Castle Ravenloft/Wrath of Ashardalon Catch All

BadMojo wrote:

Monsters are zero threat. As a matter of fact, monsters give you rewards in every way for killing them. With no events, it's a slow, boring, monster killing frenzy since you only draw up as many monsters are you can handle.

I completely agree, I just don't like how many of the encounters work. There's too much of "roll a die; if you pass you take 1 damage, if you fail you take 2 damage." It makes the dice feel inconsequential because you're going to take damage no matter what. I'd rather it be an all-or-nothing affair and leave it strictly to the luck of the dice, but then you'll end up with much wider swings instead of a more tightly-balanced game.

Usually I'm all for balance, but in a highly thematic game like this I'd much rather be rolling lots of dice and hoping all goes well

I see CR as a race. You're going to die. There's no doubt that you can't stay in the dungeon but for so long. Your goal is to get in, kill sh*t, accomplish your goal, and get out. It's risky and dangerous. I like it.

I feel like it still captures some of the feel of D&D, but if the dice feel too random, the RPG is right there waiting for you.

Well just got my WoA today:) Now I just need to find time where my wife and I can sit down and play.

My wife and I picked up Ashardolon at PAX East and played 2 rounds of the solo adventure as a learning game last night, sharing the responsibility of playing the character and monsters. We learned that this game is not particularly well balanced for one adventurer. The first card we drew was a "snipers" environment, who shot from the darkness dealing one damage each time a hero was alone on a tile. Well, with one hero that meant 1 unavoidable damage every turn. Hooray for fun!*
In the next game we almost made it to the end. We encountered a "legion devil" that was actually 3 figures. We used Tornado Attack (4 attacks at +7 to hit) against their 16 AC and rolled a 7 and three 4's. The next tile was the exit, but being sandwiched between the three figures and the kobold villain led to certain death.

We were pretty tired having just gotten back from PAX and missed a bunch of rules such as being able to cancel an encounter for 5 experience points. We also messed up the "Long Hallway" tile the first time we got one.

*I am being a bit sarcastic there. The game was actually pretty entertaining but I can see the potential for a lot of frustration given a few unlucky breaks.

Someone made 3D tiles. I will make time one day to do this. How awesome is that?

http://hirstarts.yuku.com/topic/5382

Wowzer. That's great.

And here I thought I was crazy for contemplating just painting the miniatures.

While that is cool. I guess it makes it hard to shuffle them.

BadMojo wrote:

While that is cool. I guess it makes it hard to shuffle them.

Shuffle the original dungeon tiles, draw from that pool, and then play the 3d one, I'd guess.

Tanglebones wrote:
BadMojo wrote:

While that is cool. I guess it makes it hard to shuffle them.

Shuffle the original dungeon tiles, draw from that pool, and then play the 3d one, I'd guess.

...and I thought the original game took up a lot of space!

Dreaded Gazebo wrote:

...but I really dislike that towards the end of the scenario you generally aren't exploring and just get whittled away by encounters. It just didn't feel right to me in Ravenloft....

You can spend XP to cancel an encounter card. I think saving the XP for the end game is a good mechanic because you're forced throughout the game to decide if it's worth canceling now.

I wish more pen/paper rpg's had a version that played like this (DM-less). I played Ravenloft for the first time at PAX, and loved it. Now if they just made the Star Wars pen/paper rpg's and BattleTech I would be a very happy man.

Wow, those are awesome 3d tiles! Wish I had that kind of talen/skill and way too much free time;-)

Rainsmercy wrote:

Wow, those are awesome 3d tiles! Wish I had that kind of talen/skill and way too much free time;-)

The Hirst Art molds make it "easy". With a little time you basically have your own fantasy Lego.

Tagged. Was awesome playing CR at PAX with the crew. Now I just have to scrounge together the money for WoA.

padriec wrote:

Was awesome playing CR at PAX with the crew.

Dwarves ya bas!

Tigerbill wrote:

I wish more pen/paper rpg's had a version that played like this (DM-less). I played Ravenloft for the first time at PAX, and loved it. Now if they just made the Star Wars pen/paper rpg's and BattleTech I would be a very happy man.

Is having a DM really that big of a hurdle?

Maq wrote:
padriec wrote:

Was awesome playing CR at PAX with the crew.

Dwarves ya bas!

Mage tank FTL!

BadMojo wrote:
Tigerbill wrote:

I wish more pen/paper rpg's had a version that played like this (DM-less). I played Ravenloft for the first time at PAX, and loved it. Now if they just made the Star Wars pen/paper rpg's and BattleTech I would be a very happy man.

Is having a DM really that big of a hurdle?

I have two friends that live near me that enjoy this stuff. The NE-Ohio Goodjer group aside, when me and those 2 friends want to enjoy some Battletech it is a 1v1v1 match everytime (boring). Now that we have started the NEO gaming group I can have a blast with others being DM, but when my local friends want to play their is no one to DM.

Tanglebones wrote:
Maq wrote:
padriec wrote:

Was awesome playing CR at PAX with the crew.

Dwarves ya bas!

Mage tank FTL!

Umm, who was the last one standing?

IMAGE(https://lh4.googleusercontent.com/_gKgqkjtxlPo/TX1uSQlpkFI/AAAAAAAAAQA/Sgk5WGLwdyg/s720/IMG_0652.JPG)

That's right, the MAGE!

(as long as you don't count the wraith and Strahd of course )

Sorry, I can't see your mini behind the gigantic stack of Healing Surges you used.

BadMojo wrote:
Tigerbill wrote:

I wish more pen/paper rpg's had a version that played like this (DM-less). I played Ravenloft for the first time at PAX, and loved it. Now if they just made the Star Wars pen/paper rpg's and BattleTech I would be a very happy man.

Is having a DM really that big of a hurdle?

For us, yes. There are three of us that play CR but playing an RPG with two players and one DM isn't as fun. Castle Ravenloft and Arkham Horror is probably as much role-playing I'll get to do at this point.

I've been thinking about picking up Wrath of Ashardalon for game night with my buddies, but for those of you that have played both it and Castle Ravenloft, should I start with CR or jump right into WoA?

doogiemac wrote:

I've been thinking about picking up Wrath of Ashardalon for game night with my buddies, but for those of you that have played both it and Castle Ravenloft, should I start with CR or jump right into WoA?

I think this should answer your question.

Nice. Thanks, Merphle.

Got WoA today. Fun!

I just got denied victory in the solo mission, killed by snipers as I ran for the exit with all the monsters dead.

Dracolich was slay'n last weekend.

Grimmi Meloni wrote:

Dracolich was slay'n last weekend. :-)

In our experience, the Dracolich was a little bitch

Granted, he seemed to have a knack for rolling 1s and 2s.

The last time we played the Castle Ravenloft board game, we squeaked through the scenario with only one player left alive, limping to the exit with the treasure, while another tried to hold off the monsters in a desperate last stand. It was intense, but we've decided that we're going to try other games from now on.

snorlax789 wrote:

The last time we played the Castle Ravenloft board game, we squeaked through the scenario with only one player left alive, limping to the exit with the treasure, while another tried to hold off the monsters in a desperate last stand. It was intense, but we've decided that we're going to try other games from now on.

Why not play it again and try to win? Well, not that you didn't try. But the game takes a few plays to master.

Finally going to get to play WoA tonight with my wife:)