There's Plenty of Pile for Everyone

Dead Space goes down.

About 12 hours on the in game clock, nearly 2 years since I bought it. What a great game though, if I could go back to 2008 it would probably be my GOTY. Nice pacing, well designed, good story, tense moments, even the end game boss didn't annoy me too badly. It's tempting to jump into a New Game +, but I will hang back a while.

Not going to declare anything else new yet, just going to play around with a few games and see if I get any direction.

That's a wrap for all the Dragon Age content. I steadily worked through the smaller DLC this week and managed to tackle Awakenings this weekend. I thought it was supposed to be a fairly lengthy campaign, but I was able to make it through in about 12 hours. Leliana's Song and Awakenings are probably the only two that were worth playing.

King's Bounty: The Legend is done. I had to cheat quite a lot at the end!

Batman: Arkham Asylum, with 100% of the collectibles is done.

I would like to change one of my selections based on a birthday gift I just received: please remove Super Mario Galaxy 2 from my list, and Add Dead Space Extraction (Wii) in its place. I'd like to bang out DS:E prior to DS2's late January release.

Thanks!

Please put me down for Bayonetta. I'm downgrading to Easy and plowing through it.

There were numerous warnings about playing Ghostbusters on anything other than its easiest setting, and I ignored them. However, for once, my stubbornness didn't come back to haunt me as, with the exception of the possessor and stone angel battles, I didn't have many difficulties in my playthrough of this most excellent continuation of the Ghostbusters story. I had read that this game is considered "the third Ghostbusters movie" by its creators, and the love for the source material clearly shines through. The ending was a bit brief, but that was insignificant compared to the thrill of just playing alongside the original actors in familiar locations and versus some of the classic enemies. Sharp graphics, a good script with perfect voice acting, and good gameplay with some interesting and rarely overused unique elements all blend together well. In short, I loved it! (98% of the time)

I wish I had played it on easy, might have finished it. Got annoyed, but it was one of those things I picked up on Steam for $4 or something so I wasn't too mad. I enjoyed most of it, but a couple of boss fights were just ridiculous, and worse, you can't seem to change difficulty once you started. So I was stuck with either slogging through or replaying several hours on easy. I tried to slog through and then gave up.

Kane and Lynch 2 is finished. Not great, but not horrible. I like what they were going for, but the gameplay needed some adjustment. Shooting felt just a bit off, making it really hard at times to draw a bead on a guy.

Dragon Age: Origins - Ultimate Edition - Steadily working my way through this for the first time. I'm playing a noble dwarf who's as egotistical as he is xenophobic. I just felt right that my two-handed, beserker dwarf be a total American douchebag.

I'd like to increase my pace if I've any chance of finishing both this and The Witcher before the Witcher 2. But since there's no pre-order exclusive nonsense, I don't feel an obligation, or a similar pressure, to do so.

Amnesia: The Dark Descent - I think I'm about 2 hours from the end, so I'll finish either tonight, or tomorrow night. I'm an addict for atmosphere and this game's got it.

Unless someone can assure me the expansions get better, I may be just rounding out F.E.A.R. and moving on for a while. It's an ok game, but I keep getting reminders of Half-Life and I'm always left thinking how much better Half-Life was at doing those things.

Right now, I think I'm at the tail end of Interval (as they call it) 06 and I'm pretty sure I'll be able to keep with it to the end as on medium its not putting up too much of a fight.

If memory serves, the expansions were more of the same, with little/non-canonical story. Personally, I skipped them at the time. FEAR is amazing, FEAR 2 is mostly enjoyable, and I haven't played Origin.

And Just Cause 2 falls.

My "Completion Percentage" is only 25% but I saw the credits roll which counts as completion to me. I thought the ending sequence with the missiles was a bit silly but overall it was a blast. Insanely fun game. I kinda regret buying all the DLC for it since I never really used any of it, but since my total cost was only around $12.50 for everything (thanks Steam sale) I can't say I didn't get my money's worth anyway.

Anyway, on to Red Faction: Guerrilla!

Can I please add Castle Crashers and have it marked finished?

I didn't expect to finish it this soon, but my son and I made through the final boss tonight. It was a fun, silly button masher. And I want to have it on the list so I can feel a sense of, uh, accomplishment or something.

Amnesia is done. The game was consistently great except for a few things, most notably the reliance on AI late game and the ending. Endings are hard? Definitely the best line of dialogue of any game I played of 2010.

Spoiler:

Paint the man, cut the lines!

The game had great dialog, especially near the end, but you know you're successful when the creepiest thing I experienced was a crazed line of dialog, and not some conventional visual horror.

Toss me in for God of War 3, and the Prince of Persia 2008 DLC. I'm serious this time, gonna shrink the pile down before Marvel vs. Capcom 3 lands.

Add Devil May Cry 4 for me. I'm determined to keep my foray into a new genre from sitting on my pile.

