Dead Island

I don't care if the game turns out crap, that's a damn good trailer.

Great trailer.

I wonder if it will be like the Gears of War mad world commercial where the tone doesn't match the game at all. We finally play it and the dad is like "f*ck YEAH, get some zombies! lol my daughter died...ooo a chainsaw tri-tri-tri-tri-TRIPLE KILLLLLLLLLLLLLLLLLLLLL"

Also TFF > Gary Jules version by far.

Burnt Toast wrote:

Gah. What a trailer.

I'm an old fart too, and consider myself fairly jaded in many respects. Nevertheless, I'm also noticing that as my own kids grow, seeing children in horror or violent scenes gets me more and more. Not in an "ooh powerful, dude" way. More like nausea.

Me too, man. I found that trailer seriously disturbing. It's really well done, but...damn.

Was talking with Polliwog in a L4D lobby about this, and wanted to share my thoughts. The thing that this trailer gets, which is perhaps the most important thing that zombie movies do but zombie games don't (mostly), is that the horror of zombies comes from its tie to our innermost fears about disease, dementia, and such things--loss of control. Watching loved ones lose themselves. Everybody who's ever been very ill or been around someone who's seriously ill has certainly had nightmares about not being able to make their body or mind do what it ought to. Everybody who's ever been very ill knows the experience of trying to do something, but simply having their body fail, or trying to think through things, but their mind isn't working quite right. Everybody who's had a parent or grandparent die a long, protracted death understands the horrible indecision that leads some people to keep their loved ones alive with machines even when there's no longer any chance of them returning.

That's the kind of horror that this trailer nails right on. Yes, it's faster and more violent, but the grief we feel for the parents is the same empathy we'd feel for parents whose little girl is dying of some horrible fever. You do everything you can, but it's just not enough. And (less now, but regularly within living memory), the parents of course expose themselves to the chance of catching the disease in order to care for her. How could they not?

To me, the real question I have about this trailer is: Are they going to try to bring that feeling of fear and desperation to us in the game? It's a hard hard thing to do. In a way, the only mechanic that even touches on it is the way the special infected in L4D are able to disable someone, so that they're utterly dependent on their allies to save them: It doesn't matter how skilled you are, if there's a hunter clawing at you, you will never be able to save yourself. But while that is a game mechanic that's wonderful and that nobody else has really hit on yet for co-operative play, it's still far too actiony to have that fearful drawn-out horror of disease in a zombie film. The knowledge that someone is beyond help, even though they're not beyond begging for it. That all you can do is save yourself, even as the little girl's cries of terror claw your heart out.

I hope that they are at least *attempting* to do that in this game, as they did with the trailer. If they do, I very much support it, even if it doesn't work out perfectly. I look forward to hearing more about this game.

Dysplastic wrote:
Speedhuntr wrote:

Impressive trailer aside (and it is damn impressive) I just hope this doesn't just become a Left 4 Dead clone with some bolted-on RPG elements.

This is my fear too. I just don't see how a game can live up to that kind of trailer in terms of emotive force, especially with zombies.

Yeah. I really hope this game maintains the mood of this trailer, but fear it'll be like Halo ads using all the Marine funeral imagery for their game with the silly midget guys who make jawa noises and run with their hands in the air like they just don't care.

Hypatian wrote:

(Good stuff)

Well said! I was thinking much the same thing, but nowhere near as eloquently. The trailer made me realise that while zombie games with a comedic tone (or so hyper-violent they may as well be comedic) have certainly been over done, there hasn't been a serious attempt at a look at the emotional impact a zombie apocalypse would have, which this trailer has in spades. We need the World War Z of video games.

Hypatian wrote:

Awesome, insightful questioning of game's motives.

I think the way they can achieve everything you say, is make this game more about story, and less about the game, if that makes sense.

