Portal 2 Catch-All

kexx wrote:

I had completely forgotten about this! Thanks for the reminder! I'm gonna make a room a billion miles x billion miles x billion miles, with an intricate maze where you must paint the entire room white with the White Moon Gel. Woohooo!!!

Is there some sort of virtual space where we can store Goojer maps? I think that would be fun.

Since the maps are stored in the Steam Workshop, just tag them with gwj or goodjer.

I have both A) 0% expectations as to whether the rooms I build will be engaging to experience and B) 100% excitement in giving it a whirl.

Wow, this thing is amazingly awesome. It is just unbelievable easy to make maps. (once you figure out how to start the editor that is)

Check out my first level.

So, which maps do you guys suggest for Coop maps, if that can be done?

Made my first map as well. The creator is super intuitive and easy to use, it's pretty awesome. I can't wait to dig deeper into it. Check out my map, I'd love some feedback! I'll be going through and checking out maps posted here as well, looking forward to seeing em.

http://steamcommunity.com/sharedfiles/filedetails/?id=68519397

Nice map Norfair! Pretty basic, but that general concept was one of my favorites from the original Portal. I noticed there is a cube that drops into the water that you don't use, unless I'm missing something?

Also, nice touch by Valve for adding Cave Johnson voiceover at the beginning of maps! I've only played a few maps so far, but it's been different every time...wonder how much new voice is in there now? Can never have enough Cave.

Omaha wrote:

Nice map Norfair! Pretty basic, but that general concept was one of my favorites from the original Portal. I noticed there is a cube that drops into the water that you don't use, unless I'm missing something?

Yeah I couldn't think of anything right off the bat so I just copied one I liked while figuring out the basics.

The sentry cubes are there just because I don't like them and they kinda creep me out.

And Portal 2 is the midweek deal, 66% off.

I suppose someone should start a GWJ collection.

Edit: Guess the don't work the way I thought they did...

Nimcosi wrote:

I added a map as well. You can sort maps based on your friends as well.

This will be very helpful. We should all check the google doc and add each other, for fast and easy tracking!! I'm loving this! I'm in the middle of the craziest concoctions known to man! After I'm done being an evil scientist, I'll try the whole "less is more" routine. For now, moar adorable turrets!!

kexx wrote:

This will be very helpful. We should all check the google doc and add each other, for fast and easy tracking!! !

Or just add everyone in the Portal 2 Steam group.

You are in the Steam group right?

I'm really impressed by the editor. Once you get a handle on it, it's very intuitive and powerful. My boys were shoving me off the computer to create their own levels. Since my 7 year old has put more time into Portal 2 than I have, I guess I should let them.

There's a Portal 2 GWJ Steam group? Any chance for an invite? My Steam name is Aristophan34.

I'm thinking I didn't do this map as intended. Only used a little repulsion gel and no propulsion gel...

Aristophan wrote:

There's a Portal 2 GWJ Steam group? Any chance for an invite? My Steam name is Aristophan34.

Need a link to your steam ID. The search failed.

If someone knows, I could really use some pointers on memory usage. I know little, but I do know that the more lights there are, the more it needs to calculate the math, thus the longer it will take to render, or "build". My question is, what, in your experience, uses more memory, the small white light fixtures, or the windows/rooms?

I ask because my computer is taking a beating right now, hehehe. Might have overdone it. And it isn't even that complicated.

EDIT: finished, but it didn't publish. Said: Error 10. Anyone know what's up? Would verifying cache work? defrag? Any ideas?

Hmm, I'm not able to download any maps. They show up just fine in my queue, but trying to play them results in "There was an error downloading this map."

I'll try again later.

Serengeti wrote:

Hmm, I'm not able to download any maps. They show up just fine in my queue, but trying to play them results in "There was an error downloading this map."

I'll try again later.

Just unsubscribe and subscribe back. When you get your map from portal 2, you can go directly to the workshop in-game. So do it from there and you won't be searching for the map again. It will drop to your last map tho.

I added a map as well. Only friends can see it at this time. You can sort maps based on your friends as well.

I verified cache, and it said a component was missing. It downloaded it automatically rather quickly. I think this solves many issues I've read online so far.

