Hawken - Catch All

Whoever pointed out how ugly these mechs are is right.

I'm having more fun this time, but it may be because I'm doing much better with movement, and have a better feel of when to fight and when to run.

If anybody's playing this weekend, let me know.

Also, buy the 3 day boosts with your free money in game. Click the buttons at the top left of the main screen to get them.

The next closed beta has started and runs through 12/6. Now you can invite people into games, so maybe if anybody else is playing we can team up. I really enjoyed CB2 better than the alpha and CB1, so hopefully this will be even better.

Interested in trying this out; used the RPS code...

Seems to look better this round, too. But it might be because I cut off film grain.

First round of TDM I tried I seemed to be facing a bunch of people that just wanted to hover mid fight. Made it nice with the TOW that you can proximity explode beside them even if you don't get a direct hit. Went 20-4. We did lose, but my team seemed pretty new to the game.

Today's the day it goes open beta. I think it was supposed to go live earlier, but they had tech problems with accounts. Looks to be live now, and I'm getting my patch.

EDIT: Seems to be a bug where you'll show your mech leveling in game, but if you go back to the garage, you don't have credit for it. After a few minutes if you go completely out of the game and come back in, you'll see it.

I played 1 round of TDM and leveled up to level 6 in a game, and was quite irritated to still see my mech at level 1. But apparently it eventually catches up.

Hope to fire this guy up at some point today. Other than "it's a mech game" I know almost nothing about this. I think the last mech-like game I played was Shogo back in who-knows-when. Is it just a TDM type game?

Carlbear95 wrote:

Hope to fire this guy up at some point today. Other than "it's a mech game" I know almost nothing about this. I think the last mech-like game I played was Shogo back in who-knows-when. Is it just a TDM type game?

Right now there are four game modes. DM, TDM, Seige (resource gathering to launch big ships at the enemy base), and Missile Assault (conquest-ish). Think I posted some vids up thread IIRC on the last two modes, if not, their channel has them on youtube.

Compared to the other F2P Mech game, Mechwarrior, this is much faster and less "sim". Much closer to an FPS.

MannishBoy wrote:
Carlbear95 wrote:

Hope to fire this guy up at some point today. Other than "it's a mech game" I know almost nothing about this. I think the last mech-like game I played was Shogo back in who-knows-when. Is it just a TDM type game?

Right now there are four game modes. DM, TDM, Seige (resource gathering to launch big ships at the enemy base), and Missile Assault (conquest-ish). Think I posted some vids up thread IIRC on the last two modes, if not, their channel has them on youtube.

Compared to the other F2P Mech game, Mechwarrior, this is much faster and less "sim". Much closer to an FPS.

And since Shogo was the last 'mech' game Carl played, this should make him feel right at home. It's actually a bit slower than what I remember of Shogo, which was really fast. Wish I hadn't lost the disk for that game.

mrtomaytohead wrote:

And since Shogo was the last 'mech' game Carl played, this should make him feel right at home. It's actually a bit slower than what I remember of Shogo, which was really fast. Wish I hadn't lost the disk for that game.

The dash mechanic speeds things up a bit once you get used to it. If only they'd patch the bug where I could dash to the right with my default key binds (not WASD).

Not saying it's super fast, but once you get used to that it's quicker.

And it seems at the moment the new people trying it out make dashing a very rewarding maneuver, because most don't have the muscle memory for it down yet like near the end of the closed beta.

Just notice they charge 107 Hawken credits (in game earned) to buy counter measure restocks. After one game where we won and I went 21 kills, 9 assists, and 13 deaths, I earned 134.

That type of stuff didn't happen in the closed beta, and if this continues down this path, my playing of this game may be very short lived. That's pretty much crossing over my personal line of how a free to play gets me to give them money.

I agree about the F2P stuff, it seems very very grindy. I really wish they'd just release it as a 30 dollar full game with occasional DLC updates or something. I just get tired of the grind bullsh*t.

