*Release* Rift Catch-All - if it isnt for any of the other threads - it goes here

How is the pvp in this game? I know thats a broad question but any insight would be appreciated.

mindset.threat wrote:

How is the pvp in this game? I know thats a broad question but any insight would be appreciated.

on PvP servers it's very active and about what you'd expect.

PvE you're stuck doing battlegrounds which are very well designed.

First one you play from 10-19 is a CTF variant wiht just 1 center flag.

Second is a control point similar to AB with 1 center point giving more points if you hold it. So the key is to get and hold that along with 1 other for the win.

Not seen any one class being overpowered just yet, but i'm sure thats to come eventually.

There's a ui feature that lets you auto assist people and i have seen a couple of premades use that ability to do nasty focus fire.

All in all fun.

WiredAsylum wrote:

So defiant really are the new alliance when it comes to pvp. I tallied up my win/loss yesterday while leveling in Warfronts and the total was 3-25.

I was surprised as the Defiants really seemed more like the Horde race.

If you're pugging warfronts on a night some Guardian guild is doing pre-mades, you're pretty much boned. Other nights, when it's pug-on-pug action, we'll steamroll every time.

Personally, I'd love to get a pvp night going for our own guild so that we can return the favor occasionally.

So I'd like to get something written out on the guild perk build order. I was going to throw a point in the planarite perk again but wanted to get at least 4 or 5 votes there before we did it. not sure if we should have it in this thread or make a new one.

I am all for focusing on passive benefits, since those will help everyone at all times. More gold, more planarite, etc. The active stuff is great and all, but early on I have to imagine that getting our members more loot and money would be better.

ranalin wrote:
mindset.threat wrote:

How is the pvp in this game? I know thats a broad question but any insight would be appreciated.

on PvP servers it's very active and about what you'd expect.

PvE you're stuck doing battlegrounds which are very well designed.

First one you play from 10-19 is a CTF variant wiht just 1 center flag.

Second is a control point similar to AB with 1 center point giving more points if you hold it. So the key is to get and hold that along with 1 other for the win.

Not seen any one class being overpowered just yet, but i'm sure thats to come eventually.

There's a ui feature that lets you auto assist people and i have seen a couple of premades use that ability to do nasty focus fire.

All in all fun.

Is it any better or worse than WoW?

mindset.threat wrote:
ranalin wrote:
mindset.threat wrote:

How is the pvp in this game? I know thats a broad question but any insight would be appreciated.

on PvP servers it's very active and about what you'd expect.

PvE you're stuck doing battlegrounds which are very well designed.

First one you play from 10-19 is a CTF variant wiht just 1 center flag.

Second is a control point similar to AB with 1 center point giving more points if you hold it. So the key is to get and hold that along with 1 other for the win.

Not seen any one class being overpowered just yet, but i'm sure thats to come eventually.

There's a ui feature that lets you auto assist people and i have seen a couple of premades use that ability to do nasty focus fire.

All in all fun.

Is it any better or worse than WoW?

now that's a tough question... kinda... the level designs i feel are better. The actual combat... may be better, but until hitting cap cant really say.

Over all right now though i'm having more fun than WoW.

My only complaint about Rift PvP, and it may be from lack of experience, is that you can't tell at a glance a) what class someone is and b) what they are casting.

In WoW, it was easy to tell what your allies and enemies were doing just by watching them on the screen; particle effects would show up, shiny buffs/debuffs effects would show up. In Rift, they're all pretty... understated. Not necessarily a bad thing, I suppose, but different.

Holla wrote:

So I'd like to get something written out on the guild perk build order. I was going to throw a point in the planarite perk again but wanted to get at least 4 or 5 votes there before we did it. not sure if we should have it in this thread or make a new one.

I'd vote for Journeyman (increase the chance to get a 2nd skill point for crafting lvl ups)but I'd be fine with the 2nd rank in +rift awards.

For the other side, I vote for rank 2 in Planar Protection (use a planar shard to increase resistances by 20).

