Mortal Kombat - Katch All

Aaron D. wrote:

Quick question. Has anyone tried playing MK on either platform with the Left Stick (standard pad) instead of the D-Pad?

Can anyone comment on the viability of that route?

I have found myself switching between the left analog stick and the d-pad when playing on the XBox. For some moves, it seems to be easier to use the stick - like the half circle motion. For Fatalities, I use the d-pad exclusively.

All that being said, I'm considering purchasing a fightstick

Yeah, MK relies much more on tapped inputs than your Street Fighter style fighters. I can only see trying to do these inputs on an analog stick as being an exercice in frustration.

FWIW the standard PS3 controller has felt great with MK but I've only used the d-pad so I don't have anything to add to the analog discussion.

Good games last night, Atomic.

Homer: The lag is not good. It's not horrible, but it's not good. I say it's right between Soul Calibur 4 and SF4. That said, it's easier to adapt to it here than it is in SF4/SC4 because the inputs do not need to be timed based on the animation. It definitely throws off more complicated combos and juggles, but you can definitely still block and counter-attack with any of the canned chains. Actually, come to think of it, it reminds me of the online in Tekken 6 when I played it during launch week. I'll boot up T6 again to compare.

Giant Bomb's Mortal Kombat Scrub League Tournament (1+ hour)

Damn, I love those guys.

ahrezmendi wrote:

Good games last night, Atomic.

Homer: The lag is not good. It's not horrible, but it's not good. I say it's right between Soul Calibur 4 and SF4. That said, it's easier to adapt to it here than it is in SF4/SC4 because the inputs do not need to be timed based on the animation. It definitely throws off more complicated combos and juggles, but you can definitely still block and counter-attack with any of the canned chains. Actually, come to think of it, it reminds me of the online in Tekken 6 when I played it during launch week. I'll boot up T6 again to compare.

Tekken had a patch to address lag issues, IIRC. I believe it was within the first week. It was unplayable online before that (at least for me). It seems okay now but not as good as SF4.

http://www.youtube.com/watch?v=6s6UiEuCYXA

not sure if you guys seen this.
MK: Legacy on youtube. Followup to the MK youtube viral video a year back.

I went ahead and had Amazon send me a copy, damn I love this game.

My only complaint is that the game appears to be terribly mixed, sound-wise. If I don't turn the volume on my TV higher than I ever do, I can't hear the dialogue in the Story Mode or endings. And then I have to put the effects, ambiance and music at 20% or so to not wake up the neighborhood. It's bothersome, especially when I go to play a different game and it's way way too damn loud.

Minor complaint, just shows how much I like the game.

And I think I've fallen in love with Sindel.

Official word from Netherrealm about online issues.

PR Mouthpiece wrote:

Thank you for supporting Mortal Kombat! Due to the overwhelmingly positive reception to the game, Mortal Kombat has millions of online matches being initiated worldwide every day, and we have run into some unanticipated technical issues. Warner Bros. Interactive Entertainment and NetherRealm Studios are aware of the issues with the online gameplay – specifically with "King of the Hill" and Ranked 1 v. 1 matches - and we want to assure our fans that we are focused on resolving online issues ASAP. We have added a “Technical Issues” section to our forum so please be sure to let us know what issues you are having so we can address those as soon as possible. Users will begin seeing improvements in online play over the course of the next two weeks. In the meantime please note that none of this will impact the single-player or offline multiplayer experience, and we greatly appreciate your patience!

Blind_Evil wrote:

My only complaint is that the game appears to be terribly mixed, sound-wise. If I don't turn the volume on my TV higher than I ever do, I can't hear the dialogue in the Story Mode or endings. And then I have to put the effects, ambiance and music at 20% or so to not wake up the neighborhood. It's bothersome, especially when I go to play a different game and it's way way too damn loud.

I noticed that. The max audio is also a bit lower than I'd prefer, and on that note a master audio bar would be nice.

Here's something that's hounded me since Zangief in Street Fighter 2.

How do you do moves that include an "up" press? I've been unable to do Ermac's fatality, down up down down block, because I jump every time. Or am I supposed to jump?

Either way, I've never been able to do a suplex properly with Zangief.

How do you do moves that include an "up" press? I've been unable to do Ermac's fatality, down up down down block, because I jump every time. Or am I supposed to jump?

Hold block while doing the directional presses and then let go of block and press the last button.

edit: Tannhauser'd!

Blind_Evil wrote:

Here's something that's hounded me since Zangief in Street Fighter 2.

How do you do moves that include an "up" press? I've been unable to do Ermac's fatality, down up down down block, because I jump every time. Or am I supposed to jump?

Either way, I've never been able to do a suplex properly with Zangief.

To answer the Zangief specific aspect of this, I've always done the input while jumping, but I think you can also do it while in blockstun or during an attack animation. I have no idea how the crazy good Zangief players do it, they seem to just will the move into existence.

You can buffer any special move by holding block as well.