As for the gameplay, I think it's pretty good. Mechwarrior is fine but its lack of maps and game modes really makes it a drag unless you play with a dedicated group. Hawken is much friendly to people who just want to download and play. And it has some nice ideas, like the repair mechanic, which makes it possible to regenerate you health if you barely win a fight. It gives the game an acceptable way to act more like an FPS.

Faceless Clock wrote:

I agree about the F2P stuff, it seems very very grindy. I really wish they'd just release it as a 30 dollar full game with occasional DLC updates or something. I just get tired of the grind bullsh*t.

I don't mind F2P. I mind F2P that makes you basically buy ammo for some things. Still trying to make up my mind if this matters to me, but it doesn't pass my sniff test.

As for the gameplay, I think it's pretty good. Mechwarrior is fine but its lack of maps and game modes really makes it a drag unless you play with a dedicated group. Hawken is much friendly to people who just want to download and play. And it has some nice ideas, like the repair mechanic, which makes it possible to regenerate you health if you barely win a fight. It gives the game an acceptable way to act more like an FPS.

There are more maps in Mechwarrior at this point than Hawken. But I'm sure both games will continue to add along the way. Mechwarrior has some big maps coming and the whole community warfare thing where you fight for control of planets.

I really don't think those two games compare much at all. Really completely different play styles.

Two things, after playing the now open beta for the first time, having first participated in the first closed beta:

1) They have come a very long way. It looks so much nicer and performs so much better. The feel of the controls that I didn't initially like is now there - it just works. Really surprised by this, I expected to dismiss it right away. Now I can't wait to get back in.

2) The monetization has me a little worried. Initially they were big on only charging for cosmetic items, doesn't seem that way anymore.

Gameplay still feels a bit shallow, though. But as something along with Mechwarrior Online and Ghost Recon Online, this does fill a niche for me.

Mechwarrior Online has four maps. Hawken also had four, I think, but also four game modes. I'd rather they both had 8 maps at least but I'm fine with Hawken's game modes.

Something else I've noticed - I think Hawken has a better net code. I haven't encountered any problems with mechs rubber-banding and my shots always seem to land as they appear. That's not the case in Mechwarrior Online which, although fairly reliable, does still have some issues with mechs skipping around or damage not being dealt as it appears, particularly when shooting at light mechs.

I wouldn't call it shallow, either. Mechwarrior has sim damage and big, meaty weapons. But mechs are limited in movement options and customization is causing balance issues (a classic problem for Mechwarrior games). Hawken has no sim damage, but more movement options, some deployable and special abilities, and the mechs effectively acts as a class system.

That's not to say Hawken might not have balance issues, though, it's too new for anyone to know. But I think mechs-as-a-class will be a lot easier to balance.

I'd say these games are comparable. They take a different approach but they are both mech games. That implies a certain feel to movement and weapons that both games successfully capture.

Faceless Clock wrote:

Mechwarrior Online has four maps.

Depends on how you count them. There are different versions of two of them.

The games play nothing alike to me. Customization is not nearly as much of a factor in Hawken, and it is much, much more twitch reflex based. There's not much twitchy at all about MWO. It's very plodding, for better or worse.

Tactically, Hawken is also less punitive for lone wolf play styles. I often flank solo in Hawken for multiple kills. That would never happen in MWO. Also, with all the ways you can customize in MWO, there are lots more rock-paper-scissors balancing factors going on.

Plus, you're talking much bigger battlefields in MWO.

To me, it's almost like one game is COD, the other is somewhere in the ground between BF and ARMA, more to the ARMA side.

Both have their merits. But after this going open beta after having played it for a couple of months on and off, Hawken scares me with it's F2P scheme more than MWO.

It's still early for both, though, but once they start taking real money for stuff in game, they're already going down paths that make the thoughts of the devs clearer.

EDIT: New patch up. Doesn't look like they've gotten around to my key bindings issue with dash. At least I can assume it's still inbound, as the devs emailed me saying it would be fixed in one of the up coming patches.

