Kerbal Space Program: Let's Light This Candle

Schmutzli wrote:

1) Manual orbit with eccentricity of less than 5%
2) Polar Kerbin orbit
3) Get 36 tons of fuel to orbit (then 72, then 108)
4) Achieve orbit only using SRBs
5) Escape velocity from Kerbin
6) Polar lunar orbit lower than 10km
7) Manual landings: Mun, Minmus
8) Jool encounter
9) Mun/Mimus return mission
10) Using a single launch, put three probes into circular orbits with more than 100 km difference in average height
11) Achieve kerbin orbit and land on any island without parachutes
12) SSTO and full craft return
13) Geostationary constellation with 100% Kerbin coverage (at 30 degrees), multiple missions
14) Dock 3 ships in Kerbin orbit (then Mun)
15) Conduct Apollo-style Munar landing and dock with orbiting command module
16) Land within 1km of Neil Armstrong memorial
17) Land on top of Munar arch
18) Land on Mun and Minmus and return in a single mission

So I've started unofficially trying out these milestones. Some of them are pretty fun.

One and two were pretty easy for me but to switch it up I tried to do it with as small a rocket as possible. Once you get a rocket that can do step one, step two is just a matter of tilting a different direction once you lift off.

Three I skipped. I think that's a pretty difficult task and have never actually managed it.

Four however was a boat load of fun. I did get into orbit, just not a good orbit. I have to work on timing the last booster to get a circular orbit and not a very oblong one.

I'll try them again later and post some screenshots or something.

Is there a way to get a "manifest" for a given ship? It'd be nice to know total weight, cost, components, etc to show some progress on making more efficient ships etc.

I think there's a mod for doing that... Kerbal Engineer or something?

Well I took the Brutus IV up for another orbit attempt with only solid rocket boosters.

Behold!

IMAGE(http://i.imgur.com/vPVhYDD.png)

And on the launch pad in the early morning

IMAGE(http://i.imgur.com/XRmSAVq.png)

Lift off!

IMAGE(http://i.imgur.com/v3kNpjc.png)

It's not a great orbit but it is an orbit.

IMAGE(http://i.imgur.com/XXKj4Pq.png)

I put the one main aircraft cockpit on it for the views. Here we are on the sunny side of the globe.

IMAGE(http://i.imgur.com/jRSDdmt.jpg)

For the record, I did have one liquid rocket on it but I just used that for deorbiting.

Actually, that is a Hohmann transfer orbit... You can put something there, attach stuff to it in the lower orbit, then detach it in a higher orbit. At least that's what it's used for in real life.

Norfair wrote:

I think there's a mod for doing that... Kerbal Engineer or something?

Well I took the Brutus IV up for another orbit attempt with only solid rocket boosters.

Behold!

And on the launch pad in the early morning

Lift off!

It's not a great orbit but it is an orbit.

I put the one main aircraft cockpit on it for the views. Here we are on the sunny side of the globe.

For the record, I did have one liquid rocket on it but I just used that for deorbiting.

That's fantastic! I'll have to try my hand at these also, and think of new ones! If you come up with any ideas let me know!

I'll start working on those badges too. Ultimately I'd like to work on a roadmap of challenges for new players, to help folks new to KSP get a handle on the basics before graduating to higher challenges. The SRB to orbit challenge is great for planning staging, for example.

Set a new personal best for heavy lifter. This takes 78.21 tons to LKO, with 4519 fuel (and equivalent oxidizer) with an estimated dv of 4337.

IMAGE(http://i.imgur.com/NUpYHXl.jpg)
IMAGE(http://i.imgur.com/86lHAoS.jpg)
IMAGE(http://i.imgur.com/L01zhGPh.png)

There are docking ports for chaining up to four of these ships together, which should be more than enough for landing on one of Jools moons and returning. I've successfully docked them in orbit, but the side engines were NERVA at the time giving awesome efficiency but annoying TWR.

Here's a Reddit thread collating a bunch of stuff that the devs just revealed about upcoming features in a livestream:

http://www.reddit.com/r/KerbalSpaceP...

There's a lot of talk about resources and processing in there and it sounds as if they are in and have been for a while, they're just iterating on them. Is that right? Do any parts or fuel have resource costs?

