Portal 2 Catch-All

Someone made a translation from Italian. From my few years of schooling, everything seems correct (though the one masculine usage is odd, but it's definitely what is sung). Boy howdy, that's interesting.

Spoiler:
cara bel, cara mia bel (dear beautiful, my beautiful dear)
ah mia bambina, oh Chell (ah, my child (feminine), oh Chell) che la stima x2 (that she holds in esteem)
e cara mia addio (and goodbye my dear) oh mio bambino caro (oh, my dear child (masculine))
perche non passi lontana, si lontana da scienza? (why not go far away, yes far away from science?)
cara x2 mia bambina ah mia bel ah mia cara x2 ah mia bambina ah cara cara mia

EDIT: more fun with Conjectures! This from the Steam thread.

Spoiler:
Chell could very likely be short for Michelle. The meaning of the name Michelle is 'Who resembles God". Maybe Cave named her Michelle out of pomposity - the man was a powermonger - or maybe this is simply a clue by Valve to say Chell is the daughter of GLaDOS, an AI who manipulates and controls the lives of the humans in her facility. I'm not sure, but it's interesting.

http://www.thinkbabynames.com/meaning/0/Michelle

But here's a REAL kicker. The meaning of Caroline is - wait for it - 'free man'. No, really.

http://www.thinkbabynames.com/meaning/0/Caroline

Patch!

Fixed unrecoverable black screen in elevator save
Fixed infinite loop on Mac OSX server
Fixed Mac OSX font rendering and glyph corruption
Fixed GC memory leak
Various localization content improvements
Support for English subtitles in Turkish builds
Minor string/interface glitches
Fixes for multiple crashes
Improved detection and handling for various errors and/or crashes
Activated UI to enable joystick in-game

In bad news, PSN has been down for the last 12-13 hours or so. I'm afraid to go trophy hunting without PSN/Steam running, in case it doesn't sync over.

Minarchist wrote:
Someone made a translation from Italian. From my few years of schooling, everything seems correct (though the one masculine usage is odd, but it's definitely what is sung). Boy howdy, that's interesting.

Spoiler:
cara bel, cara mia bel (dear beautiful, my beautiful dear)
ah mia bambina, oh Chell (ah, my child (feminine), oh Chell) che la stima x2 (that she holds in esteem)
e cara mia addio (and goodbye my dear) oh mio bambino caro (oh, my dear child (masculine))
perche non passi lontana, si lontana da scienza? (why not go far away, yes far away from science?)
cara x2 mia bambina ah mia bel ah mia cara x2 ah mia bambina ah cara cara mia

EDIT: more fun with Conjectures! This from the Steam thread.

Spoiler:
Chell could very likely be short for Michelle. The meaning of the name Michelle is 'Who resembles God". Maybe Cave named her Michelle out of pomposity - the man was a powermonger - or maybe this is simply a clue by Valve to say Chell is the daughter of GLaDOS, an AI who manipulates and controls the lives of the humans in her facility. I'm not sure, but it's interesting.

http://www.thinkbabynames.com/meaning/0/Michelle

But here's a REAL kicker. The meaning of Caroline is - wait for it - 'free man'. No, really.

http://www.thinkbabynames.com/meaning/0/Caroline


That last part is just plain fun.

impossible spot

Spoiler:
I thought it was the pipe you fall down when GLaDOS first turns into a potato and you drop for like 2 mins.

Spoiler:
I though it was was a nice continuation of the singing turret easter egg room. It lets you take a peek into what the turrets do in their spare time. I actually wondered if the opera even happened for people that didn't find the room.

It does.

Stele wrote:
In bad news, PSN has been down for the last 12-13 hours or so. I'm afraid to go trophy hunting without PSN/Steam running, in case it doesn't sync over. :(

Trophies sync. Progress does not.

LobsterMobster wrote:
Stele wrote:
In bad news, PSN has been down for the last 12-13 hours or so. I'm afraid to go trophy hunting without PSN/Steam running, in case it doesn't sync over. :(

Trophies sync. Progress does not.