Here's an example. I love L4D. It's amazing for all the right reasons mentioned countless times before. My favorite parts of the entire game? The intro cinematic, the opening scenes of each map, and the comicstrip they made for the latest installment. During these parts, I'm not playing. I'm not choosing what to say, or what weapon to fire, I'm just listening to how these guys interact. At first, it had a dark comedic tone to it, Francis shot the pilot, har, har, har. But if you read the comicstrip that shows you the moment each of the 4 survivors learned about the zombies...it's very enticing.

I might be in a minority where gameplay to me, comes second after story. But that doesn't mean they're exclusive of each other. Excellent games are the ones that tie both perfectly. I think Dead Island can accomplish that. Whenever I read that a game will have RPG mechanics tied into them, I always hope they mean more character development and a progressive storyline, but always end up learning they meant you can level up attributes.

I hope Dead Island can achieve the former.

EDIT: dammit...ninja'd by Redwing. Well said. What we need is a serious, dramatic tone to a zombie game.

Ah, I've been wanting to see if they'd play the trailer in order of the actual events. I'd been wondering what caused her to be thrown out the window, and never realized she had become a zombie. That trailer makes it clear that 1) yes, a chunk was taken from her leg, and 2) the Dad threw her out in desperation.

In terms of "the game ought to carry this tone", I'll probably be incapable of playing it if this is the sort of thing to expect. On one hand, art being disturbing is something I can applaud, but stretched throughout an entire game would just mess with me too badly.

I usually hate any clips advertising games that are not in game footage (lies) but this is amazing.

The premise of a serious zombie game focused on melee combat sounds monotonous but this clip gives hope.

Looks like this game might be the antidote to Dead Rising. Yay! a none-sequel title on my 'games I might buy' list.

Apparently I wasn't the only one reminded of LOST by the fade in on the eye:

Haven't heard that music in a while. Lots of emotion tied to that piece.

Well, all the hype I kept hearing about this trailer yesterday (and it's trending on Twitter believe it or not) and, surprisingly, the trailer delivers.

But Deep Silver is publishing. That causes me to have some concern.

How does the mother come up with a chef's knife in a resort hotel room?

Sad LOST theme is sad

MannishBoy wrote:

Heh, Vinny from Giant Bomb did a mash up with "Mad World" and posted it on Twitter. Ice T put it on his channel:

The whole time I was watching it I was thinking it reminded me of the "Mad World" Gears trailer so that is quite fitting.

Puce Moose wrote:

Oh man that was awesome. And in first-person! I thought sure it was going to be another damn third-person perspective game, but little bits I've seen show that it can be played in the first-person perspective. yes!

I will definitely sign up for first-person child defenestration.

That's an amazing trailer but it bothers me that it's sunnier in the room than it is outside.

I've only ever stuck a toe in the water of the zombie pool, so I'm not burned out on them yet.

I know few details about this game, aside from what I've heard here, so I'm curious how much structure they'll give it. Setting it on an island suggests sandbox-style freedom; how neat would this be if they gave you Minecraft-level leeway? No doubt it'd be a huge undertaking to design, but imagine building your own safe room, securing supplies, fighting off hordes, and trying to survive as long as possible.

The trailer shows a desperation and poignancy that sucks away the silliness of the zombie attack. The expression on the man's face as he finds the child in the hallway is a beautiful moment, but extremely depressing when placed in the context of the beginning of the video.

I agree with Hypatian, the clip suggests some interesting themes that the game could explore and I'm hoping they manage to pull it off.

Honestly, I don't think there's any way this (or any?) game could live up to that trailer. The music, slow-mo, and the playing of events in reverse all mesh seamlessly together.

Without being made up entirely of cutscenes, I don't think a game could capture that kind of mood and tone. For one reason, a game is generally too long and sustaining that mood for 8 hours would be oppressive. For another reason, game writing for the most part isn't at the level where it could handle these kinds of themes and moments with any kind of finesse. Thirdly, developers don't have enough control over user interaction to keep the mood and tone consistent.

