Castle Ravenloft/Wrath of Ashardalon Catch All
I became rather intrigued by the Castle Ravenloft talk on the last Conference Call. What information I've found around the intarwebs seems positive. Has anyone here had first-hand experience they wouldn't mind sharing?
I read the rulebook provided on the game's site, and it seems like it would be very easy to get into. I like the idea of the random dungeon, but I have some other concerns. It appears that there's very little strategy or role-playing in the game. Other than which of your abilities you choose at a particular time, there's not much else to do other than roll the die. Perhaps this varies depending on the scenario, but the sample cards in the rulebook seem very generic. For instance, the monster cards all say, "If adjacent to a hero, attack. If within a tile of a hero, move adjacent and attack. If more than a tile away, move one tile closer to nearest hero."
While the random dungeon is a nice feature for quick romps, it seems too generic beyond that. No character customization at all, a few choices in abilities, lather-rinse-repeat combat, etc. I know the intent is for a D&D-lite experience, but is it so light that it becomes boring?
I hope I'm wrong. I was contemplating picking this up for a reunion of sorts I'm having with some old gaming buddies. None of us have played D&D in years (2nd edition years) and I thought this might be a nice sampling of some D&D goodness.
Appreciate any insight you fellows might have.