So if I play offline and get my trophies, when I log back in to PSN/Steam they should count still? I just wasn't sure if it would sync without being logged in, I wouldn't want to have to redo the achievements on PC. So far everything has counted for both. I don't think I've ever played any games without being automatically logged in, so I wasn't even sure if regular trophies counted. I assumed they do, but never tried it.

I've already beat the game. And despite saves not transferring, the game seems to track progress by achievements. Because I can start a "new game" on any chapter on my PC version, despite only finishing the game on PS3 so far.

Apparently PSN could be down for a couple days, there's all kinds of weird back and forth on twitter/facebook/forums on whether this is another Anonymous hacker attack or what. Perhaps another topic for that... what a mess.

LobsterMobster wrote:
Spoiler:
Yeah, the thing with the moon is pretty much bananas for any number of reasons. The biggest, nerdiest reason being... how exactly does that hole in the ceiling work? The fight takes place very deep underground, as evidenced by the long elevator ride to the surface. Strikes me as very poor design for a huge rift to randomly open in your secret underground base, directly exposing its very heart and mind (unless Wheatley picked a REALLY bad place to hang out). Either way, baffling and surprising way to end the game and one I did not see coming, because I typically do not consider "the moon" to be an option for killing my foes.

Spoiler:
Wheatley is in GLaDOS's chamber, which is the same chamber from the original game. When Chell destroyed GLaDOS in Portal 1, she was sucked up through the ceiling and all the way to the surface. So, either there was always a large shaft leading up to the surface directly above GLaDOS, or her destruction in the first game blasted a hole up to the surface.

.

Okay, I went ahead and made a Portal 2 Spoilers thread, as this thread is being buried under all the white.

Tannhauser wrote:
Okay, I went ahead and made a Portal 2 Spoilers thread, as this thread is being buried under all the white.

See if Rat Boy can edit that into the first post.

I want to read this thread, and yet I shouldn't until I finish the game. I don't want anything spoiled. I reached Chapter 4 last night.

Tannhauser wrote:
Okay, I went ahead and made a Portal 2 Spoilers thread, as this thread is being buried under all the white.

I thank you for that. I stopped reading this thread because of the whole 'wall of white' thing. I tend not to blow through new releases within the first 12 hours of release, so I was left out of the discussion here.

I prefer to savor games, especially as rare as the really good ones are.

The part where they reveal that Chell and Gordon are twins and the G-Man is their father was pretty awesome. Er, should that go into the spoiler thread?

Not really. Who didn't see that coming? Honestly.

cheeba wrote:
The part where they reveal that Chell and Gordon are twins and the G-Man is their father was pretty awesome. Er, should that go into the spoiler thread?

I read that and got SOOOO pissed until I realized it was a joke.

It better be a joke.

cheeba wrote:
The part where they reveal that Chell and Gordon are twins and the G-Man is their father was pretty awesome. Er, should that go into the spoiler thread?

Saw it coming. The only part that surprised me was when they revealed that the Companion Cube was really Adrian Shephard in disguise.

So it looks like I need a coop partner.
Anybody still not done it?

FedoraMcQuaid wrote:
So it looks like I need a coop partner.
Anybody still not done it?

There's an achievement for having finished it and still running through the training course with someone who hasn't started. So you'll have no problem finding someone to play with.

I'll probably be doing it later tonight, I haven't touched co-op yet. I want someone else who hasn't done it as well preferably.

Omaha wrote:
I'll probably be doing it later tonight, I haven't touched co-op yet. I want someone else who hasn't done it as well preferably.

After playing a fair amount of coop with people I've found that it's not that bad to just jump around to a level that neither of you has done. Definitely don't play a level with someone who has already played it. I've been in both sets of shoes, and it just tends to ruin the experience. Jumping ahead, however, does not as there isn't really any sort of story going on, and you can always go back to the levels you skipped with someone else.

Stele wrote:
FedoraMcQuaid wrote:
So it looks like I need a coop partner.
Anybody still not done it?

There's an achievement for having finished it and still running through the training course with someone who hasn't started. So you'll have no problem finding someone to play with.

I want somebody who hasn't played it yet.

I haven't read through all 800 posts since I last looked in here, but I'm really annoyed by an audio problem and it's like I'm the only one - there's nothing under the Known Issues FAQ on the steam forum.

