Dead Island

I will just make a mad dash for the mountains. Surely fire can't go uphill!

But a Prozac carrying fire like a modern day Prometheus can

Prozac wrote:

But a Prozac carrying fire like a modern day Prometheus can :D

Yes, just like Prometheus. He's bringing us a gift. Make a man a fire and he'll be warm for a while. Set a man on fire and he'll be warm for the rest of his life. And Grubber, those mountains look mighty cold.

I'm down for another 4-pack if someone handsome will facilitate. It'll be mucho more expensivo if I buy it.

LobsterMobster wrote:
Prozac wrote:

But a Prozac carrying fire like a modern day Prometheus can :D

Yes, just like Prometheus. He's bringing us a gift. Make a man a fire and he'll be warm for a while. Set a man on fire and he'll be warm for the rest of his life. And Grubber, those mountains look mighty cold.

If you're suggesting we cuddle for warmth, I might take Prozac's Fire instead. Sorry!

You'd need to be a real man to take Prozac's "fire"

Prozac wrote:

You'd need to be a real man to take Prozac's "fire"

It puts hair on your chest ... er, or takes it off.

goodjers being goodjers

I don't want to play this game anymore.

Prozac wrote:

You'd need to be a real man to take Prozac's "fire"

There's a shot for that.

MilkmanDanimal wrote:
SallyNasty wrote:
MilkmanDanimal wrote:
SallyNasty wrote:
MilkmanDanimal wrote:
SallyNasty wrote:

Achievement list is out . This looks like a day one to me - any other goodjers in for some co-operation on the 360?

It'll depend on reviews, but, if it gets a good reception, I'll probably buy it day one.

I will beat a zombie with a hammer to save you, dear friend. Especially if it nets me an achievement.

Nothing says "friendship" like "I will save a virtual representation of you for the purpose of collecting completely worthless points".

It is a lot like marriage!

Nah, gaming is actually fun.

Spoiler:

Don't tell my wife I said that.

Dammit, thought I'd dodged the enabling because it was all Steam 4 play packs.

OK, I'm down, proviso in my tag <----

Agree with Prozac on the cost front.

Import or buy local?

I can buy a lot of 'extras' for the $61.96 I save on the import...

Gametrailers has a new preview up for Dead Island

http://www.gametrailers.com/video/preview-hd-dead-island/718756

I didn't realize it had a bunch of RPG elements like gaining levels, looting and skill trees. Skill trees! Now I'm interested.

tuffalobuffalo wrote:

Ars has a new article up discussing how the studio plans on making have an emotional impact rather than a humorous one. Sounds like they've got some good ideas going.

I think the reason zombie movies make such an impact is the fact that people make tough choices. Think of 28 weeks later when the guy ditches his wife. That was such an epic moral problem and a choice was made. You instantly put yourself in the situation of the character in the movie and ask yourself "Would I have made the same decision?" A game that forces you to make these types of decisions sounds fantastic! My interest in the game is now back.

Does this mean I can ditch you guys in coop for safety while yelling "I'M MAKING A ROUGH MORAL CHOICE "

I've been watching some videos lately. Does anyone here think that the hands & guns of the first person view look really rough--in an awkward position and low res? It seemed very jarring to me.

Overall, I'm waiting to her some pre-release impressions. Looks promising overall, but I'm cautious as to how polished it will be.

A nit-picker's nit-picks about the Dead Island demo

Well hopefully the first one was just from the limitation of the demo... but I can certainly see the characters just being cast aside much like some other games in the hybrid RPG-genres have done (Borderlands or example).

mooosicle wrote:
tuffalobuffalo wrote:

Ars has a new article up discussing how the studio plans on making have an emotional impact rather than a humorous one. Sounds like they've got some good ideas going.

I think the reason zombie movies make such an impact is the fact that people make tough choices. Think of 28 weeks later when the guy ditches his wife. That was such an epic moral problem and a choice was made. You instantly put yourself in the situation of the character in the movie and ask yourself "Would I have made the same decision?" A game that forces you to make these types of decisions sounds fantastic! My interest in the game is now back.

Does this mean I can ditch you guys in coop for safety while yelling "I'M MAKING A ROUGH MORAL CHOICE "

Something that could also come up: "Hmmmm... do I save the hot girl or the fat guy?"

tuffalobuffalo wrote:
mooosicle wrote:
tuffalobuffalo wrote:

Ars has a new article up discussing how the studio plans on making have an emotional impact rather than a humorous one. Sounds like they've got some good ideas going.

I think the reason zombie movies make such an impact is the fact that people make tough choices. Think of 28 weeks later when the guy ditches his wife. That was such an epic moral problem and a choice was made. You instantly put yourself in the situation of the character in the movie and ask yourself "Would I have made the same decision?" A game that forces you to make these types of decisions sounds fantastic! My interest in the game is now back.

