The Killzone 3 Red Eye Catch All

Stele wrote:

But, that seems to be a theme with 2 of the 3 operations maps, that the 3rd point is just impossible without the tactical spawn area. You can't win Dam charging across that field into two defensive spawn points, in the short time they give you. Someone has to get that far spawn point.

At the very least, it makes the Tactician necessary in order to complete the objective(s), hopefully leading to a more balanced team.

Perhaps I missed it, but to my knowledge, there isn't a basic list of how many players are playing as each class at any given time. I think that'd also be helpful so, at a glance, you could know there were 10 snipers and 5 Infiltrators on your team. Letting you then decide which of all the other classes you have to play as to win the game for your idiot team.

In all seriousness, though, I think it would be helpful to have that. I guess you could tell what everyone on your team is based on the icon by their name, but that takes time away from the game. It'd be nice to just have a bulleted list on your class selection screen with a dynamic number next to each class.

Why doesn't this game let you store favorite loadouts like CoD, or at least remember the weapons I last selected for a class? I go back and forth between Tactician and Engineer several times a game. When I switch back, my weapon settings are reverted back to the default tier 1 items.

ilduce620 wrote:
Stele wrote:

But, that seems to be a theme with 2 of the 3 operations maps, that the 3rd point is just impossible without the tactical spawn area. You can't win Dam charging across that field into two defensive spawn points, in the short time they give you. Someone has to get that far spawn point.

At the very least, it makes the Tactician necessary in order to complete the objective(s), hopefully leading to a more balanced team.

Perhaps I missed it, but to my knowledge, there isn't a basic list of how many players are playing as each class at any given time. I think that'd also be helpful so, at a glance, you could know there were 10 snipers and 5 Infiltrators on your team. Letting you then decide which of all the other classes you have to play as to win the game for your idiot team.

In all seriousness, though, I think it would be helpful to have that. I guess you could tell what everyone on your team is based on the icon by their name, but that takes time away from the game. It'd be nice to just have a bulleted list on your class selection screen with a dynamic number next to each class.

If only someone made a class based game that made the classes obvious on sight, then everyone making class based games after would follow that company's great example.

Seriously, though, Valve did it right almost four years ago. You'd think that other companies would pay attention.

I can tell some of them on the Nazi side (there's cloak dude, and astronaut medic dude), and the medic on the Allied side is pretty clear (and one of them looks like that jerk Rico, but I don't know which class it is), but the visuals are so relentlessly gritty that often I only realize the class I was fighting or fighting alongside from the death screen--which I still see a lot, but since I got unlocks I've been doing much better.

TheCounselor wrote:

If only someone made a class based game that made the classes obvious on sight, then everyone making class based games after would follow that company's great example.

Seriously, though, Valve did it right almost four years ago. You'd think that other companies would pay attention.

CptGlanton wrote:

I can tell some of them on the Nazi side (there's cloak dude, and astronaut medic dude), and the medic on the Allied side is pretty clear (and one of them looks like that jerk Rico, but I don't know which class it is), but the visuals are so relentlessly gritty that often I only realize the class I was fighting or fighting alongside from the death screen--which I still see a lot, but since I got unlocks I've been doing much better.

Yeah, it's definitely easier to tell on the Helghast side - the ISA are much, much harder.

Again, though, I kinda want it in a menu option, not to physically count the people running around the map. I think the list of players may present some kind of icon that tells you what class they're playing, but in retrospect, I think I'm wrong on that, as you'd see the classes of the opposing team, too. At least, when you're in the Squad menu, you can see the icon next to your squadmate's names and be able to tell what they're playing as, but I can't find it with your regular teammates.

Oh well.

Not sure I can be a clan with all you sub 1.0 K/D'ers

Happytime Harry wrote:

Not sure I can be a clan with all you sub 1.0 K/D'ers :)

Naw. Just means you need to play with me more often to get my KDR higher.

Oh, and there's no way in hell I'll ever go above 1.0 KDR. Just sayin'.

The tier 3 engineer LMG and the turret are just killing machines. I end most warzones between 40-60 kills, and usually around 20 deaths. If my early games werent so bad I would be probably near a 2.0 K/D.