EDIT2: Also looks like they reset friends lists. I'm MannishBoy. I've yet to actually try playing with anybody, but would like to.

Not too impressed by the matchmaking. It's quick enough, but I've only played very one-sided games so far.

MannishBoy wrote:

To me, it's almost like one game is COD, the other is somewhere in the ground between BF and ARMA, more to the ARMA side.

This is the way i look at it along with the following description taht i see Hawken as the new anime version of mechs while MWO is trying to maintain the feel of old school mechwarrior.

jlaakso wrote:

Not too impressed by the matchmaking. It's quick enough, but I've only played very one-sided games so far.

Random's don't get the idea to stay mostly together. When you come upon a team that does when yours doesn't, you'll get rolled.

I don't think they've tried to implement any kind of skill or level based matchmaking. Not sure what the plans are.

But right now, you've got those of us who've spent significant time with the beta, and a lot that still smell like their mom's milk in game time. So it can be pretty bad. I just won a game a bit ago where the whole enemy team except one guy went negative in TDM.

I'm really missing the HE Charge on the base default mech. I didn't realize how important to my game that was to control enemy movements in 1v1s. Guess I'll have to buy it whenever I get enough credits. Which it seems might be sometime late January.

Faceless Clock, I think you're von_dion, and I tried to accept your friend request, but you don't show up in my online or offline list.

Yea, that's me. I think it worked on my end, you're on my friend's list now.

Faceless Clock wrote:

Yea, that's me. I think it worked on my end, you're on my friend's list now.

Fixed for me now, too. Just took a few hours for some reason.

I joined in as Squee9.

Liking it over MWO for now.

Squee9 wrote:

I joined in as Squee9.

Liking it over MWO for now.

Sent you a friend request.

Does it take as long as I think it does to earn enough money for new mechs and stuff?

Spoiler:

I think it takes way too long.

Squee9 wrote:

Does it take as long as I think it does to earn enough money for new mechs and stuff?

Spoiler:

I think it takes way too long.

Yes. It's pretty stingy.

I don't think I have a problem with the mech costs, I do have a problem with the upgrade costs on those mechs. IIRC, the HE Charge Offensive Item cost nearly half as much as a mech itself. That's ridiculous.

That said, at least they give you a well rounded starter mech. It should be competitive with about anything, minus the fact that you don't have an offensive item (that I miss from the closed betas/alphas).

Squee9 wrote:

Does it take as long as I think it does to earn enough money for new mechs and stuff?

Spoiler:

I think it takes way too long.

It is way too long, here's a quick way to get 6000 mechbucks

Signed up and, installed today. Really enjoyed my time; I imagine it is a real blast with team mates. It was super fun getting thrown in matches with people rocking lvl 14 mechs.

The slow income of cash is super annoying. Needed just less than a grand after the trial period ran out on the Bruiser to unlock it but, didn't make a fraction of that much in half a dozen more matches.

TigerBill wrote:

The slow income of cash is super annoying. Needed just less than a grand after the trial period ran out on the Bruiser to unlock it but, didn't make a fraction of that much in half a dozen more matches.

I had a lot of fun in the alpha and closed beta, but the pricing is way off on this and has really killed my interest. I'd spend money on the game if it felt like I could spend a bit to get started then feel like I had enough income to keep getting new stuff at a reasonable clip by just playing.

I hop back in occasionally, but prefer the MWO F2P economy and customization. Very different games in play, but the economics in Hawken keep pushing me away.

I hopped on for a few matches shortly after they opened it up.

When I'd played for an couple hours and still couldn't buy anything of consequence I uninstalled.

Too many other games that have much more respect for my time.

They're giving away 5000 credits tied to Pax East. Anybody can redeem them here. That probably prefills, but the code is HAWKENPAXEAST.

I need to download the updates and try this again. I also got another 5000 points from downloading a Hawken comic awhile back, so I have some XP to buy stuff if I want now.