Soul Calibur V announced

Alchemy. Alchemy and nanomachines. And tachyons. It's science.

And the fact that she summoned a demon. Or at least its arm.

LobsterMobster wrote:

She's aged very well. Which is to say not at all.

Ivy was born in 1559 so this isn't too surprising.

So I managed to find this on the floor at the Eurogamer Expo today. It looks very much like SC4; hard to tell from a few rounds how similarly it plays, but the mechanics seem better in a hard-to-define way. I'll compare it to SC4 at some point soon to see if that's all in my head.

Patroclus was a pretty fun character to play as, Zwei was boring until I realised he could summon a punching robot. Then I did that all the time. According to Wikipedia it's actually a werewolf, but it didn't look like it. Pyrrha looked exactly like Cassandra and seemed to have an identical (or at least very similar) moveset. Ivy's moveset seemed similar to SC4 - not the glorious whipchain madness of SC2.

How can a punching robot look like a werewolf, and how does it make sense to summon EITHER?

Soul Calibur has always been my favorite fighting series but I'm kind of watching this one from afar. It's good to hear that it feels similar, as it was starting to look like they were chucking everything from the previous games. Like the characters.

LobsterMobster wrote:

How can a punching robot look like a werewolf, and how does it make sense to summon EITHER?

Since when was making sense part of any Soul Calibur game?

Found this:

It looks like they're reusing a lot of what they made for SC4, with some obvious iteration. Reminds me of the paint job editor from Forza (which was, coincidentally, the only part of that game I was even slightly good at ).

It looks like that's just the tutorial or something, but it would be amusing if there were dudes commenting snidely on every single customization choice you made. Like project runway: soul calibur edition.

juv3nal wrote:

It looks like that's just the tutorial or something, but it would be amusing if there were dudes commenting snidely on every single customization choice you made. Like project runway: soul calibur edition.

I think they just made a cute video for marketing. It's a little too meta to have a game's developers talking directly to the player within the actual game. Unless you're Kojima.

Oh, good. I was afraid that this game wouldn't let you adjust breast size, until this video showed me different. [/sarcasm]

Looks like they've made some improvements to the interface. Thumbnails, yay! Welcome to 1995, Namco UI designers!

Sarcasm aside, I'll be happy if they've made simple improvements like that across the board. For example, in SCIV custom characters were tied to your save file, and you could only have one save file loaded at once, meaning that I could never pit my gay jester Voldo against my friend's Cloud Strife. Lame.

LobsterMobster wrote:

Found this:

It looks like they're reusing a lot of what they made for SC4, with some obvious iteration. Reminds me of the paint job editor from Forza (which was, coincidentally, the only part of that game I was even slightly good at ).

Looks like Clocky is writing the script for "Villager A" there.

hbi2k wrote:

Sarcasm aside, I'll be happy if they've made simple improvements like that across the board. For example, in SCIV custom characters were tied to your save file, and you could only have one save file loaded at once, meaning that I could never pit my gay jester Voldo against my friend's Cloud Strife. Lame.

You've never met Lance. Some people here have. They especially like his victory pose.

He will be returning. He's groomed his chest hair in anticipation.

Oh, and also also, I found this too:

That's right. Not Spawn. Not freaking Darth Vader. Ezio Auditore da Firenze. A character who primarily fights hand to hand, using a melee weapon, from a roughly similar time period. A guest character who actually makes a small amount of goddamn sense.

I can think of one guest character who was even better, though.

IMAGE(http://www.samurainintendo.com/gamecube/soulcalibur2/soulcalibur210.jpg)

Yeah, Link was a good choice. They could have tweaked the art style to fit in a bit better but Angol Fear in SC4 showed they didn't really care much about consistency.

IMAGE(http://wikicheats.gametrailers.com/images/c/ca/SC4_AngolScreen02.jpg)

Heihachi wasn't bad either, what with being from another fighting game.

I wish they would put an Eddie Gordo/Capoeira master in with machetes and blades on the ankles. THen my Capoeira loving friend would STFU about it already when I ROFLSTOMP him with Astaroth

Astaroth isn't in SC5.

His little brother is. Who doesn't look much like Astaroth, but Astaroth has changed so much in each game that Astaroth doesn't look like Astaroth. Also he uses a giant axe.

So yeah, Astaroth is in SC5.

In SC3 they had a custom character fighting style called Grieve Edge that involved bladed shoes and there's usually one character that uses a machete, but so far you can't get both options on one dude.

Dont have a PS3 so I never got to play SC3. Skipped from 2 to 4, sadly.

Seriously, My heart skipped a bit when I read "Astaroth isn't in SC5". Don't play with me like that, Lobster!

Sadly, none of my friends will play SC4 with me so I doubt they'll play me in SC5. It kinda sucks...

Well, he technically isn't.

I'm getting it on the X360 and will be playing online.

Benticore wrote:

Dont have a PS3 so I never got to play SC3. Skipped from 2 to 4, sadly.

Sadly, none of my friends will play SC4 with me so I doubt they'll play me in SC5. It kinda sucks...

You didn't miss much. The only real worthwhile addition in SC3 was the character creation system, and you get that in 4 anyway. (I didn't really care for any of the new characters besides maybe Tira.)