Finished up Sam & Max: Season 2 this afternoon. I enjoyed the season overall, though I'm ready to be done with Telltale style games for a bit now. Sometime later this year I'll go back and finish up the Strong Bad games, which I put down after not really enjoying the first episode.

cyrax wrote:

Amnesia is done. The game was consistently great except for a few things, most notably the reliance on AI late game and the ending. Endings are hard? Definitely the best line of dialogue of any game I played of 2010.

Spoiler:

Paint the man, cut the lines!

The game had great dialog, especially near the end, but you know you're successful when the creepiest thing I experienced was a crazed line of dialog, and not some conventional visual horror.

I loved that too. They used the conventional starts sparingly. The reason it succeeded in keeping me on edge the entire way through was mostly on the strength of the dialogue, voice acting and sound design.

Ys Seven is done! Saw the credits roll yesterday and I'm very satisfied. Overlord can go DIAF though. Minion management is too frustrating near the end of the game so I've given up on it. It's off my list.

Put me down for No More Heroes. I have reached the final battle. Should be finished before the month ends.

Going to finish Drawn: The Painted Tower. I think I'm fairly close to the end.

Red Dead Redemption is complete, finally, after starting it when it came out this past summer, I have seen the credits roll. 87.5% complete. That is good enough for me, though I may go back and try to finish off the challenges someday.

Spoiler:

The ending was great, even though it was ruined for me by a friend, the build up to it was very well done that even though I knew what was going to happen, it was still very emotional. I think it's a testament as to how well Rockstar writes their characters and makes me even more excited to see what happens with LA Noire even though its Team Bondi and not Rockstar San Diego

Mystic Violet wrote:

Ys Seven is done! Saw the credits roll yesterday and I'm very satisfied. Overlord can go DIAF though. Minion management is too frustrating near the end of the game so I've given up on it. It's off my list.

Put me down for No More Heroes. I have reached the final battle. Should be finished before the month ends. :D

My Overlord Minion management plan (tm):

1. If only one type is required, place marker for all minions in a safe corner away from the action.
2. Select the one minion type needed and recall.
3. Send them to do the task at hand
4. If they are fighting, wade into battle and beat on stuff yourself.

Yeah, it's not great, but that's how I got through a number of battles, sometimes placing green guys near the action as they will auto attack anything that comes anywhere near them after they cloak. Also, I found try to manage multiple groups just made things harder. I usually just got a decent mix together and went with that, and if some minion type wasn't good for the battle, would select them and recall them after sending the whole lot out, or alternately only send one type out at a time.

Prince of Persia 2008 Epilogue complete. On to God of War 3.

Ugh - cross Lucidity off my list, please.

Over the past couple weeks I've played about half of this wretched game, completing 18/43 levels. The game has an interesting core mechanic (think: tetris + lemmings), a superb art direction, but is utterly linear.

"Linear" is an odd word to use to describe a puzzler, but the entire freaking game proceeds from left to right - the little girl (your lemming) never stops walking and the goal is to get as far to the right as you can by placing tools (springs, platforms, etc) in her path so she doesn't meet an untimely demise.

Even worse, strategy is all but impossible since the RNG just vomits out tools for you to use with no rhyme or reason. You can store a single tool, but aside from that you're at the mercy of a soulless calculator.

I was loathing each new play session, and tonight reached my breaking point. Thank the gods that I only put $5 into this atrocious mess.

Dragon Age: Awakening on the PC for me. And... I suppose Phantom Hourglass on the DS. I've been trying to beat that for a year now.

I'm going to try and finish Killzone 2 after two previous failed attempts.

Mystic Violet wrote:

Put me down for No More Heroes. I have reached the final battle. Should be finished before the month ends. :D

It's over! Final boss has been defeated. Woo!

My next choice a mystery. Too many options. :/

mrtomaytohead wrote:

Yeah, it's not great, but that's how I got through a number of battles, sometimes placing green guys near the action as they will auto attack anything that comes anywhere near them after they cloak. Also, I found try to manage multiple groups just made things harder. I usually just got a decent mix together and went with that, and if some minion type wasn't good for the battle, would select them and recall them after sending the whole lot out, or alternately only send one type out at a time.

I'm stuck at a boss near the end of the game and I just couldn't keep them alive. If I placed a marker, he would target them and crushed them with his ridiculously large hammer. If the minions followed the Overlord, he would crush us all with his ridiculously large hammer. The area was too small to keep the minions separated from the boss. The second part of this fight involved the boss and 5+ enemies charging the Overlord immediately after a cutscene. That never ended well. This fight didn't make any sense considering how the game is suppose to be played.

Can't win 'em all though. I'll take two out of three.

Finished Lara Croft and the Guardian of Light. Lots of fun puzzles, and I could set the combat to Easy and just enjoy it instead of stressing out over my lack of coordination. Highly recommended.

philucifer wrote:

Finished Lara Croft and the Guardian of Light. Lots of fun puzzles, and I could set the combat to Easy and just enjoy it instead of stressing out over my lack of coordination. Highly recommended.

Out of curiousity, about how long does it take to finish? I'm trying to stay away from starting long games for a while.