Hawken - Catch All

Vector wrote:

I think I should point out that I haven't played the game and don't plan on playing any time soon. I'm not Hawken will draw a large enough audience to necessitate any form of segregation. Marketing wise it's also a poor idea to separate players that pay and those that don't. You want the free to play people to see first hand what benefits paying gets them.

Yep. Makes no sense to ghetto-ize people you want to see all the cool stuff as soon as possible into the area where it takes longer to earn stuff. Those are the people you're selling to to try to get them to be paid players.

Which is why I'm saying this is inherent in the model, and if you don't like it, maybe that model isn't for you. Nothing wrong with that. If it's not the right model for enough people, economics would suggest that the model is unsustainable and will die or move to the fringe.

I personally think the model can work, and it allows lots of games to get made that would never have existed without the way for the devs to get money earlier than a $60 boxed game would have done, then fund long term development on the F2P revenue. But I also understand that's not for everybody.

MannishBoy wrote:
Vector wrote:

I think I should point out that I haven't played the game and don't plan on playing any time soon. I'm not Hawken will draw a large enough audience to necessitate any form of segregation. Marketing wise it's also a poor idea to separate players that pay and those that don't. You want the free to play people to see first hand what benefits paying gets them.

Yep. Makes no sense to ghetto-ize people you want to see all the cool stuff as soon as possible into the area where it takes longer to earn stuff. Those are the people you're selling to to try to get them to be paid players.

Which is why I'm saying this is inherent in the model, and if you don't like it, maybe that model isn't for you. Nothing wrong with that. If it's not the right model for enough people, economics would suggest that the model is unsustainable and will die or move to the fringe.

I personally think the model can work, and it allows lots of games to get made that would never have existed without the way for the devs to get money earlier than a $60 boxed game would have done, then fund long term development on the F2P revenue. But I also understand that's not for everybody.

I hope they just use the League of Legends model, which is what it sounds like they are doing. All you pay for are boosts and cosmetic skins. There is no reason to pay any actual money if you dont want to, and it has no effect on winning.

Spoiler:

Skins are f*cking cool

NathanialG wrote:

I hope they just use the League of Legends model, which is what it sounds like they are doing. All you pay for are boosts and cosmetic skins. There is no reason to pay any actual money if you dont want to, and it has no effect on winning.

Spoiler:

Skins are f*cking cool

Can't you buy full on characters in LoL, too?

You can do that here, along with guns and attachments for mechs. But you have the options to earn all of that stuff as well just by playing.

The other thing some games do (MWO, Blacklight Retribution), is to also sell "hero" characters that are variants of all the stuff you can buy bundled into one loadout that also comes with a bit different look.

What do boosts do in LoL?

1Dgaf wrote:

What do boosts do in LoL?

Earn XP and rank faster.

Which really from what I understand in these games is not something you necessarily want. Going up the scale too fast puts you in high level games where you might not have developed the skill to compete in.

And earning XP and ranking faster gives you access to new spells and stuff or what?

IMAGE(http://i0.kym-cdn.com/photos/images/original/000/012/812/tarp-30198.jpg?1251490663)

1Dgaf wrote:

And earning XP and ranking faster gives you access to new spells and stuff or what?

I don't play LoL, but I think it's Runes.

EDIT post image addition to the post above: Can we really not move this general F2P business talk out of this thread to something more generic? There's been little Hawken talk lately. Like why they patched and I still can't get into a game today. I had better luck in the Alpha.

Yeah, that's cool. I'm just teasing.

Looks like they posted some tutorials on youtube:

EDIT: And a long overview of the game:

Siege looks fun. I didn't play anything more than TDM in this round due to the server connection issues.

For the F2P talk and mention of lol. You cam buy boosts for XP which theoretically can get you to fill your mastery tree faster. Its like a WoW tree with offense/defense/support that you put points into. But you are generally matched with people around your level so I dont see much of a point to trying to level faster.

IP boosts are for the in game currency for characters/runes. Runes are what you use to specialize your character. They can only be bought with IP.