Heres the million dollar pro tip for that gun. Crouch short burst, crouch short burst, rinse, repeat. People go down like nothing.

Patch 1.04 has dropped, and it's got some pretty big changes in it.

Here are a few I thought were key, certainly from my skewed perspective:

-- Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
-- Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
-- Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
-- Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
-- Menu - Single click squad invite

Man, I really want to try out those medic changes. Those are both huge. Thumbs up to single click squad invites.

Dyni wrote:

Man, I really want to try out those medic changes. Those are both huge. Thumbs up to single click squad invites.

Yeah, that cool down will be big, I think, and will hopefully encourage more medics on the battlefield. Still have a dearth of them in games, and lots of marksmen.

Yay for cooldown. Very frustrating trying to help people but standing there not being able to do anything. And them probably laying there wondering what kind of useless medic you are not getting them up.

ilduce620 wrote:

Patch 1.04 has dropped, and it's got some pretty big changes in it.

First line says it will go out next week, they will confirm the date for sure after testing.

Can't believe they would put patch notes out that list exploits for some maps when they haven't actually released the patch. Big no-no.

Stele wrote:
ilduce620 wrote:

Patch 1.04 has dropped, and it's got some pretty big changes in it.

First line says it will go out next week, they will confirm the date for sure after testing.

Can't believe they would put patch notes out that list exploits for some maps when they haven't actually released the patch. Big no-no. ;)

Grrrr...you and your facts!

Sorry, I got ahead of myself. I was following the Killzone.com Twitter feed and they were talking about how the servers were down for maintenance this morning, then said they were back up, and then talked about the patch. Stoopid confusing details!

Guess I'll just have to shoot dudes without the benefit of a 10 second medic cool-down timer. Such is life. Or death, as in this case.

Pretty typical scoreboard

IMAGE(http://gallery.me.com/chris.hajjar/100007/IMG_0933/web.jpg)

Damn, invite me to your squad next time.

Happytime Harry wrote:

Pretty typical scoreboard

Stele wrote:

Damn, invite me to your squad next time. ;)

Yeah. That's what I'm sayin', man.

On a related note, I had a particularly good game last night (though not as good as Harry's...grrrr...). I discovered the "Wasp Nest" on the Corinth Highway map and was killin' dudes left and right. I was playing as an Engineer and was going around repairing stuff, and I grabbed what I had always thought was a Gatling gun on the top of one of the tactical spawn points. I aimed, locked on, and fired. And it wasn't a Gatling gun.

I only got sniped once from that location, and I was never competing with others. And in the past, I don't think I've ever seen anyone using them. I find it hard to believe that I'm the first person to figure this out...

To be fair, it isn't useful in all game modes or anything, but for Assassination and Deathmatch, it is very nice to limit their ability to get out of their base spawn point, while I get all kinds of explosion kills and points.

I "only" ended up with 9938 XP after that match was done, which is quite good for me. Though, looking at Harry's score, he was well above that in his game.

Too many people know about the WASPs now in my experience, as soon as they hear the rockets fire I usually get killed in there. That 50/18 is 0 gun placements, all just LMG/turret/frags. I get a ton of turret kills now because that rocket is actually really good if you place it right. Put a turret right outside of a heavy traffic area where an enemy will come around a corner and the rocket will typically kill them.

Happytime Harry wrote:

Too many people know about the WASPs now in my experience, as soon as they hear the rockets fire I usually get killed in there. That 50/18 is 0 gun placements, all just LMG/turret/frags. I get a ton of turret kills now because that rocket is actually really good if you place it right. Put a turret right outside of a heavy traffic area where an enemy will come around a corner and the rocket will typically kill them.

Agreed, with regards to the turrets. I'm getting better with them, and now I'm working on leveling up my Sentry Bot with the Tactician. I figure that I die often enough that I can just switch class and place whatever drone is needed to kill some dudes. As I've said before, KDR means little to me.

However, I haven't seen many people using WASPs. It could be that I'm just not playing on the maps that tend to have them. Again, I thought the thing was a Gatling gun, 'cause that's all I've seen. And I never see anyone using those. I'll start checking more often, though. I certainly am not getting killed left and right by WASP rockets.

