Portal 2 Catch-All

Speedhuntr wrote:
kexx wrote:

Been away for 5 days. What's going on? Why don't we have more crazy maps?! Is Diablo III to blame??

the entire thread wrote:

click click click click click click click

I'm working on a map that I think will actually be god (unlike my last). I've spent about 7 hours building and tweaking, and within any luck I'll be done within a few more hours. Hoping I can convince people to give it a whirl once it's out, hope this ship hasn't sailed.

I'm in it for the long haul. I love making and testing these chambers!

demonbox wrote:

I'm working on a map that I think will actually be god

That sounds somewhat ambitious.

CY wrote:
demonbox wrote:

I'm working on a map that I think will actually be god

That sounds somewhat ambitious.

Just wait until I create the anti-god level, that will be ambitious.

Play my Sphere Room, that´ll get you thinking about hell, hehehehe

Ok, I did some searching, and found this amazing piece of info on "item limits":

http://forums.steampowered.com/forums/showthread.php?t=2703507

this table here is an approximation, but it helps tremendously:

The following have NO effect on the entity cost of a map:
Where you put the entrance, exit or mandatory observation room
The location or facing direction of an object (except where it alters map geometry)
Whether or not a floor/ceiling/wall is a portalable surface
The length (not height!) of a light bridge, fizzler, tractor or laser beam (which are generated after the map loads--that's why you see/hear them turn on after you enter)
Whether a contiguous panel of glass/grating is composed of a single large placed item or separately placed items joined seamlessly by the game
Whether paint splats of the same color are a contiguous pool or separate splats
Whether any moving object, emitter or dropper of any kind starts enabled/auto-drop or not
How compressed or extended a lift is in its starting state
How large a pool of goo is
What kind of cube or sphere an item is
Whether a floor button is of a type that reacts to cubes, spheres or weight
Where the target of a faith plate is
Whether a panel starts deployed or not

The following have a SIGNIFICANT effect on the entity cost of a map:
How many items of a given type (except where mentioned above) you place in the map
The number and nature of the connections you form between items
The height of a fizzler or laser barrier emitter, if greater than one square
Drastic and large-scale differences in the size or shape of your level

Item Cost Values
What follows are what I believe to be accurate entity costs for each placeable item, in descending order of cost and grouped by type:

Lifts: 44 (!!!)
Stairs: 13
Moving Platforms (vertical or horizontal, one square): 13 plus 1 or 2 (approximate) for each additional square of track
Faith Plates: 9

Cube Droppers (of all kinds): 33
Paint Droppers (of all kinds): 15

White Paint Splat: 9
Blue/Orange/Cleansing Splat: 8

Fizzlers: 5 base + 9 per unit height (including the first, so 14 for one-high, 23 for two-high, etc)
Laser Barrier Emitters: 14 (height changes not tested but probably similar to fizzlers)
Tractor Emitters: 8
Laser Emitters: 6
Light Bridge Emitters: 4
Laser Catchers: 4
Laser Relay: 3

Angle Panels: 13
Glass Panels: 12
Flip Panel: 8

Pedestal Buttons: 6
Floor Buttons (of all kinds): 3
Cubes and Spheres (of all kinds, including Franken): 4

Turrets: 3
Pools of Goo: 1

Decorative Light Bars: 3
Small Observation Window: 2
Grating: 2 per square
Glass: 1 per square

EDIT:
Entity cap limit: 1750 entities
average mid-sized rectangular room size (base geometry): 390-410 entities

Are the fan creations co-op or single player? Can they be accessed on the PS3? I haven't played Portal in a while but if these fan creations are worth while I am definitely up for some more Portal.

The maps from the puzzle creator are single player, though they're trying to make co-op maps a possibility. And no, this is PC only.

kexx: Aerial Velocity queued up!

Or not, community seems to be down. It'll be queued up eventually!

I've heard its PC and 360, though i'm probably wrong. I'm on PC anyways.

Glad u queued up!! Let me know what you think!

EDIT: to add...

GWJ WALL CLIMB VERTIGO

IMAGE(http://cloud.steampowered.com/ugc/595845642919533127/1B8E8146FBE73D2B4608B785DBE3DE4D2466202D/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73334616

Hope you enjoy!!!

The fact that the memory of some of these objects based on their height in the game level intrigues me. The only thing I can think of is that they have somehow architected their system so that memory is directly linked to the potential energy of the system. Hmm, or maybe it's total energy, and objects take up more energy as they speed up as well. Such a system would make memory leaks an impossibility! (Conservation of energy and all.)

Latest Puzzle done! A true Zelda-inspired Palace. 4 Rooms, each devised in the theme of each of the 4 Gels. Collect all 4 Spheres to escape!

FOUNTAIN OF YOUTH

IMAGE(http://cloud.steampowered.com/ugc/595845642948567757/15C7F1C80B67376479A40B9C0479217785C89986/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73471480

My latest is all about the cube:

Testing^3

IMAGE(http://cloud.steampowered.com/ugc/595845642947829224/80B84F5FF4169579F70FBCE0FB554FE584B6F671/600x337.resizedimage)

Edit: GWJ Collection updated. Let me know if I've missed any.

I'm looking forward to playing these. Also, I hope Goojers are still playing. It'll probably be this weekend before I finish the level I'm working on. Because the room is as directly linear as a lot of puzzles, I'm spending a lot of time going different directions and trying different things- and seeing if I get stuck or die unfairly. I'm bad at solving puzzles, but I like the idea of spaces you can explore and that you can play to work towards the resolution. Anywho, some nice looking levels.