I'd like to see a single-player mode with the legs of Soul Cal 2's Weapon Master mode. I have the same problem of finding friends to play with; I've played too damn much of these games so I fall into that uncomfortable position of significantly overmatching my IRL friends but being significantly overmatched by random crazy people online. And nothing in SC3 or 4's single-player modes kept my interest.

Yeah, the "Tower" was weak. I liked how you could set custom characters up with special abilities except they tended to imbalance things and you always had to make a choice: want the powers you want, or want to look cool? 'Cause you couldn't have both.

In SC5, it's all cosmetic.

Benticore wrote:

I wish they would put an Eddie Gordo/Capoeira master in with machetes and blades on the ankles. THen my Capoeira loving friend would STFU about it already when I ROFLSTOMP him with Astaroth

I read this as Eddie Guerrero.

IMAGE(http://www.studentsoftheworld.info/sites/sport/img/14021_eddie_guerrero.jpg)

LobsterMobster wrote:

Yeah, the "Tower" was weak. I liked how you could set custom characters up with special abilities except they tended to imbalance things and you always had to make a choice: want the powers you want, or want to look cool? 'Cause you couldn't have both.

In SC5, it's all cosmetic.

Yeah, I like having special powers and stats to min-max, but it does lead to some rather goofy-looking characters, such as my black cat wielding a giant corncob which I created to be able to most effectively build up the gauge thingy to do the finishing move thingy without killing the enemy first.

Be nice if they could split the difference by having equipment like rings or something that affected stats without affecting appearance. Cosmetic equipment is fine too, I guess. As long as I still have my choice of weapon all along the spectrum from crazy OP (for fighting the CPU) to silly and underpowered (as a handicap when fighting my less-SC-inclined friends).

hbi2k wrote:
LobsterMobster wrote:

Yeah, the "Tower" was weak. I liked how you could set custom characters up with special abilities except they tended to imbalance things and you always had to make a choice: want the powers you want, or want to look cool? 'Cause you couldn't have both.

In SC5, it's all cosmetic.

Yeah, I like having special powers and stats to min-max, but it does lead to some rather goofy-looking characters, such as my black cat wielding a giant corncob which I created to be able to most effectively build up the gauge thingy to do the finishing move thingy without killing the enemy first.

Be nice if they could split the difference by having equipment like rings or something that affected stats without affecting appearance. Cosmetic equipment is fine too, I guess. As long as I still have my choice of weapon all along the spectrum from crazy OP (for fighting the CPU) to silly and underpowered (as a handicap when fighting my less-SC-inclined friends).

Can these be used in online multiplayer? Cause if they can, then no, from a game design perspective, you can't let the players fight without giving cues as to how the other player is setup, see TF2, for example.

They did in SC4, and it wasn't a huge deal. At least it wasn't a huge deal to me, and I'm hardly a pro. We usually turned that sort of stuff off though, so it was just cosmetic.

RolandofGilead wrote:

Can these be used in online multiplayer? Cause if they can, then no, from a game design perspective, you can't let the players fight without giving cues as to how the other player is setup, see TF2, for example.

I only played the online multiplayer just enough to confirm my strong suspicion that any amount of lag, no matter how small, renders the game not fun for me to play, and that realistically I am never going to get a totally lag-free experience. So I really couldn't tell you. But from a game design perspective, I don't see what would be wrong with just straight-up displaying what bonuses and stat-altering equipment your opposition has on a menu or loading screen somewhere.

Devil Jin fighting style in SC5.

I'm not familiar enough with Tekken to know how big a deal that is, but they had me at "laser eye beams." I heard a rumor that you need to beat Tekken producer Katsuhiro Harada to unlock it but that might have been a misinterpretation of the demo described in the article.

Also Algol and Edge Master are returning. I would have preferred Olcadan because he's a freaking owl.

Still on the fence for this one. I might be picking it up for the PS3 to play with some of my local friends. Hoping to hear from folks about the quality of the net code, but we probably won't know much about that until people get their hands on it next week.

From what I hear there isn't as much meat on this one as SC4. Just a single story mode (forces you to play certain characters) and an arcade mode. No tower or challenges or anything like that. Still, the character creation looks way better.

LobsterMobster wrote:

From what I hear there isn't as much meat on this one as SC4. Just a single story mode (forces you to play certain characters) and an arcade mode. No tower or challenges or anything like that. Still, the character creation looks way better.

I think you just talked me out of buying this game. I know that I'll still rent it, but really I just want to play as Hilde. I do wonder if the character creation will feature a masculine and feminine stance for each weapon.

hbi2k wrote:

I can think of one guest character who was even better, though.

IMAGE(http://www.samurainintendo.com/gamecube/soulcalibur2/soulcalibur210.jpg)

Link was the reason I even started playing SC. I've heard about how angry people get with characters like Hilde, because she get lots of ring outs, but Link was so much worse with his throw.

The first time I played SC2 my friend spent 20 minuets throwing me off stages. It was really funny at first. Then it got very frustrating. A couple of hours later it came back around and got really funny again.

Yeah, I'm disappointed too. It's like they spent all their development time making new characters that no one asked for in the first place. Instead of the sort of deep challenge mode that characterized Soul Calibur 1, we get a male version of Sophitia.