Done with Story mode and I have two Krypt sections completed. About the time PSN comes back up I should be ready for online.

It's really difficult to get koins after completing story mode. I used a guide to get the fatalities and alternate costumes, but want to open the rest as well now. The Tower and Ladder give very little, and I'm only getting 10 per win in story mode when I restarted it.

Spoiler:

Raiden v. Shao Khan is very easy if you spam teleport and uppercut, damned near impossible otherwise.

Babalities are worth 500 a pop on the ladder.

Easiest way to get koins is to play ladder and set the difficulty to beginner. You get 1000 koins per flawless victory and 250 per fatality. You should earn 2250 koins or so right up until shang tsung (he's pretty tricky to flawless)

Stylez wrote:

Easiest way to get koins is to play ladder and set the difficulty to beginner. You get 1000 koins per flawless victory and 250 per fatality. You should earn 2250 koins or so right up until shang tsung (he's pretty tricky to flawless)

As posted you can up that from 250 to 500 if you do a babality instead of a fatality. There are also 4 hidden chests in the crypt with 5k koins each.

Also consider how long the Tower is. Each challenge gives very few koins, but there are 300 challenges, some of which you can farm for quite a bit if you're aggressive (the koin battles). It's certainly not as much a Story Mode, but I've earned about 15k from the Tower and I'm not even up to challenge 80 yet.

Incidentally, has anybody been able to pass the challenge as Kano where you have to break Quan Chi's spell? I find the game registering my inputs as wrong, when they're very much correct. It only registers RT and A as correct inputs, everything else gets the wrong answer buzz, making it impossible to pass. I tried it with 2 different controllers even. Is this just me, or is this a known issue?

ahrezmendi wrote:

Also consider how long the Tower is. Each challenge gives very few koins, but there are 300 challenges, some of which you can farm for quite a bit if you're aggressive (the koin battles). It's certainly not as much a Story Mode, but I've earned about 15k from the Tower and I'm not even up to challenge 80 yet.

Incidentally, has anybody been able to pass the challenge as Kano where you have to break Quan Chi's spell? I find the game registering my inputs as wrong, when they're very much correct. It only registers RT and A as correct inputs, everything else gets the wrong answer buzz, making it impossible to pass. I tried it with 2 different controllers even. Is this just me, or is this a known issue?

I had the same issue, it was mixing up my trigger and bumper inputs so I had to hit RB for RT and same with the lefts.

Just an FYI.

$30 for Mortal Kombat at Toys R Us with their in-store coupon.

http://www.cheapassgamer.com/forums/...

IMAGE(http://oi53.tinypic.com/j8mgk9.jpg)

I tried to get MK at Toy R Us today, but they were sold out of both versions.

It's a drag 'cause it was a bit of a hike to get there.

Damn I hate brick and mortar shopping.

To end the Giant Bomb Invitational, they've posted the result of third place, which they forgot to have. I think it starts around 10 minutes from the end.

http://www.giantbomb.com/whiskey-med...

I picked this up for my wife since she's a fan of the original from the old Genesis days. Her first question was "why is there no manual?"

"Well, they have a tutorial mode in the game," I said.

So she played the tutorial and learned a few basic moves. Then the game invited her to try out these moves in an easy 1 on 1 fight. She beat the ever-loving-snot out of Sub-Zero and then her character's life bar emptied and she fell down dead with a FAILURE notice on screen and an invitation to retry to back out.

"How did I lose? Is this thing broken?" she said.

"Uh. There's no manual. I don't know."

So WTF? What's going on with the tutorials? Is that it? Do you automatically lose to go back to the main menu? Is there no advanced tutorial after your little intro fight?

gains wrote:

So WTF? What's going on with the tutorials? Is that it? Do you automatically lose to go back to the main menu? Is there no advanced tutorial after your little intro fight?

Same thing happened to me until I realized what was happening. They do a poor job of explaining what needs to happen there.

There are several "tasks" you need to complete listed in the bottom right of the screen. By winning without completing those tasks you "fail".

Finish all the tasks and it'll work.

Hope that helps.

*sigh* Do they actually say that anywhere? I used to think that moving away from paper manuals would mean fewer problems. Looks like I was wrong.

I despise the no-manual trend. Despise it with the heat of a thousand, million suns.

A little part of me dies every time I open a new game and get greeted with a legalese pamphlet devoid of background story, character art and bios, and details on game modes. I always thought I might grow up to write and edit game manuals... >sigh<.

gains wrote:

*sigh* Do they actually say that anywhere? I used to think that moving away from paper manuals would mean fewer problems. Looks like I was wrong.

I don't think so. At least not explicitly. I noticed a green check next to one of the tasks on my second attempt and figured it out from there.

I'm not very far into the story or tower yet, but I've not seen any other omissions like this one. They do need a message or some such in the tutorial though.

Grr. Of all the places to omit instructions, the tutorial section is the worst. More developers need to watch Extra Credits.