Portal 2 Catch-All

I like the monorails, though they are prone to coming out of alignment if you get stuck on them.

Also, I did not know you could fling the gel bombs on faith plates. That gives me an idea or two. Nice find.

Yeah, the alignment I didn't think was much of an issue since its hard to break it, and if so, doesn't really change the puzzle that much.

The Gel Bomb thing I thought was amazing. There's so much we can do with it. I found it on the portal 2 forums, and I'm glad I did. Gonna try a couple more puzzles with that mechanic.

Has anyone not done Portal 2 coop at all? I am ultra late to the party, and I am on Ch4 of the campaign, so I should be done in a day or two.

I had been trying to play through with ajudd, but we have a hard time coordinating. I think we finished the first 3 chambers? I would be up for having a go at co-op with you perhaps.

I only did the first few challenges (would that be a level?). Seemed like good stuff, for sure.

mooosicle wrote:

Has anyone not done Portal 2 coop at all? I am ultra late to the party, and I am on Ch4 of the campaign, so I should be done in a day or two.

If you're on 360 I'll give it a go. I'm keen to play the co-op but was also very late to the party.

I think Cyranix is on PC if you're on PC.

So, I've been screwing around with the Portal 2 Authoring Tools (Not SDK because you can't build mods for it, sadly). With the instancing they've added, it's a ton easier to use, and the linked_portal_door entity (Allows to to place what amounts to a linked square superportal. It looks like it's physically connected, but it's not. Can have some fun with that.

So, now we'll see how much I can abuse it. (Hell, it's worth it just to retouch in-game made maps. The decal tool is easy to use, and being able to spray down custom markers and remove superfluous blue lines would make things look notably cleaner.)

We'll also see if I can use the "impossible space in a can" I mentioned above to make a new place-able mechanic. It has potential. (It's been used, to great effect, in some community maps. I want to see if I can integrate it into the in-game editor, though.)

Kannon wrote:

We'll also see if I can use the "impossible space in a can" I mentioned above to make a new place-able mechanic. It has potential. (It's been used, to great effect, in some community maps. I want to see if I can integrate it into the in-game editor, though.)

Most people I've seen use it have called it the " TARDIS" mechanic. A reference to Doctor Who's own " It's bigger on the inside" police box.

Personally I can't wait to see how they use it for the next Valve product since they effectively created a tool that helps level creative in their as well as gave them a way to have giant battlefields that most used to believe Source couldn't do. Who knows, you might even be able to create a large city. If they used it for a Half Life game.

Edit: Also just remembered, if you don't know exactly what this is, every single map made with the editor uses it. The linked_Portal_door is what you enter through after the elevator to get into the map and then exit through upon completion.

Wolfen Victrocious wrote:

Edit: Also just remembered, if you don't know exactly what this is, every single map made with the editor uses it. The linked_Portal_door is what you enter through after the elevator to get into the map and then exit through upon completion.

Yep, saw it as I was looking at a PeTI map. Of course, Portal flipped out and lost the rooms they were instancing, so had to do a re-verify before I could actually find it. Mostly I was looking at a way to get a visual indication up. Which is still sort of a work in progress. (The best example, the Penrose maps, he was generous enough to release his textures, but they don't work on nonsolid brushes, and he's got his set so you can't fire portals through, which I want to be able to...). The light bridge texture works though, I just have to figure out how to pull it out to look at it to see why, and make my own.

I've also got a rotary turntable working, and a scripted hazard/gimmick inspired by one of the maps from this map competition working. They're all ugly as sin because I'm too tired to actually make them pretty right now, but they actually work.

I'm sure most are aware by now, but it was suggested that it'd be nice if we kept this thread up to date.

There are 2 more days to vote in this thread on these maps. It would be great if you'd join us in playing the cool stuff our fellow forum-dwellers have created.

Yeah fools, come and play.

Yeah, come play fools. Also, I just uploaded a week's worth of map building. 8 in total. I've decided posting pics and links for each might be too much for one post, and I'm too lazy right now to split them up, so I'll just post a link to my workshop. Hope some of you lost souls ends up wandering in.

http://steamcommunity.com/id/kexx4556/myworkshopfiles?appid=620&p=1&numperpage=30

You guys need to play kexx's maps. I just played The Chasm and Bubble Bobble, and they are really fun.

Edit: Also Love II.

Yay! Getting better at these...thanks for the support. The rest of you, go play!

kexx wrote:

Yay! Getting better at these...thanks for the support. The rest of you, go play!

Sorry, I can't understand what you say unless you type drunk.

Edit: Seriously though, try to avoid typing drunk.

For those who just picked up the game, when you're done if you'd be interested in playing some more great levels- or making some great levels- I hope you consider checking out the GWJ community level competitions: http://www.gamerswithjobs.com/node/1...

GWJ Challenge #4 is nearing its submission deadline!! We have 9 wonderful maps so far! You guys should all come along and try these out. You'll never have more fun with Aerial Faith Plates, we guarantee!!

Also, I hate, HATE the obligatory large observation room. It's ruining one of my dark maps. No matter where I place it, light still leaks from somewhere, ruining the whole thing. I'm out of ideas...

kexx wrote:

GWJ Challenge #4 is nearing its submission deadline!! We have 9 wonderful maps so far! You guys should all come along and try these out. You'll never have more fun with Aerial Faith Plates, we guarantee!!

Also, I hate, HATE the obligatory large observation room. It's ruining one of my dark maps. No matter where I place it, light still leaks from somewhere, ruining the whole thing. I'm out of ideas...

Create a small 1 x 2 room, completely separated from your main chambers, and just put it in there to be observing nothing and no one?

I did that, and that´s the box with the light that I´m moving across the empty space around my chamber, and the light still leaks a bit. I was pulling my hair last night...I might try something new today, like maybe rearrange the dimensions of my chamber, and see if that helps, but I shouldn´t be worrying about this when the light is in a separate room. stupid computing mechanics...

Maybe put it in a slightly bigger box across the empty space, and then surround it with angled panels to shut the light in?

EDIT: Actually, that just gave me an idea for a level...

Jolly Bill wrote:

Maybe put it in a slightly bigger box across the empty space, and then surround it with angled panels to shut the light in?

EDIT: Actually, that just gave me an idea for a level...

You're a beautiful, splendid man, Jolly. That worked. Made the room into a sort of 4x3x4, placed panels both in front of the large obs room, and what should be its back as well just to be safe, and that worked. No light leaks anymore. Thanks my friend. I still want to hate you for your great maps in the competition though...you are now my nemesis. Have a nice day!!

Glad it helped

I'm having a problem where Portal 2 doesn't seem to recognize my connection through steam, even though steam itself and everything else works fine. Anybody know what I can do to fix that?

Could use some more details. I assume you've tried verifying the files?

The latest addition to my BLACK collection, a series of chambers drenched in shadowy darkness!!

BLACK III

IMAGE(http://cloud.steampowered.com/ugc/542932685159158422/63F554AE0C418314A538C3B5B488FB92C9602B1F/637x358.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=83657354

Don't get lost! Enjoy!

Sweet! Love the dark maps.

Hyetal wrote:

Could use some more details. I assume you've tried verifying the files?

I did. After the verification and a couple restarts (both the computer and steam) it eventually kicked back in.

Great!

Okay, I have a question. Both Ragin Redneck and Dimmerswitch have solved Smooth Jazz using 1 portal. I've spent a butt load of time trying to figure it out, but I can't do it yet.

My yes or no question is: Is this a satisfying problem to solve? If so, I'll spend more time trying to figure it out. If not, I'll have you guys tell me or youtube it.

No spoilerz pweaz.