BHA Raiding June 28th through July 4th. FIRELANDS!!!!!

Tankspot's currently available videos seem to indicate that Shannox and Rhyolith are ideal first targets.

Shannox
Rhyolith

At the moment they only have footage for the 25 man versions, but between seeing that and reading the details in the new dungeon journal (shift-J) we should have good info to start on.

Of course, the journal lists them in a very different order - Beth'tilac, Rhyolith, then Alysrazor I think, then Shannox, and other sources seem to say various other things but agree with tankspot that Shannox is a good first kill and then totally disagree about the order of the next three.

For very selfish reasons, I'd like to work on Rhyolith sooner rather than later since he has my sweet, sweet bow upgrade, but I honesty haven't done enough research to have a strong opinion about where best to start.

By the looks of things, we might want to try Shannox tonight since we'll have Wal DPSing and possibly tanking the dog. 3 tanks is a lot to ask of a 10 man group.

Looks like Shannox can be two tanked just fine. I think he's a good starting point based on my quick research.

It seems the in game Journal provides at least a good starting point for the encounters as well.

I predict at least an evening of learning to steer Rhy without standing in anything.

Thankfully, TK and Grinds are both ranged.

Shannox got uglier when in the last phase of PTR testing Blizzard made him and Riplimb immune to taunt (Rageface attacks random targets anyway, so a third tank is not just unnecessary, but useless). If you pull aggro, you will die. TK. Grinds. It's also imperative to have multiple players who can do over 30k on a crit to stop Rageface's maul. The fight still doesn't seem horrible, at least, once we learn what's going on, and he's still one of the easy ones.

Rhyolith shouldn't be bad once we learn to deal with the turning mechanic, although I forsee a lot of deaths by certain individuals, because there is a lot of fire that you can stand in if you're not paying attention and we know how that goes. Just read Lawk's sig if you forget.

Beth'talic don't seem awful either. Beth is complicated just because of a whole bunch of stuff going on at once that we have to learn to deal with, plus splitting the raid into two groups doesn't help. Although the idea of squashing a giant spider is somewhat appealing.

I don't even want to talk about what kind of nightmare Alysrazor looks like on paper.

Heh...well, what about knocking out Cho real fast now that he's all sissy like, and then proceeding to the new stuff. On top of that, we should start working on the legendary staff. If we happen to kill a few bosses in the new raid we might as well get the materials they drop for it.

It will still take us most of the night to burn through BoT to even get to Cho, plus we just gave that a go Sunday.

Still, I wouldn't mind getting some tokens so, at least for me, that's still on the table.

I also learned that Halfus drops a int Mail helm. I am really annoyed we haven't seen that yet considering the number of times we've ripped him a new one.

Did some research and testing. As long as you've killed Cho'gall (The Bastion of Twilight achievement) you can start the quest line - well, there's other achieves you can get too, but we've never done them as a guild. Anyway, I started it for giggles, gold and just to make sure Wowhead wasn't full of sh*t.

Once we have somebody on the quest, the Eternal Embers will drop from Firelands raid bosses. As long as we set Master Loot threshold to RARE, not epic, we can control who gets the embers (i.e. not me). It's not a common quest item drop, so it'll take a while to get someone 25.

Also Eternal Embers <> Living Embers. Living one's are for crafting.

If we suck at killing a raid boss, it seems to be rather handy to farm the trash (trash epics, rep gains for more epics).

I wouldn't mind recycling our raid instance from last week and nuking Cho'gall right off the bat!

MikeMac wrote:

I wouldn't mind recycling our raid instance from last week and nuking Cho'gall right off the bat.

I vote we start off with this and then see where the winds take us.

oilypenguin wrote:
MikeMac wrote:

I wouldn't mind recycling our raid instance from last week and nuking Cho'gall right off the bat.

I vote we start off with this and then see where the winds take us.

thats what i meant...

10 man strat that sounded good:

Something similar to this the easiest way. For 10 Man this fight requires 2 tanks, 3 healers, and 5 DPS.

Tank something like this:
[Shannox]--------------------------[The Raid]--------------------------[Riplimb]

One tank tanks Shannox, the other tank tanks Riplimb. Assign some DPS to try and push them even like in the original video strat. Its best to NOT have a class with built in slows on Riplimb since slows will build an immunity to being slowed. Someone with a controlled slow works the best, such as a hunter concussive shot.

When Shannox throws his spear, run Riplimb AWAY from the spear landing spot.
[Shannox]--------------------------[The Raid]----[Riplimb]-------------[SpearLandingZone]

It takes some adjusting to find the appropriate distance but the fight becomes trivial after that. If you don't have a hunter or character with controlled slow, you could pull Riplimb over Shannox Freezing trap BEFORE the spear is thrown.

When phase 2 starts, its a DPS race/keeping up the Shannox tank alive race. Kinda like phase 2 Chimareon

I have no idea what you just said However, I agree cho fight and hope we can 1-2 shot him and move on

oilypenguin wrote:

I predict at least an evening of learning to steer Rhy without standing in anything.

Thankfully, TK and Grinds are both ranged.

I can get real close then, so I can stand in stuff.

1 shotted Cho. Maybe progress on Shannox?

oilypenguin wrote:

1 shotted Cho. Maybe progress on Shannox?

From tankspot, not sure if this is good news or bad news for us...

"In reality, this is not a strong gear check, it's very much an awareness check. Guilds with good raid awareness will have this fight on farm fairly quickly - guilds where members complain about the RNG of the traps appearing under their feet will bash their heads against it for a long time."

Like I was saying last night, no one should ever get hit with a trap but a dog. From there, it's a matter of the tanks making sure the dogs get trapped at the right time to clear off the debuffs so that the healers don't burn through all their mana. After that, it's just a matter of just burning through a crapton of health.

That said, strong gear check or not, it is still a gear check and we have to remember that many of the people engaging in such discussions by nature are in guilds/raid groups that have some amount of T11 heroic gear, whereas we are at best geared in 359s (my shiny new bow notwithstanding). As such, we will have a bit tougher time with it than many raiders, but if we can just execute properly it shouldn't be too big a deal.

Talliarthe wrote:
oilypenguin wrote:

1 shotted Cho. Maybe progress on Shannox?

From tankspot, not sure if this is good news or bad news for us...

"In reality, this is not a strong gear check, it's very much an awareness check. Guilds with good raid awareness will have this fight on farm fairly quickly - guilds where members complain about the RNG of the traps appearing under their feet will bash their heads against it for a long time."

Sweet, I'm golden.

DBM has been updated today - more content/fixes for Firelands. Another update for Recount too.

Officers (at least) need to update EPGP to fix a MH/OH points error. Might have to fix Zero's weapon cost - we'll see.

Since nobody linked it in here yet, next week's raiding thread is here.