Wait, this permanent death is a DESIRED effect? When Witcher 2 and Dead Space 2 have those ultra hardcore difficulties with 1 life or only 3 saves allowed, most of the people on the thread groan.

Roguelikes are a bit like turn-based arcade games... they even have a high score board. When you look at them that way, permadeath makes sense; after all, no-one complains about Pac-man or pinball machines having permadeath.

Precisely; this is the way to approach a Roguelike. The fun is in the dying... kinda like Dwarven Fortress!

I've been super eager for this one; I helped beta-test, though being the really unskilled roguelike player that I am, I didn't identify much in the way of bugs. I did at least confirm for them that Easy difficulty is actually fairly reasonable for players like me. Yes, I did manage to die in Easy difficulty. Several times.

mooosicle wrote:

Wait, this permanent death is a DESIRED effect? When Witcher 2 and Dead Space 2 have those ultra hardcore difficulties with 1 life or only 3 saves allowed, most of the people on the thread groan.

I didn't realize you were being serious. I thought you were saying someone needed to tell the kids what a roguelike is ... didn't think you needed to be told.

Permadeath makes things more tense and interesting. "Modern" roguelikes (read: console) tend to use a death mechanic that isn't quite as harsh as your standard pc text based roguelike. They add in things like storage where you can keep weapons and armor so when you die and lose all your experience/gold/etc. you can use them to give you a leg up.

I don't know where this game stands.

Edit: But Farscry does.

garion333 wrote:

I didn't realize you were being serious. I thought you were saying someone needed to tell the kids what a roguelike is ... didn't think you needed to be told. ;)

My mistake too. I read that as mooosicle decrying this fully graphics-based game as not a rogue-like. Hence my Metamucil retort. Guess Mooooosicle is the kid and I'm the one needing more fiber.

Pages