Kingdom of Amalur: Reckoning

garion333 wrote:
MannishBoy wrote:

OK, way behind, but I couldn't rebind movement keys on PC, and the controller doesn't seem to work in the start when you're in the dark and it says hit "A" to pick up stuff and pull a lever.

Deleted. I'll check back when it's dirt cheap. I know they've apologized for the buggy demo, but that's ridiculous.

I was actually kind of interested in a big RPG with nice combat mechanics.

That's weird as it worked perfectly fine for me. The PC demo was actually a hell of a lot less buggy to me than the PS3 demo. I was getting all sorts of weird graphical glitches on the PS3.

I didn't have All Sorts of glitches, but in playing through multiple times, I did have a bizarre and memorable instance when my character's head took about 15 seconds to render, and on that same playthrough, all the dialogue was skipping. Another reason I'm holding off is to perhaps get a patch or two through first. I think doing that improved my Skyrim experience immensely.

MannishBoy wrote:
ZaneRockfist wrote:

$15 for some pathetically small DLC that should be free and was free originally?

As these things go, that's a pretty good set of maps for $15. It's about half the original set of maps, and IMO, some of the best maps in the game.

I don't mind little minor preorder bonuses like an extra Batman skin, or a single gun that's not really better or worse than some others in the game. It's annoying, but I don't really get upset. It's the big stuff that gets me, and makes me less likely to buy. Your BF3 is my DA2. Still haven't picked that up, even when it was about $12 on Amazon.

Actually that's something that's stood out to me. If you're going to offer the bundled DLC for $X and keep it at that price (besides for a few rare almost impossible to notice flash sales, maybe if you're lucky), I'm less likely to pick up a title later on as I can't get the 'complete' thing for a bargain price. I remember a good amount of people waiting for an ultimate/GOTY version of ME2 for PC/360 that was just everything in one box, but it didn't come.

I just played the demo of this game on my PS3 and loved it. FREAKING. LOVED. IT. Totally getting the full version eventually once it comes down to a reasonable price.

MannishBoy wrote:
garion333 wrote:

That's weird as it worked perfectly fine for me. The PC demo was actually a hell of a lot less buggy to me than the PS3 demo. I was getting all sorts of weird graphical glitches on the PS3.

It showed the green "A" icon, but it wouldn't do anything to pick up a couple of items or it wouldn't pull the lever.

I downloaded the PC demo onto my laptop and plugged it into my t.v. with the wireless xbox controller adapter.

Picking up items was not as responsive as it ought to have been. I often had to press and hold the A button for a second or two for the game to register that I wanted to interact with the object.
The camera was a little off as well.

Besides that, I loved the demo. I will definitely get the game at some point this Spring. I loved the way combat worked. Not a ton of branches within a single skill tree - I feel like most characters of the same archetype would end up with fairly similar skills/specializations. I think the heart of the game is finding which weapon's style suits you best. I had tons of fun experimenting with every weapon. I only got the chakrams and feyblades in the last 5 minutes of my second playthrough, so I'd love to try them with a few of the skills unlocked.

The only weapon I didn't care for was the bow. The game seems like it focuses on mid-range combat, not long-range. Combine that with the slightly wonky camera and the bow just wasn't doing it for me. Give me a staff, or chakram, or any of the skills that fire multiple projectiles at mid range. I was having a lot of fun with the greatsword as well, but ended up crafting a firey longsword that was significantly better, so I ended up using that more, especially against the tree-type opponents.

That was fun, looking forward to more when life isn't as hectic (and hopefully after the price drops a bit).

I'm sorry to hear that the demo people have been playing doesn't work properly for many, because the final product works extremely well. Can you believe that the game still hasn't frozen on me once? [Note: He's been playing for 3 weeks now.] That I've never had to restart due to getting stuck in the environment? That minor technical hitches are the worst I've encountered, and that I've seen nothing even remotely game-breaking? The developers should be commended for making a game with such extreme scope that runs so well... at least on PlayStation 3. I haven't spent any time with the Xbox 360 or PC versions of the game yet, so I can't speak to how those titles run.

From here.

Also, there's an autosave feature, but you can save anywhere you want and resume from that spot. Nice.

SpacePPoliceman wrote:

Another reason I'm holding off is to perhaps get a patch or two through first. I think doing that improved my Skyrim experience immensely.

Along those lines, I plan to do with Reckoning what I did with Skyrim, which is wait and get it the first time it shows up on a Steam sale. That way it'll be all patched up, and I save some money.

MeatMan wrote:
SpacePPoliceman wrote:

Another reason I'm holding off is to perhaps get a patch or two through first. I think doing that improved my Skyrim experience immensely.

Along those lines, I plan to do with Reckoning what I did with Skyrim, which is wait and get it the first time it shows up on a Steam sale. That way it'll be all patched up, and I save some money.

I think I'm a bit weird regarding my RPG buying. As far as I can tell both Skyrim and Reckoning have plenty of meat on the bone to chew through, Skyrim will eventually have a tolerable level of bugs between Bethesda and modders, but I think for the moment I'm tired of Bethesda's particular blend of RPG, even though it does have a fair amount of hype behind it after two and a half months.

