F.E.A.R. Series Catch-All

Pulling this thread out of containment from the Origin facility...

There's a new F.E.A.R. game coming. F.E.A.R. Online

Apparently it is set in the F.E.A.R. 2 timeframe. Beyond that I don't have much. While I enjoyed the series as a whole and liked some of their background (even with the whiplash between the first game's expansions and F.E.A.R. 2) I thought it pretty much went completely off the rails by the end. Curious to see how they are even going to make this work.

Hmmm, made by Inplay interactive, who previously made something called SNK all stars online. Looks like they gave them the multiplayer side to FEAR2 and just said to go wild with it. Hell, if all they do is remove gamespy they're off to a good start. It's not the first time they've done something like this, they had a free version of FEAR1 multiplayer for free too.

Did FEAR2 keep the crazy melee system from the first? If it did, I'm in.

I was playing the first FEAR and I made it- what I think to be- about 1/3 in or so. Then something happened and I just lost steam. Not sure why, I liked the game. Gotta get the gumption to go back in and keep moving through the game.

I think it's something about how Monolith design their levels in FEAR, specifically FEAR1.

In terms of level design that game is like the nexus between old games where it was quick and easy to make long level of room after room, and modern games where you've got to put in lots of detail so each they've got to drag out the playtime per-room.

Levels in FEAR1 are also bizarre if you stop to think about them. If you stop and look at an individual room or corridor be it lab space, office, industrial or bunker, it works and you can see it as a world space, it looks right, but when you consider the larger level layout it's confusing and illogical, no one would make a level like that in real life and it breaks immersion. FEAR seems to be made on the micro level rather than the macro, like they just "made a bunch of stuff" and glued it all together.

If you're not just playing it for the combat, the story moves along very slowly too.

Yeah, the building layouts in F.E.A.R. were immersion-breaking. "So... this conference room is only accessible from a janitor's closet and a restroom? And the janitor's closet has an open wall to an elevator shaft?"

I've finally decided that as a side effect of Alma something like this was going on.

tanstaafl wrote:

I've finally decided that as a side effect of Alma something like this was going on.

Now that half my day is gone, it's worth warning others that the linked site is almost as dangerous as TV Tropes. (and perhaps deserves a meta-entry concerning itself)

Yeah, I love the SCP Foundation.

Did you know there are at lest two games based on some of their entries? SCP Containment Breach and SCP 087.

psoplayer wrote:
tanstaafl wrote:

I've finally decided that as a side effect of Alma something like this was going on.

Now that half my day is gone, it's worth warning others that the linked site is almost as dangerous as TV Tropes. (and perhaps deserves a meta-entry concerning itself)

Yes, with the difference being that TV Tropes doesn't get me looking over my shoulder nearly as much as the SCP Foundation site. Back to virtual driving of nice, safe Euro trucks for me.

I'm still convinced a TV show based around the SCP Foundation would be the best thing ever. And no, Warehouse 13 doesn't count (it's a good show, it's just more quirky that terrifying).