Kingdom of Amalur: Reckoning

fangblackbone wrote:

This game looks more awesome by the minute. It looks like Elder Scrolls world meets the...

Ooh! Saw that bit and became a bit more intrigued. Can you shift into a first-person perspective in the game, or is it 3rd-only?

Puce Moose, get on that 1st person mod, ASAP! That would be an interesting sight to see.

Meeehhh ... if I hadn't played Witcher 2 and Skyrim last year, maybe this game would be more appealing. It just feels kinda pointless in a way and a bit amateur hour. It's certainly functional enough, and combat wasn't half bad, but it just seems like a game that would have been made a few years ago. NPC interactions feel primitive and nobody had anything remotely interesting to say, though they sure kept blah blah blahing until I was just fast skipping everything. Questing feels rote as well, busywork. I'm never interested in crafting in single player rpgs so that aspect just seemed like more useless fluff. I was kinda looking forward to this but it just feels like a game I've played too many times already. From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

AcidCat wrote:

Meeehhh ... if I hadn't played Witcher 2 and Skyrim last year, maybe this game would be more appealing. It just feels kinda pointless in a way and a bit amateur hour. It's certainly functional enough, and combat wasn't half bad, but it just seems like a game that would have been made a few years ago. NPC interactions feel primitive and nobody had anything remotely interesting to say, though they sure kept blah blah blahing until I was just fast skipping everything. Questing feels rote as well, busywork. I'm never interested in crafting in single player rpgs so that aspect just seemed like more useless fluff. I was kinda looking forward to this but it just feels like a game I've played too many times already. From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

That's pretty much where I've come to after some thinking time. There's parts that look good 'on paper' but the feeling isn't there. It isn't interesting me. As a singleplayer game it should be engaging me, the player with my own story and that of the world. The first few quests you meet after the tutorial are well presented MMO fodder.

Ultimately, I'm sure I'll play it at some point, but right now I'm in no rush. Part of that is the pricing, there's no special offers to jump on pre-release so it's only going to be equal priced or get cheaper. Plus I get the opinions of those that do buy at release to better inform me, and patches.

edit: The camera as well is something I'd like to adjust the amount of 'slack' or deadzone it has. Camera has to be one of the most important things in every game, as it's what you're showing the whole gameplay and your world with - take the time to do it right.

Hard to believe this wasn't on my radar at all, I had a quick look when the pre-order steam update came up, and it looks really interesting! I'll probably wait for some GWJ opinions before grabbing it though. I really don't need another open world RPG making me feel guilty if I don't play it.

Tried the demo on PS3 tonight. Aside from some graphical glicthes, it seemed competent, but not amazing in any regard.
I mean I think it compares favorably with the Dungeon Siege 3 demo, but it's not head and shoulders above it either and I didn't end up getting DS3.

One thing I'd like them to do is detail the differences between the demo and the final release, seeing as they said they branched off the demo months ago, apparently a lot of things are better. It's another reason I don't mind waiting until after release to make a buying decision.

AcidCat wrote:

From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

Nah, there's a Kingdoms of Amalur MMO being developed concurrently. This has always been an open world action RPG.

Blind_Evil wrote:
AcidCat wrote:

From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

Nah, there's a Kingdoms of Amalur MMO being developed concurrently. This has always been an open world action RPG.

Is that still true? I stopped following this after i saw they gave up on the MMO idea.

According to wikipedia:

38 Studios, owned by former Red Sox Pitcher, Curt Schilling, originally began developing the Amalur universe for use in an MMO, codenamed 'Copernicus'. After acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG, as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ. Currently, there are still plans to expand the Amalur universe into an MMO after the release of Reckoning.
ranalin wrote:
Blind_Evil wrote:
AcidCat wrote:

From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

Nah, there's a Kingdoms of Amalur MMO being developed concurrently. This has always been an open world action RPG.

Is that still true? I stopped following this after i saw they gave up on the MMO idea.

Where'd you see that they gave up on the MMO? I follow things closely enough and never heard that.

"Copernicus" is still listed on 38 Studios' product page. They don't explicitly say it's based in the world of Amalur, but that's what I've heard on all fronts.

Copernicus is the codename for an unparalleled MMOG entertainment experience set in a truly evolving fantasy world that is both warmly familiar and intriguingly unique. Creative giants R. A. Salvatore and Todd McFarlane, together with the design teams at Big Huge Games and 38 Studios, are crafting a story of epic conflict and heroic individual journeys in which the players’ actions will impact the fate of the world. This storyline rests upon a solid design core that incorporates the best play and social experiences available to players at launch. Driven by the creative talents of Salvatore and McFarlane and enriched through an array of products that will allow broad and deep exploration of the vast universe of Copernicus, 38 Studios is combining the ages-old art of the story with 21st century interactive entertainment.