Demo turned me off, especially the controls on PC. I swear to buy the game when it is discounted, and for my XBox instead of PC. Developer post re-kindles my hope for the game, claiming it was a buggy mess of a demo. Now I'm confused, hoping he means that the PC version will be just as great as the console version, but I can't just take it on faith, so I'm going to have to end up waiting to see what people's reactions are toward the PC version.

Back to square one.

No love for playing the console port with a joypad on PC?

Scratched wrote:

No love for playing the console port with a joypad on PC?

That's my question as well.

MisterStatic wrote:
Scratched wrote:

No love for playing the console port with a joypad on PC?

That's my question as well.

So the game would cost me $60.00 + $20.00 now. I guess I could bite the bullet, but it's still just wait and see. No worries.

Scratched wrote:

No love for playing the console port with a joypad on PC?

I played the PC version with my PS3 pad. Have mentioned before, motionjoy, which has a 360-emulation thing that most every game I've tried seems to pick up, and give me icons. Obviously for those handful of us who have a PS3 but no 360 and don't want to buy more controllers.

Montalban wrote:
MisterStatic wrote:
Scratched wrote:

No love for playing the console port with a joypad on PC?

That's my question as well.

So the game would cost me $60.00 + $20.00 now. I guess I could bite the bullet, but it's still just wait and see. No worries.

Dude, no. You do not buy a Logitech pad. You shell out the money for a 360 controller and live in absolute bliss as you don't have to worry about it working with games because it'll work with just about anything anymore and autodetect wonderfully.

Yeah he's right. Get the wired 360 pad for $30, at Amazon. Check the reviews/forums, but I'm fairly sure that works with PC even though it doesn't specifically say it does.

Scratched wrote:

No love for playing the console port with a joypad on PC?

As I said, it wouldn't let me remap WASD to my movement keys (WERD). So I pulled out the 360 controller, and it wasn't registering buttons even though it allowed me to move.

I thought starting out in total darkness and having to rely on the mini map was a horrible first impression anyway, so I decided I was already irritated enough that this was going on my deep discount list to recheck my interest.

I'm too far behind on games to worry about stuff that doesn't let me remap the keyboard properly. I'm already irritated Skyrim has horrible key binds and I hadn't heard it mentioned anyway before my buying it this week, but at least controllers work.

Stele wrote:

Yeah he's right. Get the wired 360 pad for $30, at Amazon. Check the reviews/forums, but I'm fairly sure that works with PC even though it doesn't specifically say it does.

I can confirm that the official wired controller works with Windows (totally painless, just plug and play).
I can confirm that it's the best PC gamepad I've ever owned.
I can confirm that it works with Amalur. The controls feel a little sluggish but I've heard that's the demo, not the controller.

LobsterMobster wrote:

I can confirm that it works with Amalur. The controls feel a little sluggish but I've heard that's the demo, not the controller.

Probably true, but mine wouldn't recognize button presses in the demo. Saw the controller and stick movements, but I couldn't do the "A" prompted stuff at the first.

But I would assume that's sorted for retail.

Do you guys know if the wireless 360 controller adapter is still around (I'm in Canada). I've got two wireless controllers already and am not interested in shelling out for a third controller for occasional use. If not, I may just pick up the game for the 360.

I played a bit of the demo, and it feels really old school. I'm just not up for that now or maybe ever. Glad other people seem to be digging it though. And I walk away with out-of-place Mass Effect armor!

Okay, so i played this again just now and i got so fed up that i just quit in frustration. I was playing a sneaky character and was trying to steal things but, whether i was in stealth mode 'c' or not and even if no one could see me everyone knew i had committed a crime. It was ridiculous... not to mention that, once again, merchants magically know when you're trying to sell stolen goods. I don't know if the first issue is down to a bug in the demo or them not explaining how stealing works well enough but the second issue is just ridiculous. Stop having omniscient NPCs for gods sake!

The demo really does feel more like a good mid-range title rather than a AAA one, but maybe my expectations are just too high after playing some really compelling (argh) games - Skyrim, Arkham City and Metro 2033 - back-to-back. While it was fine, there was nothing that made me think I should be handing over $60 ASAP. Guess I can be added to the camp of "will definitely buy it later, but not interested enough for full price".

MannishBoy wrote:

I'm too far behind on games to worry about stuff that doesn't let me remap the keyboard properly.

This is from Schilling's second-to-latest post in the GAF thread. I know you're not the type to buckle once you've written something off, but in case anyone else shares your concern:

With regards to the keyboard UI, you can remap keys in the final build, not in the demo afaik. But the PC UI was built with intent, not a straight port mindset.

You can not like what we did, but we tried to make the UI work on the KB and Mouse for this game, and this game alone. With the combat and flow of combat it was a challenge, but the team worked their butts off to make a KB and Mouse flow inside the combat system. I'm proud of the time and effort they gave it because we had a talk over a year ago about actually making a UI that worked on the PC instead of the traditional 'just port it over, the game was made for console approach'.