Does this mean I can ditch you guys in coop for safety while yelling "I'M MAKING A ROUGH MORAL CHOICE "

Something that could also come up: "Hmmmm... do I save the hot girl or the fat guy?" :D

And how does the person playing those people affect things? "Hmmmm... do I save the hot girl played by the fat guy, or the fat guy played by the hot girl?"

^^^^ I'd say that one of those choices is a lot more likely to come up than the other.

CptGlanton wrote:

^^^^ I'd say that one of those choices is a lot more likely to come up than the other.

Fair enough. Maybe it's more like "Save the fat guy playing the fat guy, or the fat guy playing the hot girl?"

In that case, the devs should really stick to getting a humorous impact.

Garden Ninja wrote:
CptGlanton wrote:

^^^^ I'd say that one of those choices is a lot more likely to come up than the other.

Fair enough. Maybe it's more like "Save the fat guy playing the fat guy, or the fat guy playing the hot girl?"

If these were the game's actual characters--one would be Chris, "a fat male player roleplaying as a hot 30-something guy," and another Anna, "a lazy teenage male player roleplaying as a geeky-yet-hot teenage girl," and so on--I'd be a guaranteed buy.

That would be like a Dungeons Of Dredmore style take on the genre which would be most excellent.

If there's anyone left to do the 4 pack thing let me know, my son and I are in for a copy each (I can't receive funds from Paypal, but I can send).

Swat wrote:

If there's anyone left to do the 4 pack thing let me know, my son and I are in for a copy each (I can't receive funds from Paypal, but I can send).

I recently picked up a 4 pack with 2 copies reserved for myself and my brother. That leaves the 2 copies just nice for you and your son Swat. Add me to Steam, PM me the email for your son's Steam account and I'll give you my Paypal to transfer to.

Falchion wrote:
Swat wrote:

If there's anyone left to do the 4 pack thing let me know, my son and I are in for a copy each (I can't receive funds from Paypal, but I can send).

I recently picked up a 4 pack with 2 copies reserved for myself and my brother. That leaves the 2 copies just nice for you and your son Swat. Add me to Steam, PM me the email for your son's Steam account and I'll give you my Paypal to transfer to.

It only seems fitting given the proximity to hannibal's avatar...

I love it when a plan comes together...

Except that I haven't heard back from Swat yet....

Oh well, no rush, game's not due for another 3 weeks.

Sorry been busy with our newborn, she's going through her first teething stage.. fun times! I'll PM you when I get a chance.

Mantid wrote:

A nit-picker's nit-picks about the Dead Island demo

Well hopefully the first one was just from the limitation of the demo... but I can certainly see the characters just being cast aside much like some other games in the hybrid RPG-genres have done (Borderlands or example).

Thanks for the link. Enjoyed those nitpicks; that's the kind of stuff that drives me nuts in a sandbox game. It made me a little sad that the article writer felt the need to be so apologetic for things that shouldn't just dismissed as 'part of what you commit yourself to when playing a game.' The response of the PR representative made me sadder.

Update: Deep Silver's PR person extraordinaire, Aubrey Norris, explained the reasoning behind this mechanic, which does appear in the full game. " I suppose the game could just kill you when you swim out too far like I've seen in other games, but in Dead Island dying costs you money, and since money is so scarce to begin with, the teleport option is used so as to not penalize the player too badly in that situation.

FIRED!

Update: Deep Silver's PR person extraordinaire, Puce Moose, explained the reasoning behind this mechanic, which does not appear in the full game. "Your world is in shambles; anywhere you turn, horrible things have happened. You cannot resist The beach, and the ocean, and the sounds and the smell of something that reminds of things you knew before this terrible place took you." (player death. The ocean doesn't care about your cash. It kills you and leaves you as a feast for the fishes)

That glorious, stupid first trailer. I envisioned a sandbox-game filled with depressing journal entries and horrible, wonderful stories of loss and tragedy to find, and it's looking like it's going to be a co-op-intensive,leaderboard-esque-no-readin'-spectacular. Damn that first trailer.

*grumble grumble* Eh, I think I'll just go watch the first trailer again and be quiet until the game is out.

They could have had a "Shark Net' surrounding the island, that acted as the barrier. Would make sense, being a holiday resort and all.

Puce Moose wrote:

Update: Deep Silver's PR person extraordinaire, Aubrey Norris, explained the reasoning behind this mechanic, which does appear in the full game. " I suppose the game could just kill you when you swim out too far like I've seen in other games, but in Dead Island dying costs you money, so don't be a dumbass and swim out into the friggin' ocean if you don't want to lose your hard-earned cash."

That would have been a better quote.

Thanks for the 4-Pack hookup Falchion!