I keep getting stuttering audio and jerky movement that is making the game unplayable - anyone else have this problem or know of a solution? I'm going crazy.

There was a patch today, have you tried since then?

Delerat wrote:
i38warhawk wrote:
So I replayed Portal with the dev commentaries just to see if I still thought it was harder. I do not. Got stumped many more times in Portal 2. Just placing portals and not having to worry about gels and such made the game much easier. Still going to play through the advanced and challenge levels later.

They also have a setting called Portal Funnel which help you fall into portals more easily (something that I'm pretty sure is defaulted in Portal 2). I'm thinking I just remember it being more difficult because "flinging" was more prominent and more difficult. I was playing with on a 360 and The Orange Box had pretty bad controller support.


I found myself getting stuck way more often in Portal 1 once you get out of the chambers. Portal 2 felt like it did a good job of guiding me. I only had trouble when I was in a large room and/or had to deal with white goo, but the clues were there.

I found that in co-op, my "partner in science" and I solved quite a few puzzles in ways that weren't intended. We found ourselves saying "So what was this cube for?" or "There were two obviously marked surfaces we didn't use". Made us pretty happy to think we're breaking rules.

This brings me to something I saw on the internet today. Mr. Pereira says it better that I can.

IMAGE(http://nerfnow.com/comic/image/502)

Josué Pereira nerfnow.com wrote:
Portal 2 is an amazing game.

With this out of the way, I will now elaborate on something I noticed, which is how it manages the puzzles along the game's experience.

In the original: you were thrown into a room, with the goal to leave one way or another, using your portal gun to shazzam your way to victory.

The sequel does more of the same, and adds new pieces to the puzzle, such as the very fun accelerating gel.

However, the white panels where you are able to put your portals are few and far between.

The result is that now most of the puzzles are solved by choosing which one of the 4 or 5 panels available will get which end of the portal gun. Probably only one of them even, as the other is usually occupied on a light bridge / gel faucet / gravity beam.

The biggest challenge for me in the end was typically finding the panel in question. Some are cleverly hidden but it's more often than not, it's a matter of perception rather than logical thinking. Plenty of times I didn't know what to do, so I just ended up just scanning around for lonely panels and based on their location, I found what I needed to do.

Still, I don't think this makes the game worse, I think it just kinda gives it a different feel. Like it's now a treasure hunt for hidden panels instead of a gravity riddle with portals.

On another note, I'm pretty glad they took out the twitch aspect of some jumps. If you finally found out how to solve a puzzle correctly, now it's resolution is smooth and simple - no more flinging portals while breaking the sound barrier in mid-air to project yourself perfectly in a tiny gap.

That said; I'd not object to a few of these kinds of challenges on future custom maps, if they end up being made.

It's a good game, go play it!

In the Portal dev commentary they spend a lot of time talking about using subtle visual cues to help the player figure out what needed to be accomplish. In Portal 2 they're even better at using different shaped panels and lighting to indicate where a portal needs to go.

Makes the game less trial an error for sure. I can't decide if thats good or bad.

i38warhawk wrote:
Josué Pereira nerfnow.com wrote:
However, the white panels where you are able to put your portals are few and far between.

The result is that now most of the puzzles are solved by choosing which one of the 4 or 5 panels available will get which end of the portal gun. Probably only one of them even, as the other is usually occupied on a light bridge / gel faucet / gravity beam.


I can see his point, but I think he's got selective memory as Portal1 had a fair few of those rooms too, however while in P1 those rooms would mostly be in twitch challenges or after TC19, and in the proper TCs would be more white.

I'll be looking to do co-op again tonight, so if anyone sees me online, feel free to drop me an invite, even if I'm not in Portal at the time. I jumped straight into chapters 4 and 5 with Stele last night (and had a great time - it's nice to have some puzzles that are a bit more challenging and do a more thorough job of exploring the possibilities of the new puzzle elements), so I'm hoping to do start back at the beginning this time.

i38warhawk wrote:
Josué Pereira

Good point, could be one of the reasons I didn't enjoy 2 as much as 1.

I don't know if they did this in Portal 1, but there is some serious guiding happening when you're falling onto a portal. Not a bad thing at all though. Thank GLaDOS I'm not missing portals by an inch anymore.