I played long enough to unlock all the goodies and I might put it down and wait for the actual release now. Don't want to burn myself out.

I ended up playing a pretty mixed class. Half leather armor, half plate, with daggers as my main weapon and a scepter as my secondary (I love that thing, it's like a goofy-looking spell pistol). My "Fate" was set to "Brawler." I didn't really want to do any quests since seriously, how many times can you enjoy the same, "kill this bandit and bring back his loot" quest, and instead went exploring. I found a lever that was marked red, but the fact that it was a LEVER outweighed that it was red, and I was arrested for the first time. The charge was a jailbreak. Oops. I went to prison, then picked the lock on my cell and tried to sneak out passed the guards, except sneak is worth crap in this game so I was immediately caught. Can't go back to THAT village. Then I killed bandits and boggarts for a while. Boggarts are cool.

A lot of the criticisms you guys have made have been pretty dead on. Just about every system outside the Fate stuff has been done in another game, but I can see why they chose those systems to copy: they're good ideas. The lockpicking seems like it'd be impossible without a controller since picks break almost instantly under any stress. The controls aren't always responsive enough, especially in dialog, oddly enough. Sometimes I'd have to select an option multiple times to get it to "take." One of their main marketing points has been that McFarlane has helped them get the animations down and some of them are quite good, but a lot of them (like villagers standing to talk to you) look very unnatural. I couldn't help but notice that my character was gliding along at a steady level as the cart upon which she laid jostled and rattled and clipped into her. The camera needs a lot of work, too. It seems like most of the time I get a close-up view of the area behind my character. It pans back to a nice distance during combat so it's not as big a problem as it could be, but it's definitely claustrophobic.

As for the Fable comparisons, the big ones I see are that your character doesn't control how you'd expect, and that the world could only be more like a fairytale if there were unicorns (possibly puking rainbows). It is ridiculous how colorful this game is. Green grass is fine, and more unusual than it ought to be, but every other plant looks like a gigantic bioluminescent jellyfish.

Blinding color palette aside, the rest of my nitpicks could be fixed with some pre-release tweaking. Even if they spend all the time between now and release getting drunk and watching Spawn, I'll still buy it and enjoy it.

I'm pretty sure the MMO is still coming. Didn't get a chance to try the demo yesterday.

Tried the demo last night, and agree with several of the 'meh' comments. Seems workmanlike enough, but not sure it has a hook that would get me to play it.

The controls in particular seemed... off... to me. Not sure I can put my finger on exactly what it was, the camera just didn't seem to match up to my movements as well as I'd liked. Sort of gave me a seasick feeling, something I don't often get from video games. It also put me in mind of the one time my wife and I tried same screen co-op in Fable III (II?). A frustrating battle with the controls and camera that quickly made us abandon the attempt.

I'll go back and give it another run, just to be fair, as this is definitely the type of game I'd like to like.

DDP!

I really enjoyed the demo. Combat is a lot of fun, and what they said in a previously posted video holds true for me, it's as simple or intricate as you want it to be. Opening with some magic and following with a charged bow shot, ending in a flurry of slashes from my daggers is surprisingly fluid.

I don't get the complaints on the UI. It looks somewhat rough in places, but it's really intuitive. Being able to label any item as "Junk" is so god damned useful I'm ashamed no one else has thought of it before.

I like the plants. They're weird looking.

I agree with the characters animations. It's as if they put all the time into the combat animations and put no effort into the rest. I'm ... pretty okay with that. I'm not playing the game for good NPC animation, frankly. I'm playing because I want to explore and after 10 hours not be bored to death with the combat system. I may get bored of the combat system, but in the end I think the crafting and alchemy adds enough layers that there will be enough to do to hold my attention for at least 20 hours. For something where I don't expect the story to be all that interesting, that's good enough.

Hyetal wrote:

Being able to label any item as "Junk" is so god damned useful I'm ashamed no one else has thought of it before.

I saw that first in Dragon Age: Origins. I'm sure some other RPGs as well.

garion333 wrote:

I may get bored of the combat system

I'm really glad they included the ability to respec fully, and I wish I could do so in Skyrim (played on console) as I've grown tired of just using my bow. My thief can't really dabble in magic unless I get a bunch of levels and dedicate them to magicka upgrades. Couldn't even hold the Ward spell up long enough to start the Mage College quest line.

