Neverwinter Nights 2 - GWJ Community Multiplayer Catch All - OC Co-Op?

Imagine my feeling of satisfaction to see that the simpsons wiki stating that cromulent was added to miriam webster's dictionary turns out to be cromulous entry.

How many have we got for Sunday night's 8:30 game? Probably room for a couple more party members. This is a good time to start, because we haven't gotten very far into the module.

I'm in.

Running Man wrote:

How many have we got for Sunday night's 8:30 game? Probably room for a couple more party members. This is a good time to start, because we haven't gotten very far into the module.

The D&D one or the vanilla module one?

The D&D one, but I'm thinking I'd like to play in both groups if they don't overlap.

I'll put the server up in a minute if anyone is waiting to make a character. I think I'm allowing local characters. Seems like people will be in and out.

Edit:

OK, I whined enough and got on. Probably a little late by now.

bighoppa wrote:

Edit:

OK, I whined enough and got on. Probably a little late by now.

It's just starting.

Not sure what to make of the D&D module yet. It's really neat, though.

The numbers swelled to a party of 4.
Thanks for joining in guys.
There was some discussion of switching to Saturday. We'll keep an ear to the ground.
I'll be digging out and editing the chat log for posting here. See how that turns out. If there's too much to filter, I'll just write a synopsis.
Next week, we should have a good sized party already up, so less front end time.
New joins, I'll try to get the server up at 8pm to get characters fit out before start time at 8:30

Xeknos wrote:

Not sure what to make of the D&D module yet. It's really neat, though.

Play some other online MP before finally deciding one way or another. Experienced DMs can do cool things with weather, effects, NPCs. Honestly, I think I'm spending too much time hunting for the tool I need, or the information I need. It will come along, but please don't judge the experience on my skill (or lack of).

Also, keep in mind this module is designed for first time DMs, so it's over simple, and very small manageable size.

Well guys, I'm afraid I'm about to wash my hands of NWN2. I've found tons of threads on this issue with some voodoo fixes but nothing is helping me. My frame rate hovers around 300 FPS in singleplayer, but the movement updates 2-3 times a second. Character animations and all are super smooth however, as you'd expect at 300 fps. All the threads I'm reading have people just shrugging their shoulders or troubleshooting it from a low FPS approach.

lemme ask NWNDM at NWC.

That stinks LM. Did you try joining one of the persistent world servers to see if it still occurs? There's got to be a playable workaround somewhere.

My original assumption was it was lag, that's the kind of skipping it looks like but it's a set rhythm. It does it in singleplayer too so unless I can fix it there there's no hope for MP.

This is what I meant by it being a known issue.

Having the same issue in single player eliminates any network issues. For grins though my net connection benches at 35Mb/15Mb.

Drivers are all current.
System is an i7-950, 6GB RAM, 3x460GTX 1GB (2 in SLI driving main monitor, 3rd is dedicated PhysX and for monitors 2 & 3) cards with latest drivers, Win7x64. Disabling SLI slows framerate but doesn't improve the movement.

I'm not using WASD as it's completely unplayable that way. Again, since the issue is in SP as well that rules out client-server synchronization issues.

I appreciate you digging around more for me, but I'm an IT professional with over 15 years experience. I've eliminated the obvious stuff. Ultimately it boils down to an issue with the game engine not liking my system and I'm unwilling to do all the witchery necessary to see if I can come up with a magic solution when not a single forum thread has a reliable fix on this issue.

I know this is going to read as curt. It's been a sh*tty Monday that has me frustrated and I'm peeved about NWN2 as well. So thanks again for digging around on this, I don't mean to sound rude toward you at all.

At the risk of making it sound like NWN2 runs poorly, here are these suggestions from NWNDM (a guy's nick /obvious) at NWC.

1) Tell him and all the others to stop using the WASD keys for movement. That causes major problems for server and client synchronization to the point of crashing either/or/both/all.
2) Nvidia released a few successive crap video drivers. What driver version is he using? Suggestion for optimum NWN2 performance is the 260.99 version apparently released in October or November of 2010.

3) What up/down speed is your connection (and his)? Also; how many players do you have on-line at the same time?

Bottom line - this is 90%+ on his end.

FYI - you can tell when people are using the WASD keys to move even when they say they aren`t because the avatar seems to walk at 45 degree angles while still facing straight ahead (which is something you don`t see with "click to move" on the mouse where the avatars move and face the same direction they are moving in).

...also, I've heard that nvidia's latest drivers are fine. I've updated my 8800 GTS 640 to the latest and had no issues, where a year ago, I did have issues.

My up speed isn't great with my ISP, but it's supposedly 10 Mb down and 512kb up. Can't say whether or not Rogers (my ISP) is throttling game and torrent ports (? my tech peasant showing) though. They know I cancelled my cable TV and kept just cable internet though.

Not at all.
I've heard the comedy sketches about users offering up solutions to IT professionals. I know where I stand. I hope you can have a beer, and have a better day tomorrow, and this won't be so frustrating.

I was guessing nvidia driver issues. I'm sure they stopped really supportting this six or seven year old game long before anyone ever thought of the 460. I was also guessing that you weren't about to disable your SLI, or roll back drivers for this game. I'm not sure I would. I'd put it on the old rig in the back room first, or a laptop.

I'd hate to loose you from the group, and I'd fix it for you if I could.

I saw that video when looking for solutions. In comparison I can't even see the issue with that video. I'll see if I can film something later.

Here's a quick and dirty example. Note the flag in the upper-right moving smoothly. FRAPS limits the framerate to 60 when recording, but it was reading over 300 when not. It's actually visually worse when we're playing and the camera has stuff ghosted in the foreground like building walls and tree canopies. Then it's actually nauseating.

Wow! that certainly does suck. Cheers for hanging in for the whole session. So weird.

Well, here's hoping you have an old rig with comfy chair sitting around and you'll stay. Otherwise, I don't really blame you.

Actually, you're the first person I've heard of using win7. Emulation didn't work huh?

...I actually am powerless to stop offering up completely unfounded solution propositions.

I'm using Win 7 and didn't have any issues. Something else going on. PhysX maybe?

Yeah I'd say you deserve some extra xp for sticking with the group during that framerate chopfest, but I'm not the DM

I'm no techie, but I've had my share of problems getting games to run, and I got NWN2 running fairly decently on a laptop the other day, is that an option?

Here's the chat log, an edited version. I've taken out a lot of what the server puts in.

From our public dropbox folder.

If anybody is interested in the full chat log, I have a copy of that too.

If you're following along and were wondering how one of these games goes, this gives you an idea, though its missing all of the character actions. I suppose like trying to piece a novel back together if you deleted everything outside of quotes (a really dialogue heavy novel).

http://tf-2.fr/ach.php?a=The%20Three...

Liquid Mantis emoted a search, at the very time the module said, "if a player searches and has the survival feat, they will see signs of a struggle".

...just to encourage that kind of play that goes beyond what the engine can do by itself.

BAH!. Can someone fix that for me?

I don't know how to fix that, but I got a kick out of the chatlog. That would have made an amusing web comic too

Ok, I've played around with the game a bit now, so I'd definitely be interested in a slot for the D&D-type game. Are there still openings?

I spent more time monkeying with this yesterday. I've tried everything in the game, even changing the sound settings and have gotten no improvement whatsoever. FPS was up to >600 at the same window size and it looked like ass, but it still had the same 3Hz movement chop.

Four active players last session.
We're hoping not to lose one of those to tech issues.
I'll cap at six players.
Come on in Sunday Night.