I like the looks of this one already:
Running with rifles is a 3D warfare PC-game with solid action/stealth/tactics flavor. One soldier is controlled at a time from sky perspective by the player. You run around with the keyboard, aim and shoot with the mouse. The soldier’s authority/rank affects how many fellow soldiers controlled by the AI will follow and support him in his glorious efforts. The ultimate mission is to conquer all the bases on the map and defend the already occupied bases against the invading enemy forces.The bullets are extremely harmful in the game, so it is more about getting quickly into a good position and firing those few well-aimed bursts, before the enemy does the exact same thing to you. Fighting along several fellow soldiers significantly increases the odds of staying alive.
EDIT: RPS coverage.
Pre-alpha footage:
Love the style but it doesn't look like anything more than a flash game at this point.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
@Holysh*tMatt
Well, it's pre-alpha, so I wouldn't expect too much at this point. I played around with it, and had some fun. I'm more interested in the game's potential. I think the ideas behind it sound cool.
The game is now in alpha. Announcement.
Oh wow. This reminds me of Assault Squad and Infantry Online. And more recently, Men of War in direct control mode.
It looks like Running with Rifles is now in Beta and can be pre-purchased for 5 Euros.
Beta footage:
I ran into mention of this in an RPS comments thread last week, tried the demo and immediately bought it. As Tamren suggested, it reminds me a bit of being in the direct control mode of Men of War all the time, only with less obsession about which hat I'm wearing.
I really like the way you tool about in game, heading for trouble when off to the side you'll hear a couple shots go back and forth, turn toward it and then the rate and amount of fire will seriously step up and up from a few sporadic rounds back and forth to really crackling violence.
There are now two KM² maps with a third shortly on the way. Vehicles are also in development. There are five weapons in game right now - the AK47 and G36 assault rifles, the M240 LMG, which has to be fired prone, or from behind a wall or ledge that you can balance it on, the suppressed MP5 and the Benelli shotgun.
There are also grenades, which feel suitably chunky when they go off, shaking the screen and, with enough rank, you gain control of and off-map mortar team to bring in indirect fire. These requests go through a fire control process, so you can call them on anything you can see but the round won't immediately plop down, so they're not an instant win button.
You can gain rank from starting as a Private and rank is maintained after death. At each rank a different number of little AI dudes will follow your lead and you can end up with 10 following you. They will key off of your actions too - if you crouch, they go onto high alert. If you're carrying the MP5SSD, they will try to maintain some stealth and won't open fire unless the enemy shoots or is shouting the alarm.
Multiplayer is available and you can play versus or co-op. In co-op each of you can end up with your own little team of AI dudes too, so three or four of you with all your followers could make a real mess of someone's day.
However, I'm currently having a blast, (hoho!), in single player, with the teams set to 300 men a side.
There is a demo available which appears to be a slightly older build - some UI elements are different and in different positions - and handing over the ~$7.50 to get into the beta gets you immediate access to the game and the full version on release for free, regardless of whatever price it launches at.
I still can't stand the filter that's overlayed on everything.
How did I live before digital distribution of old, cheap games?
MilkmanDanimal wrote:You did live before digital distribution of old, cheap games. Now you just play games.
Looks like this baby's out. I just picked it up with my brother, and I have to say, it's pretty good one hour in. Top down shooter with more meat than I assumed it'd have. Anyone playing?
Steam: [GWJ]UMOarsman
I've owned it for aged, yet just tried it for the first time the other day. REALLY had fun with it.
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Bought it on a whim with the slight discount. It's "hard" in the sense that you'll be dying and respawning pretty fast, but unlike other roguelikes you keep your EXP progression. So far I've cleared a couple of maps and gotten to Seargent rank, the trick is to hide behind your meat shield AI units and snipe the opponent.
Just picked it up, looks like a lot of fun from what I read and video's I've seen! Never heard of it before and wasn't on my radar. Looks kind of Ikari Warriors
Oh man. This looks crazy good. Thanks to ebarstad for starting this thread as this game wasn't on my radar at all.
Didn't even realize I'd started a thread until it popped up this week. June 2011... Ironically, I never picked this up even though I thought it looked pretty great at the time and seems even better now.
+1
I'm surprised this isn't getting more attention here. It's way, way fun and has an interesting learning curve.
Anyone else pick this up? I am downloading the demo now after Badken's endorsement and the let's play video he posted in the latest Conference Call thread.
I've been wanting to buy this for some time but for now there's no way I can get it. This game looks extremely fun.
Buy! Buy so you can be an ostrich who kills dinosaurs by kicking them in the face!
I'm waiting till it's cheaper, given the size of my pile.
I know I said that about a month ago but things aren't looking so great for the game right now. RWR got mentioned in one of TB's videos about indie games that fail to sell for various reasons. After watching the video I went and looked up how many people were actually playing the game at the moment. 52.89 players average, per MONTH. Ouch, and this is a multiplayer based game. By comparison there are more people playing Recettear and over 20x more people playing FTL.
The problem as I see it is the fragility of the player which often means you spend more time reaspawining and running back to the battlefield than actually wading into firefights. Plus stray bullets from offscreen can take you out of action by surprise. With FTL a single "life" can take quite a few minutes to limp through so your mortality feels less fragile.
There's been a conversation about the sustainability of indie games going around, and about whether we're in a bubble. Might be a topic for the game business stability thread.
Multiplayer games have the additional constraint that you not only need sales, you need players to keep playing.
the National Center on Domestic and Sexual Violence's list of hotlines
The game has been updated to include workshop content and there is a good zombie invasion total conversion out now. The gameplay is a generally a little more fun than the base game, with more chaos and a little less sudden insta-death.
Ohhh, I'll have to try that! Thanks!
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Direct link. It looks awesome!
http://steamcommunity.com/sharedfile...
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