Edit: upon reading further, it looks like they are not already in, may be coming with the next release.

0.19 is out! There isn't a tonne of new stuff in here, but having proper rover parts is a definite step forward:

http://kerbaldevteam.tumblr.com/post...

I had to take a stab at a skycrane landing, but I couldn't be bothered flying to Duna last night, so I just shot for the Mun instead:

IMAGE(http://wootangent.net/~lsd/blah/crappy-skycrane.jpg)

It worked a treat, but it's definitely over-engineered -- with that much fuel left, I could've put that skycrane back in to orbit if I'd wanted to.

Maybe you can send him home when you're done.
IMAGE(http://imgs.xkcd.com/comics/spirit.png)

I finally managed to accomplish an orbital docking (using the PebbleGarden Phoenix orbiter):

IMAGE(http://i52.photobucket.com/albums/g20/Kelly-Hrdina/KSP/firstdock.png)

Now it's time to fire up 0.19.

To save other people some time:

Q: If I’ve already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you’ll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it’ll likely be a while until that’s set up. We’ll of course let you know when that becomes available.

OMG!

There's half a dozen games I want on that Early Access program. My weekend just got FULL and my wallet just got EMPTY.

Everyone should get this game, right now!

I guess they finally gave up on the patcher

I'm wondering if I should double dip rather then wait the untold length of time for a steam key.

I don't think the patcher is going away anytime soon... Might not be worth it to pay twice just to get it on Steam, when you'll get a key soon enough.

I am tempted to pay again on Steam, just because I bought it so long ago that I only paid $10 for it, and that $10 has bought me probably more hours of gameplay than any other game.

I spent some more time on a Duna rover, borrowing a few ideas from the sample rover and skycrane, but trying my best to make it look all neat and tidy. Here are a couple of action shots:

IMAGE(http://25.media.tumblr.com/fd90a969e7ef86ef44dd5c201f5b0eca/tumblr_mjwqietl9T1rmm5rbo5_1280.png)

IMAGE(http://25.media.tumblr.com/5ff7066ebec8478483d1d22f0750bce5/tumblr_mjwqietl9T1rmm5rbo9_1280.png)

Robear wrote:

I don't think the patcher is going away anytime soon... Might not be worth it to pay twice just to get it on Steam, when you'll get a key soon enough.

LiquidMantis wrote:

To save other people some time:

Q: If I’ve already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you’ll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it’ll likely be a while until that’s set up. We’ll of course let you know when that becomes available.

Depends on how long it takes them.

If the patcher is still around, what does it matter how long it takes? Seriously.

Because I've never had the patcher work right? Because I have to dig up my password and log in every time there's a patch? Because ever time a major patch comes out their servers get slammed and you can't patch it for a few days anyway?

I need to see if this crashes less than the last version I installed. It would crash to desktop every time I went from (failed) launch back to the shipyard. Considering how slow the game is to launch, this made it more or less unplayable for me.

I eagerly await my steam key. The major problem I have had with this game is keeping it up to date. I guess that I have gotten spoiled by steam's auto updating everything.

A picture of the inside of the new crew module.

IMAGE(http://i.imgur.com/YTamMMG.png)

I love the labels.

That looks awesome.

I'm currently so hung up on trying to build a space station (and getting through the nightmare of not having my maneuvering thrusters balanced properly) that I havent left Kerbal orbit yet. I really should do that. Do you guys find you can get just about anywhere in the system if you design a rocket that leaves 1 good stage at the end with a decent amount of fuel? I've been assuming I pretty much have to craft the rocket in space (thus my interest in mastering Docking)

Norfair wrote:

A picture of the inside of the new crew module.

I love the labels.

Specifically how the airlock is labeled "Space"

For maneuvering thrusters, I tend to place one set on the center of mass for the stage that will be moving around. It's been working pretty well so far.

Steam keys are now available.

Well, that was quicker then they made it out to be.

I was trying to build an interplanet (think Duna) rocket, and I kept having a problem with my orbit transfer stage. Put bluntly, it was bottom heavy (2 NERVAs mounted on the sides for the flight back), and I couldn't manage its orientation once it got into orbit. It just keep wanting to point exhaust nozzles to Kerbin. Any thoughts?