Kingdom of Amalur: Reckoning

BlackSabre wrote:

That was painful. I ended up leaving it for the 45 minutes, only to come back and be told you've got 20 minutes left! *sigh*

All for the Mass Effect 3 weapon which will more than likely be crap anyway. But still. Had to do it. :P

Seemed like you got the ME3 weapon upon completing the mine, not completing the 45 minutes... or is there something else you can get?

juv3nal wrote:
Luggage wrote:

On the note of the law enforcement system, it would be interesting if there actually are mechanics in place that would allow to successfully steal the Greater Healing Potion (needed for one of the first quests in Startshire) from the potion store. After all, the shopkeeper even says she has one of those and it should be around the house somewhere. That would then open up an alternate solution of resolving that quest other than buying it (expensive), crafting it (not sure if that will be feasible that early on) or finding it in some mob (camp).

I was able to steal the potion; it's in one of the drawers or desks or chests somewhere in the building. When I went to do it, it listed a 100% success rate (when other items in the building had a lower success rate than that), so I'm not sure if that's the game's way of flagging something as "ok to take" since the shopkeeper had said there's one around the house. I did wait until the guard was in some other part of the building and entered stealth mode before doing it, but I'm not sure if either of those precautions was necessary.

Guess stealth mode made all the difference.

Xeknos wrote:
BlackSabre wrote:

That was painful. I ended up leaving it for the 45 minutes, only to come back and be told you've got 20 minutes left! *sigh*

All for the Mass Effect 3 weapon which will more than likely be crap anyway. But still. Had to do it. :P

Seemed like you got the ME3 weapon upon completing the mine, not completing the 45 minutes... or is there something else you can get?

There's another unlock after the 45 minutes.

After tinkering with the ability calculator Arovin so helpfully linked, I see that we'll have to make some tough choices. You get 123 ability points, and it takes 110 if you want to unlock the top tier of a dual-spec character. However, the top o' the line abilities for each discipline require 70 points. So you have to pick the best abilities, or the best class bonuses.

Was putzing around again in the demo tonight, found a couple things I hadn't before - "talismans," which look something like the energy shields from Halo and act as shields but with elemental resistance, and a set of chakrams. The chakrams are awesome, damaging all enemies in their path both on the way out and back in. Very good for fighting in a crowd. Thinking faeblades and chakrams now for my guy when the game finally comes out.

I've been playing some Skyrim to scratch the RPG itch I got off the Reckoning demo. The big twist in the Dark Brotherhood quest led to some really disturbing scenes. That whole deal just creeps me out.

I love me some Talismans. I'd turn down a great shield for an OK talisman (but mostly because it's just the demo and I don't have a "blocking" instinct yet).

Playing with the skill calculator, I've found that the high point prerequisites force me to waste a lot of points on skills I don't want or need. They also limit some character builds that don't seem all that unusual. If you want to max out your poison skills, you need to dump a ton of points into Finesse. Doesn't matter if that's the ONLY branch from that tree you want to use.

All I want is a berserker with magical protection and a poisoned greatsword. Is that so much to ask?

Spoiler:

Yes.

My problem with the abilities is that so many of them are active. If you are using a 360 controller you can only have 4 actives mapped at a time. I cannot come up with a build that does not have at lease 5 or 6 active skills. I do not want to be remapping my abilities in between every fight just so I can use them all. Seems like you have a lot of wasted points.

Yeah, I prefer small passive bonuses to large activated bonuses. Let me pop off a healing spell from time to time, maybe some tactical move that bridges one of my weaknesses, and otherwise let me smash things with my giant sword.

One of the great things that Two Worlds II did was allow up, left and right switch between three sets of armor/weapons/abilities. I'm surprised more games haven't followed suit as switching between archer, mage and a fighter was fast and fluid.

Reckoning gets past this, I suppose, by making multispec a viable option, but that runs directly into the aforementioned problem of having too many active abilities and spells. It's nice of them to make me be able to play how I want, but if I can't use the powers, what's the point?

Of course, we're somewhat speculating at this point. Somewhat.

Toysrus.com is selling preorders for $44.99 with free shipping. I would assume that's not release day delivery.

Played around in the demo again tonight. Learned that if you cast storm bolt from stealth on an unaware target it is a guaranteed Crit. Seems pretty over powered as you can do it from a far range and you do not get noticed by anyone near your target. Everything in the demo I tried it on was a one shot kill. Only worked with Storm Bolt from what I tested. It did not work with mark of flame but that is because it is a two step spell and the first part does not do any damage. I might work with some of the higher spells but have no way to test it in the demo. Also it did not work with any weapon attacks other than daggers and Fae Blades.

So, you cannot get sneak attacks with a bow from range but you can from spells? I hope this gets fixed in the full release.

Arovin wrote:

So, you cannot get sneak attacks with a bow from range but you can from spells? I hope this gets fixed in the full release.

It'd be nice if it does get fixed, but this is a single player game after all. You can always just not use the exploit like a good kid.

LobsterMobster wrote:

Playing with the skill calculator, I've found that the high point prerequisites force me to waste a lot of points on skills I don't want or need. They also limit some character builds that don't seem all that unusual. If you want to max out your poison skills, you need to dump a ton of points into Finesse. Doesn't matter if that's the ONLY branch from that tree you want to use.

