How many have we got for Sunday night's 8:30 game? Probably room for a couple more party members. This is a good time to start, because we haven't gotten very far into the module.
I'm in.
How many have we got for Sunday night's 8:30 game? Probably room for a couple more party members. This is a good time to start, because we haven't gotten very far into the module.
The D&D one or the vanilla module one?
The D&D one, but I'm thinking I'd like to play in both groups if they don't overlap.
Edit:
OK, I whined enough and got on. Probably a little late by now.
Edit:
OK, I whined enough and got on. Probably a little late by now.
It's just starting.
Not sure what to make of the D&D module yet. It's really neat, though.
Well guys, I'm afraid I'm about to wash my hands of NWN2. I've found tons of threads on this issue with some voodoo fixes but nothing is helping me. My frame rate hovers around 300 FPS in singleplayer, but the movement updates 2-3 times a second. Character animations and all are super smooth however, as you'd expect at 300 fps. All the threads I'm reading have people just shrugging their shoulders or troubleshooting it from a low FPS approach.
That stinks LM. Did you try joining one of the persistent world servers to see if it still occurs? There's got to be a playable workaround somewhere.
My original assumption was it was lag, that's the kind of skipping it looks like but it's a set rhythm. It does it in singleplayer too so unless I can fix it there there's no hope for MP.
Having the same issue in single player eliminates any network issues. For grins though my net connection benches at 35Mb/15Mb.
Drivers are all current.
System is an i7-950, 6GB RAM, 3x460GTX 1GB (2 in SLI driving main monitor, 3rd is dedicated PhysX and for monitors 2 & 3) cards with latest drivers, Win7x64. Disabling SLI slows framerate but doesn't improve the movement.
I'm not using WASD as it's completely unplayable that way. Again, since the issue is in SP as well that rules out client-server synchronization issues.
I appreciate you digging around more for me, but I'm an IT professional with over 15 years experience. I've eliminated the obvious stuff. Ultimately it boils down to an issue with the game engine not liking my system and I'm unwilling to do all the witchery necessary to see if I can come up with a magic solution when not a single forum thread has a reliable fix on this issue.
I know this is going to read as curt. It's been a sh*tty Monday that has me frustrated and I'm peeved about NWN2 as well. So thanks again for digging around on this, I don't mean to sound rude toward you at all.
I saw that video when looking for solutions. In comparison I can't even see the issue with that video. I'll see if I can film something later.
Here's a quick and dirty example. Note the flag in the upper-right moving smoothly. FRAPS limits the framerate to 60 when recording, but it was reading over 300 when not. It's actually visually worse when we're playing and the camera has stuff ghosted in the foreground like building walls and tree canopies. Then it's actually nauseating.
I'm using Win 7 and didn't have any issues. Something else going on. PhysX maybe?
Yeah I'd say you deserve some extra xp for sticking with the group during that framerate chopfest, but I'm not the DM
I'm no techie, but I've had my share of problems getting games to run, and I got NWN2 running fairly decently on a laptop the other day, is that an option?
I don't know how to fix that, but I got a kick out of the chatlog. That would have made an amusing web comic too
Ok, I've played around with the game a bit now, so I'd definitely be interested in a slot for the D&D-type game. Are there still openings?
I spent more time monkeying with this yesterday. I've tried everything in the game, even changing the sound settings and have gotten no improvement whatsoever. FPS was up to >600 at the same window size and it looked like ass, but it still had the same 3Hz movement chop.
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