Portal 2 Catch-All

Man, seeing this thread alive made me feel all warm inside. Good to see the game still has some legs, if only a few.

On topic, if you enjoy challenging puzzles, I think it would be a good idea to give the GWJ-created maps a try. Some of them are REALLY challenging. They all revolved around a central topic, for instance, you can only use gels, or stuff like that. They were incredibly fun to create, and loads of fun to play. I think you would get a kick out of that.

http://www.gamerswithjobs.com/node/112261

Just finished the co-op with my brother last night. We both thought it ceased to be a game and became more of a sociology experiment.

Yes, it really requires good communication, and I think would be a good test-bed for developing in-game communication, particularly the process of learning from experiments and progressing a plan. For example if you could draw out a path for your partner to take, coordinating timelines (when I hit this then you press that button) and so on. The trick would be keeping it in portal gameplay, rather than becoming 'playing the interface' or just following waypoints.

Quintin_Stone wrote:

Don't play it with RoughneckGeek though... >_<

It's not my fault you decided to start dancing on the one portalable floor square in the main hub. How was I supposed to resist sending you flying to your death while you were still locked in the dance animation?

Remember that pre-announcement ARG with the ASCII art and stuff? Turns out Adam "Minerva: Metastasis" Foster was behind it all along.

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

shoptroll wrote:

Remember that pre-announcement ARG with the ASCII art and stuff? Turns out Adam "Minerva: Metastasis" Foster was behind it all along.

For anyone following the original Minerva releases (go back and read the site/blog) that wasn't a surprise at all. It had his fingerprints all over it. I think he teased the final release by hiding an image that was formatted in an old Atari ST image format.

Also he was/is into urban exploration, which ties into his mapping for The Fall. There's some good stuff to be read about and seen in old environments for inspiration for level design.

kyrieee wrote:

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

Yeah, it's totally possible to do it that way, but I imagine it would be way less fun. It's fun to just talk out ideas with your partner. I think that the coop in Portal 2 was the most fun in a game I've ever had using VOIP. Also, it's fun to laugh at them when you drop them in the water.

tuffalobuffalo wrote:
kyrieee wrote:

I dunno, I thoroughly enjoyed the co-op but I don't think you needed that much communication outside of the in-game highlighting tool. Usually one person has more agency in a puzzle than the other, so whoever figures most of it out can perform what needs to be done without vocalizing it.

Yeah, it's totally possible to do it that way, but I imagine it would be way less fun. It's fun to just talk out ideas with your partner. I think that the coop in Portal 2 was the most fun in a game I've ever had using VOIP. Also, it's fun to laugh at them when you drop them in the water.

I feel something is lost when the target of my goofs doesn't get to hear my cruel laughter.

tuffalobuffalo wrote:
Dimmerswitch wrote:
tuffalobuffalo wrote:

Okay, I have a question. Both Ragin Redneck and Dimmerswitch have solved Smooth Jazz using 1 portal. I've spent a butt load of time trying to figure it out, but I can't do it yet.

My yes or no question is: Is this a satisfying problem to solve? If so, I'll spend more time trying to figure it out. If not, I'll have you guys tell me or youtube it.

No spoilerz pweaz.

As many OCD solutions as you've come up with on those damn challenges, I can confidently say that yes, it will be a satisfying problem for you to solve.

Nice. There goes some more of my time out the window (portal?!?).

I finally went back to it and did it in 1 portal. It was not exactly satisfying.

Spoiler:

I didn't realize /forgot that when you trap yourself that it opens the exit and lets you do it in one portal.

I must have spent 2-3 hours trying to figure that out.

Late to the party on this, but I have been playing some this evening (just started on the turrets) and I am really enjoying it.
The puzzles are great, with just enough beard-stroking for me.

Yes please.

Looks pretty sweet

Higgledy wrote:

Yes please.

DanB wrote:

Looks pretty sweet

OK, I'll bite. What is this? A mod?

Yup.

ThingumBob wrote:

OK, I'll bite. What is this? A mod?

Total conversion mod. Tells the story of a character they apparently wrote out of Portal 2

So, Portal Stories Mel is now available. Anyone play it yet? I'm gonna have a go at it tonight!

tuffalobuffalo wrote:

So, Portal Stories Mel is now available. Anyone play it yet? I'm gonna have a go at it tonight!

Played it a couple days back. Either the puzzles are a lot harder or I'm just out of the "I'm awesome at Portal" club. Come to think of it, I was never in that club to begin

So far I love it but found that it ramps up in difficulty rather quickly.

Yeeeesssss! I look forward to the difficulty. I was the kind of person that went and did all the minimum portal and speed challenges. I also had to get all the achievements too.

Loving Mel. I'm a fair ways through chapter 2.

Edit: Nevermind, just got to the part where it explains all that I had wrote in the spoiler below.

Spoiler:

The voice acting for Cave Johnson in Mel is just really off-putting to me. Maybe it's because I did a complete playthrough of Portal 2 to refresh my skills before I started. The accent just seems off. That, and the "pre-recorded messages" are a bit too specific to what's going on to actually be "pre-recorded". In Portal 2 the impression was that you were discovering the history of a place long dead and abandoned. In Mel I feel like I'm like a rat in a maze with Cave watching me from behind a camera.

Just doesn't feel right...

Spoiler:

The Cave Johnson impression is so off it is annoying. They could have skipped that with the initial narrator just saying something like "Welcome, Cave Johnson asked to get you orientated...". J.K.Simmons is just too good an actor with too recognisable a voice

Once you wake and the 2nd narrator (new personality core?) takes over it is much better, although the dialogue is so heavy handed about its jokes that it often spoils them. I get it, there is something untoward going on that you're trying to hide. You don't also need to end every half truth or lie with "oh yes that's err... what is happening, everything is normal" for me to notice, I have played Portal before

Finished Chapter 2! I only got stuck on one puzzle maybe midway through. Oddly, when I quit the other day and then loaded up the save later, the portal I needed was in the right place. Not sure how that happened. Maybe a bug? Anyways, that solved that puzzle. Really enjoying it, and I'm amazed there are 3 more chapters.

Somewhere in the middle of chapter 3 now in the more futuristic test chambers. The difficulty level has really ramped up. The last couple rooms have been real head scratchers - been playing in 10 minute increments, if nothing pops out at me after 10 minutes I'll take a break and come back later. Been stuck in my current room for 3 days now

Nice. I'll get back to Chapter 3 eventually.