We didn't do that, we may have ended up with a solution you hate, and that's understandable, but I wanted you guys to know the intent was to make the game work as good as it possibly could on the platform you were playing on, rather than just porting a UI to a PC build from a console focused game.

ebarstad wrote:

Do you guys know if the wireless 360 controller adapter is still around (I'm in Canada). I've got two wireless controllers already and am not interested in shelling out for a third controller for occasional use. If not, I may just pick up the game for the 360.

Not by itself. You can buy gray market dongles, but the one I got was a knock off that wouldn't work without a lot of driver hacking. If you get lucking and get an actual MS dongle that somebody has split out of the bundle (360 Wireless Controller for Windows), they should work great.

You're better off buying the bundle than the dongles at this point if you want Wireless on PC.

Blind_Evil wrote:
MannishBoy wrote:

I'm too far behind on games to worry about stuff that doesn't let me remap the keyboard properly.

This is from Schilling's second-to-latest post in the GAF thread. I know you're not the type to buckle once you've written something off, but in case anyone else shares your concern:

With regards to the keyboard UI, you can remap keys in the final build, not in the demo afaik. But the PC UI was built with intent, not a straight port mindset.

You can not like what we did, but we tried to make the UI work on the KB and Mouse for this game, and this game alone. With the combat and flow of combat it was a challenge, but the team worked their butts off to make a KB and Mouse flow inside the combat system. I'm proud of the time and effort they gave it because we had a talk over a year ago about actually making a UI that worked on the PC instead of the traditional 'just port it over, the game was made for console approach'.

We didn't do that, we may have ended up with a solution you hate, and that's understandable, but I wanted you guys to know the intent was to make the game work as good as it possibly could on the platform you were playing on, rather than just porting a UI to a PC build from a console focused game.

I get his point but he might be missing the core of the problem: i.e. the combat was not designed for PC therefore, perhaps the KB&M controls, no matter how good they are adapted to try and work within the limitations of combat, don't address the issue that well. I actually don't have that much of a problem with the controls though i do find that sometimes it doesn't "lock on" to an enemy if you're moving around a lot and you have to then waggle the mouse over them to be able to target them again.... I also have an issue with who i'm targeting when there are multiple enemies. Not sure how those two things work on consoles.

It autoselects your target on console.

I do not mind publishers linking 1% of content to a new purchase, at all. Why shouldn't they? On Steam, 100% of content is tied to a new purchase. Now, Steam discounts better than console games do over time, but I think we're going to see consoles get better about that. Particularly so if the rumors of the next Xbox being a box with downloaded games only are true.

Also. Penny Arcade weighed in on this issue over a year ago (see the accompanying news post as well: http://www.penny-arcade.com/comic/2010/8/25/

Now: Tying key content to a pre-order (BF3) is dumb, and is a disincentive to folks who might buy the game for full price after launch. I also dislike retailer-specific preorder bonuses. Neither are a big enough issue to affect my buying habits, though.

I just played the demo a 2nd time and had even more fun. I so want this game now.

Veloxi wrote:

I just played the demo a 2nd time and had even more fun. I so want this game now.

Highfive. Hypebrothers til the end!...

Fedaykin98 wrote:

Particularly so if the rumors of the next Xbox being a box with downloaded games only are true.

Crossing threads like a fool here, but don't say things like that, man. Microsoft said, boasted even, at CES that 40m of 66m 360s sold have been online. No way in hell are they cutting out a third of this generation's consumers, or even a quarter assuming that some of those do get online between now and then. I think the soonest you'll see something like that is the generation after, and that'll be only an option (Xbox with big storage, or a model with an optical drive and smaller drive).

I'm with you on the download codes, though.

I played through the demo two full times, once as a heavy armor and big ol' hammer dude and once as a somewhat sneaky, back-stabby rogue-type dude. I like the ARPG feel (colour-coded enemies and loot, the latter of which I assume is somewhat randomly generated) and the combat and the art-style (I've never played WoW). What I didn't like as much is that everybody is just standing around waiting for you; the world doesn't feel alive, especially after playing Skyrim.

In the end, I will likely buy this, but not at full price, I don't think. I'm a bit torn by this, mainly because I'm glad a studio is putting out such a meaty single-player game and I want to support that. At the same time, I don't think it will offer a lot more than something like Torchlight 2, which will launch for $20. We'll see, I guess.

ebarstad wrote:

I like the ARPG feel (colour-coded enemies and loot, the latter of which I assume is somewhat randomly generated) and the combat and the art-style (I've never played WoW).

I've come across two purple-tier items as quest rewards, making me think there's plenty of non-random gear to collect. A mask that was part of a five piece set, also.

ebarstad wrote:

At the same time, I don't think it will offer a lot more than something like Torchlight 2, which will launch for $20. We'll see, I guess.

I haven't been following the development of Torchlight 2, but my expectation after playing about half of the original leads me to believe Reckoning brings a lot more in terms of variety, quantity and scale to the table.