...now...rockets from dudes carrying bazookas...that's a different story.

ilduce620 wrote:

To be fair, it isn't useful in all game modes or anything, but for Assassination and Deathmatch, it is very nice to limit their ability to get out of their base spawn point, while I get all kinds of explosion kills and points.

I found the handiest thing on that map for Assassination is the mech. Actually, I don't think it was handy, I think I was lucky. But it was a hell of a lot of fun.

There is only one map with WASPs, corinth highway. Well K/D doesnt affect how I play, but i also have a 1.4 W/L so apparently I'm doing something right.

I decided pretty early on if my K+A >= D, then I would be happy. And even with a .6 overall K/D ratio, the my other goal has mostly succeeded. I seem to get bonus xp for "most assists" on most maps I play.

OK I'm finally back to my house this week, although it is shaping up to be a busy week. Does someone wanna set up an actual time to try to get the most of us on there for you guys to drag down my K/D jk. Tuesday and Wednesday nights are the best for me.

Happytime Harry wrote:

OK I'm finally back to my house this week, although it is shaping up to be a busy week. Does someone wanna set up an actual time to try to get the most of us on there for you guys to drag down my K/D jk. Tuesday and Wednesday nights are the best for me.

I'm available either night, though I'd prefer Tuesday, as my wife will be out of the house.

I do have a one-year-old, though, so if she starts crying after bedtime, I'll have to bail. Therefore, I will not be hosting the squad.

Wednesday, I'll probably have to play later. I could potentially start 7:30/8:00 CST Tuesday night, but Wednesday, may be after 9:00/9:30 CST before I could start.

Both are sorta lousy for me, but we'll see. Hopefully I can jump in on the other side again.

Is Tactician still the pariah class in other circles? Because I went and unlocked the ISA rifle, and sweet dancing Moses, is that gun sweet. If anyone hasn't done this yet, I strongly recommend unlocking the Spot skill, then doing primary weapons, then doing the other skills. Clearing and keeping a spawn point is much easier that way.

SpacePPoliceman wrote:

Both are sorta lousy for me, but we'll see. Hopefully I can jump in on the other side again.

Is Tactician still the pariah class in other circles? Because I went and unlocked the ISA rifle, and sweet dancing Moses, is that gun sweet. If anyone hasn't done this yet, I strongly recommend unlocking the Spot skill, then doing primary weapons, then doing the other skills. Clearing and keeping a spawn point is much easier that way.

The M82? Yeah, it's sweet. I died a lot trying to rush spawn points with that basic SMG, but much less now.

I'll try to be around. Father-in-law came down to visit for a week, so game time is somewhat limited. Although he does usually go to bed at 9 or something.

Stele wrote:
SpacePPoliceman wrote:

Both are sorta lousy for me, but we'll see. Hopefully I can jump in on the other side again.

Is Tactician still the pariah class in other circles? Because I went and unlocked the ISA rifle, and sweet dancing Moses, is that gun sweet. If anyone hasn't done this yet, I strongly recommend unlocking the Spot skill, then doing primary weapons, then doing the other skills. Clearing and keeping a spawn point is much easier that way.

The M82? Yeah, it's sweet. I died a lot trying to rush spawn points with that basic SMG, but much less now.

Yeah, that was the primary gun in KZ2, and is the mainstay weapon of the ISA (so you use it a lot in the single-player campaign, too).

It's the main reason I'm leveling up the Tactician, so I can have that gun. The Medic gets the same gun, but it's in a 3-shot burst mode with a silencer, so while it still packs a lot of punch, it isn't as useful for those of us that spray bullets like we shouldn't.

The SMG is mostly crap, though. I try to pick up someone else's gun whenever possible, or I just run around capturing positions. I've got the shotgun unlocked now, so I'll probably focus on it for the time-being.

Yeah I still use the M82SE with the medic, but it annoys me sometimes with the burst. Just one more bullet might finish that guy I'm facing off with, but alas, I die.

Of course then I get back up when he walks past me and slit his throat.

Stele wrote:

Of course then I get back up when he walks past me and slit his throat. :lol:

+1