Kerbal Space Program: Let's Light This Candle

polypusher wrote:

Oh and no one has mentioned MULTIPLAYER yet! What could be better than Cooperative Rapid Unplanned Disassembly?!!

"Dang, we got CRUD again! Thaw out another Jeb!"

It would be amazing to have one person control a ship while the other EVAs. or have recoverable boosters one player lands while the other player gets to orbit

I've been playing a lot with the KAS/KIS mod, and I'm really hoping that something like that makes it into KSP2. Bring pieces in a crate into space, and assemble them in orbit? Or to another planet for assembly on the ground? Yes please.

I've built some pretty sweet orbital stations by docking pieces together, then reinforcing the docking connection with three or four struts.

As it pertains to multiplayer, I'd love a multiplayer EVA. (You know, if there was purpose for it.) I also like the idea of recovering boosters by having two people split piloting responsibilities. That'll need a much more stable base game, though.

Great Scott Manley interview with Nate Simpson, Creative Director at Star Theory.

I'm happy that a guy with 2000 hours on KSP and someone who learned how to play by watching Scott Manley videos is a director on that team.

I am getting a new computer soon and am excited to finally be able to play Kerbal. On my Mac it would take like 15 minutes to do even the first basic launch flight attempt So slow.

Do y’all recommend playing on career mode? And do I need any mods or any other settings tweaked?

Nice! To start with just spend a little time strapping things that go boom to each other and enjoying the fireworks. You'll want a feel for the controls and how things work on a basic level. I remember that the tutorials got good after a while, I imagine they still are.

Career mode is interesting, you get a really basic set of rocket bits to accomplish a tight set of science goals. Launching rockets costs you money. You get money and science points for accomplishing contracts like 'orbit Kerbin' and 'Rescue a kerbolnaut in xyz orbit'. I think its a fun, directed way to build up to greater and greater goals, but then again I enjoyed myself a lot before we had that. I tend to play with it though.

There are a TON of mods for KSP but none are essential. Some make it look nicer, lots add new content and features but to start with I'd just get your feet wet with the base game. You can add more at any time.

Oh and when you're not sure how to do something or a good way to do something complicated (Like Asparagus Staging) check out Scott Manley's YouTube videos. He has tons, some are updated versions of older ones as the game changed.

Not exactly Kerbal, but...

Kerbal 2 at PAX East

IMAGE(https://i.imgur.com/gMsKukG_d.jpg)

Bigger version of the pic:

https://i.imgur.com/gMsKukG.jpg

Thanks, it was hard to tell how big the pic was from my phone.

Been following the game since it was first discussed on conference call, but refused to buy until early access was done, and never got around to playing until last weekend.

I’m loving it! Just made my first Minmus flyby. Thanks to youtubers like Giant Bomb’s for their Project BEAST series and ShadowZone for great content, all the modders who make things way better such as Kerbal Engineer Redux. The start-to-competent time is phenomenally shorter now than I read about was the case in the early versions because of such things.

Keithustus wrote:

Been following the game since it was first discussed on conference call, but refused to buy until early access was done, and never got around to playing until last weekend.

I’m loving it! Just made my first Minmus flyby. Thanks to youtubers like Giant Bomb’s for their Project BEAST series and ShadowZone for great content, all the modders who make things way better such as Kerbal Engineer Redux. The start-to-competent time is phenomenally shorter now than I read about was the case in the early versions because of such things.

Just in time to get ready for KSP2!

Maybe. Different developer so I’m skeptical of it. And new features seem weird; for instance, how does multiplayer work on a game that isn’t playable without massive speed adjustments?

I didn't realize MP was a part of it. I probably won't play that part.

I get the impression that the MP bits will be cooperative EVAs and Base building, or asynchronous parallel play.

On the face of it, this is incredibly scummy.

Oof.

That has no new reporting from the Bloomberg article discussed here. As I said there Bloomberg failed to get to talk to anyone involved with the actual blow up: the business negotiations that came when the dev asked for more time to finish. We don't know if the Star Theory leadership didnt melt down and try to take the football they agreed on joint-custody of and go home, to which this would be a natural result.

We also don't know if Take Two was completely irrational about it an made an impossible-to-accept offer. Take Two's options (since it is their IP thanks to Squad selling it) were to can the project entirely, to give Star Theory everything they wanted (which appears to have been untenable) or to move the project to another internal team. The first one kills the game, the 2nd was somehow not possible, and the 3rd looks like what we got. Either way, this was a business failure.

The failure to talk to anyone involved in the negotiations about it in these articles is pretty annoying. We won't know if the remnants of the game and team are going to be garbage or not until Intercept starts showing what they have.

As an outside observer on KSP2 progress it really didn't seem like they were anywhere near launching when they showed it off late last year. They had a lot of exciting ideas but really just a handful of rocket videos to show. No UI, no video of rocket/base construction, no multiplayer footage. I'm still very excited about playing the game eventually but I'm guessing it's now at least 2 years away unless they scale back some of the major new features, base building, interstellar travel and multiplayer.

As if I needed more reason to be suspicious of the sequel.

Probably good news: “Kerbal Space Program 2 delayed again, until 2022”
https://www.polygon.com/2020/11/5/21...

Oof!

I'm about to jump back into KSP for the first time since 1.8. I've looked through a lot of the update logs to see what's new in versions 1.9, 1.10 and 1.11, so I have a decent idea of the changes. However, those of you who have been playing all along - is there anything that's going to fundamentally change the way I design and fly rockets?

I’m not able to answer that, but it probably depends on whether you’re caught up on the various DLC packs, and whether you use cool PC mods?

Accessibility issues? Oh hell yes. Despite knowing what I wanted to do, getting KSP1 to do the things I wanted was always a trial.

Looks like KSP 1.12: On Final Approach will be the last version for KSP 1.

Kerbal Space Program Final Update on PC

But they’ve only been updating it for literally ten years!

Keithustus wrote:

But they’ve only been updating it for literally ten years!

What a rip-off!

Time to demand a refund of the $23 I paid them back in 2013.

Retrospective with the creator
https://www.pcgamer.com/kerbal-space...

More anniversary stuff from KSP:

...and from Scott Manley:

The 1.12 release has gotten me back into KSP a bit. I never played through the Making History missions, so I'm having fun with that, though they are jerks about springing last minute requirement on you!