If any one is buying this game and not using the TF2 per order bonus items...let me know. Maybe we can work something out.
The game is a bit too expensive for as much as I like it right now. So can't really make myself pay the $60 for it right now.

Blind_Evil wrote:

I saw that first in Dragon Age: Origins. I'm sure some other RPGs as well.

You're right, but my point stands. It's an incredibly simple feature, and every RPG of this nature should include it.

Sparhawk wrote:

If any one is buying this game and not using the TF2 per order bonus items...let me know. Maybe we can work something out.
The game is a bit too expensive for as much as I like it right now. So can't really make myself pay the $60 for it right now.

Hmmmm, how long does it take for promotional items to become tradeable?

Blind_Evil wrote:
ranalin wrote:
Blind_Evil wrote:
AcidCat wrote:

From what I understand, this started out as an MMO and it feels a little too much like one in some aspects.

Nah, there's a Kingdoms of Amalur MMO being developed concurrently. This has always been an open world action RPG.

Is that still true? I stopped following this after i saw they gave up on the MMO idea.

Where'd you see that they gave up on the MMO? I follow things closely enough and never heard that.

"Copernicus" is still listed on 38 Studios' product page. They don't explicitly say it's based in the world of Amalur, but that's what I've heard on all fronts.

Copernicus is the codename for an unparalleled MMOG entertainment experience set in a truly evolving fantasy world that is both warmly familiar and intriguingly unique. Creative giants R. A. Salvatore and Todd McFarlane, together with the design teams at Big Huge Games and 38 Studios, are crafting a story of epic conflict and heroic individual journeys in which the players’ actions will impact the fate of the world. This storyline rests upon a solid design core that incorporates the best play and social experiences available to players at launch. Driven by the creative talents of Salvatore and McFarlane and enriched through an array of products that will allow broad and deep exploration of the vast universe of Copernicus, 38 Studios is combining the ages-old art of the story with 21st century interactive entertainment.

It would've been a Massively interview with Schilling which he's been doing on a regular basis since they announced Coperinicus. It may have been him fielding that question and i misread the response.

Scratched wrote:
Sparhawk wrote:

If any one is buying this game and not using the TF2 per order bonus items...let me know. Maybe we can work something out.
The game is a bit too expensive for as much as I like it right now. So can't really make myself pay the $60 for it right now.

Hmmmm, how long does it take for promotional items to become tradeable?

Am not so sure anymore. I thought after 3 days or so. Will have to look it up.

Sparhawk wrote:
Scratched wrote:
Sparhawk wrote:

If any one is buying this game and not using the TF2 per order bonus items...let me know. Maybe we can work something out.
The game is a bit too expensive for as much as I like it right now. So can't really make myself pay the $60 for it right now.

Hmmmm, how long does it take for promotional items to become tradeable?

Am not so sure anymore. I thought after 3 days or so. Will have to look it up.

According to the TF2 wiki:

Additionally, items that are awarded in Genuine quality upon pre-ordering a game on Steam are initially untradable, but generally become tradable once the game is released.

Is there a GWJ TF2 item trading thread? This seems like a good opportunity to cash in my Bill hat or Severed Max head.

SuperDave wrote:

Is there a GWJ TF2 item trading thread? This seems like a good opportunity to cash in my Bill hat or Severed Max head.

Yes, and also the general steam trading thread.

Anyone want Clear Sky?

I skimmed a bit. There's no way to zoom the camera out at all? I'm on the PC demo.

My opinion of the game would be vastly improved if I could see more than my giant self and what looks like a beautiful world, if only I didn't have to stare at my manly backside obscuring everything and puke every time I rotate the camera.

Not sure if you can zoom out, but on consoles if you click the right stick you get an over-the-shoulder free-look. I don't know what would correspond on PC, but it's probably in a menu somewhere.

As someone said, it seems this game's controls skew more to the gamepad side of things, and we filthies prefer to see the action in our action RPGs

Blind_Evil wrote:

Not sure if you can zoom out, but on consoles if you click the right stick you get an over-the-shoulder free-look. I don't know what would correspond on PC, but it's probably in a menu somewhere.

Yeah, but he wants to pull it back more.

garion333 wrote:
Blind_Evil wrote:

Not sure if you can zoom out, but on consoles if you click the right stick you get an over-the-shoulder free-look. I don't know what would correspond on PC, but it's probably in a menu somewhere.

Yeah, but he wants to pull it back more.

Statistics say pulling out is not an effective form of mob control.