I kind of felt the same way about the chakram stuff in the sorcery tree, but this is kind of par for the course in RPGs. Diablo 2, WoW, Skyrim, etc. Most games with skill trees require you to put points into some stinkers to reach the creamy filling. It is probably a little worse here, but it might be that you're getting awesome skills that you underestimate.

Yeah, it is par for the course to have to waste some points to get to the good stuff, but it also sucks and they're changing that in Diablo III.

Blind_Evil wrote:
Arovin wrote:

So, you cannot get sneak attacks with a bow from range but you can from spells? I hope this gets fixed in the full release.

It'd be nice if it does get fixed, but this is a single player game after all. You can always just not use the exploit like a good kid.

Not planning on it, the sneaking speed is just way to slow. Just going to shoot stuff with my bow and then magic them with my staff.

I do wish that bows where a bit more powerful. It seems like they are much weaker than any other main weapon available and they have the added penalty of having to wait in between volleys. Maybe bows will end up being much more powerful at higher levels. Sadly at the start of the game they do not compare in power to anything else.

I think they'll end up okay. If I'm not mistaken, every point in any bow skill ups your quiver size in addition to the damage bonuses or whatever else they bestow.

That said, I'm historically a bow user and am intent on abandoning my roots for the sexy ass chakrams.

Blind_Evil wrote:

I think they'll end up okay. If I'm not mistaken, every point in any bow skill ups your quiver size in addition to the damage bonuses or whatever else they bestow.

That said, I'm historically a bow user and am intent on abandoning my roots for the sexy ass chakrams.

Only the 1st point in each bow ability gives the quiver increase. At least that is how it is in the demo.

...abandon ship!

I don't know if anybody else would put stock in this, but a few encouraging tweets from Penny Arcade's Mike Krahulik:

I've been playing the full version of Kingdoms of Amalur for three days now and I think it is better than Skyrim. It's so awesome.

I am playing it on the PS3 and the I love the hybrid class system and the combat.

I want to take another day with it and then I'll put up a news post tomorrow about why I like it so much.

He's very forward and honest about what he plays and enjoys, so it counts for something to me.

On that note...

IMAGE(http://art.penny-arcade.com/photos/i-dk3qzWB/0/L/i-dk3qzWB-XL.jpg)

Crisploaf sounds better than Lembas.

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

I totally forgot he won a ring with Arizona in 2001!

Gabe/Mike from Penny Arcade also wrote a news post about how much he likes Reckoning.

I really like hearing all these stories from people about things that they've done in the demo, because many are things I never knew were possible in the demo. I didn't know a second spell, or chakrams, or fae blades were available.

I think this game's art style may make it seem less deep than it is, if that makes sense. It comes off (especially during the semi-lengthy one-viable-path opening escape) as somewhat linear and shallow, but apparently it really opens up as soon as you hit the first town.

A bunch of the designers of Reckoning were on the Weekend Confirmed podcast two weeks ago. It's definitely worth a listen if you're interested in the game. That R.A. Salvatore and Todd McFarlane are attached to this really doesn't impress me at all, but the pitch for the core concept behind the story is interesting and the combat system sounds like a potential winner.

BNice wrote:

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

That IS awesome!

BNice wrote:

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

Pretty cool.

Guess I really should give the demo some time. Been working on the pile, but I'm sure it's worth 45 minutes of my time.

Fedaykin98 wrote:

Gabe/Mike from Penny Arcade also wrote a news post about how much he likes Reckoning.

Yeah when he compared the combat to Darksiders, which I'm finally playing now, I again thought, maybe I really should play that demo.

Fedaykin98 wrote:
BNice wrote:

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

That IS awesome!

Thirded!

I am a sucker for the human story, and that has me pretty close to day-one purchasing, and I haven't touched the demo(I don't do demos).

Yeah that post definitely gave me some more thought of a day one buy.

Fedaykin98 wrote:
BNice wrote:

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

That IS awesome!

Yeah it is.

If I wasn't so deep in Pileville, I think this would be a day 1 purchase for me. I know many were not big on the demo for various reasons, but I saw a lot of potential in the 3 month old, buggy demo. I'm optimistic for the final product.

GT Video Preview

Some of the more advanced gear looks great. The combat at a higher level looks a lot better too, especially the animations.

Dyni wrote:
Fedaykin98 wrote:
BNice wrote:

Curt Schilling wrote a pretty awesome post on GAF http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648

That IS awesome!

Yeah it is.

If I wasn't so deep in Pileville, I think this would be a day 1 purchase for me. I know many were not big on the demo for various reasons, but I saw a lot of potential in the 3 month old, buggy demo. I'm optimistic for the final product.

The only thing restraining me at all is that we've seen developers swear up and and down that the demo is unpolished, and then the game turns out exactly the same. I'm willing to give Curt the benefit of the doubt somewhat, since he presumably isn't used to lying about that kind of thing, and his story was believable.

Fedaykin98 wrote:

The only thing restraining me at all is that we've seen developers swear up and and down that the demo is unpolished, and then the game turns out exactly the same. I'm willing to give Curt the benefit of the doubt somewhat, since he presumably isn't used to lying about that kind of thing, and his story was believable.

*points*

cyrax wrote:

GT Video Preview