Assassin's Creed Revelations

This is getting close. I hope the multiplayer is as good as Brotherhood's was.

Honestly, I enjoyed the multiplayer, but it's the single player I want. I've only got enough room for one multiplayer game and that's BF3 Still, the story in this is just all kinds of awesome.

BlackSabre wrote:

Honestly, I enjoyed the multiplayer, but it's the single player I want. I've only got enough room for one multiplayer game and that's BF3 Still, the story in this is just all kinds of awesome.

Oh yeah. I loved the singleplayer in the last two games and I want to play it in Revelations (except perhaps for the Desmond parts :P) but it's something I can put off until later. The multiplayer I want to get in on from the start this time, because I enjoyed it so much, but I can say exactly the same for Battlefield 3.

I may play BF3 for a month or two and them have a couple of months with Revelations. If I try to mix the two I know I'll end up trying to climb walls in BF3 and wondering why I can't spot in Assassin's.

Giant Bomb Quick look

The release of this game is very poorly timed.

iaintgotnopants wrote:

The release of this game is very poorly timed.

It's always been released in Nov/Dec, and seems to be doing quite well for them so far.

Ubisoft is advertising this game like mad. I think every shop I went to this weekend had huge banners and posters up for this, moreso than any other video game.

16 minutes into the quick look and I've already heard two things I really don't like. Apparently, there's a tower defense game you play when towers that you've taken control of are under attack. I know I'm in the minority here but I hate tower defense games. And, there's an entire city of assassin's missions that you can't play without unlocking them in multiplayer. Again, I know I'm in the minority but I didn't really like the multiplayer so I don't want to have to play it.

Scratched wrote:
iaintgotnopants wrote:

The release of this game is very poorly timed.

It's always been released in Nov/Dec, and seems to be doing quite well for them so far.

I meant for me not them. There are dragons to be dealt with.

I still haven't started Brotherhood. I wish Ubi was on the two year cycle:)

cube wrote:
iaintgotnopants wrote:

The release of this game is very poorly timed.

It's perfect for the 3 of us that are tired of modern FPS and don't like Bathesda RPGs.

Wait, who joined the club?

iaintgotnopants wrote:

The release of this game is very poorly timed.

It's perfect for the 3 of us that are tired of modern FPS and don't like Bathesda RPGs.

Also, I was under the impression that the "Tower Defense" stuff was more of a literal "Defend the tower" mission rather than a Tower Defense genre minigame. Think more Horde mode than Warcraft.

cube wrote:
iaintgotnopants wrote:

The release of this game is very poorly timed.

It's perfect for the 3 of us that are tired of modern FPS and don't like Bathesda RPGs.

I'm considering picking it up, when Ubisoft find it convenient to release the PC version and assuming they don't change the DRM at the last minute so that you need to make an appointment with their monitoring service to play. In terms of the game content, the AC games are usually pretty good with lots of meat on the bones. Hopefully the PC multiplayer works better this time.

SallyNasty wrote:

I still haven't started Brotherhood. I wish Ubi was on the two year cycle:)

I find that they've managed a 1 year cycle for 4 games so far is amazing (tip of the hat to COD for consistency too), considering what a lot of other games go through. I just hope they don't get too set in their ways, either to make some larger changes for AC3, or to make the game after the AC series is finished quite different.

Having watched the whole quick look I'm slightly more optimistic about the game. It sounds like the great mechanics from Brotherhood are still there. His costume looks a lot better than it did in earlier stages of development and isn't over the top as some have been (a small thing I know but it drives me crazy :P.)

Not sure about all the fog. I might get used to it. It sounds like there are quite a lot of pass/fail missions in terms of stealth. I thought the sync system was designed to give you pass/fail if you wanted it but let you blunder through if you didn't care but it sounds like you can't opt out of the pass/fail nature of many missions. Ugh.

The little bit of Desmond you see didn't enamour me to his roll in the game. I hope you don't have to do a lot with him.

Wish they'd shown some multiplayer but it sounds like there weren't enough people playing before the games release to do it (usually not a problem.)

cube wrote:

Also, I was under the impression that the "Tower Defense" stuff was more of a literal "Defend the tower" mission rather than a Tower Defense genre minigame. Think more Horde mode than Warcraft.

That would be better. The Giantbomb guys kept referring to it as "tower defense" so I just assumed it would be a minigame. The whole constantly having to protect your stuff thing sounds annoying though.

iaintgotnopants wrote:
cube wrote:

Also, I was under the impression that the "Tower Defense" stuff was more of a literal "Defend the tower" mission rather than a Tower Defense genre minigame. Think more Horde mode than Warcraft.

That would be better. The Giantbomb guys kept referring to it as "tower defense" so I just assumed it would be a minigame. The whole constantly having to protect your stuff thing sounds annoying though.

It sounds like you can eventually level up assassin's enough to assign them to defend a tower which may mean (I'm reading between the lines) that they tower is automatically defended for you.

I don't like the idea of gains you've made in terms of territory being taken off you.

From the joystiq review, the trigger for a TD section is letting your notoriety get too high, so they're a consequence for your actions but one you can manage. The other thing I'd say about them is it's not as though it's one way, just as you can push the templars back, they can push you back. Unless they're taking something away permanently I don't really see too much of a problem. In ACB you could lose an assassin but that wasn't permanent either (well, it was for that particular assassin).