RP is the real money system, you use it to buy boosts, skins and characters. You can't buy runes.

The reason the LoL system works well is they rotate 10 new champions every week. You get to try everything out, you dont feel like you need to spend money to compete. It also lowers buyers remorse alot. I know I bought stuff in tribes that took me 20 or so games to earn and never touched it again.

I played some of the hawken beta on Friday and had a blast, they gave a ton of in game currency to try stuff out. You could pretty much fully spec out 3 mechs. The barrier to entry on skill felt a lot lower than MwO, seems like it could be a good gateway drug into MwO. And because of that I'm not sure what kind of hardcore fanbase it will be able to keep.

Puce Moose wrote:

Darn! I hoped this was a long overdue sequel to Wolfen.

IMAGE(http://img196.imageshack.us/img196/4147/walkenh.jpg)

?

I only played a few rounds and it seems to me the XP thing has been pretty well sussed out. My problem is more with the game itself. It's beautiful, technically and creatively, but strip that aside and it feels like just another FPS. Worse than that, an FPS that doesn't really have anything that lets it stand out as something new other than, "our dudes look like robots."

I was able to get into a couple games yesterday but both were regular free for all deathmatch and that's just not really my idea of fun in this particular game. I tried to get into a Team DM game and couldn't. Dunno if there's any connection there or not.

Also I couldn't add anybody to my friends list

Oh, and there was a guy playing Infiltrator that went 41/4. He was using something called a Heat Cannon that I felt like was killing most of us pretty much instantly when he saw us. Felt pretty broken.

I got your friends invite and accepted it.

Heat Cannon is the flak cannon from Unreal. You can charge it to do massive damage.

Edwin wrote:

Heat Cannon is the flak cannon from Unreal. You can charge it to do massive damage.

Well he wasn't getting nearly as close as you needed to with the flak cannon in unreal but he was still just straight up instantly killing everybody.

Edwin wrote:

I got your friends invite and accepted it.

Oh, well nobody appeared in the Offline list. It looked like the requests were just disappearing or something.

People only show up in the offline part once they accept it.

Haven't died this often and this fast since I played MW2 that one time...

I think that Heat is HEAT: High Explosive Anti-Tank. Basically a bomb with an armor penetrator on the front.

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They do need some more method to the mayhem to steer me away from Mechwarrior. It looks great and feels good, but there's just not a lot of game there based on a week or so with the first closed beta.

So it has come to this:

Hawken vs MechWarrior Online

Which one will claim my time and energy?

I think Hawken has a more unique look and feel that I like better than MechWarrior. On the other hand, from what I understand the mechs in MechWarrior actually feel big and clunky. You know, like mechs.

Squee9 wrote:

So it has come to this:

Hawken vs MechWarrior Online

Which one will claim my time and energy?

Whichever adds a blitzcrank skin first?

Hopefully will get some more time in this if halo doesn't steal my soul.

Mechwarrior and Hawken really don't compete in the same play space. Hawken is very little in the way of Sim. It's a stompy first person shooter. Mechwarrior is more "sim" style that is much more team centric.

Hawken is pretty fast paced compared to the more tactical MWO.

MannishBoy wrote:

Facebook based.

I'm already in, but if I wasn't, that would be enough to deter me if I didn't have a dedicated games related facebook account. I hate having to like, follow, and hand over my life story for everything.

mrtomaytohead wrote:
MannishBoy wrote:

Facebook based.

I'm already in, but if I wasn't, that would be enough to deter me if I didn't have a dedicated games related facebook account. I hate having to like, follow, and hand over my life story for everything.

Totally agree. Which is why I footnoted it to save people time that might not be interested in that.

They've made some menu improvements, but there's still a lot of explanation missing on how stuff works. But it's getting better.

Just had my best game ever. 15 kills, 2 deaths, and 14 assists. I think we were playing against some new people, though, so that was probably not that impressive overall. Don't think they had a positive K/D on their team.

Need to try some of the other modes.