TrashiDawa wrote:
Holla wrote:

So I'd like to get something written out on the guild perk build order. I was going to throw a point in the planarite perk again but wanted to get at least 4 or 5 votes there before we did it. not sure if we should have it in this thread or make a new one.

I'd vote for Journeyman (increase the chance to get a 2nd skill point for crafting lvl ups)but I'd be fine with the 2nd rank in +rift awards.

For the other side, I vote for rank 2 in Planar Protection (use a planar shard to increase resistances by 20).

I like to add a +1 to these suggestions!

[quote=Tobliz]My only complaint about Rift PvP, and it may be from lack of experience, is that you can't tell at a glance a) what class someone is and b) what they are casting.
quote]

I 'd actually welcome this. WoW has so many interrupts/silences/fears that its too easy to shut someone down because class info is so readily available.

One of the core components of PVP is being relatively invisible (if you're a caster) so I like not knowing or being able to be identified right off the bat and focus fired.

It's part of the tactic. WoW PVP was essentially fubar in my opinion. I come from a 10 year DAoC background where folks took RVR to a science.

I would support a guild PVP night.

I wish there was some level of open world, epic sized RVR to rift, more than just little 10v10 battleground, but I'm hopeful that will come later.

alexicacon wrote:

I wish there was some level of open world, epic sized RVR to rift, more than just little 10v10 battleground, but I'm hopeful that will come later.

Isnt that what the pvp shards are?

I think the pvp is very close to WAR's scenarios. I'd give a slight edge to WAR's but I think that is mainly because players are still fumbling about with class builds and roles. The class system is much more complex than WAR's so you have people fumbling with both the pvp objectives and the onslaught on abilities you get from three souls.

I'm not a PvP person, but I'm really enjoying PvP in Rift because I feel that I'm actually making a difference in the battle and I also feel that no one class has it over me, i.e. there seems to be no "I win" button just yet.

I kind of like that I have to guess what the other person is trying to do to you and figure out a way to defeat them....this very thing happened to me last night. Had some Rogue class just eating through me and I determined he was a Bard/Sab/?. I died but noticed he was moving around alot...bunny hoping and all that. So...we ended up engaging again and I hit him with a MM skill that essentially damages you the more you move. Suffice to say...he went down very quick. Most rewarding kill of the night.

No Ran. It's not what the PVP shards are for. I don't want, and do not enjoy the constant "gank-fest", all the time, and sometimes I just want to log in and mindless grind or level without being forced into PVP against my will. But other times I enjoy having a frontier to go do world/realm RVR also, but the big stipulation is it's voluntary on me to go to those areas.

Rift just does not have any open world areas yet. Warhammer and DAoC both hit home runs with that approach.

alexicacon wrote:

Rift just does not have any open world areas yet. Warhammer and DAoC both hit home runs with that approach.

DAoC was my first MMO and so far it's been the only PvP I've ever really enjoyed. I've just decided I'll never have that kind of experience again and now just stick to PvE.

That being said, Rift's PvP does sound interesting just because it doesn't sound like people will be countering my skills before I even fully cast them and people aren't going to be able to single me out for a concentrated kill before the battle even begins just because of my apperance. Those are both pluses for me.

I must be missing something... but other than the shiny and new this all seems so depressingly familiar to me. Its basically a mesh between WoW and WAR with slightly better graphics than WAR.

I did several Rift events and yeah they are kinda fun but nothing that will last beyond a few times before they to get stale. Its very polished and does seem to offer a great variety of different "class" combos between the multiple Soul trees and flexibility to switch between various builds.. BUT I would bet some money that within months its all filtered and min maxed down to a set number of "optimal" builds that you basically MUST show up to a raid or heroic instance with or you are simply shunned... and then the Devs are FORCED to tune encounters around the basic assumption that everyone will then also build to that spec and pump out X amount of hps, dps, and threat/mitigation.

The reaction to attempts to balance this by the devs will also be interesting.. do they water everything down over time like WoW to the point that everything just seems almost too similar?