In Gametrailers' review the tower defence sure looks like tower defence

I really need to know how the multiplayer is. I loved it in the last game, and it looks good here, but special abilities like teleportation and invisibility have me worried. I guess time will tell. I could do with finding a review form someone who enjoyed the first multiplayer. In most of the reviews the authors seem to have never cared for the multiplayer part of the game and they are pretty dismissive.

Edit: I found this article.

Stephen Totilo wrote an article with some (non-spoiler) things to keep in mind for having the best experience with the game.

Here is a relevant bit about avoiding those tower defence missions if you're really not wanting to do them much.

Spoiler:

4) Start the story, but break away early and do the Den stuff You can play the campaign of Assassin's Creed: Revelations straight through without touching the heaps of side-quests tossed into the streets of the game's beautiful, busy main territory of 16th-century Constantinople. You can't even start the side quests until the game's linear action-movie-style first chapter ends. Let the second one begin but then do like I did and break out on your own by the middle of chapter three. The reason I suggest this is because the game's city is essentially one grand chemistry set.

Doing the right sidequests will make the game a pleasure... and makes it the most fun. The main thing you want to do is keep the Templars from over-running the city. If they do, you'll have a harder time getting through the city and the missions baked within the city without constant hassle from the authorities.

Keeping those Templars at bay is complex. Here's what you do: go to the six Templar Dens in the main, southern landmass of Constantinople. Hunt down the captains of those dens and light their signal towers. That will cause handy ziplines to be built in the region around the Den but, more importantly, will let you start recruiting assassins to your brotherhood. Those recruits can be summoned at any time in the game to help you in a fight, but what you want to do is to also dispatch them into the game's Mediterranean Defense strategy game, where you can assign them missions and level them up. Getting them to level 10 lets you go on a fun mission with each of them in Constantinople. It also lets you assign them to a Den and rank them up to level 15, at which time you get to go on another mission with them (these missions are good!) and, more importantly, locks the Den off from Templar incursion.

All of this is useful because, until the Den is locked off, the Templars will try to reclaim it. They'll attack if and when you commit enough suspicious or aggressive actions to fill an awareness meter atop the screen. You don't want to fill that meter up because it will put your Dens in jeopardy and because the tower defense mini-game you have to play to protect a Den isn't very fun. Get your folks to level 15 and so many of your problems are solved!

Certis wrote:

Stephen Totilo wrote an article with some (non-spoiler) things to keep in mind for having the best experience with the game.

Here is a relevant bit about avoiding those tower defence missions if you're really not wanting to do them much....

Nice. I think I'll be following that guide.

Here is a nice long sample of one of the multiplayer modes.

Thanks for the heads-up Certis.

Reviews are up.

1UP B+
CVG 8.5/10
Destructoid 7.5/10
Eurogamer 7/10
Game Informer 8.75/10
Games Radar 8/10
Gamespot 8.0/10
Game Trailers 8.8/10
Guardian 4/5
IGN 8.5/10
Joystiq 4/5
Machinima 7/10
Telegraph 4/5
Strategy Informer 9/10
Wired 7/10

Definitely waiting on this till steam sale. Got enough to play now, but will definitely be picking this up though when I've got more time and it's on sale.

Yeah, a lot of the things being said in review really cooled my fires for this--that, and I've seen it listed in sales in the next few weeks. So, I think Batman's coming to me first, now.

Those seem to be some tempered review scores. I'm fairly sure I'll enjoy the game anyway, but those scores have my curiosity lighting up.

BTW, if you do Totilo's recommendation:

Spoiler:

You'll have this game's uber-armor as soon as you get the first 6 master missions done.

Was going to pass on this one, but then Onlive went and offered me a pre-order deal that included a free micro-console for $35 (plus s&h for the console)... Releases same day as the PC, which I think is November 29th.

Thanks to the reviews, I feel like my expectations are set in a good way. Not too excited. Not expecting anything new or ground-breaking. Just give me more cities with maps that make me feel giddy and over-whelmed every time I try and figure out what to do next, and i'll be a happy camper!

Plus it sounds like MP has been polished, which is what I'm most excited about. The stun function was bizarre and a lot of times fairly counter-intuitive in Brohood, so hopefully that gets implemented differently. I was also never a fan of the fact that you couldn't set up a match to cycle through the game modes. Getting stuck in endless waves of Wanted drove me crazy! (especially considering the platform I was playing on, there was usually only ONE match running at a time)

I think expectations play a part in those reviews, it's more of the same, which may be a good or a bad thing depending on the particular person.

Scratched wrote:

I think expectations play a part in those reviews, it's more of the same, which may be a good or a bad thing depending on the particular person.

That's probably true. I was expecting more Assassin's Creed and Ezio, which is what I've got so far, and I'm mostly really enjoying the game. The tower defense is the only thing really annoying me a bit, I can't quite figure it out. It's also surprising how fast your templar awareness can go up to trigger those sequences.

I'm going to play this next year when there is a bit more free time.

If the last game was dubbed Assbro, does that make this game Asscrev?

I'm relatively established in the game now and it just doesn't feel like the last ones. It lacks the warmth and the interesting characters. Also the cape. Sometimes I feel like there's too much to do. I just don't use bombs at all.