Arkane's Dishonored

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Via August's GameInformer, via RPS

From the people who gave you Arx Fatalis and Dark Messiah, now owned by Bethesda:

Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

IMAGE(http://i.imgur.com/Koo9j.jpg)

That sounds like a game I want.

Yes, yes it does.

That sounds fantastic, especially these parts:

Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

In the last couple of years, the very few stealth games we've gotten (or, rather, that I personally have been aware of anyway), have been more about using stealth to beat the crap out of everybody and move on. I'm thinking specifically of Batman Arkham Asylum, Splinter Cell Conviction, and the Noir levels in Spider-man: Shattered Dimensions. I do like those games, but I much prefer the style where you are encouraged by the game to be professional, get in, get out, don't kill anyone you aren't required to; where no one knows you were there until long after you're gone, and possibly not even then. For example, Splinter Cell prior to Conviction and the Hitman games. I have heard that the Thief series encourages this style, and that it is supported (though not required) by Deus Ex, though I haven't played either of them yet. Assassin's Creed kind of straddles the line between those styles.

The next couple of years look like they could be a return to form of sorts, with Deus Ex Human Revolution, Thief 4 and Hitman 5, and now this, so color me excited.

Definitely sounds like the Thief spirit lives on. It certainly has my attention.

The skull thing in the artwork reminds me of a mechanist watcher from Thief2. Having some type of security to defeat goes hand in hand with stealth, so bonus points if it is some kind of camera.

Just saw the RPS article. This is now on my "want" list. I hope they can live up to their marketing.

One thing I like is how up front, the first thing they say about it, is that it's not a roller coaster action game. They're not messing around by being vague about it, that aspect is important to them and I hope they resist any pressure to change it.

So, the Crossing is dead?

I love me some first-person stealth so this sounds great. Third person stealth...not so much.

Just please, dear god, people, hire better voice actors than the ones in Dark Messiah. There was a LOT to like in that game, but between the teenage-writer plot and the painful voice acting, it was pretty hard to see. It had some of the best FPS level design I've experienced, mixed with absolutely puerile writing and production values. So frustrating.

Yes, if there's any game I'd have them remove all plot/acting from, it's DM. That, or rework it to be less corny. I wonder how hard that would be to mod, just replace all the voice sound files with zero byte files.

It's a game about eliminating rows of coloured blocks where you can use those blocks to build a castle instead. It's a game about running really fast where you can go for a nice stroll and enjoy the fresh air. It's a game about murdering people where you can become a doctor and deliver babies. It's a game about doing a thing, but you do the opposite thing instead.

It's a game about playing a video game, where you don't actually play a video game at all.

I'm not normally one for typical gamer pre-release hype love, but I want to make babies with this game. Just based on this blurb and knowing it's Harvey Smith, Viktor Antonov and Raphael Colantonio, I'm already as excited about this as everyone else is about BioShock Infinite.

muttonchop wrote:

It's a game about eliminating rows of coloured blocks where you can use those blocks to build a castle instead. It's a game about running really fast where you can go for a nice stroll and enjoy the fresh air. It's a game about murdering people where you can become a doctor and deliver babies. It's a game about doing a thing, but you do the opposite thing instead.

So wait, Peter Molydeux is on it too?

Gravey wrote:

I'm not normally one for typical gamer pre-release hype love, but I want to make babies with this game. Just based on this blurb and knowing it's Harvey Smith, Viktor Antonov and Raphael Colantonio, I'm already as excited about this as everyone else is about BioShock Infinite.

muttonchop wrote:

It's a game about eliminating rows of coloured blocks where you can use those blocks to build a castle instead. It's a game about running really fast where you can go for a nice stroll and enjoy the fresh air. It's a game about murdering people where you can become a doctor and deliver babies. It's a game about doing a thing, but you do the opposite thing instead.

So wait, Peter Molydeux is on it too?

No, it's not on rails.

Love the concept, and the studio has my loyalty. I'm in.

I loved Dark Messiah. Arkane's made me wait too long for their next full game, and it sounds like an appealing one. Can't wait to read through the GI feature.

A little snippet of information. http://www.gameinformer.com/games/di...

Sounds interesting.

More snippets of information: http://www.trueachievements.com/n457...

IMAGE(http://img263.imageshack.us/img263/9779/mapkzb.jpg)

Alternate 17th century world? Stealth, magic, eavesdropping, rats, whaling? I'm excited about what looks like a very unique gameworld that seems like it comes from fantasy fiction and not video games. This on top of the excitement I already have for the game's pedigree. Just some general high-level excitement happening over here, really.

That screenshot looks a little too much like the DMoMM "Repeatedly kick a dude into some spikes or off a cliff, your choice!" kind of thing. But the setting and concept ooze with possibilities, so color me interested.

I was getting this confused with Hard Reset. I am far more interested in this now that I realize my mistake.

I've been following the official forum, and the devs have been dropping some tidbits in there as well. Namely that there is absolutely no third person mode. It's 100% 1st person, even the stealth. And there will be lean keys!

And those two stupid little things are actually really exciting to me.

One thing just hit me, I wonder how well this goes up against Thief 4. I'd guess Thief4 will be out in 2013, maybe 2012 if we're lucky.

Bottle wrote:

I've been following the official forum, and the devs have been dropping some tidbits in there as well. Namely that there is absolutely no third person mode. It's 100% 1st person, even the stealth. And there will be lean keys!

And those two stupid little things are actually really exciting to me.

PuceMoose just wet himself.

Is it weird that I'm most excited about the whaling? I mean, the other stuff sounds cool too, but I'm a sucker for any sort of old-timey nautical stuff.

muttonchop wrote:

Is it weird that I'm most excited about the whaling? I mean, the other stuff sounds cool too, but I'm a sucker for any sort of old-timey nautical stuff.

Not at all. I took a class on Maritime History and it was fascinating. Whaling culture is interesting stuff. We need more nautical themes in pop culture.

Okay A this looks awesome beyond belief can't wait to see something in game.

and B a newb question but what is the "style" used in the cover is it water or oil based paint or something else entirely? I see this particular style pop up semi regularly but i never know what it is.

Cayne wrote:

Okay A this looks awesome beyond belief can't wait to see something in game.

and B a newb question but what is the "style" used in the cover is it water or oil based paint or something else entirely? I see this particular style pop up semi regularly but i never know what it is.

Looks like digital art to me, but then it's tough to tell these days.

Cayne wrote:

and B a newb question but what is the "style" used in the cover is it water or oil based paint or something else entirely? I see this particular style pop up semi regularly but i never know what it is.

I'm pretty sure it's Photoshop. That's kind of the go-to for commercial artwork these days, especially concept art. That style speicifcally looks like speedpainting, which is a general term for an approach taken by a lot of concept artists.

Other Photoshop examples.
A video of a 20-minute painting.

necroyeti wrote:

No, it's not on rails.

Sure it is, it's a game on rails where you are the rails. But SURPRISE! you're not the rails, the rails are actually you! and the rails travel along the surface of a menzer sponge until you morph into a sierpinski gasket. [size=8]omglolmostobscurezeldareferencevar[/size]

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