I guess bottom line they didn't "break" ANYTHING as far as I can tell that gives me hope that long term this game brings anything new to the very tried and true (and tired) MMORPG formula.

So in short.. I'll play along but ultimately I won't invest serious time since I've already done that with my WoW characters and I'm far more invested there...BUT I could see this capturing a decent community that doesnt find the WoW "cartoon" look appealing or wants to experience at least for some time a game that is very much going to go through its list of changes and morphs and all the appeal that goes along with that experience.

idk.. Maybe WH40K will bring something remarkable different gameplay wise.

I know almost nothing of WH40K. But I enjoyed WAR immensely.

I like rift, but the heart of any MMO to me is the people who make up the community.

And I know there's folks who continually argue that community, as a concept, is dead. But I disagree. A community is what players choose to make it. Granted, most of the kids playing MMOs today were likely in diapers back when I started, and there's definitely a generation gap and a difference in attitude in games today. So I don't know ...

But for me, MMOs are still about the people I game with and interact with online. The interface changes, the classes change, the mechanics change from game to game, but it's the people I've met, and the friendships I've made that keep me playing.

alexicacon wrote:

I like rift, but the heart of any MMO to me is the people who make up the community.

And I know there's folks who continually argue that community, as a concept, is dead. But I disagree. A community is what players choose to make it. Granted, most of the kids playing MMOs today were likely in diapers back when I started, and there's definitely a generation gap and a difference in attitude in games today. So I don't know ...

But for me, MMOs are still about the people I game with and interact with online. The interface changes, the classes change, the mechanics change from game to game, but it's the people I've met, and the friendships I've made that keep me playing.

Agreed but I am also a fan of a tight nit guild where you can make some great friends. I still have contact with folks I met while playing DAOC. We have tried over the years to keep playing the same game but so far that has not worked out so here's hoping to make some more great friends in this game.

Guild Perks:

PvP point: Buy Planar Protection, the resistance perk. Blood Thirsty, the Heal 6% when you kill a player perk is a waste, it requires a Silver Artifact (whatever that is) and you lose the buff when you die. With the resist buff, you can get some good use of it in dungeons.

Alternately, Banner of Fortitude. Still a much better buy than Blood Thirsty, since the banner helps immediately and helps the entire fight (say, when taking/defending the Codex, or a Fang Carrier). Or a boss fight in a dungeon.

PvE point: Another Lucky Penny. As a low level player, I struggle with money. Planarite is actually a lot easier for me to get. Rifts are common. Getting another 3% planarite means I might on occasion get one extra planarite. Lucky Penny kicks in on damn near every kill, by comparision.

Alternately: Journeyman. Its a better investment than Rift Extraction, IMNSHO.

Money first then planarite. On PvP go with improved resistance.

I've been lucky.

When I first started MMOs I met up with Stormspain and Spehonfyr, both of whom I still stay in contact and continue to game with for over 11 years now.

Valkier and Katsui I met in WAR a few years ago and still game with them.

And Crow112101 and I have been gaming together for well over 30 years, since before the internet was anything but a twinkle in DARPAs eye.

LtWarhound wrote:

As a low level player, I struggle with money.

Is this true for everyone? I honestly dont know what to spend money on except for dies and mounts.

I've been having no problem with money. Between vendor trash and auctioning duplicate artifacts, I'm rollin' in mad dough, yo. Ahem.

ranalin wrote:
LtWarhound wrote:

As a low level player, I struggle with money.

Is this true for everyone? I honestly dont know what to spend money on except for dies and mounts.

Same here. The market's been brisk for crafted armor as well.

I spend all my coin on soul healing and resetting *cough ahem*

There is Open-World PvP -- Anytime you meet someone, if you attack the other side that is marked for PvP, you will become marked for PvP for 5 minutes or so as well.

Falchion wrote:

I spend all my coin on soul healing and resetting *cough ahem*

lol my respec fee on my rogue is like 15g a pop now.