Queued! I'll try to queue up any maps that pop up in this thread and leave feedback (if you want it).

Post a screen shot like Norfair did.

Mantid wrote:

I suppose someone should start a GWJ collection.

Edit: Guess the don't work the way I thought they did... :(

Or maybe they work exactly like you thought, idiot.

Here, I've made it for you: GWJ Test Chamber Collection

I think I got all of the maps posted here so far.

Ok, here it is, first map:

IMAGE(http://cloud.steampowered.com/ugc/596970264175303525/65B4AC8B0DE04B7F56E857D2CC03B4F77F842429/600x337.resizedimage)

http://steamcommunity.com/sharedfiles/filedetails/?id=68675358

EDIT: to add image per request, though it took too long to render, and the shot I god wasn't really any good. Might come back to edit it later on.

Map 2 is up!! This is seriously killing my sleep...but it was worth it. I'm loving this so much. Enjoy!

IMAGE(http://cloud.steampowered.com/ugc/596970264180790359/D933EC95B1137E2A9BD4D3782B3F74BA75871682/600x337.resizedimage)
http://steamcommunity.com/sharedfile...

My first map is up. Really enjoying the creation tools.

http://steamcommunity.com/sharedfile...

IMAGE(http://cloud.steampowered.com/ugc/577829965763163938/0C700F15C800C6106148A9955ABE676F3F59D362/)

Spoiler:

It took me a while to figure out I needed to take the regular cube back up and use it again for the extenders (whatever they're called) near the exit. I got that now and I can replicate all the steps in 5 or so minutes. Unfortunately I have to keep replicating these steps because I can't figure out what combination of jumps I need to make to have enough inertia to carry be over the last bit of acid. The last one I did- I was sure it was correct (it wasn't). I jumped from the highest point to the lowers, went through a portal, and still didn't have enough force (even with the extenders or whatever they're called) to make it all of the acid. I assume I'm just approaching this last step wrong, but in order to retest my theory I have to do the 5 or so minutes of everything else.

Regardless of my struggles, very nice map.

Re: your spoiler, Demonbox -- does anyone know if quick save works in community levels? I was playing the same map, Norfair's Jump #2, and even though I figured out every step I was too tired to execute them correctly in sequence. Also, Demonbox, you're overthinking the final jump (and I think you mean momentum instead of inertia).

On that note, my one criticism of the level:

Spoiler:

Maybe it was just because I was tired, but I'm not sure there was any way to know about the extenders until you tried the jump. If the connection to the switch were more obvious, that might've been nice. Overall, though, lots of fun!

Looking forward to trying everyone else's levels, and maybe even creating one of my own!

Cyranix wrote:

Looking forward to trying everyone else's levels, and maybe even creating one of my own!

Looking forward to kexx's first map under the full effect of frapulism. If that's how he types, I can't begin to imagine what a testing room will look like. Whitley beware, real testing is underway!
Shalalm Baskur!

Cyranix wrote:

Re: your spoiler, Demonbox -- does anyone know if quick save works in community levels? I was playing the same map, Norfair's Jump #2, and even though I figured out every step I was too tired to execute them correctly in sequence. Also, Demonbox, you're overthinking the final jump (and I think you mean momentum instead of inertia).

Yeah, that's my big concern about the map I made last night... I'm afraid the last part of it might result in too many deaths... meaning you have to do the whole thing over again.

Cyranix wrote:

On that note, my one criticism of the level:

Spoiler:

Maybe it was just because I was tired, but I'm not sure there was any way to know about the extenders until you tried the jump. If the connection to the switch were more obvious, that might've been nice. Overall, though, lots of fun!

Spoiler:

I don't hold Cyranix responsible for this, as he had not control over the path of the connecting lights. They are laid out automatically. However it cal be somewhat guided through placement of objects on the walls... so it me fixable with some work.

All that said, here's my first attempt at a map:

IMAGE(http://cloud.steampowered.com/ugc/596970264182005305/98EB77F401A81BA0C442DC536876EE9BE50A6507/600x337.resizedimage)

Mind the Gap

Now that I actually have a copy of Portal 2, I suppose I should request an invite to the Steam group.