Having said all that, the trailer has definitely piqued my interest. And, if nothing else, it's also made me more impatient for Dead State, which seems to be going for a lot of the same mood and tone presented in this trailer.

MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

iaintgotnopants wrote:

That's an amazing trailer but it bothers me that it's sunnier in the room than it is outside.

That's it I'm out!

In regard to the knife, maybe there was little too much shambling by other guests at the 'all you can eat' breakfast and she decided to arm herself. They didn't tell the daughter about their concerns and, while they were in the bathroom comparing cool melee weapons, she snuck out to have a go in the kid's jungle gym... just a thought.

MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

MannishBoy wrote:
Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room.

She's a chef?

Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room. It doesn't appear to be a condo, and nobody I've ever met packs a chef's knife for vacation.

lostlobster wrote:
MannishBoy wrote:
Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room.

She's a chef?

Or a cutlery sales rep on company retreat?

MannishBoy wrote:
lostlobster wrote:
MannishBoy wrote:
Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room.

She's a chef?

Or a cutlery sales rep on company retreat?

Or had just been kicked off Top Chef?

lostlobster wrote:
MannishBoy wrote:
lostlobster wrote:
MannishBoy wrote:
Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room.

She's a chef?

Or a cutlery sales rep on company retreat?

Or had just been kicked off Top Chef?

Or is part of a circus knife-throwing act?

Color me unimpressed.

ClockworkHouse said this in the Loathe thread.

ClockworkHouse wrote:

That everyone is gushing over that Dead Island trailer. It's grotesque and cheaply emotionally manipulative. There's nothing there to praise.

Ditto, but I want to expand on that.

From a technical standpoint it's fine. The reverse and slow-mo effects were well executed, I guess, and the music is fine.

The subject matter, however, is uninteresting at best. I even like Zombie games, but they are played out, so you need to distinguish yourself from the competition. So in Dead Island a child dies -- by being thrown out of the window by her father, after she turns, and attacks him. That's not deep. It doesn't show desperation, or show anything about human nature, and you certainly can't extrapolate anything about the tone of the actual game from it. It is a cheap tactic, attempting to evoke emotion. Sorry, we don't know, and have no reason to care about these characters. In context, it might be an impactful scene; out of context it doesn't mean anything. Of course the father threw his daughter out the window; shes not his daughter anymore, she's a zombie, and she attacked him from behind.

Even in context, I'm not sure it would work, since you can't really evoke strong emotion during a huge action scene. There is a reason war movies, for example, will tend to focus on the person who just got shot, rather that continuing to focus on the surrounding firefight.

There are a couple of Zombie tropes that I am personally rather tired of. 1) Fast Zombies (though not as fast as some), with almost normal motor control, and 2) being turned extremely quickly (in this case, factoring in the slow-mo, about 45 seconds).

In light of the poor subject, the reverse, and slow-mo, and especially the choice of music just scream "Look at me! I'm so clever! Can't you tell this is heart-wrenching?". This reeks of being manufactured by a marketing department, in an attempt to yank viewers "OMG that's awesome!" and "Oh, that's so sad" responses, at the same time, but without actually understanding how either of those things work.

It might still be a good game, and there is a good chance I will still play it, but this trailer tells me nothing.

lostlobster wrote:
lostlobster wrote:
MannishBoy wrote:
lostlobster wrote:
MannishBoy wrote:
Jayhawker wrote:
MannishBoy wrote:

How does the mother come up with a chef's knife in a resort hotel room?

She ran for it as the zombies were breaking the door down. You don't see her pick it up, but she is clearly running to to grab something.

Again, why would a hotel room have a chef's knife? She never leaves the room.

She's a chef?

Or a cutlery sales rep on company retreat?

Or had just been kicked off Top Chef?

Or is part of a circus knife-throwing act?

Crocodile Dundee's daughter on holiday?

We are talking about it; it worked