I'm still playing. Just tried out most of Kexx's levels earlier today, and those were (mostly!) a lot of fun.

Looking forward to giving your work a good ol' thrashing, Demon.

I just found out I get today off work. This just might be the day I finally give all this stuff a try and make some of my own levels.

tuffalobuffalo wrote:

I just found out I get today off work. This just might be the day I finally give all this stuff a try and make some of my own levels.

Its really simple and fun to use. I think you´ll like making maps. There´s a GWJ collection that Mantid posted, and many are a lot of fun! Let us know what you think!!

Hyetal wrote:

Looking forward to giving your work a good ol' thrashing, Demon.

The last level I built was bull8it- not good at all. As a friend at work stated- the problem is that there was no puzzle. Couldn't agree more.

I should be able to publish my newest map tonight or tomorrow. I genuinely think it is enjoyable. I'm no where as clever as Kexx, so it isn't complicated in that way. It's also not a twitch level. Also, I die on the level a lot. I hope it's enjoyable though.

kexx wrote:

Thing is, when my room was building, it already was at its max size, 25x25x25. It rendered just fine, and now it doesn't, and I don't know what else to do....so frustrating. I really was loving this room.

They have got to get better at communicating the issue with this and how to prevent it. When do you get this error? When it rebuilds?

Also, prob mentioned this- but really wish it would record when players go through your map. Would love to what could amount to playtest data to help mold the map.

4^2 - Might be a bit of a mind twister...

IMAGE(http://cloud.steampowered.com/ugc/595845642992535148/082D887E9B0B7BF93BEB0ECCE9B3F1085E1D543A/600x337.resizedimage)

My god...I'm building an amazing room, and as I go on, I get the Too Many Items error. I start removing and exchanging things of lesser value. I try to build, but now I get a Couldn't Build Puzzle error. No hints or info whatsoever. I checked Valve's Help section, and possible attributes were item/button connection errors, which I don't have, stair connection errors, none of my stairs are connected to anything, or what they call the Huge Map Error, which they suggest trying to shrink the size a little bit...

Thing is, when my room was building, it already was at its max size, 25x25x25. It rendered just fine, and now it doesn't, and I don't know what else to do....so frustrating. I really was loving this room.

Finally got the issue fixed, but honestly, I can't be sure as to how. I believe the dotted-lined space that comes with entrance, exit and obs room, do count as solid space. I used to build maxed rooms, 25x25x25, then put the exit on one end, thus "seemingly" adding 3 more squares of depth, and it didn't matter. That seemed to be the problem with my latest creation. I tried moving small obs rooms around, so as to not have that "empty" space "extend" the 25x25x25 limit, and it started working again. But it isn't a solid solution, as sometimes I would move a floor button randomly on the level, and that would also fix or cause it to not build again.

Anyhow, got it fixed, tested, and polished...and I freaking love it. I give you:

THE HANGING GARDENS OF BABYLON

IMAGE(http://cloud.steampowered.com/ugc/595845642996976653/B3DB55FA13A40D6ABD597306A4E6993AFC01FAC6/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73811792

Sorry for the triple post, but no one's replying!

Anyway, here's latest creation. Much smaller and shorter than previous ones. I love long and big maps, but I'm trying to do smaller ones right now. Here is:

AERIAL VELOCITY

IMAGE(http://cloud.steampowered.com/ugc/596971086017462389/AFCA17D027542A7CC274BF7D747181A691E5FEDD/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73318972

More chambers. Trying to adjust myself to keeping it smaller than per usual. Also, Tractor Beams:

SWIM

IMAGE(http://cloud.steampowered.com/ugc/595845643010021603/F6B041FBE05817EFFC4D846EAD54A187F6A5A414/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73914257

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

It's a known bug. They say once it's installed in your system, that's pretty much it...

EDIT: to add...

THE CAVERN

IMAGE(http://cloud.steampowered.com/ugc/595845643013138503/C895C0D10145D4DFFB3BA4AC905F0F1E7F1B28ED/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73943910

tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Mantid wrote:
iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Agreed!!! We need more crazy scientists doing crazy science!! Also, another one on the way.

New one. Just having fun with the Speed Gel:

CUBE RACE

IMAGE(http://cloud.steampowered.com/ugc/595845643018996102/654DEAE655B015EB205B9DD90C612D1B1A8913A1/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=74001769

Mantid wrote:
iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Kexx is an insane person. I know him not, but that much I know to be true.

I finally published my second map (seconds ago) and I think it is miles better than my 1st. That doesn't mean it's good. And, I will simply never be clever in the way that Kexx is; I also don't hate people :). In all honesty, Kexx, I don't know how you do it. My map (which I know longer know what to make of it) took me about 14 hours to make- and you can both out think me and post about 1.23 maps a day. Alas, I need to stop comparing myself to others.

Anywho please post if I'm on the right track in terms of my map development. Thoughts, especially those that are honestly critical, are welcome and wished for.

Anywho, here is my latest:

PtFBiEF (Putting the Fun Back into Excursion Funnels)

IMAGE(http://cloud.steampowered.com/ugc/577831244502805800/203E64639837E699B5FEBB36165CAF6582834BF5/)