Warhammer 40,000: Kill Team Catch All

Does it sound/look like you upgrade your warriors over multiple playthru's?

Irongut wrote:

Does it sound/look like you upgrade your warriors over multiple playthru's?

Quite possibly. You certainly upgrade them throughout each level. More kills earn you progress toward new upgrades, including weapons and perks. You can reassign perks between levels or within levels when you encounter a beacon. It could be more intuitive, but there are occasional helpful pop-up meters that display your upgrade progress as you go mow down enemies.

So far this has been a really good buy, and a blast playing with my boys local co-op. Still it puzzles me why there is no LIVE - the game just screams for it...

Can you have more than 2 players in local co-op?

There are times - rare though they may be - that I wish I had a console.

I was having a really good time playing this solo--until the fourth mission. I've been forced to re-watch the same $hi++y cutscene about 20 times now. It's 2011. Cutscenes should be skippable after the first watch.

Granted, my aging twitch skills are reason for this but it made the same frustrating gameplay sequence truly agonizing to the point that I just walked away and finally turned it off until I can find a co-op buddy. I might grind the earlier levels to see if I can boost my buffs a bit (if that's even possible).

Unfortunate. I was really enjoying it up to that point.

Yeah, the 4th level is pretty borked, eh?

Not ashamed (okay, maybe a little ashamed) to say I co-oped this with 3 different people on 3 different days this weekend. Slaying the hordes hasn't gotten old so far. They nailed the straight-faced, over-the-top insanity of the universe. And for the most part, it plays great.

I'm fairly convinced the lack of online and/or 4-player support is due to funding/time constraints. The game just begs for it, as armedbushido says above. There are also some glaring bugs that pretty much scream "ran out of time!", too. In that 4th level, when you're retreating back to the hub after planting the explosives, you actually have to wait for the script to catch up to you. If you go too fast you'll just end up having to go back on those walkways again to wait for the explosions to catch up to you and trigger the next sequence. Seems like a fairly obvious glitch that could have been fixed with more time.

Given that the studio was unceremoniously dissolved immediately after Kill Team went live, I'm sure sacrifices had to be made to get this thing out the door.

kincher skolfax wrote:

Given that the studio was unceremoniously dissolved immediately after Kill Team went live, I'm sure sacrifices had to be made to get this thing out the door.

Oh I hadnt heard that. Sad news. I like what I've played so far and was hoping if it did well, there might be some expansion content later.

Irongut wrote:

Oh I hadnt heard that. Sad news. I like what I've played so far and was hoping if it did well, there might be some expansion content later.

Yeah, bad news for those folks. And bad news for us players, who will probably never get a much-needed patch for online play.

Played the demo; fun little distraction. Probably won't pick it up due to the no online co-op. Was anyone else bothered by all the flashing as the gun fired (played the heavy gunner); luckily I'm not epileptic.

Completed the first two missions. Quick take:

Warhammer 40k universe is great even though the setting of the game hardly takes advantage of it.

This is a game about shooting. The melee doesn't feel great so if you plan on using an Assault Marine you're going to be a tad disappointed.

The checkpointing is awful.

Early on you are taught that the level design's invisible guard rails keep you from falling deaths. Right off the bat in Mission 3 you are vulnerable to a falling death. Surprise!

There are better dual-stick XBLA shooters (Lara Croft & Guardian of Light springs to mind) but the W40K wrapper does make everything go down a lot easier.

Maclintok wrote:

This is a game about shooting. The melee doesn't feel great so if you plan on using an Assault Marine you're going to be a tad disappointed.

I thought that too at first. Later on, you will appreciate the ability to one or two hit kill groups of enemies with melee. I played as a Librarian, and he was a beast in melee with the upgraded force sword.

Dr._J wrote:
Maclintok wrote:

This is a game about shooting. The melee doesn't feel great so if you plan on using an Assault Marine you're going to be a tad disappointed.

I thought that too at first. Later on, you will appreciate the ability to one or two hit kill groups of enemies with melee. I played as a Librarian, and he was a beast in melee with the upgraded force sword.

Yeah, it seems to me this game was entirely intended for co-op, and solo play requires compensating for not having an ally with a strong melee or ranged attack to complement your ranged or melee attack. Pairing a Sternguard Vet with a Librarian feels great. Going it alone is more of a slog.

Having used the Librarian for an entire mission I would say that he's a much better pick than the Assault. The Force Sword feels on par with the Chainsword and the Bolt Pistol is a significant improvement over the Plasma Pistol.

The game's jankyness (weird camera movements, bad scripting, unfair deaths) occasionally gets me down but doesn't detract from the overall good times.

I am going to 200/200 this damn thing if it kills me. And it might.

In the Emperor's name.

The demo's good, not spectacular. Uninspired levels don't help. The far away camera angle bothers me. Still, it's 40K, and I likely can't resist after I'm through some of the games I'm playing currently. Also the perk unlocking system beckons me.

Used the Librarian for the final mission and boy it is a drag. Wish there was someone to drag into my room to do co-op with me.

Just got 200/200, WHAT'S UUUUUUUUUUUUUUUUUUPintheEmperor'sname

So, anyone heard when we're getting this on PSN?

So I just beat the game. I really liked it. It's shallow, short (actually too long for what's there) and has camera and difficulty issues.

But that aside, I enjoyed chopping through orks and tyranids with the different loadouts. If they flush out the upgrades a bit more (god the perks are lame), add in some level variety along with online coop I think they could do a series of these games. The 40k universe could support it. Alas that's not gonna happen.

Still, like Afterburner, I can see myself coming back to this every now and again to blow stuff up.