Project Zomboid

Is there a more recent version to this game? I bought it from Desura (at the smallest price point) and my copy says:

Version 0.1.5d

Is there another build? Or a must-have mod?

EDIT: Yip and yee. Second page has been born.

Strangeblades wrote:

Is there a more recent version to this game? I bought it from Desura (at the smallest price point) and my copy says:

Version 0.1.5d

Is there another build? Or a must-have mod?

EDIT: Yip and yee. Second page has been born.

I haven't checked recently. The easiest way to check is to just hit the download link from your email again, that always points to the latest version. 0.1.5d is the latest listed on their website, but the download page seemed to lag quite a bit after the last update.

Quick edit: I checked the forums, looks like 0.2.0r is out - http://theindiestone.com/community/viewtopic.php?f=21&t=9404&sid=ac8cee31b99aa20567636ae9d18c424d

Just picked up this game today, gonna spend some time playing it. The map project looks crazy! Hope it gets more helpers to finish it up.

How is this game, almost a year on from the last post in this thread? I see it as part of the Paypal Spring Sale thing on Desura for 20% off, £6.99.

It's a lot smoother than it was even a few months ago. Not graphically, but in terms of gameplay. Menus work, collision detection is much better, items can be used properly. It's coming along nicely.

Okay, but still not 'there' yet, in terms of being a "fantabulous experience that you can't afford to miss at this price!"?

No, it's definitely an investment in continued development. I'm heartened by seeing actual progress, however. I will probably dip back into it this weekend, for what that's worth.

Ok, thanks for the input. I'll keep an eye on it but probably pass for now

So...multiplayer is now possible. Anyone tried it out yet?

Just bought a 4-pack. Will try out multiplayer shortly and report back. First impression is that it's quite good, if a little janky.

I nabbed this during the sale and have been quite enjoying it, despite not really getting that far. I've restarted a bajillion times, for various reasons, but have yet to find either a hammer, or a saw. Would be interested in getting in on some multiplayer also, especially with other newbies

This one is on my, to-play-the-second-it's-not-early-access list. More and more I'm staying away from Early Access and only playing games that are done.

The game looks very fun to play in MP, i haven't played it but a youtube video of NODE LAN party is all it took convincing me to get it when i can, on a side note... is it buggy as !@#$ like may other early acces or is it very playable?

Thusfar, it's been playable and stable. Hard, but quite enjoyable with friends.

So, I set up a server running on a dedicated linux box that I have connected to hamachi, and dug into multiplayer with 2 friends for the first time last night. In a nutshell: once you've tweaked your multiplayer environment slightly, this is a fantastic experience and exactly in line with what I've always wanted a zombie survival sim to be.

My goals were to create a hard but possible collaborative/co-operative experience. Accordingly, I am using the customization options in PZ to change both the world and the zombies to help get there. We're running a vanilla game (tried to get a custom map, Bedford Falls, to work; failed and eventually gave up). However, our world has the following changes from the default settings:

  • Zombies have superhuman strength and maximum toughness
  • Zombies get slower but not weaker as decay sets in
  • Zombie eyesight is poor (down from normal); hearing and smell were left alone
  • Everyone spawns at the same location (second story of Kate and Baldspot's Safehouse)
  • Everyone spawns with a kitchen knife, a bag of potato chips/crisps, a bottle of water, and a vest/sweater/shoes/pants
  • One game day is six hours long (real-world time), rather than the default of one hour
  • Electricity fails randomly between 0 and 2 weeks into the world; water between 0 and 2 months

We got unlucky; our water failed last night on day 3, and electricity failed on the first day. Thankfully, we have at least a few days worth of food and water saved up, a good-sized library of books, skill books, journals, and magazines, some rudimentary weapons, and a supply closet full of bags, backpacks, and miscellany. We've covered every window with a sheet, and run sheet ropes down from two of the second story windows.

Last night, we made a push from our house down the main road to the nearby strip-mall, to the northwest. We found some ammo (9mm, 10 rounds) and more basic supplies, taking out ~30 walkers in the process. Unfortunately, both of my friends' pool cues broke. I'm still wielding a crowbar which is in decent shape, but they're down to our backup weapons (frying pans), so that's our priority when we get back into things later tonight.

I've set the server to run even when nobody is logged in, so we never know what the state of the world will be, exactly. This is the feature I'm the least certain about, but I feel/think that the randomness will add to the difficulty without being inherently unfair or frustrating. We'll see; that may get turned off in the future.

I'm really struggling to find tools. I have loads of nails, seeds and all manner of other supplies, but I can't find a saw or hammer in order to put up better defenses and really start to create a base, farms etc. I just like gathering a hoard

I usually go construction worker for the added toughness in the inevitable 'lack of concentration' incidents

Any chance we have a GWJ server for this yet?

I have a small server running on a personally hosted Linux box. It's great, and smooth, but I'm not sure it would work for more than the 2-3 folks I have on it now.

How many on here would be interested if I got a server going? I've been looking at hosts, but I need to figure out how many slots I'd need.

I went ahead and got a 10 person server set up to see how this goes. If anyone is interested, send me a PM or message me on steam and I'll get you the info. A mumble server was also part of the deal, but I didn't bother setting it up as I figured we'd use vent.

I went ahead and got a 10 person server set up to see how this goes. If anyone is interested, send me a PM or message me on steam and I'll get you the info. A mumble server was also part of the deal, but I didn't bother setting it up as I figured we'd use vent.

Server is up. You should be able to find it by searching for GWJ. The password you put in will be for your specific username. Have fun!

I've been messing around in the server today. Power is gone, but we still have water. Many of our perishable items are now rotten. I started cutting down trees near the base, but somehow injured myself and died. I've spawned a new character and I've started gathering on my way back to the safehouse.

On a positive note, I found a "Farming for Beginners" book!

Jumped onto my own dedicated server (running on a Lenovo laptop that's a console-only Linux box) with a handful of friends. This is a ton of fun, still - and they're working hard on the game, adding content.

I started playing Project Zomboid in the last couple of weeks. First time, in Muldraugh, I lasted a few days but bled out after a seemingly harmless scratch. The second time, also in Muldraugh, ended similarly but far more quickly--13 hours.

I am avoiding wikis and survival guides because I want to figure it out. I really like it so far. Eventually, I definitely want to get on a multiplayer server.

Anyone still playing this?

I noticed that one of my fave streamers Splattercat has just picked it back up.

Was there a big update or something?

Got me pretty interested in checking it out for myself.

I just built a PC and installed this among other things. My older-but-serviceable PC is on loan to a house guest. For months now.

The Indie Stone has been making lots of steady progress. New animations, new vehicular mechanics, new abilities and tweaks to how XP works. I can’t wait to get back in.

Got a couple hours in and I'm really digging it.

The game was always on my radar but I had no idea how finely detailed & deep the simulation aspects were.

I think if I had a sense of exactly how crunchy this game was I would have been on board long ago.

Great stuff so far.