There's Plenty of Pile for Everyone

I managed to knock off a bonus pile game in the Undead Nightmare pack, which I finished 100%ing this evening. I felt like a little bit of a grind by the end, mostly because of the 100%, but it was a joy to get back in the RDR world. Killing zombies and riding unicorns was just gravy.

iaintgotnopants wrote:
mrtomaytohead wrote:
iaintgotnopants wrote:

I'm calling Just Cause 2 done. It gets f*ckin' terrible toward the end and clearing random villages got pretty boring a while ago.

I want to go jump back in the game and find new ways to blow crap up after reading that in an indirect way just to 'prove you wrong' [size=2]in my head[/size]. :P

There's use a gun, grenade, grenade launcher, rocket launcher, car, helicopter (for 10 seconds until the next helicopter comes and you have to deal with it), fighter jet (if you want to be really bored since you'll fly out to turn around more than you'll be shooting) and triggered explosives. In the end the only fun way to clear a village was to put triggered explosives on everything and blow 'em up as you walk out of town. But, even that starts to get boring after a dozen or so times.

If I missed any, maybe I'll jump in again to give it a try but my save is in the middle of (I think) the second-to-last mission where I have to get to a button in the middle of a big dome with about 60 guys shooting machine guns at me with perfect aim. And, all the guys have to be dead before I can press the button because it's a quick time event that fails if you get shot once but the guys seem to respawn constantly. Not my idea of fun.

Grappling hook makes guns, cars and helicopters way more interesting to kill with.:P Just look at the achievement list for some hints. That last missions was a bit annoying, but I seem to remember there being a sort of trick to clearing them out of the room. Also, the game's not perfect and I can see it becoming dull to some, so like I implied, I would just be doing it for my own benefit to load my save up.

And coming in just under the wire for January, Red Faction: Guerrilla falls. I was getting really annoyed at the way their save points worked by the end of the game (do I have to respawn completely on the opposite side of the map from the mission I'm trying to complete), there were a few wtf? moments in the plot (So I shoot my way through the entire marauder camp, killing dozens of them and destroying half the camp in order to reach their leader and suddenly I have someone with me and they are suddenly willing to talk to me? And suddenly the marauders (who until this point have been at best a cross between sandpeople and something out of The Road Warrior) are high-tech engineers who can repair and operate a mass driver?) and the big bad that has been threatening almost the entire game is defeated in a cutscene.

So yeah. Fun but I can't see myself revisiting it anytime soon.

AndrewA wrote:
ClockworkHouse wrote:
AndrewA wrote:

Hmmmm.... two evenings, 5 chapters of Dead Space: Extraction left.... this is going to be tight, but might be doable.

The last chapter is really, really short.

That's a good thing, because I snuck in chapter 5 this afternoon and had all sorts of trouble with the boss. The bloody thing killed me a good 3 or 4 times before I figured all phases of it out and was able to execute properly.

This game really rewards smart weapon choice.... far moreso than the main game ever did.

That boss took me a couple of tries, too. It really did come down to having the right set of weapons to deal with its different phases. I went in there decked out with all the wrong things and got my skin handed to me.

In some ways, I actually liked Dead Space Extraction more than Dead Space itself. At the very least, I found the characters to be better modeled, better written, and more engaging than their HD counterparts.

I'm really interested to see what the Extraction studio did in the new GoldenEye.

Splinter Cell: Conviction falls with 4 hours to spare. All in all, a very productive January for me. I should be able to get the new thread up some time tomorrow.

Dead Space: Extraction done with 3 hours left on the clock. Holy crap. Just. Holy crap. What a great prequel.... it really fleshes out the back story, and it was awesome seeing how the Ishimura came to be in the state it was in when Issac's story began.

The light gun/on rails game play fit really well, and led to a different type of scare... more like watching a horror movie when you just want to yell at the screen "TURN AROUND, GODDAMNIT, IT'S BEHIND YOU!!!".

Also, HUGE kudos to the folks who put together the "bonus" comics that you unlock as you complete story mode.... though the artwork was rudimentary, they were very well written and superbly voiced.

Crackdown 2 is done. I did all the Absorption Units, Beacons and Tactical Locations, and a bunch of the side stuff. I had to knock the difficulty down to beat the finale, since it was just too hard solo; it was clearly balanced for at least 2 players, and there are no mid-finale checkpoints. They hinted at some story -- mostly with audio logs, which is kind of lazy at this point, but they were done well enough I guess -- but they never went anywhere with it really, which is kind of a shame. Not that story is why one plays Crackdown, but it would still be nice. The ending was also glaringly obvious if you played the first one.

I'm sure I'll go back to it to collect more orbs, audio logs and races, and maybe some of the co-op achievements, but it's off the list for now. Time to move on to other stuff.

End of the month check-in: I'm 60-something percent through Secret of Monkey Island. I'll hopefully finish it up in the next week or so.

I made decent progress on PN 03 and enjoyed what I played, but things were busy with lots of company in January; hence, I'll have to carry it over. I know you're all so disappointed in me.

AUs_TBirD wrote:

I made decent progress on PN 03 and enjoyed what I played, but things were busy with lots of company in January; hence, I'll have to carry it over. I know you're all so disappointed in me.

IMAGE(http://i1194.photobucket.com/albums/aa369/fallensk8punk/Photos/son-i-am-disappoint.gif)

AUs_TBirD wrote:

I made decent progress on PN 03 and enjoyed what I played, but things were busy with lots of company in January; hence, I'll have to carry it over. I know you're all so disappointed in me.

How are you ever going to work through that 1,000+ game backlog if you keep letting things like 'company' and 'family' get in the way of the video games?

I've been working on eliminating that "backlog" as well so that I can focus on the important backlog.

Btw, how the hell did Quintin get a picture of my dad?

We hang out.

AUs_TBirD wrote:

I've been working on eliminating that "backlog" as well so that I can focus on the important backlog.

Btw, how the hell did Quintin get a picture of my dad?

Sounds to me like AUs_TBirD is going on a killing spree! Oh wait... what?... oh, he's talking about eliminating the games. Nevermind

I just managed to clear one from my ridiculously optimistic January list, Max Payne 2 on the laptop. It had a great ending.

Out of my non-videogame commitments, I've been very good - no Space Hulk like I planned, but one D&D, one Buffy The Vampire Slayer RPG and one Century RPG.

Let's try again: February is going to be

- Dawn Of War II (PC, main campaign, I think I'm over halfway there)
- Dragon Age: Origins (PC, main campaign, I'm some fourty hours in)
- Final Fantasy XII (PS2), I gotta be quite close to the end by now

I don't know if that's realistic, either, there's a bit of travel coming up. I may need to switch to PSP/DS games now that my calendar is starting to solidify (some six weeks on the go).